Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Rachael Alexanderson
2e7c512891
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-23 11:09:46 -05:00
alexey.lysiuk
e138a3ffbc
Fixed infinite recursion with self-referencing multipatch textures
...
See http://forum.zdoom.org/viewtopic.php?t=54355
2016-11-23 14:33:31 +01:00
Magnus Norddahl
d084f77546
Fix mipmap generation bug
...
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Christoph Oelckers
747b612860
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-03 19:42:03 +01:00
Magnus Norddahl
1ccf190c4f
Merge remote-tracking branch 'zdoom/master' into qzdoom
2016-11-01 19:51:17 +01:00
Marisa Heit
9388597443
Add 1 pixel tall and wide texture support to the renderer
...
- These require manual detection and overriding of the scaling factors to
0, because a right shift of (32-0) bits wraps around to 0 and results in
no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Christoph Oelckers
7f2350cf64
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-29 16:08:46 +02:00
Rachael Alexanderson
9ed45c7e03
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-26 22:06:25 -04:00
Christoph Oelckers
327d4d85a7
- fixed: UseOffsets can only be handled after the patch is has been set up.
2016-10-26 15:02:20 +02:00
Rachael Alexanderson
692a0034b4
Merge http://github.com/rheit/zdoom
2016-10-26 06:10:52 -04:00
Christoph Oelckers
5309209039
- print a developer warning if the texture manager had to resolve a circular reference.
2016-10-26 12:03:28 +02:00
Christoph Oelckers
28fefdabc7
- added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
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This fixes an issue with DUMP 2 which looked for patches of the same name as the texture currently being defined and where the patches had the same use type as the composite texture. The function as implemented would only find the newly added composite and print an error.
2016-10-26 11:56:15 +02:00
alexey.lysiuk
316e3395ad
Fixed crash on loading multipatch texture with height of 256
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http://forum.zdoom.org/viewtopic.php?t=53953
2016-10-26 12:15:22 +03:00
Rachael Alexanderson
e533bc8234
Merge http://github.com/rheit/zdoom
2016-10-25 23:52:25 -04:00
Christoph Oelckers
fa8e05d56d
- do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name.
2016-10-25 22:40:58 +02:00
Rachael Alexanderson
b460ce31e8
Merge http://github.com/coelckers/gzdoom
2016-10-24 21:02:09 -04:00
Christoph Oelckers
f0ee3e3fa3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-25 01:04:43 +02:00
Christoph Oelckers
8368272b4d
- just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace.
2016-10-24 23:40:37 +02:00
Christoph Oelckers
4e4fd97950
- fixed: Multipatch textures may not set up their patch references until all textures have been loaded.
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If done earlier they will not be able to detect overrides of sprites and graphics which are not part of the PATCHES lump. There was some fudging code to work around this problem but it was only partially working.
Now these textures only collect the texture name and use type during setup and resolve them after all textures have been created.
2016-10-24 23:35:18 +02:00
Christoph Oelckers
10203afa41
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-23 18:50:59 +02:00
raa-eruanna
9cf9cc1318
Merge http://github.com/rheit/zdoom
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# Conflicts:
# wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
Christoph Oelckers
b1289fa783
- fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame.
2016-10-21 19:24:40 +02:00
raa-eruanna
c62ee28726
Merge http://github.com/coelckers/gzdoom
2016-10-20 04:54:44 -04:00
Christoph Oelckers
96437d95fa
- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
2016-10-20 10:36:23 +02:00
Christoph Oelckers
ce80d8157b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-20 10:24:37 +02:00
raa-eruanna
a4393d352f
Merge http://github.com/rheit/zdoom
2016-10-20 03:30:51 -04:00
Christoph Oelckers
19d070c9bd
- fixed: averageColor swapped red and blue.
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- renamed some stuff
2016-10-20 09:08:07 +02:00
Magnus Norddahl
0888fc0cde
Merge remote-tracking branch 'origin/capsky' into qzdoom
2016-10-20 00:13:58 +02:00
Magnus Norddahl
5de8112578
Add support for capping sky with a solid color
2016-10-19 23:52:09 +02:00
raa-eruanna
135c861247
Merge http://github.com/coelckers/gzdoom
2016-10-16 04:02:34 -04:00
Christoph Oelckers
b03489a43c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-16 08:51:13 +02:00
Marisa Heit
e4281454ce
Split ANIMATED into three parts, filtered by game that uses them
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- ANIMATED contained definitions for Doom, Heretic, and Strife, all
crammed into a single file. This meant that animations from one game
could erroneously make their way into maps for another game that
provided custom textures with names that matched textures that animated
in the other game. There are now three separate ANIMATED lumps with only
the animations defined for the original game and no others. The one
that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
FTextureManager::InitAnimated(), since I had to figure it out from the
code.
2016-10-15 21:40:24 -05:00
Magnus Norddahl
f5c069c759
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-11 14:54:18 +02:00
Magnus Norddahl
5f0088ab8b
Created new OpenGL framebuffer using the software renderer's hardware acceleration
2016-10-09 12:50:57 +02:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Christoph Oelckers
6bfbe30b99
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
f93e4813d1
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
Christoph Oelckers
88c27e2cc0
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
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- savegame code handles new format.
2016-09-21 21:57:24 +02:00
Christoph Oelckers
810ef8f775
- save global savegame data to JSON as well.
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This is incomplete and untested, just a safety commit before going on.
2016-09-21 12:19:13 +02:00
Christoph Oelckers
970c168b13
- re-added serialization of treanslations.
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- removed more dead code.
2016-09-20 19:45:32 +02:00
Christoph Oelckers
cf1e6d5275
- converted FBehavior::StaticSerializeModuleStates.
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- removed some code which is no longer needed.
2016-09-20 11:35:25 +02:00
Christoph Oelckers
ab43e0c8cb
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
Christoph Oelckers
e89d072abc
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
raa-eruanna
b0e104d566
Merge http://github.com/coelckers/gzdoom
2016-09-09 11:31:31 -04:00
Christoph Oelckers
b9ca3c85f8
- fixed: translucency detection in multipatch textures did not work.
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- fixed: The flat drawer never checked if a texture had translucent parts.
2016-09-08 12:18:09 +02:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
Magnus Norddahl
f56250b910
Remove premultiplied alpha
2016-08-14 05:10:34 +02:00
Magnus Norddahl
3c8719f945
Fix buffer overflow in FTexture::GenerateBgraMipmaps
2016-08-08 22:35:26 +02:00
Magnus Norddahl
2f512e54cd
Remove unused code
2016-08-06 23:12:34 +02:00
Magnus Norddahl
7000d0ccf9
Change GetPixelsBgra to use CopyTrueColorPixels
2016-08-06 22:59:16 +02:00
Magnus Norddahl
d1617fcdf0
GCC compile fixes
2016-06-30 13:45:06 +02:00
Magnus Norddahl
8f38d3af99
Replaced the bicubic interpolation filter with a simple sharpening filter
2016-06-27 10:49:15 +02:00
Magnus Norddahl
3b6d177787
Added bicubic interpolation when generating mipmaps
2016-06-25 12:14:15 +02:00
Magnus Norddahl
7705463966
Improved linear filtering of walls
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Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
c235de5c22
Native mipmap support to FTexture
2016-06-21 21:55:08 +02:00
Magnus Norddahl
6daeb5a158
Blend mode fixes
2016-06-20 02:36:54 +02:00
Magnus Norddahl
e72a032a11
Fixed alpha channel issue with textures
2016-06-19 23:12:10 +02:00
Magnus Norddahl
12a50c140c
Fix animated textures not updating in swtruecolor mode
2016-06-17 10:47:30 +02:00
Magnus Norddahl
8ba6a4f175
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
Magnus Norddahl
cc10c2a970
Fix cameras and kdizd intro for true color mode
2016-06-13 03:16:48 +02:00
Magnus Norddahl
ffcfe0b54f
Fix warning
2016-06-10 17:08:45 +02:00
Magnus Norddahl
6c70eaea2f
Add jpeg bgra support
2016-06-10 15:56:50 +02:00
Magnus Norddahl
05b6fe6174
Added true color texture support for walls and floors
2016-06-10 13:50:34 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
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Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
20b7743ec3
Added R_SetColorMapLight and R_SetDSColorMapLight
2016-05-31 01:49:39 +02:00
Magnus Norddahl
6e53c1bd12
Change render target output from PAL8 to BGRA8
2016-05-28 20:40:33 +02:00
Christoph Oelckers
bb378f2d94
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-04 14:38:57 +02:00
Christoph Oelckers
2c88816577
- fixed parameters for warp type 2.
2016-05-04 13:25:26 +02:00
Christoph Oelckers
6f2b0a6293
- rewrote texture caching so that not the base texture but the actually used translations for sprites get precached.
2016-05-03 01:00:52 +02:00
Christoph Oelckers
b2e67c2c7e
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/textures/texturemanager.cpp
2016-05-01 23:46:05 +02:00
Christoph Oelckers
65e1589543
- allow specifying actor classes whose graphics to precache through MAPINFO.
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- some reorganization of texture precaching so that the renderer can decide what to do with actors.
Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Christoph Oelckers
737646b45d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-01 10:50:56 +02:00
Christoph Oelckers
c3759646e7
- merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function.
...
Ideally the warping shouldn't be a property of the texture class itself but an effect processor that can get added to a texture. Unfortunately the current setup will not allow this, requiring some significant refactoring of texture access first.
2016-04-30 12:36:55 +02:00
Christoph Oelckers
e3fad118d2
- use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed.
2016-04-28 19:04:01 +02:00
Christoph Oelckers
27a3b6aafd
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-28 18:46:30 +02:00
Christoph Oelckers
3bbb5c7237
- moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well.
2016-04-28 18:17:18 +02:00
Christoph Oelckers
60a78a0d9b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-28 17:35:52 +02:00
Christoph Oelckers
ef98757c7c
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers
dce9bf2760
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-15 19:46:41 +02:00
Christoph Oelckers
94cec02acc
- fixed: FPNGTexture must readjust the file pointer after deciding to skip the tRNS chunk.
2016-04-15 15:15:34 +02:00
Christoph Oelckers
f0c2cd2d50
- fixed: 24 bit PNGs with transparent color need to set transpal to true in FPNGTexture::CopyTrueColorPixels.
2016-04-15 10:45:31 +02:00
Christoph Oelckers
7a2e957225
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-11 23:14:53 +02:00
Christoph Oelckers
aec1c85c08
- fixed: alpha for patches needs to be multiplied by 65536, not divided by.
2016-04-11 22:21:17 +02:00
Christoph Oelckers
7ce670951b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
...
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
251172c7f0
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
66929cbaff
- floatified p_trace, p_slopes and p_udmf.cpp.
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- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
0c39bdd04c
- floatified texture scale values.
2016-03-26 13:37:44 +01:00
Christoph Oelckers
dabed04d2a
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
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- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
ad74493d5e
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
2016-03-25 14:56:40 +01:00
Christoph Oelckers
e077510773
- floatified MaxTargetRange and MeleeThreshold.
2016-03-24 20:56:59 +01:00
Christoph Oelckers
f568a35756
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/win32/fb_d3d9.cpp
2016-03-24 16:38:09 +01:00
Christoph Oelckers
5bf806e478
- renamed some fixed point stuff in the texture composition code.
2016-03-24 16:16:45 +01:00
Christoph Oelckers
19b85f806e
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/actor.h
2016-03-22 12:44:40 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
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- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
904a027bd2
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-21 01:31:32 +01:00
Christoph Oelckers
9b134a78e3
- fixed: The TEXTURES parser wanted a redundant comma after parsing a color.
2016-03-16 22:42:41 +01:00
Christoph Oelckers
f4f489b33d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-14 22:02:58 +01:00