Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Christoph Oelckers
e4d2380775 - moved all remaining fields from PClassActor to FActorInfo.
- added a few access functions for FActorInfo variables.

With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
Christoph Oelckers
a6bf93c624 - implemented the Heretic status bar. 2017-03-27 21:01:40 +02:00
Christoph Oelckers
bc95e5180d - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
Christoph Oelckers
08b3c38304 - simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
- got rid of the image list in the Doom status bar. The cost of the texture lookup is mostly irrelevant here so clearer and shorter code is preferrable.
- moved the box fitting code from DrawTexture into the native function to have all coordinate calculations in one place which is necessary to implement proper alignment default handling. Without higher level functions altering positioning the default can be set to automatic alignment determination, i.e. the value's sign decides where something is placed. Of course for special cases this can be overridden.
- use ANIMDEFS to animate the inventory arrow,
2017-03-26 18:41:24 +02:00
Christoph Oelckers
3e67a8bafa - let hud_scale act like an override to uiscale, just like con_scale does.
- better handling of ForceScale for the fullscreen HUD that doesn't mess around with CVARs.
- moved the mug shot into the status bar, because this is global state that needs to be shared between different pieces of code which want to display a mug shot.
- SBARINFO should work off the current status bar settings instead of the ones stored in its script object
2017-03-25 18:32:47 +01:00
Christoph Oelckers
6dee9ff566 - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
Christoph Oelckers
cb295e0441 - added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades. 2017-03-01 00:04:17 +01:00
Christoph Oelckers
3170591e32 - restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items. 2017-02-14 22:04:52 +01:00
Christoph Oelckers
a6785afddb - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
Christoph Oelckers
3131c08640 - fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data. 2017-01-31 13:41:23 +01:00
Christoph Oelckers
355570198d - moved statusbar code to a separate directory before starting work on it. 2017-01-20 22:59:31 +01:00
Renamed from src/g_shared/sbarinfo_commands.cpp (Browse further)