Christoph Oelckers
4ca3acb0e3
- made tmpfileplus a .cpp file so that it can access ZDoom's own utility code.
2017-12-02 16:51:53 +01:00
Christoph Oelckers
8627a48b34
- consolidation of 'stat' calls.
...
Since this is a non-standard function it's better kept to as few places as possible, so now DirEntryExists returns an additional flag to say what type an entry is and is being used nearly everywhere where stat was used, excluding a few low level parts in the POSIX code.
2017-12-02 16:07:09 +01:00
Christoph Oelckers
1afc3b48a1
- removed Q_filelength which is no longer being used.
2017-12-02 14:27:49 +01:00
Christoph Oelckers
7d0759e2fa
- handled all other uses of fopen that could reasonably converted to FileReader or FileWriter.
2017-12-02 14:24:28 +01:00
Christoph Oelckers
4003e7ca11
- use FileReader for savegame loading in the menu.
...
- simplify the check for existing files here, since a function for doing just that already existed.
2017-12-02 14:10:42 +01:00
Christoph Oelckers
2ba029ec8d
- fixed potential memory leak in M_VerifyPNG.
...
If the 'takereader' parameter is true, the function must delete the reader if it fails before creating the PNGHandle.
2017-12-02 14:02:51 +01:00
Christoph Oelckers
690e7d8a84
- got rid of M_WriteFile as well for the same reasons as M_ReadFile.
2017-12-02 13:18:20 +01:00
Christoph Oelckers
838e52001c
- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
...
- let FScanner::OpenFile return an error instead of throwing an exception. The exception was never used anyway aside from being caught right away to be ignored.
2017-12-02 13:09:59 +01:00
Christoph Oelckers
e15b23f132
- use FileWriter for writing zip files (i.e. savegames.)
2017-12-02 12:46:25 +01:00
Christoph Oelckers
14af7818b8
- use FileReader for all operations on external lumps.
2017-12-02 12:38:38 +01:00
Christoph Oelckers
8d26760671
- use FileWriter for 'writemidi' CCMD.
2017-12-02 12:33:58 +01:00
Christoph Oelckers
1af42b3d50
- use FileWriter for the OPL dumper.
2017-12-02 12:31:21 +01:00
Christoph Oelckers
ebf5c5763e
- removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image.
2017-12-02 12:15:26 +01:00
Christoph Oelckers
623f35073c
- use FileReader consistently for loading cached nodes.
2017-12-02 12:08:28 +01:00
Christoph Oelckers
37dc3211f7
- use FileReader for reading the play list.
2017-12-02 12:02:36 +01:00
Christoph Oelckers
ab58e4acb0
- use FileWriter for the AST dump.
2017-12-02 12:01:55 +01:00
Christoph Oelckers
5e7dfa7cce
- use FileWriter for the Timidity MIDI dumper
2017-12-02 12:01:19 +01:00
Christoph Oelckers
e8735e2782
- use FileWriter to save the statistics file.
2017-12-02 11:59:31 +01:00
Christoph Oelckers
20b8c1ef70
- moved buildtexture.cpp from using stdio-based file IO to FileReader.
2017-12-02 11:57:32 +01:00
Christoph Oelckers
e1edb46bbb
- - let FWadLump use the newly added fdopen function.
2017-12-02 11:56:26 +01:00
Christoph Oelckers
9cc8bab102
- only have one fopen call in the entire FileReader hierarchy
...
This is for an eventual implementation of UTF-8 handling. On Windows this will require replacement of fopen with _wfopen so let's try to keep the number of fopen calls low.
2017-12-02 11:55:50 +01:00
Christoph Oelckers
cbd2fd34a0
- added seeking capabilities to FileWriter class.
2017-12-02 11:51:37 +01:00
alexey.lysiuk
0d05b41f22
Fixed incomplete ACS string pool state after loading of saved game
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https://forum.zdoom.org/viewtopic.php?t=58571
2017-12-02 11:51:52 +02:00
Magnus Norddahl
a8b79a28c8
- Disable model rendering in the software renderer
2017-11-29 22:18:21 +01:00
Rachael Alexanderson
6c4f6f94f4
- fixed: prevent i_timescale from freezing the game if set to too low a value
2017-11-29 08:41:09 -05:00
Rachael Alexanderson
12a44f5bc9
- prevent nanosecond timer from ever casting into a double
2017-11-29 07:43:17 -05:00
Magnus Norddahl
8cad912db1
- Add r_model_distance_cull to control when models turn into sprites
2017-11-29 01:09:26 +01:00
Magnus Norddahl
b621dccb9c
- Improve weapon hud model in the software renderer
2017-11-29 00:33:37 +01:00
Magnus Norddahl
f9fb4a0a17
- Cull back facing triangles for the span drawers
2017-11-29 00:12:15 +01:00
Magnus Norddahl
fae514923a
- Move depth testing out of span drawers
2017-11-28 23:08:28 +01:00
Magnus Norddahl
01fd404133
- Fix palette drawer crash
2017-11-28 22:03:51 +01:00
Magnus Norddahl
e0defb060d
- Add a slightly faster truecolor model drawer
2017-11-28 21:38:02 +01:00
Magnus Norddahl
d43ac8b9ae
- Add model rendering to the software renderer
2017-11-27 23:47:26 +01:00
alexey.lysiuk
0667f2ec55
Fixed string format issues reported by GCC/Clang
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d_net.cpp:2874:25: warning: format specifies type 'int' but the argument has type 'unsigned long long' [-Wformat]
gl/utility/gl_clock.cpp:240:38: warning: format specifies type 'int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:71: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:80: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
2017-11-26 09:59:28 +02:00
alexey.lysiuk
eeba7a7cdf
Fixed tics to seconds conversion
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Correct time values are now displayed in HUD
2017-11-25 16:32:53 +02:00
Christoph Oelckers
e43a9aa5b5
- don't let models.cpp include gl_system.h.
2017-11-25 13:56:17 +01:00
Christoph Oelckers
836970f012
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
Magnus Norddahl
637a9dff9b
- Rename voxels.cpp to models_voxel.cpp to avoid having two source files with the same name (confuses debuggers and some build tools)
2017-11-25 13:22:59 +01:00
Magnus Norddahl
7bb92812b8
- Move models into r_data
2017-11-25 13:19:00 +01:00
Magnus Norddahl
679f42db78
- Remove model GL dependencies except for the matrix classes
2017-11-25 13:00:44 +01:00
Magnus Norddahl
56477c8f89
- Fix 'Requested invalid render buffer sizes' when executing the reverbedit command from fullscreen
2017-11-25 12:20:00 +01:00
Magnus Norddahl
b25f191e85
- Move shared model code out of the GL renderer
2017-11-25 12:11:57 +01:00
Christoph Oelckers
430ed532ef
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-11-25 11:37:46 +01:00
Christoph Oelckers
87816f811f
- removed windows.h include from a few files which do not need it anymore.
2017-11-25 10:58:33 +01:00
alexey.lysiuk
074a8e4895
Fixed issue with endless waiting for next tic
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https://forum.zdoom.org/viewtopic.php?t=58426&p=1028622#p1028547
2017-11-25 11:48:38 +02:00
alexey.lysiuk
0f5ff5a5de
Removed obsolete files after timer code refactoring
2017-11-25 11:48:22 +02:00
Magnus Norddahl
a120a4657e
- Apply viewpoint roll
2017-11-24 22:03:46 +01:00
Rachael Alexanderson
6d43c5cdc6
Merge remote-tracking branch 'origin/friendly_window_title'
2017-11-24 14:41:25 -05:00
Rachael Alexanderson
5e29b1c89c
Merge branch 'newtimercode4'
2017-11-24 14:39:58 -05:00
Rachael Alexanderson
c80c2ba635
- added 100% CPU fix provided by Leonard2: https://forum.zdoom.org/viewtopic.php?p=1028500#p1028500
2017-11-24 14:38:55 -05:00
Christoph Oelckers
ed871c3bf8
Merge remote-tracking branch 'remotes/origin/texman_models'
2017-11-24 19:14:08 +01:00
Rachael Alexanderson
297f00aa4b
- fix model rotation some more
...
- a couple compiler warning fixes
2017-11-23 22:37:07 -05:00
Rachael Alexanderson
5181e3ebb2
- rewound time from 2917 to 2017. At least, at this point, we know ZDoom's future is secure.
2017-11-23 22:04:42 -05:00
Rachael Alexanderson
3842071b23
- implemented i_timescale to control the flow of time.
2017-11-23 21:54:04 -05:00
Rachael Alexanderson
1f00810f40
- re-doubled the model rotation code
2017-11-23 21:27:16 -05:00
Rachael Alexanderson
16e6fbf5bf
- commit fix - todo: need to re-double/floatify the model timers again
2017-11-23 21:12:50 -05:00
Rachael Alexanderson
fd5b8cdbf7
Merge remote-tracking branch 'origin/master' into newtimercode4
...
# Conflicts:
# src/gl/models/gl_models.cpp
2017-11-23 21:08:09 -05:00
Magnus Norddahl
00d7dd0c64
- Implement model rendering in softpoly
2017-11-24 00:39:10 +01:00
Magnus Norddahl
f1e7df542f
- Create model renderer abstraction to share more model drawing between renderers
2017-11-24 00:38:52 +01:00
Christoph Oelckers
734f5104dd
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-11-22 21:43:01 +01:00
Christoph Oelckers
978fdfb273
- tested and fixed UMAPINFO parser.
...
Although this looks like it's working with the test file I used it still needs some stress testing!
2017-11-22 21:42:48 +01:00
Magnus Norddahl
e7e9d1a942
- Fixed bug introduced by removing a little bit too much from the rect drawers
2017-11-22 19:02:25 +01:00
Magnus Norddahl
9052ee6bc8
- Added scaled fuzz to softpoly pal drawer
2017-11-22 18:54:49 +01:00
Magnus Norddahl
f04fca75f7
- Add scaled fuzz to softpoly sse2 drawer
2017-11-22 18:46:45 +01:00
Magnus Norddahl
4e4f94db2f
- Implement newer scaled fuzz in softpoly's truecolor non-sse drawer
2017-11-22 06:32:55 +01:00
Magnus Norddahl
0ef8105e6b
- Add missing r_draw.cpp in CMakeLists.txt
2017-11-21 18:57:44 +01:00
Rachael Alexanderson
495fc79fe9
- added dpJudas's drawer fix for the upscaled fuzz drawing
2017-11-21 05:26:46 -05:00
Rachael Alexanderson
505da5bf4f
Merge branch 'master' of https://github.com/coelckers/gzdoom into newtimercode4
2017-11-21 05:23:00 -05:00
Rachael Alexanderson
47e9975e90
- fixed a couple of fixes from the previous commit
2017-11-21 05:20:02 -05:00
Rachael Alexanderson
2bc86b52c8
- fixed a few of the more obvious logic errors
2017-11-21 04:06:24 -05:00
Magnus Norddahl
5532266b14
- Fix softpoly sprite positioning bug
2017-11-20 22:43:44 +01:00
Christoph Oelckers
6389b6b914
- UMAPINFO parser, including some convenience additions to FScanner.
...
Not tested yet!
2017-11-19 23:04:15 +01:00
alexey.lysiuk
cf9a364f71
textures for models
2017-11-19 18:02:14 +02:00
Christoph Oelckers
f0dc619b5b
- fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL.
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This could lead to bad error messages if some malformed definitions were used.
2017-11-19 15:30:45 +01:00
Rachael Alexanderson
de19efa79d
- trying again: fix shader targets being case sensitive
2017-11-19 04:48:30 -05:00
Rachael Alexanderson
351de94311
- fixed: Accidentally committed in-progress work... again
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Partial Revert "- fixed: Made shader targets not case sensitive"
This reverts commit 2c24d2e047
.
2017-11-19 04:46:52 -05:00
Rachael Alexanderson
2c24d2e047
- fixed: Made shader targets not case sensitive
2017-11-19 04:41:07 -05:00
Rachael Alexanderson
f1405f68a7
Merge remote-tracking branch 'origin/master' into friendly_window_title
2017-11-18 14:08:33 -05:00
alexey.lysiuk
c2b4efbea0
Fixed applying of brightmaps to overridden textures
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https://forum.zdoom.org/viewtopic.php?t=58444
2017-11-18 17:07:42 +02:00
raa-eruanna
28d47d463f
- fix linux compile
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# Conflicts:
# src/posix/sdl/sdlvideo.cpp
2017-11-18 08:20:58 -05:00
alexey.lysiuk
35bb9ba9d3
Implemented setting of window title in Cocoa backend
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# Conflicts:
# src/posix/cocoa/i_video.mm
2017-11-18 08:19:15 -05:00
Rachael Alexanderson
c3c637a0cc
- set i_friendlywindowtitle to true by default
2017-11-18 08:17:18 -05:00
alexey.lysiuk
80b47cafb4
Fixed detection of the first entry from internal IWADINFO
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https://forum.zdoom.org/viewtopic.php?t=58333
2017-11-18 14:37:12 +02:00
Rachael Alexanderson
e867d75712
Merge remote-tracking branch 'origin/master' into newtimercode4
2017-11-15 22:33:27 -05:00
Rachael Alexanderson
e418663a26
- fixed: Reverted an accident in a previous commit where I_StartTic() was moved inappropriately. The new location fixed a mouse stutter, however, it causes net desyncs so it cannot be used here.
2017-11-15 22:20:55 -05:00
Rachael Alexanderson
909daadd75
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
2017-11-15 20:33:08 -05:00
Christoph Oelckers
16fa0cba21
- fixed comparison.
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The timer reset must also occur when the values are equal, meaning they got set during the same millisecond.
2017-11-15 18:02:41 +01:00
Rachael Alexanderson
ab32cb4c88
- track level start time for the shader system, reset the shaders.
2017-11-15 11:06:21 -05:00
Rachael Alexanderson
d2bc24737b
- put in timer resets for the shader system, so that they can continue being passed as floats
2017-11-14 22:46:28 -05:00
Rachael Alexanderson
763222b571
- fixed: high uptime was causing overloads in uint32_t and float structures (float losing loss of precision) - this caused any computer online for more than a few days to experience jankiness with internal animations such as rotations and shader timers. Unfortunately, this sounds the death knell for 32-bit platforms, since uint64_t is now required in time-critical structures, which will hurt performance tremendeously, but 64-bit systems will be unaffected.
2017-11-14 16:15:25 -05:00
Christoph Oelckers
5935e14c09
- exported P_Thing_Warp to ZScript.
2017-11-13 21:00:17 +01:00
Christoph Oelckers
0323f54384
- rename I_FPSTime function.
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- now that the frame buffer stores its render time, the 'ms' return from I_GetTimeFrac is not needed anymore, we may just as well use the globally stored value instead.
The only feature this value was ever used for was texture warping.
2017-11-13 00:54:32 +01:00
Christoph Oelckers
96e9eadd97
- removed I_MSTime entirely after checking how the wipe code actually works.
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Since this calls I_WaitVBL, which resets the frame time, it was essentially just like calling a real-time timer anyway and nothing in it required a specific 0-timepoint.
The same applies to the ZScript interface. All it needs is a millisecond-precise timer with no semantics attached.
2017-11-13 00:38:04 +01:00
Christoph Oelckers
2c65f08011
- more timer cleanup
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* store the frame time in the current screen buffer from where all render code can access it.
* replace some uses of I_MSTime with I_FPSTime, because they should not use a per-frame timer. The only one left is the wipe code but even this doesn't look like it needs either a per-frame timer or a timer counting from the start of the playsim.
2017-11-13 00:28:43 +01:00
Christoph Oelckers
e94109f1c3
- Inside the renderer, use only the time value being passed to RenderView.
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The voxel rotation code of the software renderer and R_SetupFrame still called I_FPSTime directly.
2017-11-12 23:53:46 +01:00
Christoph Oelckers
f54475b1f1
- I_FPSTime may not return the time at frame start.
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This is used for real-time profiling and as such needs to return the current time or most of its uses will break.
2017-11-12 23:39:48 +01:00
Christoph Oelckers
93e9c383fa
- get the timer used for animation only once at the very beginning of the frame and pass it on to the renderer to avoid any dependencies on the timer's implementation.
2017-11-12 18:51:11 +01:00
Christoph Oelckers
0289d9ad9f
- the timing compensation which was necessary for millisecond-precise timing is not needed anymore with nanoseconds.
2017-11-12 13:49:53 +01:00
alexey.lysiuk
5d83ee5e89
Exposed String.Remove() function to ZScript
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https://forum.zdoom.org/viewtopic.php?t=58402
2017-11-12 14:44:21 +02:00
Magnus Norddahl
efa7c3cacf
- Fix typo in I_FPSTimeNS
2017-11-12 13:22:52 +01:00