Commit graph

297 commits

Author SHA1 Message Date
Christoph Oelckers
4c67785c40 - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
Christoph Oelckers
32e245f2b9 - moved the software rendering specific parts of the sky setup to r_skyplane.cpp. 2018-12-06 20:52:03 +01:00
Christoph Oelckers
6eab4a882c - narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything.
Not complete yet, doesn't fully compile!
2018-12-06 01:11:04 +01:00
Magnus Norddahl
e83af15907 - remove some redundant variables 2018-12-06 04:34:19 +01:00
Magnus Norddahl
2aefeb6401 - Use static ifs (C++11 version of them, anyhow) for the triangle draw function 2018-12-06 03:10:14 +01:00
Christoph Oelckers
bfcd714186 - started replacing direct references to class AInventory.
The easiest part was the type checks which could be changed to the name variant with a global search and replace.
2018-12-02 21:35:55 +01:00
Christoph Oelckers
a0c0e8bdfe Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts:
#	src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
Magnus Norddahl
110b982031 - fix compile error on systems with no SSE support 2018-11-29 13:08:46 +01:00
Magnus Norddahl
fa185693d2 - _mm_rcp_ps may be faster but its precision is too poor 2018-11-29 00:17:40 +01:00
Magnus Norddahl
4ee7cf2de1 - forgot to set the light level 2018-11-29 00:03:50 +01:00
Magnus Norddahl
d62a26a177 - use psprite renderstyle on HUD models 2018-11-29 00:01:16 +01:00
Magnus Norddahl
5e01a874be - merge the span step code used by both the 8 bit and 32 bit drawers 2018-11-26 17:02:01 +01:00
Magnus Norddahl
dbb7df998d - step with SSE 2018-11-26 14:32:56 +01:00
Magnus Norddahl
2db433e68f - only do shade clamps if needed 2018-11-26 12:18:07 +01:00
Magnus Norddahl
52b7a77771 - use SSE for the dynlights 2018-11-26 00:49:07 +01:00
Christoph Oelckers
47b1fa774d Merge branch 'asmjit' into weapon_scriptification
# Conflicts:
#	src/gi.cpp
#	wadsrc/static/zscript/base.txt
2018-11-26 00:14:44 +01:00
Magnus Norddahl
d30bf44dcc - use SSE for the normal walls 2018-11-25 17:11:05 +01:00
Magnus Norddahl
53175c49a7 - change DrawSpanOpt32 to render a scanline in multiple steps as the speed is about the same and it will make it easier to use SSE for each of the steps 2018-11-25 15:49:15 +01:00
Christoph Oelckers
ead28db007 - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2018-11-24 22:40:14 +01:00
Magnus Norddahl
3e9f531b5f - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
Christoph Oelckers
f2dcff4386 - more options for Doom 64 style gradients on walls:
* Colors can npw be defined per sidedef, not only per sector.
* Gradients can be selectively disabled or vertically flipped per wall tier.
* Gradients can be clamped to their respective tier, i.e top and bottom of the tier, not the front sector defines where it starts.

The per-wall colors are implemented for hardware and softpoly renderer only, but not for the classic software renderer, because its code is far too scattered to do this efficiently.
2018-11-11 16:04:36 +01:00
Christoph Oelckers
ba66c0c889 - changed dynamic light traversal to use sections instead of the subsectors.
This is mostly complete, except for handling intra-section sidedefs.
2018-11-06 00:13:23 +01:00
Christoph Oelckers
9ddca3c3a9 - removed the subsector light lists as a preparation step to move over the light traversal code to use sections instead of subsectors. 2018-11-05 22:35:24 +01:00
Christoph Oelckers
f7446160bb Merge branch 'master' into renderstate_abstraction 2018-10-29 14:00:43 +01:00
Christoph Oelckers
9e109995cd - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00
Christoph Oelckers
51acf3053c - fixed model vertex buffer setup.
Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call.
This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
2018-10-27 23:33:22 +02:00
Magnus Norddahl
2404634d5d - fix softpoly bug where sprites and translucent walls in front of models would disappear 2018-10-25 12:40:56 +02:00
Magnus Norddahl
43c30ff485 - fix null pointer crash 2018-10-23 09:17:55 +02:00
Magnus Norddahl
22422635a0 - portal check is overridden by a different inverted check in the software renderer 2018-10-23 09:08:41 +02:00
Magnus Norddahl
af9757abaf - Cull two-sided lines using the same rules as the software renderer is using (as suspicious as they may be) 2018-10-23 07:42:14 +02:00
Magnus Norddahl
01ea329cd4 - only render visual portals if they are front facing 2018-08-23 18:19:53 +02:00
Magnus Norddahl
00ada6cf56 fix: softpoly TEXTURES sprites with scale of 2 are tiled 2018-07-30 22:09:40 +02:00
Magnus Norddahl
990f02d7c5 - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
Christoph Oelckers
4a7b1aada7 Merge remote-tracking branch 'remotes/origin/modern'
# Conflicts:
#	wadsrc/static/shaders/glsl/main.fp
2018-07-20 10:19:07 +02:00
Magnus Norddahl
a841602d70 - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
Christoph Oelckers
124fe63d00 Merge branch 'master' into modern 2018-07-14 10:24:41 +02:00
Magnus Norddahl
2e5b7a7d8b - softpoly: fix sprites still lit when dynlights off 2018-07-01 20:53:50 +02:00
Magnus Norddahl
6d6ee1281e - softpoly: fix normal walls not getting rendered for subsectors with poly objects in them 2018-07-01 14:41:35 +02:00
Christoph Oelckers
8ac864b007 Merge branch 'master' into modern 2018-06-26 09:28:23 +02:00
Christoph Oelckers
e402babfc0 Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights. 2018-06-26 08:23:07 +02:00
Magnus Norddahl
f8272287d2 - make softpoly use the r_dynlights cvar 2018-06-26 02:19:47 +02:00
Christoph Oelckers
d2309af3d5 Merge remote-tracking branch 'remotes/origin/master' into modern
# Conflicts:
#	src/d_main.cpp
#	src/hwrenderer/scene/hw_weapon.cpp
2018-06-19 19:40:52 +02:00
Christoph Oelckers
753cd0aede - made R_SetViewAngle a member of r_viewpoint 2018-06-19 17:44:11 +02:00
Christoph Oelckers
46d73e7b4b Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
2018-06-19 09:18:27 +02:00
Christoph Oelckers
34ee04f2ce - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
Magnus Norddahl
bce49ad7c8 - fix Software models don't display over nonexistent sprites 2018-06-17 14:56:34 +02:00
Magnus Norddahl
a91147a3a5 - move DrawArray and DrawElements to PolyTriangleDrawer 2018-06-10 15:58:01 +02:00
Magnus Norddahl
9ba26a5ece - add support for using FModelVertex as input to the softpoly vertex shader 2018-06-10 15:29:31 +02:00
Magnus Norddahl
628f6c32d9 - remove unused DrawerCommand::DebugInfo 2018-06-10 12:54:37 +02:00
Magnus Norddahl
de67393b4e - use the worker threads to clear the stencil buffer 2018-06-10 12:42:19 +02:00