John Palomo Jr
c557c463e4
Converted all of the strings in menudef into language strings.
2016-02-20 20:04:29 +01:00
Christoph Oelckers
6e6ddfbc25
Merge remote-tracking branch 'remotes/zdoom/master'
2016-02-19 16:14:52 +01:00
Randy Heit
a31bd78abe
Fix definitions of A_State/A_Int/A_Bool
...
- These aren't action functions, so PARAM_ACTION_PROLOGUE is
inappropriate.
2016-02-19 00:29:19 -06:00
Randy Heit
eace79ccad
Add some functions for use with DECORATE return
...
- Since DECORATE's return statement can only return the results of
function calls (I do not want to spend the time necessary to make it
return arbitrary expressions), here are three functions to get around
this limitation:
* A_State - Returns the state passed to it. You can simulate A_Jump
functions with this.
* A_Int - Returns the int passed to it.
* A_Bool - Returns the bool passed to it.
- e.g. If you want to return the number 3, you use this:
return A_Int(3);
If you want to jump to a different state, you use this:
return A_State("SomeState");
2016-02-18 22:15:03 -06:00
Randy Heit
fbbaae781b
Merge remote-tracking branch 'origin/master'
2016-02-18 22:05:40 -06:00
Randy Heit
b2ccd0bd28
Use action function return value to make state jumps happen
...
- The A_Jump family of action functions now return the state to jump
to (NULL if no jump is to be taken) instead of jumping directly.
It is the caller's responsibility to handle the jump. This will
make it possible to use their results in if statements and
do something other than jump.
- DECORATE return statements can now return the result of a function
(but not any random expression--it must be a function call). To
make a jump happen from inside a multi-action block, you must
return the value of an A_Jump function. e.g.:
{ return A_Jump(128, "SomeState"); }
- The VMFunction class now contains its prototype instead of storing
it at a higher level in PFunction. This is so that
FState::CallAction can easily tell if a function returns a state.
- Removed the FxTailable class because with explicit return
statements, it's not useful anymore.
2016-02-18 20:39:40 -06:00
Edoardo Prezioso
f650bbfe15
- Revert unneeded change to the frame letter.
2016-02-18 00:17:07 +01:00
Edoardo Prezioso
db6f534df5
- Fixed wrong Pain Elemental missile sequence.
2016-02-17 21:53:23 +01:00
Edoardo Prezioso
4ccbc65f7b
- Fixed mismatching Mancubus missile sequence.
2016-02-17 21:44:33 +01:00
Gaerzi
ec88a30a00
fix duration according to vanilla
2016-02-17 16:08:40 +01:00
Christoph Oelckers
b60069bb26
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# wadsrc/static/xlat/eternity.txt
2016-02-14 18:20:56 +01:00
Christoph Oelckers
d5a1004c41
- some preparations for portal stuff:
...
* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately.
* tag all skybox things with a type so that they can easily be distinguished at run time.
* fill in the linked portal types in xlat/eternity.txt.
2016-02-14 13:12:03 +01:00
Christoph Oelckers
a5f6c6c747
Updated console font by GFD.
2016-02-14 09:27:20 +01:00
Christoph Oelckers
6df435c8c5
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-11 22:58:16 +01:00
MajorCooke
e04fe06226
GetDistance Non-Action (Double version)
...
- Added GetDistance(bool checkz, ptr = aaptr_target).
- Returns the distance of an actor. Must be target, master or tracer.
2016-02-10 17:13:50 -06:00
Christoph Oelckers
646f7a1f90
Merge branch 'ChaseDontTurnScript' of https://github.com/MajorCooke/zdoom
2016-02-10 22:47:41 +01:00
Christoph Oelckers
1098093ead
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-10 20:49:32 +01:00
Christoph Oelckers
91f0a8791c
- fixed type mismatch in A_RadiusGive declaration.
2016-02-10 19:30:17 +01:00
Christoph Oelckers
012f10400c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-10 00:49:35 +01:00
Christoph Oelckers
6ce0c9f78e
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
...
- moved a few AActor properties out of the EXE so that I could easily test if it works.
2016-02-10 00:17:00 +01:00
Christoph Oelckers
0678a469de
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/win32/i_system.cpp
# tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
coelckers
1ca2293983
Merge pull request #538 from MajorCooke/CountInv
...
CountInv(itemtype, ptr_select)
2016-02-08 21:06:30 +01:00
Christoph Oelckers
c940c2ba81
- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
2016-02-08 13:34:54 +01:00
Christoph Oelckers
43b4d452db
Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
...
# Conflicts:
# src/version.h
2016-02-08 13:06:08 +01:00
Christoph Oelckers
f8e5a0ebf0
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/g_doomedmap.cpp
# src/info.h
# src/p_saveg.cpp
# src/p_setup.cpp
# src/p_spec.cpp
# src/r_defs.h
# wadsrc/static/mapinfo/eternity.txt
# wadsrc/static/xlat/eternity.txt
2016-02-06 00:41:00 +01:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Christoph Oelckers
dda73b531c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/p_setup.cpp
# src/r_defs.h
# src/version.h
This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
MajorCooke
35b7a5ccc1
Updated for scripting branch merge.
2016-02-04 22:41:02 -06:00
MajorCooke
1f8d425a1e
- Added CountInv(itemtype, [ptr_select]).
...
- Returns an inventory item count.
2016-02-04 21:45:31 -06:00
MajorCooke
3399ed60e0
Updated to scripting branch merge.
2016-02-04 20:17:46 -06:00
Christoph Oelckers
c995158d52
Merge branch 'maint' of https://github.com/rheit/zdoom
2016-02-05 01:49:12 +01:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
...
Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Randy Heit
b8a24902bc
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
Christoph Oelckers
87f3a8f0cc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-03 13:04:16 +01:00
MajorCooke
a1c1de9edb
Fixed merge conflicts.
2016-02-02 18:26:20 -06:00
Christoph Oelckers
66f053f131
- on second thought: this shouldn't explode the speakers with too high values.
2016-02-02 15:02:06 +01:00
Christoph Oelckers
e12174ffc1
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-02 14:53:48 +01:00
Christoph Oelckers
c002c2fde9
- added a mastervolume setting for DUMB because its default volume is far less than all the other music options.
2016-02-02 14:45:32 +01:00
Christoph Oelckers
456e71ec4b
Merge branch 'master' into Clip3DLights
2016-01-31 21:36:16 +01:00
Christoph Oelckers
e73e26c15a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-31 21:11:21 +01:00
coelckers
c3cc98b5f3
Merge pull request #523 from alexey-lysiuk/osx_fullscreen
...
Final touches to fullscreen mode on OS X
2016-01-31 16:56:35 +01:00
MajorCooke
eb2829ad5e
- Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs.
2016-01-31 09:45:41 -06:00
Christoph Oelckers
4d7e7deea8
Merge branch 'master' into Clip3DLights
2016-01-31 10:10:32 +01:00
alexey.lysiuk
bb00c9b588
Added menu option to control fullscreen toggle shortcut on OS X
2016-01-31 10:34:17 +02:00
Christoph Oelckers
8bc7a0a24e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 23:01:36 +01:00
Christoph Oelckers
fc57180d7e
- added necessary state to implement 3D light splitting using hardware clipping planes.
2016-01-30 23:01:11 +01:00
John Palomo Jr
d8f7785ad9
Added dimamount and dimcolor to display options menu.
2016-01-30 16:44:50 -05:00
Christoph Oelckers
afcd755c7a
- changed autoaim menu option to a slider which allows a more precise control of the property.
...
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
Christoph Oelckers
4267e3c40b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 01:08:35 +01:00
Christoph Oelckers
409525cde6
- removed some overlooked 'player5start' entries in GAMEINFO sections.
...
This property no longer exists, these are now being set in the 'doomednums' block.
2016-01-29 22:09:16 +01:00
Christoph Oelckers
d0b194563a
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2016-01-29 16:36:24 +01:00
Christoph Oelckers
058bfdea26
- forgot to commit this with the source changes for A_Face*.
2016-01-29 00:58:18 +01:00
Christoph Oelckers
b5c3ced9a9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-27 21:27:26 +01:00
MajorCooke
275cdcd958
Renamed A_FaceVelocity to A_FaceMovementDirection.
2016-01-27 10:12:13 -06:00
coelckers
c5379c749e
Merge pull request #428 from MajorCooke/A_CheckSPecies
...
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
2016-01-27 16:45:16 +01:00
MajorCooke
6dcbc930d6
NoRandomTurn, not NoDirectionTurn, inside the macro.
2016-01-27 09:39:46 -06:00
MajorCooke
ece6fa776c
- Renamed CHF_DONTANGLE to CHF_NODIRECTIONTURN.
...
- A_Wander now shares CHF_NODIRECTIONTURN and CHF_NORANDOMTURN instead of having its own flags.
2016-01-27 09:35:19 -06:00
Christoph Oelckers
238990c871
don't leave any gaps in the used clip planes.
2016-01-27 12:32:39 +01:00
Christoph Oelckers
47db3252f4
- it's really not necessary to waste two clip planes for reflective surfaces because only one can be active at any time.
2016-01-27 12:30:55 +01:00
Christoph Oelckers
4b0ce7a8db
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-27 11:21:39 +01:00
Christoph Oelckers
2a1fa60aa6
Merge branch 'CheckProxExpPruned' of https://github.com/MajorCooke/zdoom
2016-01-26 18:49:03 +01:00
MajorCooke
1c0ef1d367
Removed CPXF_NODISTANCE.
2016-01-26 10:00:20 -06:00
Christoph Oelckers
66ce8915fb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-26 15:00:54 +01:00
alexey.lysiuk
204bf2c375
Made secret on Plutonia: Revisited MAP27 accessible without vanilla wallrunning
...
Increased duration of lift's lowered state
See http://forum.zdoom.org/viewtopic.php?t=47878
2016-01-26 13:49:04 +02:00
Randy Heit
c63f65d441
Merge remote-tracking branch 'origin/master' into scripting
...
Conflicts:
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-01-22 20:53:27 -06:00
Christoph Oelckers
6691358b0a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-22 19:15:24 +01:00
MajorCooke
793fc90716
Once more homogenized!
...
- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep.
- ACS: Similar, minus the angle parameter.
2016-01-21 19:59:33 -06:00
MajorCooke
28502b9a80
- Reorganized A_SpawnParticle parameters.
...
- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z.
- ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
2016-01-21 18:34:39 -06:00
Christoph Oelckers
1a631670fb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-22 01:11:08 +01:00
Christoph Oelckers
841c7b275e
Merge branch 'ParticleFlags' of https://github.com/MajorCooke/zdoom
...
Conflicts:
wadsrc/static/actors/actor.txt
2016-01-22 00:58:42 +01:00
Christoph Oelckers
3b4ed8d7cd
- made A_SpawnParticle's fadestep parameter a fixed point value as well.
2016-01-22 00:54:09 +01:00
MajorCooke
13dc6be5a1
- Added flags for A_SpawnParticle and angle parameter.
...
- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
2016-01-21 16:36:58 -06:00
Christoph Oelckers
39014b1732
- make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value.
2016-01-21 20:13:55 +01:00
Randy Heit
1ac0d0690c
Re-remove testglobalvar from constants.txt so scripting branch runs again
2016-01-21 12:46:12 -06:00
Randy Heit
9744b9e0d9
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/dobject.h
src/dobjgc.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
MajorCooke
9638cbb844
Updated A_CheckProximity Expansion Pruned Edition.
2016-01-21 11:39:13 -06:00
Christoph Oelckers
995721836b
Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
...
Conflicts:
src/actor.h
2016-01-21 17:04:52 +01:00
Christoph Oelckers
8f7be01dd4
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/r_data/r_interpolate.cpp
2016-01-21 12:09:12 +01:00
MajorCooke
93aff2413f
Fixed an issue which caused A_Teleport to set the caller and itself to SpotZ's z position.
2016-01-20 18:18:00 -06:00
MajorCooke
d20a7516c9
Updated A_FaceVelocity to remove conflicts.
2016-01-20 15:51:11 -06:00
Edward Richardson
e5c67cee83
Merge branch conflicts fix
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- CONFLICT (content): Merge conflict in src/p_acs.cpp
- Updated position variables
2016-01-21 10:49:57 +13:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
...
Conflicts:
src/p_pspr.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
...
Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
5207aa6cc0
Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
...
Conflicts:
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Christoph Oelckers
65080a65c9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-16 09:07:20 +01:00
alexey.lysiuk
e405fb4624
Set compatibility for Return to Hadron
...
Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
2016-01-15 15:54:35 +02:00
Christoph Oelckers
9e33599536
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
...
(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Christoph Oelckers
7c8d48bbfc
Merge branch 'edf-gl'
...
Conflicts:
src/actor.h
src/p_spec.cpp
2016-01-12 00:02:17 +01:00
Christoph Oelckers
65022b780a
- implemented 'copy portal to wall' linedef type.
2016-01-11 22:44:53 +01:00
Christoph Oelckers
196c9bc34d
- cleaned up the skybox type detection logic.
2016-01-11 20:29:24 +01:00
Christoph Oelckers
76b0971067
Merge branch 'master' into edf-gl
2016-01-10 10:31:00 +01:00
Christoph Oelckers
4fd0a726b1
- more work on EDF handling. Vaporware demo is now loading.
2016-01-10 10:05:06 +01:00
Christoph Oelckers
feeaf29c46
- set translations for Eternity's linked portals for testing.
2016-01-10 10:05:05 +01:00
Christoph Oelckers
bdfac02f69
- EDF parser for linedefs and sectors. Also extended the Eternity xlat table to handle the parameterized types to the point EDF needs.
2016-01-10 10:05:05 +01:00
MajorCooke
bfd9e2bc1c
- Added CHF_STOPIFBLOCKED and CHF_DONTTURN macro.
...
- CHF_STOPIFBLOCKED simply prevents the actor from changing directions for movement.
- CHF_DONTTURN implies NORANDOMTURN, NOPOSTATTACKTURN and STOPIFBLOCKED.
2016-01-07 19:20:02 -06:00
MajorCooke
da9c3ff9d2
Added A_Wander Flags.
...
- WF_NORANDOMTURN and WF_DONTANGLE do the same as their CHF_ counterparts for A_Wander.
2016-01-07 17:38:45 -06:00
MajorCooke
f357a36c5c
- New A_Chase flags.
...
- CHF_NORANDOMTURN: Actor will not randomly turn during chasing to pursue its target. It will only turn if it cannot keep moving forward.
- CHF_DONTANGLE: Actor does not adjust its angle to match the movement direction.
- CHF_NOPOSTATTACKTURN: Actor will not make its first turn after exiting its attacks.
2016-01-07 17:38:25 -06:00
MajorCooke
ccc694bbcd
- Added the following flags, all affixed with CPXF_:
...
- NODISTANCE: Disables distance checking.
- CHECKSIGHT: The qualifying actor must be in sight in order to count.
- SET<TARGET/MASTER/TRACER>: Gets the first qualifying actor and sets the calling actor's specified pointer to it.
- SETONPTR: If the function is being aimed at another actor other than the caller, sets that actor's pointers instead. Requires a SET* flag to work.
- FARTHEST: The actor farthest from the checking actor is set as the pointer. Requires a SET* flag to work.
- CLOSEST: The closest qualifying actor is set as the pointer. Requires a SET* flag to work.
2016-01-07 17:09:02 -06:00
Christoph Oelckers
1b20a06ec4
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-06 17:16:06 +01:00
Christoph Oelckers
006d3022ca
- changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.)
2016-01-05 17:10:47 +01:00
Christoph Oelckers
a5a069a4b0
- use DMENUPIC as titlepic in doom2bfg.
2016-01-05 14:06:07 +01:00
Christoph Oelckers
68501dc784
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-05 12:23:50 +01:00
Christoph Oelckers
99bf013652
- added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist.
2016-01-05 11:16:38 +01:00
coelckers
d7501a1414
Merge pull request #457 from j-palomo/turn180_controlmenu
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Added turn180 to the controls menu.
2016-01-05 10:09:40 +01:00
Christoph Oelckers
d68c97b42a
Merge branch 'zmaster'
2016-01-04 21:06:54 +01:00
Christoph Oelckers
111479063f
- fixed a potential overflow issue with calculating a portal's origin point.
...
- fixed: Sector_SetPortal's Eternity translation was not correct.
The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'.
2016-01-04 21:05:09 +01:00
Christoph Oelckers
0e9eb2f305
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-04 11:55:07 +01:00
Christoph Oelckers
bd95c5eadf
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
John Palomo Jr
b8b81e9809
Added turn180 to the controls menu.
2016-01-01 13:27:44 -05:00
Christoph Oelckers
3bad7f9b55
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-01 00:46:00 +01:00
Randy Heit
1d759283c0
Cleanup the zoom/reload/userX handling for A_WeaponReady
...
- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit
afbf88cc63
Remove WRF_ALLUSER.
2015-12-31 16:46:18 -06:00
MajorCooke
eed6680a67
Added support for weapon states User#.
...
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christopher Bruns
8e237e6146
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
2015-12-30 17:41:49 -05:00
Christoph Oelckers
86797b419f
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-30 12:28:55 +01:00
Christoph Oelckers
1def61e3e3
- allow changing the reverb and resampling mode setting for WildMidi.
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- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
Christoph Oelckers
e0f9a59a9a
- add WildMidi config file CVAR to menu.
2015-12-29 22:14:40 +01:00
alexey.lysiuk
69813993b0
- added missing hqNx modes to options menu
2015-12-25 10:00:31 +02:00
MajorCooke
452c82cbe2
- Added TF_SENSITIVEZ to A_Teleport. Fail teleportation instead of adjusting the actor to fit if they cannot.
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- When checking whether to use spot z or floorz, use spot floorz instead of ref for consistency.
2015-12-17 10:34:38 -06:00
Christoph Oelckers
37e8221067
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-15 22:07:10 +01:00
Christoph Oelckers
68a72d64a4
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-14 09:06:42 +01:00
Christoph Oelckers
af2ce6ef42
- fixed: The 'mindefaults' game configuration must define the player starts 5-8.
2015-12-14 09:06:13 +01:00
Christopher Bruns
10088544c3
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
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Conflicts:
src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Edward Richardson
c099cd4581
SpawnParticle functions
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- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
2015-12-08 22:58:24 +13:00
Christoph Oelckers
5b4323ec6c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-08 09:35:06 +01:00
Braden Obrzut
62d41a58a8
Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master
2015-12-07 00:53:06 -05:00
Christoph Oelckers
41f91148a1
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-02 09:31:27 +01:00
MajorCooke
8594bfaa8b
A_CustomPunch Extension
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- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
MajorCooke
4fb48b332b
Added A_CheckProximity.
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- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
888f356e58
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
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- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
6e22be89e4
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-27 16:59:50 +01:00
Christoph Oelckers
fca469b053
- moved the notification messages for SendToCommunicator into LANGUAGE.
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As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
MajorCooke
d730b06da7
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
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- Performs a state jump if the defined species name for the pointed actor matches the criteria.
2015-11-26 01:33:02 -06:00
MajorCooke
a1e3112850
Removed FVF_RESETPITCH.
2015-11-25 23:15:59 -06:00
MajorCooke
ab5b1f479a
Updated A_FaceVelocity.
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- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
2015-11-25 21:49:25 -06:00
Christoph Oelckers
01917d9f15
- fixed incorrect state settings in Macil.
2015-11-25 13:06:39 +01:00
coelckers
da39c86967
Merge pull request #401 from MajorCooke/RadiusGiveMinRange
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A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
MajorCooke
75855dc64a
A_FaceVelocity(offset, flags, ptr)
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- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
2015-11-25 01:44:19 -06:00
Christopher Bruns
151b47c3ae
Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
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Conflicts:
src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-03 23:55:41 +01:00
Christopher Bruns
0874455faf
Initial implementation of five 3D modes -- some bugs remain.
2015-10-30 20:51:35 -04:00
Braden Obrzut
a8ac748123
Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae'
2015-10-25 15:00:43 -04:00
alexey.lysiuk
c93bc2561e
Added Toggle Run action to Customize Controls menu
2015-10-15 10:33:28 +03:00
MajorCooke
75100d76fb
- Added Threshold Manipulation.
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- Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
- ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
- A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>.
- Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
2015-10-12 11:06:55 -05:00
coelckers
c1496ea1bf
Merge pull request #390 from MajorCooke/SetPainThreshold
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- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
MajorCooke
455b70630d
- Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true.
2015-10-10 10:11:59 -05:00
MajorCooke
154e023800
- Added A_CheckBlock(state block, int flags, int ptr).
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- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
af9478f818
- Added Warp properties RadiusOffset and Pitch.
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- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf
- Added mindist parameter to A_RadiusGive.
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- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00