Magnus Norddahl
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51b872b30b
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Created template version of sprite drawers
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2017-02-24 16:52:13 +01:00 |
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Magnus Norddahl
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d3812e32f8
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Created templated version of wall drawers
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2017-02-24 15:31:47 +01:00 |
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Magnus Norddahl
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2a7bdaad79
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Switched to a template version of the span32 drawers
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2017-02-24 13:56:20 +01:00 |
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Magnus Norddahl
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298d68865c
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2017-02-24 04:32:50 +01:00 |
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Magnus Norddahl
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616e800635
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Don't copy the SpriteDrawerArgs members now that drawer args are grouped by drawer family
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2017-02-24 04:32:40 +01:00 |
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Rachael Alexanderson
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e35be9c0a3
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Merge https://github.com/coelckers/gzdoom
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2017-02-23 22:07:40 -05:00 |
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Magnus Norddahl
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218708571e
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Don't copy the SkyDrawerArgs members now that drawer args are grouped by drawer family
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2017-02-24 04:03:27 +01:00 |
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Magnus Norddahl
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f76a039a76
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Don't copy the WallDrawerArgs members now that drawer args are grouped by drawer family
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2017-02-24 02:37:13 +01:00 |
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Christoph Oelckers
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58be506a73
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- made intermission screen more scripting friendly.
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2017-02-24 00:28:33 +01:00 |
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Magnus Norddahl
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8bd0df1ace
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Simplify CalcTiltedLighting in hope that this function is what made GCC break
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2017-02-23 23:53:38 +01:00 |
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Magnus Norddahl
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b4b391c51e
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Fix palette light artifacts caused by dynamic lights in some rare cases
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2017-02-23 23:13:21 +01:00 |
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Christoph Oelckers
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a1328b4c6e
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- do not adjust the sprite offset for the WolfSS's attack and pain states.
This will cause problems with sprite clipping off.
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2017-02-23 22:09:50 +01:00 |
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Christoph Oelckers
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5bc26763cb
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- fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content.
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2017-02-23 22:01:46 +01:00 |
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Magnus Norddahl
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4d161fbd42
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Add dynamic light to sprites in palette mode
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2017-02-23 21:50:16 +01:00 |
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Magnus Norddahl
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563b64b5e3
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2017-02-23 21:08:26 +01:00 |
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Magnus Norddahl
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832790f5ba
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Fix sprite light bug
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2017-02-23 21:08:08 +01:00 |
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Thomas Hume
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c4cb94123f
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Do not change indentation of the licence...
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2017-02-23 21:01:09 +01:00 |
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Thomas Hume
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c1cafd3bbc
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Consistency of indents, removes false-pos warnings
Clang reports missleading indentation with non bracketed if in the
presence of mixed tabs/spaces
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2017-02-23 21:01:09 +01:00 |
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Thomas Hume
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06119987a8
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Prevents possible pointer miss-alignment error
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2017-02-23 21:01:09 +01:00 |
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Rachael Alexanderson
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80d3fd58ff
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Merge https://github.com/coelckers/gzdoom
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2017-02-23 15:00:09 -05:00 |
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Christoph Oelckers
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73cceea994
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- also added the 'amount' parameter to DropInventroy and A_DropInventory script functions.
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2017-02-23 20:55:12 +01:00 |
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Christoph Oelckers
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e2d5a708f8
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- added an amount parameter to the 'drop' CCMD.
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2017-02-23 20:18:02 +01:00 |
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Christoph Oelckers
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fc101049c6
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- exported gamestate variable and forced it to 32 bit internally.
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
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2017-02-23 19:29:43 +01:00 |
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Christoph Oelckers
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65c4653f59
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- restored some code in PClass::CreateDerivedClass that accidentally got removed.
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2017-02-23 19:03:31 +01:00 |
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Christoph Oelckers
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4bae6e81db
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- turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs.
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2017-02-23 18:33:49 +01:00 |
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Rachael Alexanderson
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10e268ebc0
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- Change "clipmidtex" compatflag to be accessible in compatibility.txt only.
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2017-02-23 06:32:53 -05:00 |
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Rachael Alexanderson
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d94150f316
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Revert "- Added menu option for clipmidtex compatflag"
This reverts commit 4a66621d9f .
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2017-02-23 05:57:34 -05:00 |
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Rachael Alexanderson
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4a66621d9f
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- Added menu option for clipmidtex compatflag
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2017-02-23 04:57:49 -05:00 |
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Magnus Norddahl
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3c3917f1f3
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Change dynlight sprite math to not overflow when used with dynamic colormaps
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2017-02-23 10:55:44 +01:00 |
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Thomas Hume
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17f04c5043
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Correct two overflows in PInt ctor
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2017-02-23 10:10:58 +01:00 |
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Rachael Alexanderson
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1a9b1de9a1
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- Added "clipmidtex" compatflag and applied it to unloved.pk3
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2017-02-23 03:39:04 -05:00 |
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Magnus Norddahl
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0702e4523d
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Fix that sprite light wasn't calculated using the center of the sprite
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2017-02-23 09:27:00 +01:00 |
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alexey.lysiuk
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91f8f5b556
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Restored EndGameMenu as a pseudo-class
Fixes the following error: Attempting to open menu of unknown type 'EndGameMenu'
At least Adventures of Square is using this class in main menu
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2017-02-23 10:20:02 +02:00 |
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Magnus Norddahl
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4121a1e174
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2017-02-23 09:02:21 +01:00 |
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Magnus Norddahl
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56045c1293
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Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer
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2017-02-23 09:02:13 +01:00 |
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Rachael Alexanderson
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0e8d999710
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Delete fix-llvm-3.8-ubuntu.sh
This is no longer needed.
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2017-02-23 02:40:28 -05:00 |
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Magnus Norddahl
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ad507ca246
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Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
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2017-02-23 08:28:18 +01:00 |
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Magnus Norddahl
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c5683bbde5
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Clamp dynlights to 0-1 range on sprites
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2017-02-23 07:49:02 +01:00 |
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Magnus Norddahl
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92e6f070b4
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Fix sprite dynlight distance check
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2017-02-23 07:05:21 +01:00 |
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Magnus Norddahl
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548aec01ec
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2017-02-23 06:01:23 +01:00 |
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Magnus Norddahl
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ef41e8e54e
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Add dynamic light to sprites
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2017-02-23 06:01:01 +01:00 |
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Rachael Alexanderson
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271c75ab9b
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Merge https://github.com/coelckers/gzdoom
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2017-02-22 22:39:34 -05:00 |
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Magnus Norddahl
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c6235fb674
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Added light to span drawers
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2017-02-23 04:26:37 +01:00 |
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Magnus Norddahl
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e9efb64a0b
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Fix light offset
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2017-02-23 03:50:24 +01:00 |
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Christoph Oelckers
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d295186378
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- made all fields of in_anim_t script-safe (except for the texture pointer which will have to be replaced by a Texture ID.
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2017-02-23 00:16:14 +01:00 |
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Christoph Oelckers
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47ff6ec33f
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- converted the intermission stat screen into a class so that its contents can be better exposed to ZScript.
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2017-02-22 23:52:25 +01:00 |
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Edoardo Prezioso
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59d304274f
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- Fixed some scripts showing up as 'unknown'.
See https://mantis.zdoom.org/view.php?id=322 .
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2017-02-22 23:49:28 +01:00 |
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alexey.lysiuk
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eb40e8bcf0
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Removed DYNLIGHT preprocessor definition
https://mantis.zdoom.org/view.php?id=318
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2017-02-22 23:02:58 +02:00 |
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alexey.lysiuk
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322aee97d6
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Removed dynamic light binding for deleted class StrifeZap1
https://mantis.zdoom.org/view.php?id=311
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2017-02-22 22:29:27 +02:00 |
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alexey.lysiuk
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61de40c678
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Relaxed error check for menu textures
Null texture is acceptable as menu patch
Total conversion IWADs like Adventures of Square may use this technique
https://mantis.zdoom.org/view.php?id=320
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2017-02-22 17:39:04 +02:00 |
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