Christoph Oelckers
3fadfec77d
- fixed typo in SendToCommunicator enhancement.
2015-11-28 00:43:39 +01:00
Christoph Oelckers
a55d85c51c
- do not wait infinitely for termination of the Timidity++ process. This can lock up the engine indefinitely if the child process fails to exit.
2015-11-27 12:12:08 +01:00
Christoph Oelckers
7e87216878
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
2015-11-27 10:44:37 +01:00
Christoph Oelckers
fca469b053
- moved the notification messages for SendToCommunicator into LANGUAGE.
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As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers
6efc2a0ec7
- fixed positioning of map name on Hexen automap.
2015-11-25 13:47:04 +01:00
Christoph Oelckers
78deb70a00
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
Christoph Oelckers
355f70986a
- fixed: 'give' inventory functions ignored an items MaxAmount setting.
2015-11-25 13:36:42 +01:00
Christoph Oelckers
f4ab6074fa
- today's 'GCC sucks' fix.
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(Yet again some overtly anal type issues with the '? :' operator...)
2015-11-25 13:30:12 +01:00
Christoph Oelckers
1e0366f98f
- fixed: $musicalias must be resolved before comparing for equality with the currently playing music.
2015-11-25 13:27:35 +01:00
Christoph Oelckers
43dff3021b
- fixed: The OpenAL backend ignored PlaySound's 'volume' parameter.
2015-11-25 13:00:56 +01:00
Christoph Oelckers
cd110f67df
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 12:28:05 +01:00
coelckers
da39c86967
Merge pull request #401 from MajorCooke/RadiusGiveMinRange
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A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Christoph Oelckers
4a18a28448
- fixed: am_showtriggerlines will now ignore any non-activatable linedef types.
2015-11-25 12:20:35 +01:00
Christoph Oelckers
99fbb55296
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 11:50:03 +01:00
Christoph Oelckers
7b017f472a
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
2015-11-25 11:49:34 +01:00
coelckers
ab85319fbf
Merge pull request #425 from j-palomo/pickactor2
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Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
2015-11-22 16:04:08 +01:00
alexey.lysiuk
20bf4d6c8e
Fixed crash on finishgame CCMD in non-game modes
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http://forum.zdoom.org/viewtopic.php?t=49943
2015-11-21 17:43:49 +02:00
John Palomo Jr
2612fad326
Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum.
2015-11-21 06:05:16 -05:00
Braden Obrzut
a8ac748123
Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae'
2015-10-25 15:00:43 -04:00
coelckers
117783a785
Merge pull request #419 from alexey-lysiuk/spawnspot_nomonsters
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'no monsters' option is no longer ignored in ACS Spawn functions
2015-10-18 21:03:48 +02:00
alexey.lysiuk
27135d5c5d
Fixed crash on loading map with corrupt linedefs and/or sectors
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See http://forum.zdoom.org/viewtopic.php?t=49276
2015-10-18 16:28:42 +03:00
alexey.lysiuk
869e168495
'no monsters' option is no longer ignored in ACS Spawn functions
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See http://forum.zdoom.org/viewtopic.php?t=46459
2015-10-18 15:54:07 +03:00
alexey.lysiuk
916b5f796d
Updated list of video resolutions for Cocoa backend
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Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
Edoardo Prezioso
4cd793ca2f
- Fixed broken projectile firing projectiles code.
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This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
2015-10-13 09:13:37 +02:00
Edoardo Prezioso
6678c3550e
- Improve the TFlags code and fix the new errors.
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The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
2015-10-13 00:30:06 +02:00
coelckers
72445667e3
Merge pull request #412 from MajorCooke/Iceshatter
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ICESHATTER Flag
2015-10-11 19:45:01 +02:00
MajorCooke
380b5c1eb7
- Added ICESHATTER flag.
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- Any inflictor with this flag can break ice corpses
2015-10-11 09:10:33 -05:00
coelckers
c1496ea1bf
Merge pull request #390 from MajorCooke/SetPainThreshold
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- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
alexey.lysiuk
fe61b8064a
Fixed MSVC warning in a_randomspawner.cpp
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...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)
See http://forum.zdoom.org/viewtopic.php?t=49737
2015-10-11 09:28:38 +03:00
coelckers
ba651ebff7
Merge pull request #410 from MajorCooke/CloserZDisable
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A_JumpIfCloser Z Check Toggle
2015-10-10 23:11:06 +02:00
MajorCooke
21dc45bdec
This did not save out properly...
2015-10-10 15:30:18 -05:00
MajorCooke
455b70630d
- Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true.
2015-10-10 10:11:59 -05:00
coelckers
3b2e8f3401
Merge pull request #409 from alexey-lysiuk/back_overlap_crash
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Fixed crash when clicking on back button in main menu
2015-10-10 16:13:48 +02:00
coelckers
45d573a2f2
Merge pull request #393 from alexey-lysiuk/fix_random_spawner
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Small improvements for random spawner
2015-10-10 16:12:17 +02:00
alexey.lysiuk
bad9961376
Fixed crash when clicking on back button in main menu
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If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
alexey.lysiuk
99dd664029
Print warning to console if unknown texture found in menu definition
2015-10-07 12:13:11 +03:00
alexey.lysiuk
005e468fa9
Fixed crash when menu item uses non-existent texture
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See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Braden Obrzut
df9053ea99
Merge branch 'CheckBlock'
2015-10-06 22:36:24 -04:00
MajorCooke
2f3b69e770
Optimize a little more...
2015-10-04 16:12:35 -05:00
MajorCooke
154e023800
- Added A_CheckBlock(state block, int flags, int ptr).
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- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
e2d874e343
Applied _mental_'s suggestion
2015-10-04 12:37:49 -05:00
MajorCooke
af9478f818
- Added Warp properties RadiusOffset and Pitch.
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- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf
- Added mindist parameter to A_RadiusGive.
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- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
coelckers
beb2a4fc64
Merge pull request #396 from alexey-lysiuk/console_dbgout
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Make console text to appear in Windows debug output
2015-09-23 09:47:09 +02:00
alexey.lysiuk
37dde2e77d
Make console to Windows debug output controlled by CVAR
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DebugView can be used to view output without debugger attached
2015-09-23 10:18:57 +03:00
alexey.lysiuk
c743b19e6d
Make console text to appear in Windows debug output
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This works in Debug configuration only
Color escape sequences are stripped from text before output
2015-09-22 15:19:44 +03:00
khokh2001
b1b17beaf6
nuked opl emulator update
2015-09-20 02:14:24 +09:00
alexey.lysiuk
96ff716046
Added error message about missing class to drop from RandomSpawner
2015-09-19 18:29:59 +03:00
alexey.lysiuk
49519db257
Fixed crash in RandomSpawner with -nomonsters
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See http://forum.zdoom.org/viewtopic.php?f=2&t=49520
2015-09-19 18:29:07 +03:00
ZzZombo
98bdbb1ad8
-Fixed PCD_DROP affecting script result value.
2015-09-19 09:40:19 +08:00