Commit Graph

15649 Commits

Author SHA1 Message Date
Christoph Oelckers 460c400315 - scriptified ApplyKickback. 2018-11-25 01:12:45 +01:00
Christoph Oelckers e856e3c830 - moved the kickback code in P_DamageMobj into a subfunction.
This is a first attempt to reduce the complexity of that 600+ lines monstrosity, and also a good first target for scriptification.
2018-11-25 01:01:34 +01:00
Christoph Oelckers ae27acb944 - scriptified A_WeaponReady and its subfunctions. 2018-11-25 00:54:13 +01:00
Christoph Oelckers 34b7e5f435 - scriptified P_BobWeapon as a virtual function on PlayerPawn. 2018-11-25 00:23:03 +01:00
Christoph Oelckers b75ee1027a - a little bit of cleanup on some code that repeatedly accessed some fields in AWeapon and produced far too many search results when looking for this. 2018-11-24 23:51:09 +01:00
Christoph Oelckers 8eb4697fbd - removed the bot related properties from AWeapon.
This stuff is now kept locally in the bot code so that it doesn't infest the rest of the engine.
And please don't read the new botsupp.txt file as some new means to configure bots! This was merely done to get this data out of the way.
The bots are still broken beyond repair and virtually unusable, even if proper data is provided for all weapons.
2018-11-24 23:48:23 +01:00
Christoph Oelckers ead28db007 - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2018-11-24 22:40:14 +01:00
Christoph Oelckers 4392b4e96d - exported the blood spawning part of P_LineAttack as a virtual ZScript function. 2018-11-24 22:35:50 +01:00
Christoph Oelckers f260709e73 - moved the weapon selection logic to PlayerPawn as overridable virtual functions. 2018-11-24 22:22:36 +01:00
Christoph Oelckers 51ee623b3b - took the weapon selection logic out of the WeaponSlots data and blocked all direct access to the weapon slots internals
This seriously needs to be independent from the data store and better abstracted. More work to come to move this to its proper place.
2018-11-24 22:03:56 +01:00
Christoph Oelckers b6d0d5008e - change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability. 2018-11-24 21:37:00 +01:00
Christoph Oelckers 337750b874 - scriptified BecomeItem and BecomePickup 2018-11-24 21:25:26 +01:00
Christoph Oelckers 3d892d3970 - scriptified FilterCoopRespawnInventory. 2018-11-24 20:58:33 +01:00
Christoph Oelckers c14b7f58d3 - scriptified some simple sound functions. 2018-11-24 20:33:00 +01:00
Christoph Oelckers fb91982da2 - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
Christoph Oelckers cf9cd58310 - scriptified ModifyDropAmount as a virtual function hierarchy for Inventory and children. 2018-11-24 19:59:24 +01:00
Christoph Oelckers 652606f70b - scriptified A_Explode and relatives. 2018-11-24 19:29:52 +01:00
Christoph Oelckers 44d51a6de9 - scriptified GetDefaultInventory. 2018-11-24 19:03:33 +01:00
Christoph Oelckers be100fa5d3 - removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer.
In both cases, having this flag on will render the monster-backing-off-check for melee attacks ineffective because it would misinterpret these weapons as close range only - which they aren't. Even for the PhoenixRod the range is longer than what gets checked here.
As a consequence, the bot's check for missile shooting melee weapons has also become pointless because no such weapon is defined anymore.
2018-11-24 18:42:10 +01:00
Christoph Oelckers 814af66864 - exported one FraggleScript function for testing. 2018-11-24 18:33:42 +01:00
Christoph Oelckers 595208f2fd - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
Christoph Oelckers d8aa39e03e - let player_t::Resurrect use P_BringUpWeapon to raise the weapon again instead of doing it directly.
This seems a bit safer.
2018-11-24 17:24:08 +01:00
Christoph Oelckers 9584e3bc53 - scriptified P_BringUpWeapon because this was the only native function still referencing AWeapon::GetReadyState. 2018-11-24 17:22:59 +01:00
Christoph Oelckers b4c272ddff - scriptified A_SpawnItem(Ex) and A_ThrowGrenade.
These were the last native functions referencing AWeapon::DepleteAmmo, so that function is now exclusively on the scripting side.
2018-11-24 17:01:12 +01:00
Christoph Oelckers 6be7fc33f3 - scriptified 3 more functions in stateprovider. 2018-11-24 15:42:43 +01:00
Christoph Oelckers 4c1b3f81ab - scriptified A_RailAttack. 2018-11-24 15:12:30 +01:00
Christoph Oelckers 5c130737c4 - scriptified A_CustomPunch 2018-11-24 14:48:30 +01:00
Christoph Oelckers 7bb3855439 - scriptified A_FireProjectile 2018-11-24 14:16:08 +01:00
Christoph Oelckers e071be8371 - scriptified A_FireBullets and A_CustomBulletAttack. 2018-11-24 13:50:27 +01:00
Christoph Oelckers 4440bff83a - deleted redundant native ActivateMorphWeapon method. 2018-11-24 13:08:44 +01:00
Christoph Oelckers 6fc63b9b78 - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
So far 3 functions for testing implemented.
2018-11-24 13:06:01 +01:00
Christoph Oelckers ac77ca6474 - scriptified Weapon.CheckAmmo and Weapon.DepleteAmmo 2018-11-24 11:29:57 +01:00
Christoph Oelckers bd84a60663 - scriptified the rest of the morph code. 2018-11-24 10:47:42 +01:00
Christoph Oelckers ac1bffc51b - scriptified P_MorphMonster. 2018-11-24 09:33:03 +01:00
Christoph Oelckers 3ed7f4066d - fixed message output. 2018-11-24 08:41:07 +01:00
Christoph Oelckers cce1bad042 - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
Christoph Oelckers 78d6832d14 - P_UndoPlayerMorph scriptified.
Not tested yet and still missing a new native interface.
2018-11-24 08:17:30 +01:00
Christoph Oelckers 192104aea2 - scriptified P_MorphPlayer and dependencies.
It still needs its counterpart scriptified as well before it can work.
2018-11-24 07:45:49 +01:00
Magnus Norddahl 4e2cc1f144 - fix missing include statement 2018-11-23 12:13:53 +01:00
Christoph Oelckers ce46f5165a Merge branch 'master' into asmjit 2018-11-23 11:12:52 +01:00
Christoph Oelckers bced30d1e3 - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL.
- Also do not ignore empty exception messages as irrelevant. The only irrelevant exception type is CNoRunExit.
2018-11-23 10:18:52 +01:00
Christoph Oelckers 80c6505eee - fixed initialization of default parameters in dynamically created function calls like in the MENUDEF parser 2018-11-23 09:34:38 +01:00
Magnus Norddahl 6f397854d0 - inline VBTL opcode
- remove old META and CLSS implementations
2018-11-23 05:37:26 +01:00
Magnus Norddahl 9ef7212f54 - add return type to CreateFuncSignature 2018-11-23 05:20:12 +01:00
Magnus Norddahl be4b217608 - fix typo 2018-11-23 04:50:01 +01:00
Magnus Norddahl 3ba6290419 - add support in the jit compiler to do direct native calls using the x64 calling convention 2018-11-23 04:47:18 +01:00
Magnus Norddahl d4e630c127 - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
Magnus Norddahl 3e9f531b5f - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
Rachael Alexanderson 4859c3d301 - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
Magnus Norddahl b4aa4bf0ac - only use shader cache on Intel 2018-11-22 05:31:10 +01:00