Christoph Oelckers
b43d87c4cd
- reject all 0-special lines for activation.
...
This is to ensure consistency between all callers of this function.
2020-06-03 00:07:25 +02:00
Christoph Oelckers
d8db13a539
- use modulo, not bitwise and-ing to check the damage delay for terrain based damage.
...
This was apparently overlooked when refactoring the damage system 4 years ago.
2020-06-03 00:07:23 +02:00
drfrag
524d8ee524
- Present the iwad selection box also with only one iwad.
2020-06-02 16:38:33 +02:00
drfrag
049090a314
- Missing string.
2020-06-01 10:39:13 +02:00
Hugo Locurcio
03c9906b55
Add a cvar to control weapon bobbing while firing
...
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.
The default value of 0 preserves the old behavior.
2020-06-01 10:39:09 +02:00
drfrag
0ec9af91a9
- Fixed crash printing weapon name tags.
2020-05-31 16:41:01 +02:00
drfrag
a05df40a6e
- Fixed crash on maps with out of range sidedef and sector numbers, adapted from PRBoom.
...
# Conflicts:
# src/p_setup.cpp
2020-05-29 23:50:49 +02:00
drfrag
98de1423ea
- Reload fake fonts, people keep doing it and that made some mods incompatible.
2020-05-27 23:41:38 +02:00
Christoph Oelckers
42b037d708
- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
2020-05-26 00:30:11 +02:00
Christoph Oelckers
b731a0e2c4
- fixed use of Powerup.Strength in PowerInvisibility.
...
An integer division made the feature useless.
2020-05-26 00:30:09 +02:00
Christoph Oelckers
bf6c2676c1
- fixed bad Heretic light definitions.
2020-05-26 00:30:07 +02:00
Christoph Oelckers
8c9cf5234a
- fixed missing sound for Polyobj_MoveTo.
2020-05-26 00:30:05 +02:00
Marisa Kirisame
be13bbb9a2
Add mapinfo option to disable merging of identical pickup messages on same tic
...
# Conflicts:
# src/g_inventory/a_pickups.cpp
2020-05-24 11:04:20 +02:00
Christoph Oelckers
6851103a87
- attenuated lights for Strife.
2020-05-22 21:35:57 +02:00
alexey.lysiuk
c386a71c3c
- added #include to fix compilation with MSVC 16.6.0
...
https://forum.zdoom.org/viewtopic.php?t=68641
# Conflicts:
# src/files_decompress.cpp
# src/sound/s_music.cpp
2020-05-22 21:35:55 +02:00
Alexander Kromm
a8282c3ec6
fix "'ictionary' is freed outside the GC process" warning
2020-05-22 21:35:51 +02:00
drfrag
aa224a7448
- Fixed jump key in Hexen for the modern keyboard presets.
2020-05-21 20:13:57 +02:00
drfrag
3df769c9d5
- Replace the "IJKL" keyboard preset with "OKL;".
2020-05-19 14:20:57 +02:00
alexey.lysiuk
2f50d5521a
- fixed aiming camera that didn't follow target
...
https://forum.zdoom.org/viewtopic.php?t=68600
2020-05-18 14:23:43 +02:00
alexey.lysiuk
8dd30ab922
- restored warning about missing aiming camera target
2020-05-18 14:23:41 +02:00
drfrag
2f3be44470
- Restored original colors for player setup icon backdrop.
2020-05-17 14:04:43 +02:00
Major Cooke
36bf930575
Enforce the reflective flag as well.
2020-05-17 02:10:14 +02:00
Major Cooke
ac015c4bb9
Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring.
2020-05-17 02:10:12 +02:00
alexey.lysiuk
898860eebf
- fixed erroneous removal of property flag members
...
https://forum.zdoom.org/viewtopic.php?t=63520
2020-05-17 02:10:10 +02:00
drfrag
88c7f60cbc
- Add updated Brazilian Portuguese translation by Daniel Lemos.
2020-05-08 18:10:15 +02:00
Rachael Alexanderson
f477a1aa47
- force player respawn to call up the player's default class settings before determining where to respawn the player
...
# Conflicts:
# src/g_levellocals.h
# src/p_mobj.cpp
2020-05-08 14:52:58 +02:00
Mekboss
b658d4c225
Fix MSVS compile bug and add offset parameter for SprayDecal
...
# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:56 +02:00
Mekboss
6e30ac5f3c
Replace function variables to DVector3
...
# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:53 +02:00
Mekboss
bfe367fb20
Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart
...
# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:51 +02:00
drfrag
9554958801
- Fixed missing compatibility string.
...
# Conflicts:
# wadsrc/static/language.enu
2020-05-03 18:42:53 +02:00
drfrag
6a3f2b59cd
- Fixed compatibility flags not working in scripting.
2020-05-03 18:40:48 +02:00
alexey.lysiuk
80b3f8dcbe
- fixed secondary ammo display in strife status bar
...
https://forum.zdoom.org/viewtopic.php?t=68315
2020-05-03 18:40:45 +02:00
Cacodemon345
19b125ca3a
Fix bouncing missiles not dealing damage when hitting top/bottom ( #1068 )
...
* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 11:45:45 +02:00
arookas
dec6a03caf
Add option to invert mouse x
2020-04-30 11:45:43 +02:00
nashmuhandes
81820961d4
Apply alpha to the background texture in DrawBar
2020-04-30 11:45:41 +02:00
nashmuhandes
5ef009bfd5
Add an alpha parameter to StatusBar.DrawBar
2020-04-30 11:45:39 +02:00
Christoph Oelckers
ae882d983a
- fixed ZScript compiler crash with dereferencing null pointers
2020-04-30 11:45:37 +02:00
PaulyB
df1e469163
Properly namespaced UDMF flag
2020-04-28 02:23:07 +02:00
PaulyB
acdf18bc75
Exposed MTF_NOCOUNT to UDMF
2020-04-28 02:23:05 +02:00
Skepticist
1799209052
Added a number of maps that can make use of the MTF_NOCOUNT flag
...
All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-28 02:23:03 +02:00
PaulyB
e59fe8e01f
Added MTF_NOCOUNT to spawn flags
2020-04-28 02:22:44 +02:00
drfrag
0d8d51f0b4
- Bump LASTRUNVERSION for defcvars. Missed this.
2020-04-23 14:03:13 +02:00
alexey.lysiuk
1e9f0700f0
- added validation of game skill when changing a level
2020-04-20 12:47:24 +02:00
alexey.lysiuk
c6514e4438
- fixed potential crash on intermission cast screen
2020-04-20 12:47:23 +02:00
Christoph Oelckers
411b287cd9
- block off the Substitute function by making it private to the 3 classes that really need it.
2020-04-19 21:39:25 +02:00
Christoph Oelckers
11106a08b5
- relax pointer substitution restriction for morphed monsters.
...
# Conflicts:
# src/p_mobj.cpp
2020-04-19 21:39:23 +02:00
Christoph Oelckers
896e4f6d6a
- let TeleportSpecial universally map to Teleport when checking action special names.
2020-04-19 19:50:30 +02:00
Christoph Oelckers
27aa39fb59
- apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400.
2020-04-19 16:13:53 +02:00
Christoph Oelckers
c7a41eb73d
- fixed incorrect value range for particle's depth value, used for sorting.
...
# Conflicts:
# src/hwrenderer/scene/hw_sprites.cpp
2020-04-19 16:12:33 +02:00
Christoph Oelckers
a953578484
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
...
# Conflicts:
# src/maploader/specials.cpp
2020-04-19 15:18:54 +02:00