Commit Graph

9052 Commits

Author SHA1 Message Date
Christoph Oelckers 59576e6d23 - use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time. 2016-10-16 09:12:43 +02:00
Christoph Oelckers b03489a43c Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-16 08:51:13 +02:00
Marisa Heit e4281454ce Split ANIMATED into three parts, filtered by game that uses them
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
  crammed into a single file. This meant that animations from one game
  could erroneously make their way into maps for another game that
  provided custom textures with names that matched textures that animated
  in the other game. There are now three separate ANIMATED lumps with only
  the animations defined for the original game and no others. The one
  that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
  FTextureManager::InitAnimated(), since I had to figure it out from the
  code.
2016-10-15 21:40:24 -05:00
Marisa Heit ae14993ba4 Fixed: Possible invalid processing for Crash states that immediately destroy the actor
- Setting an actor's Crash state has the potential to destroy the actor if
  the Crash state has one or more 0-tic states that end with Stop. This
  was not taken into account when the object's Z velocity was 0, but it
  was under the floor anyway.
2016-10-15 21:14:34 -05:00
Marisa Heit 58ec0e4594 Add OF_Transient flag for objects that shouldn't be written to disk 2016-10-15 20:57:56 -05:00
Christoph Oelckers 162da2fcaf - allow to specify "none" to set an actor's translation to the identity table. 2016-10-15 10:51:48 +02:00
Marisa Heit f23e5d2677 Fixed: XLAT would not parse
- Disable the changes from commit 96afce241d
  because it appears to not recognize default rules that reduce as
  reducing.
- When tracing a parser, flush after every line output in case an
  assert is hit so you can actually see what it did up to that point.
2016-10-14 22:02:55 -05:00
Christoph Oelckers 2e882a41a3 - removed some redundancy. 2016-10-14 23:13:08 +02:00
FishyClockwork 08504dcbe2 Added a small check just in case... 2016-10-14 23:11:58 +02:00
FishyClockwork ecffd0bea6 Done the code changes.
This time only nulls I've added are nullptrs
2016-10-14 23:11:57 +02:00
FishyClockwork 1ab990f81f Again... 2016-10-14 23:11:57 +02:00
FishyClockwork 0df6ba6951 First, take care of usdf.txt
Updated about the new 'goodbye' property.
2016-10-14 23:11:56 +02:00
alexey.lysiuk 0370592422 Fixed serialization of DSeqPolyNode class objects
Polyobject pointer was not serialized at all
2016-10-14 23:05:02 +02:00
Magnus Norddahl 36aff68501 Fix divide by zero if yscale is too small a number 2016-10-14 23:02:16 +02:00
Magnus Norddahl 657abb374b Fix SkyViewpoint skyboxes not being rendered 2016-10-14 23:01:10 +02:00
alexey.lysiuk d6b3cbe0c9 Fixed serialization of MovePoly class objects
See http://forum.zdoom.org/viewtopic.php?t=53787
Removed "speed" field which is serialized in the parent class
2016-10-14 14:33:13 +03:00
Marisa Heit 97107b6b6d Update lempar.c to 2016-10-04 version
- Every update rolled into one, because I'm pretty sure I missed some while
updating lemon.c (not counting today's commits), since it wasn't always
updated at the same time as lemon.c.
- In particular, I think this check-in from 2016-06-06 was very important to
  us after commit 3d5867d29e (For the
  Lemon-generated parser, add a new action type SHIFTREDUCE and use it to
  further compress the parser tables and improve parser performance.):
  * Fix lempar.c so that the shift-reduce optimization works for error
    processing.
2016-10-13 22:30:12 -05:00
Marisa Heit 696beca40f Lemon update 2016-08-16 16:46:40 on branch trunk
— Fix a bug in destructorprocessing of Lemon. That has no impact on the SQLite grammar. The bug was introduced by prior work to optimize the Lemon-generated parser used by SQLite. (user: drh)
2016-10-13 22:23:28 -05:00
Marisa Heit 3b1a048885 Lemon update 2016-05-24 18:55:08 on branch trunk
— Enhance Lemon and the parser template so that it can once again build parsers that have no unreachable branches. (user: drh)
2016-10-13 22:22:04 -05:00
Marisa Heit 96afce241d Lemon update 2016-05-24 18:55:08 on branch trunk
— Enhance Lemon and the parser template so that it can once again build
parsers that have no unreachable branches. (user: drh)
2016-10-13 22:18:20 -05:00
Marisa Heit 64bd551d20 Lemon update 2016-05-23 14:24:31 on branch trunk
— Fix comment typos and improve clarity of presention in Lemon. The output
should be identical. (user: drh)
2016-10-13 22:09:13 -05:00
Marisa Heit 0d67d107ab Lemon update 2016-05-23 14:24:31 on branch trunk
— Fix comment typos and improve clarity of presention in Lemon. The output
should be identical. (user: drh)
2016-10-13 22:07:01 -05:00
Marisa Heit 45d441f103 Lemon update 2016-04-29 11:28:35 on branch trunk
— Lemon bug fix: Do not merge action routines unless their destructors are
also identical. Problem and suggested fix reported on the mailing list by
Kelvin Sherlock. (user: drh)
2016-10-13 21:48:29 -05:00
Marisa Heit de56be6c01 Lemon update 2016-04-29 11:28:35 on branch trunk
— Lemon bug fix: Do not merge action routines unless their destructors are
also identical. Problem and suggested fix reported on the mailing list by
Kelvin Sherlock. (user: drh)
2016-10-13 21:41:54 -05:00
Christoph Oelckers 6f92efc72c - renamed thingdef_codeptr.cpp and moved it out of thingdef/.
Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
2016-10-12 12:43:26 +02:00
Christoph Oelckers a4a00435e2 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-12 08:42:37 +02:00
Major Cooke 41bf9def80 GZDoom compatibility for PSPF_FLIP. 2016-10-11 20:18:06 -05:00
Major Cooke 3de83b8943 Added PSPF_FLIP.
Flips the overlay on the X axis.
2016-10-11 17:20:58 -05:00
Major Cooke 5dc94a10c3 Added A_SetInventory.
- Sets the absolute amount of an inventory actor.
- Limits itself to the range [0, MaxAmount]. Setting beyondMax to true disregards the MaxAmount. Default is false.
2016-10-11 14:44:31 -05:00
Christoph Oelckers bdbc7c3fb7 - removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant. 2016-10-11 14:43:17 +02:00
alexey.lysiuk 7510ad1635 Fixed missing fake floors in deferred buffer mode
wow.wad is now genuine and authentic...
2016-10-11 14:56:22 +03:00
Christoph Oelckers dde25820e2 - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
Christoph Oelckers 084bf8c576 - fixed: VisibleAngle and VisiblePitch actor properties require both parameters to be present, but the second one was set to optional. 2016-10-11 00:23:50 +02:00
Christoph Oelckers 14a6e7989b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
Major Cooke 31ca5a1900 Added OverlayX/Y(int layer)
- Retrieves the X/Y positions of an overlay.
- A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
2016-10-10 10:48:50 +02:00
alexey.lysiuk a771a3edd4 Fixed potential crash caused by A_Warp()
ACSF_Warp case was refactored to express its intention clearly
http://forum.zdoom.org/viewtopic.php?f=2&t=53734
2016-10-10 10:47:43 +02:00
Christopher Bruns 779e6acb7b Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
alexey.lysiuk 9a72ef1bf1 Added detection of current macOS version 2016-10-08 15:47:16 +03:00
Christoph Oelckers d819aafcf3 - changed handling of duplicate classes in DECORATE.
Instead of replacing the original, the second class will get renamed now, using the originating file as an identifier. In the vast majority of cases this should do exactly what is needed: Create an unconflicting second class that can coexist with the original. Unless the class is used by name this should eliminate all problems with this, but so far I haven't seen anything that used them by name.

This is choosing the lesser of two evils. While some mod out there may get broken, the old setup meant that the first class of a given name could not be written out to a savegame because it was not retrievable when loading it back.
2016-10-07 15:28:25 +02:00
Christoph Oelckers 06ca41f8b5 - do not declare PNamedType::Outer as DObject.
Ultimately we may have to get a fully qualified name out of this, so Outer should be a type that can handle this feature. The new class for this is currently used as base for PType and PSymbol so that PNamedType inherits from it and maybe later a namespace symbol can, too.
2016-10-07 13:59:29 +02:00
Christoph Oelckers ee66d22034 Revert "- added an option to disable the pickup screen flash."
This reverts commit 2d320a2e86.

The feature has been superseded by pickup_fade_scalar and is no longer needed.
2016-10-07 08:46:06 +02:00
raa-eruanna 3ccc85876c - Forgot to add language entries. 2016-10-06 20:05:30 -04:00
raa-eruanna 02f66fa34e - Backported blood_fade_scalar from Skulltag
- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
2016-10-06 20:01:20 -04:00
Christoph Oelckers fc246be03e Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-06 21:21:46 +02:00
Christoph Oelckers 99c4d03ad4 - fixed: DCeiling's main constructor could leave some fields uninitialized. 2016-10-06 21:20:49 +02:00
Christoph Oelckers d7bb5bb41e - fixed: ZCC_OpInfoType::FindBestProto was missing checks for exact match of the required conversion before testing if it is a F32->F64 conversion.
Of course, since 0 means that there is no conversion it also means that there is no data that could be checked.
2016-10-06 12:08:38 +02:00
Christoph Oelckers c56d2eecb0 - rewrote AActor::DestroyAllInventory so that it clears the item's link to its owner and the owner's inventory list before destroying them.
There have been reports about crashes in here with Linux that point to some of the code that gets called here doing unwanted things on the owner, so with these links cleared that should no longer be possible.
2016-10-06 08:50:46 +02:00
Christoph Oelckers 59d5b42abf - fixed: G_UnsnapshotLevel should abort with an error if it cannot read the savegame.
- fixed: The exception handler in G_DoLoadGame needs to rethrow the exception it receives.
2016-10-05 19:02:53 +02:00
Christoph Oelckers aeb5377821 - do not generate SYSEX events when playing MIDIs through FMod, because there has been a report that it doesn't work correctly. 2016-10-05 16:45:12 +02:00
Christoph Oelckers 5b350dcdd5 - gave Boom's point pusher and puller things the NOCLIP flag so that they won't get moved around by scrollers. 2016-10-05 16:27:12 +02:00