Commit graph

9 commits

Author SHA1 Message Date
alexey.lysiuk
bdac1c3ad1 Fixed problem with looping of particular music tracks
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 18:07:02 +03:00
Christoph Oelckers
26325edddc - fixed Ogg tag validation. 2017-05-08 17:00:09 +02:00
alexey.lysiuk
f7b8dadedb Made size of music stream buffer customizable
Use snd_streambuffersize CVAR to set buffer size in kilobytes, from 16 to 1024
Name of existed CVAR from removed FMOD sound backend is used
Increased default size of stream buffer to 64 kB like it was in FMOD backend
2017-05-08 10:30:16 +03:00
alexey.lysiuk
3d100e6578 Removed unused #include's from music_libsndfile.cpp 2017-05-08 10:30:16 +03:00
Christoph Oelckers
22b70dd222 - fixed: For the last block in an MP3 the buffer address was incorrectly incremented. 2017-04-27 10:08:24 +02:00
Christoph Oelckers
99579efd0d - fixed a few issues with libmpg123 not correctly reporting the sound's length and issues with repeatedly rewinding the song. 2017-04-25 21:30:11 +02:00
Christoph Oelckers
b3f3500ce5 - added loop tag reading for Ogg and Flac sound effects. Due to lack of test material this is currently untested.
- removed unaligned memory access in FindLoopTags.
2017-04-21 12:29:50 +02:00
Christoph Oelckers
3f552ea95f - added loop tag reading to the new streaming music class.
This is somewhat brute-force thanks to the surprising lack of good documentation for the Ogg headers. The only other option would have been some rather bloated library for a function that should be 25-30 lines at most.
2017-04-01 21:40:36 +02:00
Christoph Oelckers
dfd3535e02 - added a dedicated player class for streamed music formats (i.e. MP3, Ogg and Flac)
The idea is to have more control on the game side instead of dealing with these formats in the backend, which was done for FMod because it already had the decoders implemented.
However, with OpenAL this setup makes no sense and only complicates future extensions that can be better handled at a higher level.
2017-04-01 19:47:12 +02:00