Commit graph

13995 commits

Author SHA1 Message Date
Christoph Oelckers
3775c4756e - moved sprite drawer to hwrenderer as well. 2018-10-21 17:50:01 +02:00
Christoph Oelckers
346a9ce149 - fixed initialization. 2018-10-21 14:45:03 +02:00
Christoph Oelckers
0af65a8fa0 - removed the direct setters for the blend mode state.
This will now always have to go through the render state.
2018-10-21 14:26:14 +02:00
Christoph Oelckers
a3aaa5cc8b - removed old RenderStyle management. 2018-10-21 14:18:08 +02:00
Christoph Oelckers
8ffeb7812f - made wall draw code API independent. 2018-10-21 13:53:50 +02:00
Christoph Oelckers
7897f26abf - started reworking the wall drawer. 2018-10-21 13:11:36 +02:00
Christoph Oelckers
acad8315d0 - move stencil recursion counter to render state. 2018-10-21 10:58:11 +02:00
Christoph Oelckers
a97d71a3c3 - draw decals in hardware independent code. 2018-10-21 10:51:26 +02:00
Christoph Oelckers
1768508c80 - first adjustments to decal code.
- moved texture mode constants to a global header and consolidated with the variants of the 2D drawer.
2018-10-21 08:14:48 +02:00
Christoph Oelckers
3b7a5da83e - moved AddFlat to gl_drawinfo.cpp and deleted gl_flats.cpp. 2018-10-21 00:38:56 +02:00
Christoph Oelckers
d45f6b9bea - moved the flat drawer to hwrenderer. 2018-10-21 00:35:39 +02:00
Christoph Oelckers
e8f48e7535 - moved the color/fog setters to hwrenderer. 2018-10-20 23:33:07 +02:00
Christoph Oelckers
fac7c7a31c - abstraction of render style in render state. 2018-10-20 23:14:57 +02:00
Christoph Oelckers
9ef5e00cdf - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
Christoph Oelckers
3c3be0d349 - started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly. 2018-10-20 21:08:24 +02:00
Rachael Alexanderson
e2f6fa95d4 - fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar. 2018-10-20 13:22:11 -04:00
Christoph Oelckers
510aa600dd - moved hw_renderstate.h to hwrenderer folder and renamed one GL constant it was using. 2018-10-20 18:37:12 +02:00
Christoph Oelckers
a4f7fd2e46 - started splitting the render state struct.
Reusable parts should be in hwrenderer later.
2018-10-20 13:34:29 +02:00
Christoph Oelckers
4603d01ba1 - removed some unused content from FGLRenderState. 2018-10-20 13:11:03 +02:00
Christoph Oelckers
9a03ba3cc5 - renamed FRenderState to FGLRenderState. 2018-10-20 13:05:36 +02:00
Christoph Oelckers
5f838d52b9 - some cleanup on the OpenGL interface and its flags.
Most importantly, the separate command line options for switching on the legacy buffer handling have been removed.
There's really no need for them anymore, because unlike in earlier versions many of the implementation differences no longer exist - with the exception of where the light and vertex buffer contents are generated.
For testing this, -glversion 3 is sufficient.
2018-10-20 12:55:25 +02:00
Christoph Oelckers
9253118bdc - removed the quad drawer class
This isn't needed anymore.
2018-10-20 11:59:12 +02:00
Christoph Oelckers
74ba142eae - allow vertex creation for sprites in the setup pass.
Currently only used by legacy hardware.
2018-10-20 11:53:20 +02:00
Christoph Oelckers
d37cd63fda - use setter methods for glow initialization of sectors. 2018-10-20 11:28:51 +02:00
Christoph Oelckers
00c8c6e3b2 - generate vertices for skybox sectors in the processing pass.
Aside from the sprites this was the only other remaining use of FQuadDrawer.
2018-10-20 11:22:55 +02:00
Christoph Oelckers
e5ff500c5a - rewrote render hacks to prepare their vertex data in the processing pass.
This eliminates 3 of the 5 remaining occurences of FQuadDrawer and gets a large section of code out of the GL backend into the common hardware rendering code.

# Conflicts:
#	src/gl/scene/gl_scene.cpp
2018-10-20 10:56:12 +02:00
Christoph Oelckers
c5d1b884dd - fixed incorrect block size calculation. 2018-10-20 10:50:22 +02:00
Christoph Oelckers
6f81310fa7 Reinstate light buffer resizing, using the same method as for the model matrix buffer 2018-10-20 10:50:02 +02:00
Christoph Oelckers
ad80efd6be Prepared light buffer for multithreaded use
This necessitated removing the reallocator because that cannot be done in a multithreaded context in OpenGL. The buffer should be large enough anyway, it it all gets used, slowdowns would be unavoidable.

There was also some simplification of the buffer alignment math for uniform buffers
2018-10-20 10:49:06 +02:00
Christoph Oelckers
84a55667d9 - removed more old code from flat renderer.
VBOHeightCheck was from early development when interpolation was not reflected by the vertex buffer.

# Conflicts:
#	src/gl/scene/gl_flats.cpp
2018-10-20 10:39:28 +02:00
Christoph Oelckers
07649fd31a - removed some leftover code for handling dynamic lights in the render pass.
# Conflicts:
#	src/gl/scene/gl_flats.cpp
2018-10-20 10:36:39 +02:00
Christoph Oelckers
acb9505606 - fixed cherry-picked commit so that modern OpenGL can still do the light setup in the render pass. 2018-10-20 10:33:26 +02:00
Christoph Oelckers
a9c8546ba3 - changed dynamic light setup so that it is completely in the processing pass, not the render pass.
# Conflicts:
#	src/gl/scene/gl_flats.cpp
#	src/hwrenderer/scene/hw_flats.cpp
2018-10-20 09:46:53 +02:00
Magnus Norddahl
6a327ff898 Merge remote-tracking branch 'origin/master' into asmjit 2018-10-17 08:55:21 +02:00
Magnus Norddahl
295fc7d7f7 Revert "- the build tests are using some ancient dino 7.1 Windows SDK where UnwindInfoAddress isn't part of the struct yet."
This reverts commit 20516e1c0b.
2018-10-17 08:54:41 +02:00
Marisa Kirisame
1e6454598c Preserve line locknumber in savegames. 2018-10-16 08:58:37 -04:00
Magnus Norddahl
20516e1c0b - the build tests are using some ancient dino 7.1 Windows SDK where UnwindInfoAddress isn't part of the struct yet. 2018-10-15 03:06:40 +02:00
Magnus Norddahl
1f0add9067 - update JIT PARAM handling to match the VM instruction change 2018-10-14 23:13:30 +02:00
Magnus Norddahl
70f18f87b9 Merge remote-tracking branch 'origin/master' into asmjit 2018-10-14 22:55:57 +02:00
Magnus Norddahl
1a2e5b12d0 - RUNTIME_FUNCTION only exists in 64-bit Windows 2018-10-14 22:54:30 +02:00
Rachael Alexanderson
239b57b41c - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-14 16:27:08 -04:00
Christoph Oelckers
dd719f0f14 - extended the register limit for 'param'.
The instruction one free instruction byte so it's now using that to extend its argument's register range to 65535.
For param this is needed because it passes strings by reference and creating an implicit temporary copy for string constants does not work here.
2018-10-14 09:13:26 +02:00
Magnus Norddahl
cd211da2d8 - fix wrong shift direction 2018-10-14 08:53:18 +02:00
Magnus Norddahl
a3f6950a4f - build enough of the unwind opcodes for visual studio's debugger to produce the correct call stack 2018-10-14 08:27:27 +02:00
player701
6dc026895c - Exported PickNewWeapon function from PlayerPawn to ZScript. 2018-10-14 00:52:00 +02:00
Magnus Norddahl
cf9bae67a8 - construct our own runtime as the one provided by asmjit is too primitive 2018-10-14 00:46:54 +02:00
Magnus Norddahl
300553a21f - add more names to asmjit objects 2018-10-12 08:02:35 +02:00
Magnus Norddahl
7ca598de2d - remove the frameX registers as they were just constant offsets to vmframe that could be merged into other constant offsets 2018-10-12 07:41:16 +02:00
Magnus Norddahl
b15ca09486 - give the remaining virtual registers names 2018-10-12 07:05:42 +02:00
Magnus Norddahl
c86e4480b6 - give temp registers names and reuse the FString object for formatting names 2018-10-12 06:59:03 +02:00
Magnus Norddahl
0bb4a159e5 - skip RESULT opcodes when outputting assembly 2018-10-12 06:25:51 +02:00
Magnus Norddahl
44294a051a - clean up assembly output slightly by only generating labels for the opcodes jumped to 2018-10-12 06:14:27 +02:00
Magnus Norddahl
c099b2d3c8 Merge remote-tracking branch 'origin/master' into asmjit 2018-10-12 05:38:33 +02:00
Magnus Norddahl
ade6ae24e9 - fix CASTB opcode implementation 2018-10-11 04:32:49 +02:00
Magnus Norddahl
fc870fce87 - fix missing convert from float to double in LSP and LSP_R opcodes
- fix missing convert from double to float in SSP and SSP_R opcodes
2018-10-11 03:53:11 +02:00
Magnus Norddahl
aa6e09f7e8 - fix debug build compile error 2018-10-11 03:14:42 +02:00
Magnus Norddahl
0120ea190c - remove the need to do any VARF_Native runtime checks by making native functions use the same calling convention as the script version 2018-10-10 23:47:56 +02:00
Magnus Norddahl
b6bc06e568 - do script calls directly from asmjit without using a lambda wrapper
- do VARF_Native check at compile time when possible
2018-10-10 22:08:26 +02:00
Rachael Alexanderson
ec7e855a56 - g3.7pre 2018-10-10 02:25:32 -04:00
Magnus Norddahl
01825231ec - add -dumpjit command line parameter that dumps the JIT log for all functions to dumpjit.txt 2018-10-10 06:17:35 +02:00
Magnus Norddahl
452c6fd158 - fix return warning 2018-10-10 04:57:35 +02:00
Christoph Oelckers
0dc7f6be19 - fixed: MD3s with a skin-less surface left the renderer in an undefined state.
The frame interpolation factor wasn't reset and rendering prematurely aborted with no chance to recover.
2018-10-09 19:16:15 +02:00
Magnus Norddahl
884e185db0 - switch to using setjmp/longjmp for exception handling 2018-10-09 16:30:55 +02:00
Magnus Norddahl
2b05e75656 Merge branch 'asmjit' of https://github.com/coelckers/gzdoom into asmjit 2018-10-09 14:46:40 +02:00
Magnus Norddahl
3f4638ca31 - add disabled code that attempts to load registers directly from function arguments 2018-10-09 14:46:27 +02:00
Rachael Alexanderson
e223a25863 - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 06:55:56 -04:00
Magnus Norddahl
9c3b8507af - add missing include statement 2018-10-09 07:15:46 +02:00
Magnus Norddahl
f0d9b49099 - allocate VMFrame on the stack for simple functions with no strings 2018-10-09 05:19:29 +02:00
Magnus Norddahl
bee3a964ae - remove argument not used anymore 2018-10-09 05:18:44 +02:00
Magnus Norddahl
b7c0cd5d05 - move VM creation into the jitted function. this will allow the jit compiler to skip vm frame creation when possible 2018-10-09 03:37:11 +02:00
Magnus Norddahl
e930dfaae7 - create ScriptCall function pointer on VMScriptFunction 2018-10-09 02:52:07 +02:00
Magnus Norddahl
137ef034d1 - modify the VM calling convention so that the callee sets up its own VM frame 2018-10-09 02:08:15 +02:00
Magnus Norddahl
367b60d88c - fix wrong registers getting saved when passing parameters by reference 2018-10-08 23:44:54 +02:00
alexey.lysiuk
77b8eb6547 - reverted macOS dark mode support with old SDKs
This feature causes several issues with NSOpenGLView:
* Mouse event coordinates are wrong in non-retina mode on HiDPI screen
* In retina mode only 1/4 of picture is visible and its scaling is incorrect
* Some sort of filtering is applied to frontbuffer picture
* Noticeable increase in CPU load because of that filtering

Linking with macOS 10.14 SDK leads to all these issues regardless of .plist option presence and its value
2018-10-08 15:50:56 +03:00
Magnus Norddahl
d643fbd077 - removed CanJit as all opcodes are now implemented
- fix some store bugs
2018-10-07 22:21:48 +02:00
Magnus Norddahl
47bcf318a5 - fix 32 bit compile errors 2018-10-07 20:55:06 +02:00
Magnus Norddahl
f321f64a05 - catch and rethrow c++ exceptions 2018-10-07 20:38:08 +02:00
alexey.lysiuk
4d14642cad - enabled macOS dark mode support with pre-10.14 SDKs
https://developer.apple.com/documentation/appkit/nsappearancecustomization/choosing_a_specific_appearance_for_your_app
2018-10-07 11:10:29 +03:00
Magnus Norddahl
47485194f4 - reuse temp virtual registers 2018-10-07 09:02:28 +02:00
Magnus Norddahl
c5a5265e40 Merge remote-tracking branch 'origin/master' into asmjit 2018-10-07 06:32:13 +02:00
Magnus Norddahl
d47988202a - workaround bug in asmjit's register allocator for calls where the return register is already allocated in a physical register needed by one of the call arguments 2018-10-07 06:29:54 +02:00
Magnus Norddahl
d4a64284ea
Merge pull request #586 from Talon1024/feature/objSmoothCalc
Calculate normals for OBJ models with smooth groups
2018-10-05 21:40:16 +02:00
Rachael Alexanderson
e7f19b01cb - added normal5x and normal6x 2018-10-04 22:09:18 -04:00
Marisa Kirisame
25ac526936 Computed facet normals for UE1 models were not normalized when they were supposed to. 2018-10-04 23:16:43 +02:00
Marisa Kirisame
c3894ee348 Exports various resurrection-related functions to ZScript. 2018-10-04 08:59:37 -04:00
Vitaly Novichkov
59c8d8ff64 Upgrade libADLMIDI and libOPNMIDI
Added full-panning stereo, improvement of channel management, and many other things.

Also, I have implemented an ability to use custom WOPL (for libADLMIDI) and WOPN (for libOPNMIDI) banks from the same path as "soundfonts", but also, in the same environment, the "fm_banks" folder was added for WOPL/WOPN storing purposes.
To toggle usage of embedded or custom bank, I have added togglable booleans. When bank fails to be loaded, the default embedded bank is getting to be used as fallback.

ADLMIDI 1.4.0   2018-10-01
 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for GS way of custom drum channels (through SysEx events)
 * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
 * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
 * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
 * Fixed correctness of CMF files playing
 * Fixed unnecessary overuse of chip channels by blank notes
 * Added API to disable specific MIDI tracks or play one of MIDI tracks solo
 * Added support for more complex loop (loopStart=XX, loopEnd=0). Where XX - count of loops, or 0 - infinite. Nested loops are supported without of any limits.
 * Added working implementation of TMB's velocity offset
 * Added support for full-panning stereo option (Thanks to [Christopher Snowhill](https://github.com/kode54) for a work!)
 * Fixed inability to play high notes due physical tone frequency out of range on the OPL3 chip

OPNMIDI 1.4.0   2018-10-01
 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for GS way of custom drum channels (through SysEx events)
 * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
 * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
 * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
 * Resolved a trouble which sometimes makes a junk noise sound and unnecessary overuse of chip channels
 * Volume models support taken from libADLMIDI has been adapted to OPN2's chip speficis
 * Fixed inability to play high notes due physical tone frequency out of range on the OPN2 chip
 * Added support for full-panning stereo option

ADL&OPN Hotfix: re-calculated default banks
The fix on side of measurer of OPL3-BE and OPN2-BE where some instruments getting zero releasing time.
2018-10-04 08:58:47 -04:00
Rachael Alexanderson
b6bcc1b0f5 Add 'normalNx' texture scaling 2018-10-04 08:43:02 -04:00
alexey.lysiuk
778a7c370d - added 5x and 6x upscaling with xBRZ 2018-10-04 08:43:02 -04:00
alexey.lysiuk
e111e2251c - cleaned up old xBRZ 1.0 upscaler
Removed obsolete header comments and support for C++98
Disabled Windows only debug features
2018-10-04 08:43:02 -04:00
alexey.lysiuk
30c3f4f597 - update xBRZ upscaler to version 1.6
Fixed build with all suported toolchains thanks to incomplete implementation of C++14 in MSVC 2015 and GCC 4.9
Removed obsolete header comments and support for C++98
Disabled Windows only debug features

https://sourceforge.net/projects/xbrz/
https://sourceforge.net/projects/xbrz/files/xBRZ/xBRZ_1.6.zip
2018-10-04 08:43:02 -04:00
Rachael Alexanderson
51dfc82153 - fix missing curly brace 2018-10-03 09:39:32 -04:00
Christoph Oelckers
797f88a6c8 - some tweaking of shadowmap filter setting to allow changing the PCF filter's number of samplings. 2018-10-03 13:45:54 +02:00
Christoph Oelckers
c8852b8fea - enabled the linear shadowmap filter.
Although this doesn't look as good as the PCF version it is a lot less calculation intensive and therefore more suitable for weaker hardware.
It also tends to bleed through walls a lot less.
2018-09-29 13:23:40 +02:00
Christoph Oelckers
86c7e87767 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-09-29 12:59:11 +02:00
Marisa Kirisame
670c86cd47 Fix a major oversight that caused UE1 models to use the normals of the first frame for all frames. 2018-09-25 21:00:04 +02:00
Marisa Kirisame
a9b25242cd Hotfix: The output from CheckReplacement no longer permanently overrides an actor's replacement. 2018-09-23 23:40:58 +02:00
Kevin Caccamo
525ab8eda3 Attempt to fix warnings from VS2017 Win64 compiler 2018-09-22 12:49:54 -04:00
Kevin Caccamo
7d4895d9df Calculate normals for OBJ models with smooth groups
Add smoothGroup member to OBJFace struct, and assign the current smooth group number to it
Move face normal calculation code to CalculateNormalFlat
Add AddVertFaces method, which initializes and populates the vertFaces array of arrays, which holds references to triangle references per vertex
Only initialize and populate vertFaces if the model has missing normals and smooth groups
Assign smooth groups to triangle data
Add CalculateNormalSmooth method, which calculates the normals for each face the vertex is attached to, depending on whether or not the faces are part of the given smooth group, and averages them out
Add OBJTriRef struct, which holds references to triangles on OBJ surfaces

Make {agg,cur}SurfFaceCount unsigned ints
Change nvec to a value instead of a pointer
2018-09-22 10:24:01 -04:00
Magnus Norddahl
5bf76523d6 - switch ToMemAddress to imm_ptr where allowed 2018-09-18 18:13:53 +02:00
Magnus Norddahl
05ac219ba6 - switch from ASMJIT_ARCH_X64 to ASMJIT_ARCH_64BIT when checking if we need to use 64-bit pointers 2018-09-18 18:05:53 +02:00
Magnus Norddahl
ad260aa971 - create a very basic OP_IJMP implementation 2018-09-17 21:52:21 +02:00
Magnus Norddahl
61735ddd8b - create CreateCall helper to get rid of a lot of the cc.call boilerplate 2018-09-17 12:00:25 +02:00
Magnus Norddahl
f61df60240 - implement OP_TAIL and OP_TAIL_K 2018-09-17 09:02:23 +02:00
Magnus Norddahl
d032914c3d - use the ParamOpcodes array for finding the OP_PARAM's used by a call 2018-09-17 00:31:25 +02:00
Magnus Norddahl
da040e818c - implement string version of OP_CAST 2018-09-17 00:17:32 +02:00
Magnus Norddahl
102c00ce13 - implement string part of OP_CASTB 2018-09-16 22:39:48 +02:00
Christoph Oelckers
bc1e659c7b Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer."
This reverts commit 8b26b6dd1e.

This was causing problems with light mode 2 because some edge cases were no longer handled properly.
2018-09-16 22:38:20 +02:00
Marisa Kirisame
38c8f0d585 Adds OnDrop virtual to inventory items. Called on the dropped item at the end of AActor::DropInventory. 2018-09-16 17:58:57 +02:00
Christoph Oelckers
4c13a8df6e Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-09-16 13:52:13 +02:00
Christoph Oelckers
e13d1e4d0d - do not render lights from uninitialized data. 2018-09-16 13:52:02 +02:00
David Carlier
58c6614c03 silent few warnings 2018-09-16 09:09:47 +02:00
Magnus Norddahl
c8e4bf089c - implement OP_LFP 2018-09-16 03:39:54 +02:00
Magnus Norddahl
ba4606c1d5 - read the parameters and registers directly off the stack 2018-09-16 03:20:56 +02:00
Jonathan Russell
69bc39914b - changed a bunch of manual address additions in string opcodes to leas 2018-09-15 21:09:43 +01:00
Magnus Norddahl
3477b22714 - more load fixes 2018-09-15 18:08:01 +02:00
Magnus Norddahl
4364feea9a - fix truncated load addresses due to a bug in asmjit
- change ToMemAddress to use uint64_t
2018-09-15 15:38:16 +02:00
Magnus Norddahl
06b54d3aaa - avoid certain x86::ptr overloads as the last argument is not always an offset 2018-09-15 15:05:52 +02:00
Rachael Alexanderson
74d939c0d2 - archive 'multiplayer' flag in savegames. https://forum.zdoom.org/viewtopic.php?f=2&t=61980 2018-09-15 08:16:02 -04:00
Major Cooke
1210e1a951 Added DMG_EXPLOSION flag.
- This allows modders to determine if damage is caused by an actual explosion, assigned by P_RadiusAttack and BlastActor for +TOUCHY actors.
2018-09-15 13:23:11 +02:00
Major Cooke
c988a0b3a4 Allow LineAttack's LAF_NOINTERACT to fill FTranslatedLineTarget's information.
- Originally when the flag was made, LineAttack was not yet exported. This can now be benefitted directly from ZScript.
2018-09-15 13:22:26 +02:00
ZippeyKeys12
7885a22cad Add NewGame to EventHandler
https://forum.zdoom.org/viewtopic.php?t=61908
2018-09-15 13:20:41 +02:00
alexey.lysiuk
7d1af25b46 Fixed code generation of infinite for loop
https://forum.zdoom.org/viewtopic.php?t=62023
2018-09-15 13:19:28 +02:00
Christoph Oelckers
3046a7dd81 - be more thorough with 'in menu' checks for certain protected functions.
They would also pass the test if a menu just was open but not the actual invoker.
Also error out if this happens so that modders can see that they are doing unsupported things. Silent failure is not a good idea here.
2018-09-15 12:30:05 +02:00
Christoph Oelckers
53ee7cfc7b - fixed some warnings in OBJ model code.
(This clearly shows that using 'long' as parameters in any interface must be stopped. It is fundamentally unsafe to have a type whose size is not reliable - it's either an int-sized nor a pointer sized value, depending on the platform, and essentially worthless.)
2018-09-15 12:27:14 +02:00
Jonathan Russell
407418a92e - fixed typo in last commit 2018-09-15 00:26:14 +01:00
Jonathan Russell
b83f4f48d6 - implemented SS_R, LCS_R, and LKS_R 2018-09-15 00:25:13 +01:00
Magnus Norddahl
ce9925d257 - fix bug in LKF_R 2018-09-15 01:06:48 +02:00
Magnus Norddahl
7e7bce4965 - fixed OP_VTBL bug 2018-09-15 00:28:34 +02:00
Magnus Norddahl
266f838de7 - fix crash in OP_RET handling 2018-09-15 00:12:12 +02:00
Magnus Norddahl
663e61a4fb - simplify some code 2018-09-14 23:38:57 +02:00
Magnus Norddahl
90d8d4af24
Merge pull request #573 from Gutawer/asmjit
Added string PARAM and RET
2018-09-14 20:07:47 +02:00
Jonathan Russell
11fbd9a0a4 - added string PARAM and RET 2018-09-14 18:20:31 +01:00
Magnus Norddahl
4e85134d8e Merge remote-tracking branch 'gzdoom/master' into asmjit 2018-09-14 02:09:17 +02:00
Magnus Norddahl
d09a377f12 - fix clang errors and warnings 2018-09-14 01:07:05 +02:00
Jonathan Russell
0b6c514067 - added OP_MOVES, OP_CONCAT, OP_LENS, OP_CMPS 2018-09-13 20:31:06 +01:00
Magnus Norddahl
c359601737 - fix opcodes not being listed in jit debug assembly 2018-09-13 19:03:30 +02:00
Magnus Norddahl
b92e5fbf2a - move EmitRESULT to jit_call 2018-09-13 02:56:02 +02:00
Magnus Norddahl
fad8c9c7b4 - minor cleanups in header file 2018-09-13 02:38:51 +02:00
Magnus Norddahl
ef170883ef - split JitCompiler into multiple files 2018-09-13 02:29:04 +02:00
Jonathan Russell
b8bdc3b4c8 - added strings and a few string opcodes 2018-09-12 23:56:04 +01:00
Magnus Norddahl
afc3c6b562 - fix CALL_K and disable CALL 2018-09-12 21:58:31 +02:00
Magnus Norddahl
ced793b791 - implement OP_CALL and OP_CALL_K 2018-09-12 01:37:30 +02:00
Magnus Norddahl
981950fef0 - fix misc integer opcodes and remove mov statements when they have no effect 2018-09-11 23:31:32 +02:00
Jonathan Russell
4d3c496121 - changed the way EmitComparisonOpcode works to get rid of the temporary register that was used previously 2018-09-11 21:48:02 +01:00
Magnus Norddahl
4d1cb258d6 - implement PARAM and PARAMI 2018-09-11 17:08:51 +02:00
Magnus Norddahl
6f55c76f05 - fix missing zero extend 2018-09-09 23:21:47 +02:00
Magnus Norddahl
4076ce791b - fix that the code for META and CLSS was swapped 2018-09-09 22:42:59 +02:00
Magnus Norddahl
19442732d4 - some jump fixes 2018-09-09 22:03:57 +02:00
Magnus Norddahl
b40cbfb22e - fix jump direction in EmitComparisonOpcode 2018-09-09 20:35:37 +02:00
Christoph Oelckers
2d53ad6f10 - fixed misplaced parenthesis. 2018-09-09 19:18:22 +02:00
Christoph Oelckers
1eb1d8d280 - fixed math imprecisions in horizon vertex generation.
Floats are not precise enough to be used as a loop counter.
2018-09-09 08:57:50 +02:00
Christoph Oelckers
1c3d4b46c6 - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8.
Legacy used some strange blending formula to calculate its colormaps for colored 3D floor lighting, this is not available in the software lighting mode, so for these the engine has to temporarily revert to light mode 2 to render them correctly.
2018-09-08 13:08:04 +02:00
Christoph Oelckers
3dcaa509ef Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-09-08 12:10:34 +02:00
Christoph Oelckers
dd971805af - fixed: The viewpoint buffer was mapped write only but read from. On old hardware it wasn't even mapped.
Changed to cache the needed value in a CPU-side array so that the buffer access is not needed.
2018-09-08 10:16:31 +02:00
Christoph Oelckers
8b26b6dd1e - reworked fog uniforms to move the global fog mode setting to the viewpoint buffer. 2018-09-06 19:14:30 +02:00
alexey.lysiuk
0e6af71376 - improved SDL_GetWindowBordersSize() pointer loading
https://forum.zdoom.org/viewtopic.php?t=61913
2018-09-04 18:19:01 +03:00
Jonathan Russell
eeb4419bc4 - more spelling mistakes... 2018-09-02 23:47:22 +01:00
Jonathan Russell
fdf17a5d8e - fix minor spelling error 2018-09-02 23:45:32 +01:00
Jonathan Russell
28f2311108 - add vector comparison opcodes 2018-09-02 23:44:25 +01:00
Christoph Oelckers
f007473a9f - fixed memory leak with wipes set to pff.
In this case the start screen's texture wasn't destroyed.
2018-09-02 21:13:58 +02:00
Christoph Oelckers
22e8c57a59 - reset the viewpoint buffer only once per scene, not per viewpoint.
This doesn't work for camera textures because they are a separate viewpoint.
2018-09-02 20:05:36 +02:00
Christoph Oelckers
5e39890118 - use a uniform buffer for per-scene data like rotation matrices. 2018-09-02 18:40:36 +02:00
Christoph Oelckers
4571aa52f0 - fixed bad code for OP_SRL_KR. 2018-09-02 18:20:38 +02:00
Magnus Norddahl
168c274601 - remove some macros and add functions checking if a register needs to be copied 2018-09-02 15:36:39 +02:00
alexey.lysiuk
207988bb1b - fixed crash when wipe type is set to none 2018-09-02 15:15:38 +03:00
Christoph Oelckers
b570f28597 - restored block of code that got deleted by a bad merge of a cherry-picked commit. 2018-09-02 12:43:13 +02:00
Christoph Oelckers
bec1825e8c - fixed: The wipe textures need to be rendered with DTA_Masked set to false because they contain bogus alpha values where a stencil got rendered. 2018-09-02 12:30:40 +02:00
Christoph Oelckers
bec588eaf4 - moved the two remaining functions from gl_wipe.cpp to gl_framebuffer.cpp and deleted the file.
The single most hideous thing in the GL renderer is finally gone. :)
2018-09-02 12:03:18 +02:00
Christoph Oelckers
775ddfa0a8 - fixed the melt wipe. 2018-09-02 12:03:18 +02:00
Christoph Oelckers
6e0ed3e930 - crossfade wipe is working again.
The other two types still need work.
2018-09-02 12:03:17 +02:00
Christoph Oelckers
29a54c33b2 - temporarily disabled wipe code and removed old function stubs.
This still needs work.

# Conflicts:
#	src/gl/data/gl_attributebuffer.cpp
2018-09-02 12:02:59 +02:00
Christoph Oelckers
e4a40c98ce - wasn't saved 2018-09-02 12:02:36 +02:00
Christoph Oelckers
9af01c4667 - Untested wipe refactor
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/system/gl_wipe.cpp
#	src/hwrenderer/scene/hw_attributebuffer.cpp
2018-09-02 12:02:36 +02:00
Christoph Oelckers
ecf6e3f620 Sanitized the Being/End2D interface so that it can be used to keep the attribute buffer mapped while processing 2D commands.
For this to work the 2D mode has to be properly set and unset at the right places so that no double mapping occurs and no render operation can happen while in 2D mode.

# Conflicts:
#	src/d_main.cpp
#	src/v_video.h
2018-09-02 11:59:01 +02:00
Christoph Oelckers
2d1043d1d3 - added profiling for postprocessing code. 2018-09-02 11:35:02 +02:00
Magnus Norddahl
55955b9c22 Merge remote-tracking branch 'gzdoom/master' into asmjit 2018-09-02 03:46:06 +02:00
Magnus Norddahl
323d290c99 - implemented LBIT, SBIT, VTBL, SCOPE, NEW, NEW_K, THROW, EQA_R and EQA_K 2018-09-02 03:39:02 +02:00
Kevin Caccamo
55d1613ea4 Update usage of LastIndexOf
Now that LastIndexOf works properly, update the code that uses it to find OBJ models

Also, make UE1 model finder use LastIndexOf
2018-09-01 07:28:26 +02:00
Kevin Caccamo
a38b0813cf Fix OBJ rendering in software renderers, and other things
Pass surf->vbStart to SetupFrame instead of 0, and pass 0 to DrawArrays instead of surf->vbStart.

Use a potentially faster method of modifying the OBJ file text buffer by modifying it directly.

Add RealignVector and FixUV methods to begin work on re-aligning OBJ models to the same orientation as MD3 models.

Re-align OBJ models to match MD3 models

Fix normal calculation for re-aligned OBJs

Ensure AddSkins does not go out of bounds of surfaceskinIDs

Do not precache skins that were replaced by the user.

Fix OBJs with a large number of materials not being fully rendered

Print a warning message if a material referenced by the OBJ could not be found.

Free surface triangles once they are no longer needed

Also, use continue instead of return so that surfaces after those with missing materials are still rendered.

Fail if a face side has no vertex reference. Vertex references are required for a valid OBJ.

Clean up OBJ model code

Remove commented code, mainly Printf's that aren't used any more.

Add more documentation comments, and tweak existing documentation comments

Replace ParseVector2 and ParseVector3 with a template ParseVector function
2018-09-01 07:28:26 +02:00
Kevin Caccamo
bb8c66b3a0 Fix rendering and parsing of OBJ models
Create a new surface for each 'usemtl' statement in the OBJ file, and fix memory errors caused by TriangulateQuad.

Calculate missing normals, and fix incorrect UV coordinates

Fix construction of vertex buffer for objects with multiple surfaces

Localize curMtl, curSurface, aggSurfFaceCount, and curSurfFaceCount to FOBJModel::Load(), since they are not used anywhere else.

Fix parsing of OBJs without UV references

Internally, I replaced hashtag line comments with C-style line comments, and I replaced each forward slash with newSideSep.

If no UV coordinates are available, add a default vector of (0,0).

Also, remove "this->" from ResolveIndex to make the code a bit cleaner, and fix a minor garbage issue I failed to notice earlier (normref would pick up garbage if there was no normal reference).

Ensure usemtl statements remain intact

It may be a bit inefficient, but I tried modifying the buffer directly, and I got memory corruption errors. In this case, it's a lot better to be safe than sorry.
2018-09-01 07:28:26 +02:00
Kevin Caccamo
1c15fb2408 Initial work on OBJ model support
What works:
- Parsing the model
- Constructing geometry (surfaces) for triangulated models

What doesn't:
- Rendering the model
- Building the vertex buffer
- Triangulating quads
2018-09-01 07:28:26 +02:00
ZippeyKeys12
c8e55fed46 Moved FConfigFile over to FileReader/FileWriter
Don't use new operator, use value instead
2018-08-31 14:29:37 +02:00
alexey.lysiuk
050d72724f - fixed: always initialize active colors in special font
https://forum.zdoom.org/viewtopic.php?t=61859
2018-08-31 10:42:53 +03:00
Magnus Norddahl
ccd2f58fb4 - implement emitter functions for LKP_R, META, CLSS, LO, LO_R, LP, LP_R, SO, SO_R, SP, SP_R
- add emit code for throwing exceptions on null pointers
2018-08-31 06:57:30 +02:00
Magnus Norddahl
999b3833ff - improve jit debug output slightly 2018-08-30 19:55:00 +02:00
Magnus Norddahl
bba422ffcc - fix offsetting bug when loading address registers 2018-08-30 19:47:38 +02:00
Jonathan Russell
ea81ab4097 - added Screen.DrawThickLine for drawing lines with thickness 2018-08-30 19:21:57 +02:00
Magnus Norddahl
c7e14e63bc - fix swapped operands in EmitSUBF_KR 2018-08-30 18:47:25 +02:00
Braden Obrzut
aaee655eba - Added paths for all games on Steam for Linux since they now offer the ability to download all games for Proton/Wine.
- Check ~/.steam on Linux for the config since either they moved it at some point or my setup changed and that's where it is for me now.
2018-08-29 19:08:54 +02:00
Magnus Norddahl
4b22fa7bc8 - implement MODF_RR, MODF_RK and MODF_KR 2018-08-29 01:27:37 +02:00
Magnus Norddahl
a5719e73eb - fix mul using wrong instruction 2018-08-29 01:07:36 +02:00
Magnus Norddahl
25e7042bc5 - implement BOUND opcodes and add logging the resulting assembly code if asmjit throws an exception 2018-08-26 14:27:46 +02:00
Rachael Alexanderson
4d3249496a - fixed: sound from poly objects through portals will now propegate properly 2018-08-25 18:23:59 -04:00
Christoph Oelckers
5b7d3c91f9 - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
Rachael Alexanderson
0c4e6f88a6 - bump ZScript version number to 3.6.0, since GZDoom 3.5.1 updated it and that's not yet reflected in the master. 2018-08-25 16:46:09 -04:00
Christoph Oelckers
d263f7bcc8 - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-25 20:54:16 +02:00
Christoph Oelckers
c04c48d157 - renamed RIndexOf to RightIndexOf 2018-08-25 20:39:58 +02:00
Kevin Caccamo
884de51b70 Add the "RIndexOf" method to FString, which works like String.lastIndexOf from JavaScript
RIndexOf returns the index where the substring starts, instead of the index where the substring ends - 1.

Deprecate the LastIndexOf method of StringStruct
2018-08-25 20:37:40 +02:00
Magnus Norddahl
7b886cc434 - implement a few more opcodes and fix some bugs 2018-08-25 13:38:45 +02:00
Magnus Norddahl
f84028eeae - implemented pow, min, max 2018-08-24 23:17:35 +02:00
Magnus Norddahl
53943c4dd2 Merge remote-tracking branch 'gzdoom/master' into asmjit 2018-08-24 23:16:50 +02:00
Rachael Alexanderson
a99b71e19a - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
Magnus Norddahl
eb9d2b54f3 Merge remote-tracking branch 'gzdoom/master' into asmjit 2018-08-23 18:20:23 +02:00
Magnus Norddahl
01ea329cd4 - only render visual portals if they are front facing 2018-08-23 18:19:53 +02:00
argv-minus-one
1d930b45cf Add ZScript method LevelLocals.SphericalCoords.
It computes spherical coordinates from one point in the world to another. Useful for checking whether one actor is inside another actor's view cone.
2018-08-21 08:22:16 +02:00
Magnus Norddahl
17813e4b3e - implement ATAN2 and FLOP 2018-08-20 01:40:37 +02:00
Christopher Bruns
03fa1a12cb Avoid overriding vr eye-specific buffer binding during 2D rendering. 2018-08-20 00:59:52 +02:00
Magnus Norddahl
38fa25d0c5 - implement DYNCAST*, TEST, TESTN and JMP opcodes 2018-08-20 00:44:48 +02:00
Christoph Oelckers
fad406c4c9 - got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 08:19:19 +02:00
Magnus Norddahl
302d753d17 - convert JitCompile's switch into a class to enable easier code reuse 2018-08-19 01:46:56 +02:00
Magnus Norddahl
c17be9eb21 - fix clang compile error 2018-08-18 22:46:18 +02:00
Magnus Norddahl
3453f05f06 - implement throwing by storing exception information in a struct, then return from the jitted function and throw from c++ 2018-08-18 22:41:18 +02:00
Jonathan Russell
d983ae66c7 - removed the ability to use printf-like formatting in emitAbortExceptionCall, it barely worked 2018-08-18 20:37:55 +01:00
Jonathan Russell
6424190cbf - add first draft of abort exceptions 2018-08-18 18:03:18 +01:00
Magnus Norddahl
c89d8bb9bb - call play sqrt when calculating lengths 2018-08-18 18:41:35 +02:00
Magnus Norddahl
b159b5667a - fix 8 and 16 bit store 2018-08-18 18:21:52 +02:00
Magnus Norddahl
e557e8fac0 - destroy the jit runtime when all script functions are destroyed 2018-08-18 17:50:47 +02:00
alexey.lysiuk
34f2d8f310
- fixed typo in error message 2018-08-18 17:45:26 +03:00
alexey.lysiuk
12b8510574 - cleaned up inconsistent leading whitespaces
Bump copyright year as well
2018-08-18 16:05:33 +03:00
alexey.lysiuk
31bd7cfc04
- prohibit assignment of dynamic arrays
https://forum.zdoom.org/viewtopic.php?t=61682
2018-08-18 15:20:38 +03:00
Magnus Norddahl
9d68d43ce7 - disable all unimplemented opcodes in the switch to ensure 'Unknown VM opcode' fatal error is generated if CanJit has a bug 2018-08-18 13:18:52 +02:00
Magnus Norddahl
68b2cd58d8 Fix compile errors on macOS 2018-08-18 12:37:33 +02:00
alexey.lysiuk
d965c9aa76
- support static const arrays inside structs
https://forum.zdoom.org/viewtopic.php?t=61677
2018-08-18 13:00:33 +03:00
Jonathan Russell
6a40e092fe - added remaining int arithmetic opcodes (and fixed float loading offset issue) 2018-08-17 22:06:12 +01:00
Marisa Kirisame
20b6db30d7 Added missing check for HITOWNER on bouncers with 0 damage. 2018-08-17 21:39:41 +02:00
Jonathan Russell
758ee5cbfb - forgot to turn off debug switch in last commit 2018-08-17 19:15:27 +01:00
Jonathan Russell
08c0ac541f - made absMaskInt const 2018-08-17 19:14:31 +01:00
Jonathan Russell
d137b3c94e - implemented CMP_APPROX for OP_EQF_*, making ~== work for doubles 2018-08-17 19:08:19 +01:00
Marisa Kirisame
155afebb65 Add HITOWNER flag, when set, allows a projectile to collide with its shooter. 2018-08-17 19:47:12 +02:00
Chronos Ouroboros
079391e5ac Updated CanJit's supported opcodes list. 2018-08-16 21:45:04 +02:00
Chronos Ouroboros
a8ce626708 Pointer addition opcodes must leave NULL pointers as they are. 2018-08-16 21:45:04 +02:00
Marisa Kirisame
02926a5567 Add "IsFinal" parameter for CheckReplacement.
If set to true it guarantees that the replacement is final and will not go through the rest of the replacement chain.
2018-08-16 21:44:21 +02:00
Marisa Kirisame
4e690b1f60 Fix SDL window "sticking" to the center of the screen after using vid_setsize. 2018-08-15 21:03:07 +02:00
Marisa Kirisame
e18b17217f Added CheckReplacement to event handlers, a function inspired by its namesake in Unreal's Mutator class.
Performs runtime replacement of actor classes.
Takes priority over the "replaces" keyword in both DECORATE and ZScript.
2018-08-15 19:31:09 +02:00
Chronos Ouroboros
591783087d Changed binary int ops to use a temporary register, fixed some opcodes.
For some reason, binary ops might reuse one of the input registers as the output register.
This is a problem for very obvious reasons.
2018-08-14 20:08:04 -03:00
Jonathan Russell
dc03cb7a80 - made CMP_CHECK checking compile time 2018-08-14 20:50:32 +01:00
Christoph Oelckers
96ec6b1dc6 - fixed FS camera for real. 2018-08-14 21:12:50 +02:00
Jonathan Russell
740415246e - added exact floating point comparison opcodes 2018-08-14 18:32:17 +01:00
Jonathan Russell
167693f102 - implemented all integer comparison operators 2018-08-14 15:07:09 +01:00
Jonathan Russell
b30df47499 - adds OP_EQ_R, the first instruction using jumps 2018-08-14 13:02:56 +01:00
Magnus Norddahl
0ced612d2c - add misc float opcodes 2018-08-14 01:07:30 +02:00
Jonathan Russell
cdb5a9d91e - added most vector maths opcodes 2018-08-13 21:36:55 +01:00
Christoph Oelckers
57ed4df85e - fixed FraggleScript's moving camera.
The logic here was a bit more complicated than I assumed but it was all buried in a heap of code that tried to deal with angular wraparounds in the BAM format.
2018-08-13 20:48:27 +02:00
Christoph Oelckers
c33f358894 - clear GLWF_TRANSLUCENT at the end of PutWall. 2018-08-13 20:48:27 +02:00
Chronos Ouroboros
cb28bbc72e Fix floats and implement some more opcodes. 2018-08-13 13:07:36 -03:00
Magnus Norddahl
83d769f55c - copy initial register values from the VM frame 2018-08-13 00:15:42 +02:00
argv-minus-one
a10f9526bc Bump ZScript version to 3.5.0.
When GZDoom 3.5.0 was released, the ZScript version in the release commit was set to 3.5.0, but on master it was left at 3.4.0.

In the future, I suggest setting the ZScript version *before* making a release commit. Then master will remain up to date.
2018-08-12 10:01:27 +02:00
alexey.lysiuk
b6ff468aaf - creation of dither texture no longer affects active unit
Red checkerboard was rendered upon startup instead of
* the first saved game's thumbnail
* the first game frame
2018-08-12 10:55:24 +03:00
Magnus Norddahl
7108fd6228 - implement most of the integer math opcodes 2018-08-12 04:34:57 +02:00
Magnus Norddahl
cbb945d8a7 - embed and use asmjit to JIT ZScript VM functions 2018-08-12 02:11:13 +02:00
Christoph Oelckers
19a5a2fd2b - fixed dither math. 2018-08-11 09:27:35 +02:00
Rachael Alexanderson
ecdc485e05 - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display. 2018-08-09 15:13:26 -04:00
Magnus Norddahl
d121fa21bf - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
Christoph Oelckers
863b9fff8a
Make dither texture data constant 2018-08-08 08:43:46 +02:00
Rachael Alexanderson
24e2c3a611 - replace dither texture with a hand pre-calculated table) 2018-08-07 20:47:17 -04:00
Magnus Norddahl
31addbc859 - use a texture for the dither matrix 2018-08-08 00:54:12 +02:00
Marisa Kirisame
51b57cebb1 Additional blocking-related flags for Actor.LineTrace() 2018-08-05 09:42:40 -04:00
Marisa Kirisame
a2f7d36dc3 Fix model rendering only using interpolated yaw. Pitch and roll are now also interpolated. 2018-08-05 09:40:01 -04:00
Magnus Norddahl
48c83d36b5 - add post processing support to the software renderer and softpoly 2018-08-04 14:58:55 +02:00
David Carlier
1e11ce3bee Texture data overlap occuring here, using memmove instead. 2018-08-04 09:21:55 +03:00
alexey.lysiuk
9d2b7e560b - fixed compilation warning reported by MSVC
src\r_data\models\models_ue1.cpp(103): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
2018-08-03 16:29:13 +03:00
alexey.lysiuk
eeec943cc0 - bump version number 2018-08-03 16:27:37 +03:00
Rachael Alexanderson
bd1e484c1e - redo the menu a bit, add in some C++ support code to make it a little bit more flexible
- further tweaks. reduce clutter in custom resolution submenu by moving it to another
- add 'prevmenu' ccmd
2018-08-02 07:37:07 -04:00
Magnus Norddahl
00ada6cf56 fix: softpoly TEXTURES sprites with scale of 2 are tiled 2018-07-30 22:09:40 +02:00
Magnus Norddahl
5b8a016cad - add vid_hdr cvar that enables higher than 8bpc output for monitors that support it 2018-07-30 22:01:05 +02:00
Christoph Oelckers
a516210b18 - always retrieve uniform buffer properties.
They are sometimes needed even if shader storage buffers are available.
2018-07-29 21:31:16 +02:00
Christoph Oelckers
6634416b89 - allow skipping optional arguments of the parent function in a virtual override definition.
This is mainly to allow retroactive addition to existing virtual functions without breaking existing content.
The MeansOfDeath fix for Actor.Die would not be possible without such handling.
2018-07-29 17:00:05 +02:00
Christoph Oelckers
ff69d945e1 - fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
The problem here is that this affects the public scripting interface so it cannot be committed to master without further adjustments.

# Conflicts:
#	src/p_interaction.cpp
2018-07-29 17:00:05 +02:00
alexey.lysiuk
269ca3155a - fixed buffer overflow in saved game comment
https://forum.zdoom.org/viewtopic.php?t=61465
2018-07-29 11:29:29 +03:00
alexey.lysiuk
e9041c0697 - fixed potential garbage collection of still referenced objects
Objects from dynamic array stored in items of array of structures were incorrectly treated as unreachable

https://forum.zdoom.org/viewtopic.php?t=61354
2018-07-28 19:34:20 +02:00
Christoph Oelckers
7e69cd862e - restore the viewport after the SSAO pass.
This runs through the generic postprocessing code which restores the screen's viewport but since this is run in the middle of the scene it needs to restore the scene's viewport (i.e. the window controlled by screenblocks.)
2018-07-28 19:01:34 +02:00
Marisa Kirisame
66f616dc1a Set default window size to 80% of current display in SDL.
Make vid_setsize center window on current display in SDL.
2018-07-28 17:45:19 +02:00
alexey.lysiuk
477d2d0389 - center Cocoa window on vid_setsize CCMD 2018-07-28 18:17:25 +03:00
Christoph Oelckers
7c39773f98 - somehow the fullscreen default got reset... 2018-07-28 14:28:48 +02:00
alexey.lysiuk
8fab9f8c13 - set default window size to 80% of screen in Cocoa backend 2018-07-28 15:05:06 +03:00
Christoph Oelckers
9768698eda - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons.
This was already disabled for GL 4.4 and lower but also needs to be done for Intel's GL 4.5 drivers.
Unlike before this is now exclusive to the light buffer, the shadowmap feature is not affected anymore, although that should be impossible to use anyway on all affected hardware due to lack of computing power.
2018-07-28 12:43:35 +02:00
Christoph Oelckers
843e9e950f - make the non-fullscreen window default to 80% of the current display size on Windows. 2018-07-28 11:57:51 +02:00
alexey.lysiuk
d58fe1f78a - fixed compilation of Cocoa backend
src/posix/cocoa/i_main.mm:262:2: error: use of undeclared identifier 'fullscreen'
2018-07-28 12:24:23 +03:00
Christoph Oelckers
0d8d860c93 - moved the win_* CVARs to a single platform independent location. 2018-07-28 10:27:41 +02:00
Christoph Oelckers
3b53f31da3 - default to fullscreen display. 2018-07-28 10:05:50 +02:00
Magnus Norddahl
990f02d7c5 - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
Christoph Oelckers
c60b4239ed - more parentheses. 2018-07-27 20:55:57 +02:00
Christoph Oelckers
bb5dc92225 - added information about full OpenGL features support to survey code. 2018-07-27 20:47:23 +02:00
Marisa Kirisame
79f0deaff4 Implement vid_setsize on SDL backend. 2018-07-25 10:34:52 +03:00
Christoph Oelckers
96bb8a779c - fixed incomplete reordering of code. 2018-07-23 21:17:57 +02:00
Christoph Oelckers
6076f0a69d - disable any texture clamping for textures with a user shader.
This cannot be reliably determined so the least restrictive setting must be used.
2018-07-23 17:53:35 +02:00
alexey.lysiuk
3a6e05710a - fixed missing decals on 3D floors with hardware renderer
https://forum.zdoom.org/viewtopic.php?t=61404
2018-07-23 16:46:51 +03:00
Rachael Alexanderson
63393e8f1a - fixed: use templates.h function for minimal value check
- fixed: it was `MAX` all along, not `min` :P
2018-07-22 18:08:54 -04:00
Magnus Norddahl
b1468d9dcc - somehow visual studio 2015 miscompiles this so badly it triggers an out of bounds assert in STL! 2018-07-22 22:51:08 +02:00
Christoph Oelckers
2382b9a238 - fixed: GLScenePortal did not forward IsSky to its backing object. 2018-07-22 21:18:00 +02:00
Rachael Alexanderson
fccb0b76c6 - fixed: correct the functionality of the 'min' function in the scaling code 2018-07-22 12:34:33 -04:00
Rachael Alexanderson
8cb281bf42 - fixed: I misnamed the function in my last commit, it should've been called 'min' not 'max' 2018-07-22 12:07:46 -04:00
Rachael Alexanderson
682b0ebf48 - enforce 320x200 minimum in actual scaling code 2018-07-22 12:05:16 -04:00
Christoph Oelckers
d84497c85a - don't let the video scale let the screen end up with a client size less than 320x200, which may cause undefined behavior and trigger asserts in debug builds. 2018-07-22 11:40:12 +02:00
Christoph Oelckers
6d0b172762 - added MF8_DONTFACETALKER flag which prevents NPCs from facing the player in conversations. 2018-07-22 11:32:45 +02:00
alexey.lysiuk
051521a898 - set minimum size for Cocoa window 2018-07-22 12:10:06 +03:00
alexey.lysiuk
43d472328c - implemented vid_setsize CCMD in Cocoa backend 2018-07-22 11:16:48 +03:00
alexey.lysiuk
4bb125d76c - removed obsolete list of video modes 2018-07-22 11:04:38 +03:00
Rachael Alexanderson
f71b5154c7 - fix vid_showcurrentscaling so that it works even when vid_scalemode is 2 or greater. 2018-07-21 22:27:43 -04:00
Rachael Alexanderson
e4fd6ee03f - the error checking on the previous commit should've been done slightly differently 2018-07-21 21:51:37 -04:00