MajorCooke
422e83a1b9
- Added more A_Damage functions:
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- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
MajorCooke
b1f87295b8
- Added A_DamageSelf.
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- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
John Palomo Jr
79d9a573bb
Added AProp_MeleeRange to SetActorProperty.
2014-09-24 03:56:20 -04:00
Christoph Oelckers
0b44b51b00
Merge branch 'master' of https://github.com/GitExl/zdoom
2014-09-21 22:13:16 +02:00
GitExl
313b229319
Add PickActor ACS function.
2014-09-21 16:43:17 +02:00
Christoph Oelckers
f92cdb0ce7
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
2014-09-21 09:11:33 +02:00
Christoph Oelckers
cbf72fe992
- fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited.
2014-09-21 08:32:39 +02:00
MajorCooke
44683657f2
- Added jpalomo's A_SetSpeed patch.
2014-09-20 17:34:57 -05:00
MajorCooke
cf5d608eb5
Merge pull request #1 from rheit/master
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- Added Blue Shadow's DropInventory ACS function.
2014-09-20 17:26:45 -05:00
MajorCooke
16a380f82a
- Added Blue Shadow's DropInventory ACS function.
2014-09-19 17:27:18 -05:00
MajorCooke
33f83cc7f9
Added Blue Shadow's A_SpawnItemEx changes: (2/2)
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SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:17:24 -05:00
MajorCooke
5c4ad9be68
Added Blue Shadow's A_SpawnItemEx changes: (1/2)
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SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
Christoph Oelckers
c2377ff8e1
Merge branch 'setmasterfix' of https://github.com/MajorCooke/zdoom
2014-09-19 09:15:33 +02:00
Christoph Oelckers
0787f73cd4
Merge branch 'clang_3_5_crash' of https://github.com/edward-san/zdoom
2014-09-19 09:14:44 +02:00
MajorCooke
7a62459c00
Allow SXF_SETMASTER to work on non-monsters.
2014-09-18 17:58:06 -05:00
Christoph Oelckers
134c9ade21
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-16 08:44:37 +02:00
Christoph Oelckers
864adde92e
- typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511.
2014-09-16 08:42:27 +02:00
Edoardo Prezioso
1c96039d7a
- Fixed miscompilation with Clang 3.5.0.
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The optimizer miscompiles the function FBehavior::LoadScriptsDirectory and causes random crashes when zdoom is run with wads containing scripts.
As said in the comment, I just hope that the Clang devs fix it for the next patching release, ie 3.5.1.
2014-09-15 19:46:43 +02:00
Braden Obrzut
94123d5ef4
- Applied anonymous patch to fix uncapped stuttering in SDL backend.
2014-09-15 12:59:07 -04:00
Christoph Oelckers
4be9a71636
- fixed: The VOC reader didn't advance the read index correctly.
2014-09-15 11:32:40 +02:00
Christoph Oelckers
1b13e6be98
-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
2014-09-15 11:24:48 +02:00
Christoph Oelckers
ee6e87d94b
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
Christoph Oelckers
f9741f1047
- added a compatibility option for Hexen's MAP04 to change the z-position of 4 quartz flasks that get lowered into a pool of lava but were incorrectly positioned 48 map units above the floor.
2014-09-13 12:20:06 +02:00
Christoph Oelckers
de68361f27
- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
2014-09-13 11:54:19 +02:00
Christoph Oelckers
2ada3fe00e
- remove debug stuff.
2014-09-13 11:40:06 +02:00
Christoph Oelckers
50a8297201
- fixed: G_ChangeLevel must resolve warptrans map links before getting the next level's levelinfo.
2014-09-13 11:00:25 +02:00
Christoph Oelckers
f0e9fde336
- fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal.
2014-09-13 10:40:56 +02:00
Christoph Oelckers
2be3b776d8
- fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD.
2014-09-13 10:15:09 +02:00
Christoph Oelckers
46ec364443
- fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations.
2014-09-13 10:08:22 +02:00
Christoph Oelckers
1e82d72349
- fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map.
2014-09-13 09:56:21 +02:00
Christoph Oelckers
a0f507d18f
- fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump.
2014-09-13 09:51:49 +02:00
Christoph Oelckers
109da206a6
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-12 20:59:41 +02:00
Christoph Oelckers
a2c81f1ca9
-fixed the file validity checks in MapData::GetChecksum.
...
They need to be done per lump, because MapData::Seek can alter the FileReader being used for a specific lump. Even worse, the FileReader will be NULL when the function as it was is called for a map inside a Zip-file.
2014-09-12 20:59:23 +02:00
Braden Obrzut
27ebfa783e
- Added IfHealth based on Blue Shadow's patch.
2014-09-12 00:49:09 -04:00
Braden Obrzut
0223b7f460
- Fixed: InInventory didn't work quite right with multiple items.
2014-09-12 00:39:36 -04:00
Christoph Oelckers
5e34b78451
- missed a line.
2014-09-08 23:25:27 +02:00
Christoph Oelckers
580e580c42
- added option to set a sector's tag via compatibility.txt (needed by GZDoom)
2014-09-08 22:54:56 +02:00
Christoph Oelckers
3d2646cbae
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-08 13:02:39 +02:00
Christoph Oelckers
cfd24f438f
- jpalomo's A_Saw flags submission.
2014-09-08 13:02:05 +02:00
Braden Obrzut
49382a2a14
- Added detection for The Adventures of Sqaure (based off MTrop's submission).
...
- IWADINFO no longer requires a mapinfo to be specified.
2014-09-04 19:36:08 -04:00
Christoph Oelckers
8f238f8d32
- fixed: the Revenant's frame duration in its missile state were wrong.
2014-08-27 11:06:12 +02:00
Christoph Oelckers
1d2aa3df0c
fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.
2014-08-25 10:51:50 +02:00
alexey.lysiuk
51d7340288
Fixed crash on music volume change when no track is played using FluidSynth device
2014-08-23 16:35:05 +03:00
Christoph Oelckers
5364116354
- fixed: APROP_Friendly did not manage monster counting correctly.
2014-08-23 13:24:15 +02:00
Christoph Oelckers
eebd5c9d4d
- fixed bad edit in linedef translation.
2014-08-21 13:38:47 +02:00
Christoph Oelckers
df0d3543a8
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
...
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
2014-08-21 13:01:12 +02:00
Christoph Oelckers
d794d9651f
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-08-21 12:08:24 +02:00
Edward Richardson
07d7f690e8
Non-wall sprites need their original depth checks
2014-08-21 20:03:17 +12:00
alexey.lysiuk
b461000795
Fixed crash on opening 7z/LZMA archives, x64 only
...
With Position Independent Code (PIC) enabled on x64, non-MSVC compilers use wrong inline assembly for cpuid
2014-08-13 22:46:08 +03:00
Christoph Oelckers
f482dc094d
fixed: R_PointOnSideSlow had precision issues with very short lines.
...
When this function was originally written there was no possibility of fractional vertex coordinates so it threw away the fractional parts of the node's directional vector (which in the original nodes was always 0.)
Now, with UDMF and high precision vertices this no longer works and the loss of significant parts of their value caused this code to produce erroneous results if the linedefs were only a few map units long and using fractional positions.
2014-08-11 12:27:04 +02:00