Christoph Oelckers
3e3a0cdc3d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-06-30 12:02:51 +02:00
Christoph Oelckers
7bdb98cc0b
- removed debug stuff.
2016-06-30 11:31:00 +02:00
Christoph Oelckers
fc3682006a
- fixed PointOnSide functions to consider 'on the line' as 'in front of'.
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The bad code was taken from the 2005 floating point rewrite that, by comparing the value with '> -EQUAL_EPSILON', returned 1 for any value close to 0 (as 'on the line') so it was mistakenly reported as 'behind the line'.
2016-06-30 11:30:32 +02:00
Christoph Oelckers
c6fb35ed52
- added per-item colors for static text items in the menu.
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For option menus this replaces the 'highlighted' parameter with an actual color, for list menus it adds a new parameter.
2016-06-30 10:27:14 +02:00
Christoph Oelckers
57667c2e0b
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# wadsrc/static/language.eng
2016-06-29 14:58:32 +02:00
Edoardo Prezioso
4defb6e967
- Fix myoffsetof using misaligned pointer access.
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That could be a problem for particularly pedantic platforms.
2016-06-29 13:04:31 +02:00
Christoph Oelckers
593e2f7641
- fixed spelling.
2016-06-29 13:03:39 +02:00
jayman2000
43e62c4236
Added sliders in the display options menu to control movebob and stillbob.
2016-06-29 13:02:55 +02:00
MajorCooke
41d20fa6cf
Fixed freeze with A_ClearOverlays.
2016-06-29 12:46:50 +02:00
Christoph Oelckers
6cf96372ba
- fixed: incorrect flag masking for polyobjects disabled all line portals.
2016-06-29 12:46:20 +02:00
Christoph Oelckers
f8ae166281
- fixed return value inversion of FS's ceilingheight and floorheight functions.
2016-06-29 12:46:20 +02:00
Christoph Oelckers
a3450ab824
- removed unused cruft in FS code.
2016-06-29 12:46:19 +02:00
Christoph Oelckers
c6d8125b45
- fixed FraggleScript's resurrect function to call AActor::Revive to ensure that everything gets reset.
2016-06-29 12:46:19 +02:00
alexey.lysiuk
924b8105c5
Fixed splitting of complex walls in compatibility renderer
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Example: +warp 2720 -200 -32 on Extreme Terror
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/exterror
2016-06-29 12:34:35 +02:00
alexey.lysiuk
e6a7db99e4
Fixed missing polyobjects in compatibility renderer
2016-06-29 12:23:16 +02:00
alexey.lysiuk
fc8eaab57b
Fixed crash in dynamic lights compatibility renderer
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Reproduces using -iwad plutonia -file brutalv20b.pk3 +map map07
2016-06-29 12:21:39 +02:00
Christoph Oelckers
17c212d5bc
- disable transparent door render hacks if any of the involved sectors contains floor slopes.
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These lead to false positives but rarely represent actual hacks.
2016-06-29 12:19:00 +02:00
Christoph Oelckers
a99ff71d18
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-06-27 12:01:48 +02:00
Christoph Oelckers
8e3263a433
- fixed return value inversion of FS's ceilingheight and floorheight functions.
2016-06-27 12:01:11 +02:00
Christoph Oelckers
96272fc8b8
- removed unused cruft in FS code.
2016-06-22 13:37:35 +02:00
Christoph Oelckers
4e1c53af91
- fixed FraggleScript's resurrect function to call AActor::Revive to ensure that everything gets reset.
2016-06-22 13:35:03 +02:00
Christoph Oelckers
af20f31b94
Merge branch 'master' of https://github.com/rheit/zdoom
2016-06-21 10:46:12 +02:00
Christoph Oelckers
4899c405c3
- fixed: all non-ZDoom compatibility profiles need compat_maskedmidtex set.
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This was neither fixed in Boom nor MBF.
2016-06-21 10:45:17 +02:00
Christoph Oelckers
ce0c2863b0
- set 'maskedmidtex' compatibility option for Caverns of Darkness MAP07.
2016-06-21 10:31:25 +02:00
MajorCooke
613fa4c9e4
Fixed: GetDistance was missing the original Z check disabling introduced in commit bd16ccb
.
2016-06-21 10:14:25 +02:00
MajorCooke
9df65f73fc
Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE..
2016-06-20 09:41:46 -05:00
MajorCooke
26408a5043
Switched the pointer to AAPTR_DEFAULT.
2016-06-20 09:11:38 -05:00
MajorCooke
85a34bbb88
Added GetPlayerInput(int numinput, int ptr = AAPTR_PLAYER1).
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- Works exactly like the ACS version, but with pointers instead. The pointer can be anything, so long as it can be identified as a player.
2016-06-20 08:49:57 -05:00
Edoardo Prezioso
6384e81d0f
- Add support for Skulltag ACS IsNetworkGame.
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Once known as PlayerOnTeam, then it became IsMultiplayer, but Skulltag code ignored emulated multiplayer, hence the new and clearer name.
2016-06-20 09:34:41 +02:00
MajorCooke
630dc8c8cd
Fixed execution prevention.
2016-06-19 22:18:43 -05:00
MajorCooke
e02ed3a6f7
Take in the targeter layers if someone disables the safety and uses 0 for start and stop.
2016-06-20 01:15:51 +02:00
MajorCooke
ecfa7415b3
This small change was left out by mistake.
2016-06-20 01:15:51 +02:00
MajorCooke
30880aab79
And a bit more optimization...
2016-06-20 01:15:50 +02:00
MajorCooke
2b91db7b3a
Refactored A_ClearOverlays.
2016-06-20 01:15:50 +02:00
MajorCooke
dd410876cf
Added A_ClearOverlays(int start, int stop, bool safety).
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- Clears a set of overlays in ranges [start,stop]. If unspecified, wipes all non-hardcoded layers. Safety determines whether to affect core layers or not (i.e. weapon). Returns the number of layers cleared.
Added no override boolean to A_Overlay and a boolean return type.
- If true, and a layer already has an active layer, the function returns false. Otherwise, sets the layer and returns true.
2016-06-20 01:15:49 +02:00
Edoardo Prezioso
2f6c98ead3
- Added support for old Skulltag ACS PlayerTeam.
2016-06-19 22:57:42 +02:00
Edoardo Prezioso
de55d693f9
- Fixed ACS Singleplayer for non-net multiplayer.
2016-06-19 12:59:46 +02:00
Christoph Oelckers
8cf150e68a
- set up portal rotations in the finalizing step, not during initialization.
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Anything earlier may miss some information required to do this correctly.
2016-06-19 12:40:38 +02:00
Christoph Oelckers
da05dfa72e
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
2016-06-19 12:32:45 +02:00
Edoardo Prezioso
4e148f00e6
- Fixed wrong Skulltag ConsoleCommand pcode name.
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Also report this pcode as not supported by the program.
2016-06-19 12:01:29 +02:00
Christoph Oelckers
b364926e93
Merge branch 'master' of https://github.com/rheit/zdoom
2016-06-19 11:53:17 +02:00
Christoph Oelckers
cebd877191
- fixed the center point calculation for triangular sectors.
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The old method does not work as expected with the higher precision of doubles, so instead just average the 3 vertex positions to get the triangle's center.
2016-06-19 11:48:20 +02:00
alexey.lysiuk
2813a22740
Fixed inconsistent state of lights in compatibility renderer
2016-06-19 11:19:31 +03:00
Christoph Oelckers
7b99c883e1
- use the exact same semantics and methods to handle player visibility as in the software renderer.
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This fixes invisible player sprites in recursive line portals.
2016-06-18 12:14:20 +02:00
Christoph Oelckers
849ee50689
Merge branch 'master' of https://github.com/rheit/zdoom
2016-06-18 10:01:44 +02:00
Christoph Oelckers
87d27b8db3
- fixed some crash issues with recent changes.
2016-06-18 10:01:24 +02:00
Edoardo Prezioso
56508a2d82
- Avoid issues with misused Strife actions.
2016-06-17 23:09:34 +02:00
Leonard2
24c73071f4
Fixed a crash with A_JumpIfNoAmmo
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Non-weapon layers can pass the caller check even when there is no ReadyWeapon
2016-06-17 18:36:57 +02:00
Leonard2
68c483c041
Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion
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This was always checking for every psprites rather than just weapon layers
2016-06-17 18:36:57 +02:00
Leonard2
abc7113e09
Removed the INSTATECALL flag because it is now unused and was replaced by stateinfo
2016-06-17 18:36:57 +02:00