Magnus Norddahl
2cd1734de3
- improve softpoly 3d floor drawing somewhat
2018-12-23 14:59:47 +01:00
Magnus Norddahl
38cffa7646
- fix null pointer crash, replace DONT_DRAW with a boolean, make rw_pic a local variable
2018-12-23 05:01:50 +01:00
alexey.lysiuk
9446ddb318
- fixed default initialization of software warp textures
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https://forum.zdoom.org/viewtopic.php?t=62979
2018-12-22 14:15:35 +02:00
alexey.lysiuk
fb540d6d2b
- fixed multipatch texture resolving
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https://forum.zdoom.org/viewtopic.php?t=62972
2018-12-22 11:21:04 +02:00
alexey.lysiuk
5c5b9eb044
- empty screenshot array is returned by base framebuffer
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src/v_video.h:556:94: warning: control reaches end of non-void function [-Wreturn-type]
2018-12-21 14:59:25 +02:00
Christoph Oelckers
f6d9110c70
- removed the redundant GetOffsetPosition export and added direct native support to its existing variants
2018-12-21 13:52:30 +01:00
Christoph Oelckers
a44e63babd
- fixed the decal translation handler truncated the translation ID
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This was yet another of those old misguided 16 bit space 'optimizations'.
2018-12-21 12:40:05 +01:00
Christoph Oelckers
2c3c91ff42
- fixed: The random sound handler was using 16 bit storage throughout
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Changed to use 32 bit and also fixed the random number call which was using the byte value variant of the access operator, effectively limiting the number of choices to 256.
2018-12-21 12:40:05 +01:00
Christoph Oelckers
ebaabcfb4f
- a few more explicit local buffer allocations removed.
2018-12-21 12:40:05 +01:00
Christoph Oelckers
cf18dbdfa7
- use a TArray to pass the screenshot buffer
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This also removes a few other explicit buffer allocations.
2018-12-21 12:40:05 +01:00
alexey.lysiuk
b3d6dfb55f
- fixed lost settings controller state upon new game
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https://forum.zdoom.org/viewtopic.php?t=62959
2018-12-21 13:14:21 +02:00
alexey.lysiuk
73d9751bb4
- cleaned up player reinitialization upon new game
2018-12-21 13:14:21 +02:00
Magnus Norddahl
b64dfb54a5
- fix decals looking blackened due to low lookup table precision when alpha is zero
2018-12-21 10:15:09 +01:00
Cacodemon345
789941f24d
Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
2018-12-20 22:54:45 +01:00
Christoph Oelckers
66a2cdb6e9
- added missing null pointer checks to cheat code.
2018-12-20 22:09:41 +01:00
Christoph Oelckers
e279214f5b
- removed the hasglnodes variables.
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Since the software renderer also requires GL nodes now this was always true.
2018-12-20 18:40:19 +01:00
Christoph Oelckers
d140d767a4
- changed last commit to let the replacement take the original's place and add the old texture at the end with its name cleared.
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This is to ensure that this won't break ranged animations but aside from that should produce the same end result.
2018-12-20 18:20:25 +01:00
Christoph Oelckers
120b950291
- changed FTextureManager::ReplaceTexture to only append the new texture instead of replacing the old one.
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This should ensure that other references to the original will remain valid.
2018-12-20 18:10:06 +01:00
Christoph Oelckers
e05cedfc0d
removed the unused DefaultExtension variant taking a char *.
2018-12-20 12:40:38 +01:00
Magnus Norddahl
b0d8a813f9
- fix missing line number for the function throwing the exception and remove the duplicate call stack line
2018-12-20 04:50:45 +01:00
Magnus Norddahl
8c52f20373
- fix MemcpyCommand not using the same lines for the threads as softpoly (visible as a race condition when screenblocks didn't start at top of screen)
2018-12-20 04:27:30 +01:00
Christoph Oelckers
0faa9111b9
- moved P_OpenMapData and related content out of p_setup.cpp.
2018-12-19 18:41:53 +01:00
Christoph Oelckers
0160841dde
- reverse the order of the texture list before resolving it.
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Since this deletes the resolved elements one by one and needs to start at the front to ensure consistency, it is better to reverse the order so that the deletions take place at the end of the list which requires a lot less data movement.
On Total Chaos this slowed down texture setup to the point where the mod was basically unlaunchable.
2018-12-19 18:17:59 +01:00
Christoph Oelckers
1a3df8dfba
- moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers.
2018-12-19 09:39:06 +01:00
Christoph Oelckers
bcff04e76f
- fixed: The Heretic sky height hack needs to be stored in the already created texture object as well.
2018-12-19 09:12:58 +01:00
Christoph Oelckers
c471be4409
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
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The mod which prompted me to add this is "The Chosen" which is a Dehacked-based TC and repurposes many original actors for something entirely different.
The stock lights are not usable for this and would make it impossible to add a GAMEINFO lump to it because then there is no way to disable loading of lights in the startup screen.
2018-12-19 01:37:48 +01:00
Magnus Norddahl
ebfa61514e
- remove InitSoftwareSky
2018-12-19 04:44:25 +01:00
Magnus Norddahl
db295fae3a
- fix sky drawer issues when not using max screenblocks
2018-12-19 04:27:41 +01:00
Magnus Norddahl
e296d2819b
- avoid creating labels when they are not used
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- remove variable from class as it is only used locally
- set default values in the class
- remove unused field
2018-12-19 01:12:57 +01:00
Magnus Norddahl
650e6a9c1b
- removed marked code for how to create GDB/LLDB debug info as it will probably never be implemented
2018-12-19 00:49:43 +01:00
Magnus Norddahl
34007a8d27
- add missing parameter on unix
2018-12-19 00:47:36 +01:00
Chronos Ouroboros
bad8c18c58
Add line numbers to JIT stack traces. ( #667 )
2018-12-19 00:45:40 +01:00
Magnus Norddahl
9a2b3792ef
- don't include the native frames per default
2018-12-19 00:43:50 +01:00
Magnus Norddahl
7785dd1b56
- fix linking and some linux things
2018-12-19 00:23:38 +01:00
Christoph Oelckers
c6a3a6a3fb
- fixed misnamed macros.
2018-12-19 00:09:36 +01:00
drfrag
39564d8933
- Fixed linking with MinGW-w64.
2018-12-18 16:43:52 -05:00
Chronos Ouroboros
bb8fcd63c4
Added a function for triggering use/push specials for usage in custom monster AI.
2018-12-18 21:09:13 +01:00
Chronos Ouroboros
e7118804ba
Exported P_CheckFor3DFloorHit and P_CheckFor3DCeilingHit to ZScript.
2018-12-18 21:09:13 +01:00
Christoph Oelckers
462fe891bd
- fixed: A powered up weapon which shares its ready state with the parent but is currently in a firing sequence may not force-switch the weapon, because that will cause the sequence to run in the wrong weapon's context.
2018-12-18 20:38:25 +01:00
Christoph Oelckers
6342e85c26
- fixed: The texture scale wasn't copied to image based font characters.
2018-12-18 19:52:56 +01:00
Christoph Oelckers
c597b16f30
- fixed: 'frame' in GLDEFS light definitions was case sensitive.
2018-12-18 19:36:50 +01:00
alexey.lysiuk
8815379e15
- fixed compilation of POSIX targets
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Making callstack resolving operational will require a little bit more effort
src/scripting/vm/jit_runtime.cpp:900:31: error: use of undeclared identifier 'frames'
src/scripting/vm/jit_runtime.cpp:903:23: error: use of undeclared identifier 'cnt'
2018-12-18 18:42:37 +02:00
drfrag
1ef5becd4f
- Fixed compilation with MinGW-w64 64 bit.
2018-12-18 09:01:56 -05:00
Magnus Norddahl
585058c65e
- add support for writing the native call stack
2018-12-18 14:49:41 +01:00
Magnus Norddahl
27ecae265d
- improve the stack trace when the jit is active
2018-12-18 11:44:51 +01:00
Magnus Norddahl
64bfb1b905
- fix r_multithreaded 0 not working
2018-12-18 00:41:46 +01:00
Magnus Norddahl
efb8e39aa9
- move more of the light calculation code to the drawerargs
2018-12-18 00:37:50 +01:00
Christoph Oelckers
a73c065811
- replaced several explicit allocations with TArrays.
2018-12-17 18:28:04 +01:00
Christoph Oelckers
d68cd3aa80
- fixed: Alpha textures need to use a color's grayscale value, not their red channel.
2018-12-17 17:44:22 +01:00
alexey.lysiuk
fb71563311
- fixed inconsistent dymanic lights setup with UBO
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https://forum.zdoom.org/viewtopic.php?t=62585
2018-12-17 12:27:35 +02:00
Magnus Norddahl
2ce91ea62f
- delay converting sprite lightlevels to a shade until we hit ColormapLight
2018-12-17 07:54:46 +01:00
Magnus Norddahl
66b5e6e2ee
- delay converting wall lightlevels to a shade until we hit the drawer
2018-12-17 06:47:26 +01:00
Magnus Norddahl
946f657a37
- fix heretic light torch in software renderer and remove some code duplication
2018-12-17 06:13:00 +01:00
Magnus Norddahl
f35aeec6c3
- move visibility calculation to LightVisibility
2018-12-17 05:10:26 +01:00
Magnus Norddahl
9787e32d28
Merge branch 'SoftwareScaling'
2018-12-17 01:33:22 +01:00
Magnus Norddahl
c3477e9197
- softpoly decals were upside down
2018-12-17 01:32:46 +01:00
Magnus Norddahl
9e15f26923
- fix decal upscaling
2018-12-17 01:32:15 +01:00
Christoph Oelckers
4cd745db48
- fixed: Patch rotations were not applied during true color texture composition.
2018-12-17 00:03:36 +01:00
Christoph Oelckers
87953020ba
- fixed: FImageSource::GetCachedBitmap did not pass the translucency information along to the caller.
2018-12-16 19:17:53 +01:00
Christoph Oelckers
cce82e99d6
- fixed: The texture compositor did not use a patch's translation.
2018-12-16 19:03:04 +01:00
Magnus Norddahl
15d599813b
- add support for scaled textures in softpoly
2018-12-16 15:12:45 +01:00
Magnus Norddahl
eaf1c4f1e2
- implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled
2018-12-16 14:34:44 +01:00
Christoph Oelckers
e776dbce55
- use TArrays for MD3 storage.
2018-12-16 13:33:42 +01:00
Magnus Norddahl
57525f1505
Merge remote-tracking branch 'origin/master' into SoftwareScaling
2018-12-16 12:10:53 +01:00
Christoph Oelckers
cc52f89372
- fixed: For non-persistent buffers, sprite vertices need to be recalculated in the splitter code of the translucent sorter.
2018-12-16 12:06:17 +01:00
Magnus Norddahl
6648f4e47f
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-12-16 11:31:18 +01:00
Magnus Norddahl
88751a320c
- fix sky drawers not staying within their numa node
2018-12-16 11:31:05 +01:00
Christoph Oelckers
881fc89fe8
- removed redundant std::move.
2018-12-16 11:29:22 +01:00
Christoph Oelckers
1422a95aa8
Merge branch 'Texture_Cleanup'
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# Conflicts:
# src/textures/formats/multipatchtexture.cpp
2018-12-16 10:19:58 +01:00
Christoph Oelckers
a38e75db00
- improved error reporting for badly defined translations.
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This needs to be handled by the caller for all use cases because the translation parser lacks the context to do a proper error report.
2018-12-16 09:56:53 +01:00
Christoph Oelckers
a96b86b13b
- fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
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These always come from open-sector render hacks where the renderer tries to fill in some gaps
2018-12-16 09:38:22 +01:00
Christoph Oelckers
d0ce021805
- fixed: Both main and worker thread were modifying the portal state.
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The parts in the main thread have been offloaded to a new worker job to avoid having to use a mutex to protect the portal state.
2018-12-16 09:05:02 +01:00
Christoph Oelckers
51f03c8215
- a few more fixes.
2018-12-16 00:37:34 +01:00
Christoph Oelckers
87b0567cd7
- the font character substitution logic needed more fixes.
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The ZScript DrawChar function was incomplete and FFont::GetChar did not always return the proper texture.
To make things clearer the OriginalPic is now only used in the few cases where substitution takes place and nothing else.
2018-12-15 23:32:49 +01:00
Christoph Oelckers
c92e6b03ac
- why wasn't this saved?
2018-12-15 21:39:00 +01:00
Christoph Oelckers
39f6489ac5
- two more places where explicit allocations could be replaced.
2018-12-15 20:41:21 +01:00
Christoph Oelckers
091f73b833
- fixed: no sprites were drawn in a sector if it only had ones in its sectorportal_thinglist.
2018-12-15 20:22:42 +01:00
Christoph Oelckers
8e24a50b36
- let FxNop have a value type, even if it's just TypeError.
2018-12-15 20:08:05 +01:00
Christoph Oelckers
e6e4f0f305
- disabled redirection to the original patch for FSpecialFont.
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Using the same code as for the standard font does not work as intended, the reason still needs to be investigated.
2018-12-15 19:15:05 +01:00
Christoph Oelckers
d1ca2a91f3
- fixed: ThePatchRemap table was only initialized in one of FFont's constructors.
2018-12-15 17:49:12 +01:00
Christoph Oelckers
c105a1f670
- fixed two broken ScriptUtil calls in FraggleScript.
2018-12-15 16:57:20 +01:00
Rachael Alexanderson
14e9e3ac56
- use software mipmaps for truecolor for scaled textures
2018-12-15 10:50:59 -05:00
Christoph Oelckers
74ea9143ee
- added a 'forceworldpanning' map flag.
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Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
2018-12-15 16:29:37 +01:00
Rachael Alexanderson
3fc9dd4144
Merge remote-tracking branch 'origin/Texture_Cleanup' into softwarescaling
2018-12-15 10:18:39 -05:00
Rachael Alexanderson
2e927c7026
- port texture upscaler code to truecolour
2018-12-15 10:13:28 -05:00
Christoph Oelckers
dc9c7afa24
- reimplemented the GetRawTexture redirect.
2018-12-15 16:05:48 +01:00
Rachael Alexanderson
aaabefbfab
Merge branch 'master' into softwarescaling
2018-12-15 09:51:50 -05:00
Christoph Oelckers
1aba33122b
- fixed: The light defaults were not fully deleted on an engine restart.
2018-12-15 15:36:43 +01:00
Christoph Oelckers
faa4bb45c9
- store UnchangedSpriteNames in Dehacked in a less hacky manner.
2018-12-15 15:36:33 +01:00
Christoph Oelckers
d937c50726
- use a TArray in PPUniforms.
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This makes the vast majority of code in that class just go away
2018-12-15 14:59:49 +01:00
Christoph Oelckers
056b2c3a80
- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
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Since the entire font setup is very much incapable of handling this during rendering, short of a complete rewrite, it was necessary to put the relevant code into the places which process the characters for drawing so that it can disable the translation table (which needs to be passed as raw data to the draw functions) and keep track of both the translatable and the original variant of the character graphics.
2018-12-15 14:51:03 +01:00
Christoph Oelckers
48d87e3dcf
- use TArrays for most buffers being used in the font class.
2018-12-15 11:55:21 +01:00
Christoph Oelckers
cd25b4be4f
- use a TArray to store the particles and remove all 16 bit global variables.
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This means one less exit function to deal with - and these days 16 bit variables are a pointless attempt at saving space.
2018-12-15 10:04:49 +01:00
Christoph Oelckers
3d0fb6cf90
Merge branch 'master' into Texture_Cleanup
2018-12-15 09:45:26 +01:00
Christoph Oelckers
1187906a61
- use symbolic constants for the light modes.
2018-12-15 09:40:39 +01:00
Christoph Oelckers
15949102da
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-12-15 08:27:32 +01:00
Magnus Norddahl
3af6ae4b37
- add vanilla lightmode that behaves exactly as Doom's original light did
2018-12-15 07:11:28 +01:00
Christoph Oelckers
4d8e8e7741
- enable the texture scalers in software mode.
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Currently only implemented for 8 bit in the classic renderer.
2018-12-15 00:38:27 +01:00
Christoph Oelckers
656dbc9647
Merge branch 'master' into Texture_Cleanup
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# Conflicts:
# src/textures/texture.cpp
2018-12-14 22:36:26 +01:00
Christoph Oelckers
013d3e2368
- code simplification.
2018-12-14 22:34:28 +01:00