Commit graph

14445 commits

Author SHA1 Message Date
Vitaly Novichkov
4807ac9e6b Upgrade libADLMIDI and libOPNMIDI
Added ability to switch emulator and it's accuracy level ("enabling of 'run at PCM rate' reduces accuracy, and also reduces CPU usage")
Added draft code for future external banks support (WOPL format for ADLMIDI and WOPN format for OPNMIDI)

ADLMIDI 1.3.3   2018-06-19
 * Fixed an inability to load another custom bank without of library re-initialization
 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Fixed incorrect 4-op counter which is still catch 4-op instruments on 2-op banks
 * Fixed an incorrect processing of auto-flags
 * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
 * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
 * Updated DosBox OPL3 emulator up to r4111 of official DosBox trunk (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * The automatical choosing of 4 operator channels count has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

ADLMIDI 1.3.2   2018-04-24
 * Added ability to disable MUS and XMI converters
 * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
 * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
 * Added support for real-time switching the emulator
 * Added support for CC-120 - "All sound off" on the MIDI channel
 * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
 * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

OPNMIDI 1.3.0   2018-06-19
 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
 * Fixed an incorrect processing of auto-flags
 * MAME YM2612 now results a more accurate sound as internal using of native sample rate makes more correct sound generation
 * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
 * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

OPNMIDI 1.2.0   2018-04-24
 * Added ability to disable MUS and XMI converters
 * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
 * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
 * Added support for real-time switching the emulator
 * Added support for MAME YM2612 Emulator
 * Added support for CC-120 - "All sound off" on the MIDI channel
 * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
 * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

(cherry picked from commit ceec12056a)
2018-06-22 19:50:32 +02:00
alexey.lysiuk
b9e7eaac26 - fixed potential access to freed memory on map loading
MapData could destruct FResourceLump objects before accessing them
Loading of map .wad from .pk3 file is example of this case

https://forum.zdoom.org/viewtopic.php?t=60972
(cherry picked from commit 9b4e8efcb9)
2018-06-22 19:50:27 +02:00
drfrag666
b927ac6783 - Modern controls again. 2018-06-22 19:20:34 +02:00
drfrag666
82fda3a589 - Added new skill level for Doom and Heretic. Yes this is heresy! 2018-06-22 19:10:15 +02:00
drfrag666
6af14d17fd - Added some missing command versions of the original Doom cheats. 2018-06-22 13:17:24 +02:00
drfrag666
af4093fe94 - Disabled compiler intrinsics for the VS non SSE2 version, it should work now. 2018-06-22 11:12:11 +02:00
drfrag666
abb2f6fd32 - Disabled EFX for OpenAL by default. This option has a severe performance impact on single core cpus.
- Disabled mipmapped textures for truecolor by default.
2018-06-20 20:56:02 +02:00
drfrag666
76f60e51fe - New generic ZDoom icons by Tormentor667. 2018-06-20 19:57:56 +02:00
drfrag666
11ebbc689d - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00
drfrag666
5045845896 - Added NO SSE2 version identification to the gameversion cmd. 2018-06-20 12:43:51 +02:00
drfrag666
11cb5af07e - Extend the TC_USE_SSE2 option to VS. 2018-06-20 12:07:44 +02:00
drfrag666
cafb92c637 - Fall back to software mode if the GL renderer cannot start. 2018-06-19 17:08:59 +02:00
drfrag666
09a3d7c9da - Made the software renderer the default.
- Changed default GL texture filtering mode.
2018-06-19 17:08:10 +02:00
drfrag666
b2d2e40e20 - Made new save order CVAR controlled. 2018-06-19 09:19:59 +02:00
drfrag666
aa26dc9d2b Revert "- Fixed: the new savegame order didn't take into account custom filenames. Try to catch most custom names."
This reverts commit f48c52291c.

This is not needed anymore, also the last commit actually removed custom filenames.
2018-06-19 08:51:28 +02:00
drfrag666
40d7897108 - Disabled custom filenames for the save command, this really never worked well. 2018-06-18 21:02:11 +02:00
drfrag666
0ba2b0e89b Revert "Revert "- Changed savegame list order, now they are sorted by reverse slot number instead of alphabetically.""
This reverts commit 0964fd7108.
2018-06-18 20:45:43 +02:00
drfrag666
2fadfe53b4 - Fixed zdoom.rc for VS, _MSC_VER was not defined for the RC. 2018-06-18 18:40:25 +02:00
Christoph Oelckers
f2ee31acfd Remove unnecessary check for the ending brace.
(cherry picked from commit 211bd0b1b0)
2018-06-18 10:12:25 +02:00
Christoph Oelckers
72136c627c Fixed: End of file detection in MAPINFO parser was not correct
It should check for the special "End" flag instead of trusting that if the last token was a closing brace, all was correct. This can fail if the last token in a multiline string is a brace.

(cherry picked from commit 243787d19a)
2018-06-18 10:12:24 +02:00
Erick Tenorio
a94778ca4d Save item statistics
Items are now saved into save games and are displayed on the statfile

(cherry picked from commit c91d4750f3)
2018-06-18 10:12:23 +02:00
Magnus Norddahl
087f709637 - fix Software models don't display over nonexistent sprites
(cherry picked from commit bce49ad7c8)
2018-06-17 18:55:44 +02:00
alexey.lysiuk
7425a73d90 - prevented crashes caused by inconsistent status bar
Incorrectly initialized or deliberately broken status bar could lead to integer division by zero and null pointer dereference

class BuggyStatusBar : DoomStatusBar
{
    override void Init()
    {
        // No super.Init()
    }
}

(cherry picked from commit 832de42c24)
2018-06-17 18:55:43 +02:00
Magnus Norddahl
34500a6324 - move DrawArray and DrawElements to PolyTriangleDrawer
(cherry picked from commit a91147a3a5)
2018-06-16 19:59:22 +02:00
Magnus Norddahl
db8c8c5ac3 - add support for using FModelVertex as input to the softpoly vertex shader
(cherry picked from commit 9ba26a5ece)
2018-06-16 19:59:19 +02:00
Magnus Norddahl
380d90f532 - add GroupMemoryBarrierCommand
(cherry picked from commit c9fd52340e)
2018-06-16 19:58:39 +02:00
Magnus Norddahl
9bcd8aeb13 - remove unused VectoredTryCatch
# Conflicts:
#	src/win32/i_crash.cpp
2018-06-16 19:52:12 +02:00
Magnus Norddahl
ddbf2f3166 - remove unused DrawerCommand::DebugInfo
(cherry picked from commit 628f6c32d9)
2018-06-16 19:20:21 +02:00
Magnus Norddahl
0a265d028d - use the worker threads to clear the stencil buffer
(cherry picked from commit de67393b4e)
2018-06-16 19:20:19 +02:00
Magnus Norddahl
fe940d09a6 - enable model rendering in the software renderer
(cherry picked from commit 85f5f897d7)

# Conflicts:
#	src/polyrenderer/scene/poly_playersprite.cpp
#	wadsrc/static/menudef.txt
2018-06-16 19:20:17 +02:00
Christoph Oelckers
d7c2274692 - 3.4.1 2018-06-14 08:59:10 +02:00
drfrag666
0964fd7108 Revert "- Changed savegame list order, now they are sorted by reverse slot number instead of alphabetically."
This reverts commit dc8d32cb69.

This is an experimental feature and should not be in the release.
2018-06-14 08:52:54 +02:00
alexey.lysiuk
807695783f - fixed portal restoration on revisiting level in hub
Added function to FLevelLocals to test if map is being reentered

https://forum.zdoom.org/viewtopic.php?t=60455
(cherry picked from commit 29d2e77840)
2018-06-11 12:25:30 +02:00
Christoph Oelckers
ed5c2b21ac - ZScript used the wrong variable for compatflags2.
ii_* is merely the storage for info from the compatibility.txt lump.

(cherry picked from commit ae1fe041ee)
2018-06-09 19:44:12 +02:00
alexey.lysiuk
c5b20b91ff - fixed: flag CVars in ZScript referenced wrong addresses
(cherry picked from commit 4a1f36623b)
2018-06-09 19:44:11 +02:00
drfrag666
8ff20c98a5 - That cmath include was actually not needed (bad merge). 2018-06-09 14:46:34 +02:00
Christoph Oelckers
43c3d63786 - redirect script access to the compatflags CVARs to their internal shadow variables.
This is needed so that MAPINFO settings for these flags don't get ignored.

(cherry picked from commit 1fdcacc337)

# Conflicts:
#	src/scripting/backend/codegen.cpp
2018-06-09 14:30:41 +02:00
drfrag666
f24f5e1bf9 - Clarify SSE2 option for software truecolor. 2018-06-07 20:06:48 +02:00
drfrag666
f48c52291c - Fixed: the new savegame order didn't take into account custom filenames. Try to catch most custom names. 2018-06-07 11:43:13 +02:00
Magnus Norddahl
ee41e9d93a - fix missing include
(cherry picked from commit 2abf700c29)
2018-06-06 08:49:18 +02:00
Magnus Norddahl
01332a1bde - add dynamic lights to softpoly and software renderer models
(cherry picked from commit 5464d2a577)

# Conflicts:
#	src/gl/scene/gl_spritelight.cpp
2018-06-06 08:49:08 +02:00
Magnus Norddahl
6a1722076a - fix null pointer crash in softpoly
(cherry picked from commit 61f379c88f)
2018-06-06 01:52:07 +02:00
Christoph Oelckers
a8c0e67b21 - fixed autoaiming for unranged attacks.
The abort condition for the extended checks must completely stop any further processing but the check for this was missing.

(cherry picked from commit 60b6dbadb2)
2018-06-05 21:16:58 +02:00
Magnus Norddahl
f70715e25a - fix software renderer dynamic lights not working properly in mirrors
(cherry picked from commit f5386a706f)
2018-06-05 21:15:12 +02:00
Magnus Norddahl
d0ff0bcaf2 - draw models in mirrors and portals at the right location in the software renderer
(cherry picked from commit b74a9965b8)
2018-06-05 21:15:12 +02:00
Rachael Alexanderson
196748236a - fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it.
(cherry picked from commit 512082b222)
2018-06-05 20:10:13 +02:00
Marisa Kirisame
70c5886987 Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
(cherry picked from commit 477cf23fd2)
2018-06-05 20:10:12 +02:00
Magnus Norddahl
28ec13b66c - avoid using global variables in the inner fuzz drawer loop
(cherry picked from commit 674b6ee85c)
2018-06-05 20:10:11 +02:00
Magnus Norddahl
69c51ae8b7 - fix dynlight color not being applied on sprites
(cherry picked from commit 51fd715404)
2018-06-05 20:10:10 +02:00
Magnus Norddahl
2dff3af8cb - fix softpoly colored fog bug in the new drawers
(cherry picked from commit 9cd751ae7a)
2018-06-05 20:10:09 +02:00