This uses a different algorithm as the old implementation - instead of recursively resolving unknown symbols it will first collect all constants from all scopes and then process them in one operation, doing multiple passes over the list until no more constants can be resolved anymore.
- fixed class creation. There was an infinite loop and some missing checks for native classes.
- do not write the compiler's symbols to the same symbol table as the output. The output must go to GlobalSymbols but the internal symbols must go to a namespace specific table that can be discarded after compilation.
This is the first thing the compiler has to do to get access to the class's symbol table. Of course at this point the final size of a class is not known yet so these are currently all treated as tentative.
- place generated symbols into GlobalSymbols instead of a scratch table that will be discarded right away.
- allow the state object to change source file scanners (I hope this works, but the old implementation was unable to do more than one with with a parse state so I had to change it.)
- It can now parse constants.txt and insert everything in it into the global symbol table and make subsequent DECORATE compile properly.
- Don't bother keeping track of uncompiled nodes in a special table. Use
the regular symbol table instead. This should in the future make
compiling nodes referenced deeper than (and before) their definitions
fairly straightforward.
- Also, break up the compiler's Message() function into Warn() and Error()
and get rid of zcc_errors.h. I can't really see having a set of error
numbers being useful.
- Added new state options that DECORATE got to the lemon parser.
- Enable token generation for state options. They were previously not
generated, so the grammar treated them as function calls instead.
- This information is already stored in the node's NodeType field, so
there's no reason to go do a table lookup for it elsewhere. Must have
been a brain fart when I wrote them in the first place.
- Added ZCCCompiler class as a place to generate IR and symbols from an
AST. Right now, all it does is simplify constant expressions into
constant values.
- Do type promotion on the AST where appropriate.
- Added true and false tokens to the parser driver.
- Instead of representating enumeration values with a special node type,
use the same ZCC_ConstantDef nodes that const_def produces. These are
created at the same scope as the ZCC_Enum, rather than being contained
entirely within it. To mark the end of enums for a single instance of
ZCC_Enum, a ZCC_EnumTerminator node is now appended to the chain of
ZCC_ConstantDefs.
- Instead of having ZCC_ExprString, ZCC_ExprInt, and ZCC_ExprFloat,
just use a single ZCC_ExprConstant. It should simplify type
promotion and constant folding in the future.
- Constants can fill out the type field right away. Other expressions will need
to wait until a later pass, after names have been resolved, so they get
initialized to NULL.
Maybe TODO: Find a simple LISP pretty printer that isn't written in LISP so that the output
isn't all on one big long line.
- zcc-parse.lemon now returns the complete AST through the parse state.
- Fixed crash in PrintEnumNode().
SVN r3773 (scripting)
of the type declaration rather than split it up after the variable name.
- More AST work. At this rate, maybe I'll finally be building a complete AST by the end of the
month!
SVN r2499 (scripting)
me realize I would be better off creating a type-agnostic AST for the entire input instead
of trying to tentatively create types before they're seen.)
SVN r2354 (scripting)