Commit graph

20 commits

Author SHA1 Message Date
Major Cooke
f9f6e896f3 - Added functionality to WOF_Relative. Untested until the relative code from GetWeaponRect is taken out.
- Fixed A_OverlayPivot carrying over copying of X to Y if Y is zero. This is meant to be exclusive to A_OverlayScale only.
- Added WOF_ZeroY to prevent copying X to Y for A_OverlayScale when desired, mirroring A_SetScale's behavior.
2020-10-25 15:42:09 +01:00
Major Cooke
4a3a5c3877 Replaced PSPF_PIVOTOFFSETREL with WOF_RELATIVE.
The idea behind this is to outright remove the relative position adding from the engine side and let it happen with A_OverlayOffset instead. Still more work to do.
2020-10-25 15:42:09 +01:00
Christoph Oelckers
6336e0e168 - resorted base.zs and constants.zs so that all pure engine content but nothing else is in base.zs, 2020-10-16 22:57:27 +02:00
Player701
ffb4c52c96 - Added NORANDOMPUFFZ flag to A_Saw 2020-10-04 08:07:13 +02:00
Christoph Oelckers
399388d177 - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
Rachael Alexanderson
7073bd8f5f - add missing SPAC constants 2020-09-18 19:52:03 -04:00
PaulyB
573b2958c6 Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
Christoph Oelckers
32300f7d26 - use translation slot 0 for reserved content, like font translations. 2020-04-11 20:20:39 +02:00
Christoph Oelckers
828cba13a1 - changed translation management so that the fonts also use translation IDs. 2020-03-16 17:23:30 +01:00
Christoph Oelckers
3e9a43d7f0 - added missing render style constants to ZScript. 2020-01-12 12:02:26 +01:00
Christoph Oelckers
4a67bfcddb - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
Christoph Oelckers
b7e1a35e6f - cleaned up the parameters of A_StartSound.
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-04 14:25:55 +01:00
Cacodemon345
7fd27bc925 Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
Christoph Oelckers
d08bb93b84 - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00
Christoph Oelckers
e82565373f - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
2019-12-16 23:52:39 +01:00
Marisa Kirisame
14dc288f22 Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
Christoph Oelckers
d73f8faafa - added monospacing support to Screen.DrawText and its native counterparts. 2019-04-13 12:17:38 +02:00
Christoph Oelckers
0341a3d75b - made the gross railing hack for Strife a compatibility option and restricted it to MAP04
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Christoph Oelckers
dc67355e95 - added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
Christoph Oelckers
b542d1371d - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
Renamed from wadsrc/static/zscript/constants.txt (Browse further)