Commit graph

208 commits

Author SHA1 Message Date
Christoph Oelckers
3dc670a0cc - missed this. 2018-04-08 21:02:15 +02:00
Christoph Oelckers
e6ce429ca5 - fixed alpha for hardware rendered weapon sprites in the software renderer. 2018-04-08 20:40:29 +02:00
Magnus Norddahl
c4768441b4 - Fix playersprite offset being wrong in softpoly
- Remove DFrameBuffer::GetCanvas as it always returned null
2018-04-08 15:49:06 +02:00
Magnus Norddahl
4a730f6dd5 - Fix softpoly ignores status bar displacement 2018-04-08 14:28:48 +02:00
Christoph Oelckers
df4f435952 - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
- with renderers freely switchable, some shortcuts in the 3D floor code had to be removed, because now the hardware renderer can get FF_THISINSIDE-flagged 3D floors.
- changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values.
2018-04-07 23:30:28 +02:00
Christoph Oelckers
b34d7f9e08 - added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
2018-04-07 10:20:59 +02:00
Christoph Oelckers
65e7b6dfaa - moved the code in gl_data.cpp to better fitting places
* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals.
* RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp.
* the dumpgeometry CCMD has been moved to p_setup.cpp
2018-04-01 18:45:27 +02:00
Christoph Oelckers
6d6196388e - made SPROFS a more usable feature.
This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
2018-03-31 10:37:46 +02:00
Christoph Oelckers
1e5fbc1423 Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
# Conflicts:
#	src/posix/cocoa/i_video.mm
2018-03-30 22:06:17 +02:00
alexey.lysiuk
709bbe3db0 Fixed crash on accessing player sprite's state in software renderer
https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:40:31 +03:00
Christoph Oelckers
a40e085a46 - 2D drawer implementation complete for hardware renderer.
This also replaces DTA_ColormapStyle with proper implementations of its components. As implemented it was a very awkward mixture of various effects that already existed in a separate form. As a result of its implementation it required additional but completely redundant shader support which could be removed now. As a side effect of this change a new DTA_Desaturate option was added.
2018-03-29 16:21:21 +02:00
Christoph Oelckers
2ed744963c - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
No more locking insanity! :)
There are no locking counters or other saveguards here that would complicate the implementation because there's precisely two places where this buffer must be locked - the RenderView functions of the regular and poly SW renderer which cannot be called recursively.
2018-03-27 20:02:44 +02:00
Christoph Oelckers
0c3635e22c - removed vid_hw2d CVar. 2018-03-27 17:58:25 +02:00
Christoph Oelckers
62f073ef60 - removed Accel2D variable and a little bit of locking cruft. 2018-03-27 17:13:10 +02:00
Christoph Oelckers
c06ad5c59c - separated DFrameBuffer from DCanvas.
This was a bad idea from the start and really only made sense with DirectDraw.
These days a FrameBuffer represents an abstract hardware canvas that shares nothing with a software canvas so having these classes linked together makes things needlessly complicated.
The software render buffer is now a canvas object owned by the FrameBuffer.

Note that this commit deactivates a few things in the software renderer, but from the looks of it none of those will be needed anymore if we set OpenGL 2 as minimum target.
2018-03-27 14:14:46 +02:00
Christoph Oelckers
bb9283a9af - work on separating DFrameBuffer from DCanvas.
2D works in D3D backend, but 3D crashes because not all pointers have been rerouted yet.
2018-03-27 13:50:31 +02:00
Christoph Oelckers
ba799aebbd - moved locking logic from DCanvas to DFrameBuffer.
The software canvases used for rendering camera textures and save pictures in the software renderer do not need this.
2018-03-27 11:12:13 +02:00
Christoph Oelckers
e89a598b31 - renamed FTexture's UseType flags and gave them a dedicated type.
This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
Christoph Oelckers
f4d9ad1123 - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
2018-03-18 21:33:44 +01:00
Magnus Norddahl
a2b9a70835 - Fix crash when reloading a map 2018-03-17 00:09:43 +01:00
Rachael Alexanderson
07f168a58b - additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup 2018-02-24 16:04:20 -05:00
Magnus Norddahl
b8415199c9 Fix culling bug 2017-12-28 11:43:52 -05:00
Rachael Alexanderson
a441cea350 - interpolate particles 2017-12-28 11:36:36 -05:00
Magnus Norddahl
52be9895b7 - Disable softpoly models 2017-12-03 00:23:28 +01:00
Magnus Norddahl
f9fb4a0a17 - Cull back facing triangles for the span drawers 2017-11-29 00:12:15 +01:00
Magnus Norddahl
fae514923a - Move depth testing out of span drawers 2017-11-28 23:08:28 +01:00
Magnus Norddahl
01fd404133 - Fix palette drawer crash 2017-11-28 22:03:51 +01:00
Magnus Norddahl
e0defb060d - Add a slightly faster truecolor model drawer 2017-11-28 21:38:02 +01:00
Magnus Norddahl
d43ac8b9ae - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
Christoph Oelckers
836970f012 - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
Magnus Norddahl
679f42db78 - Remove model GL dependencies except for the matrix classes 2017-11-25 13:00:44 +01:00
Magnus Norddahl
a120a4657e - Apply viewpoint roll 2017-11-24 22:03:46 +01:00
Rachael Alexanderson
1f00810f40 - re-doubled the model rotation code 2017-11-23 21:27:16 -05:00
Magnus Norddahl
00d7dd0c64 - Implement model rendering in softpoly 2017-11-24 00:39:10 +01:00
Magnus Norddahl
e7e9d1a942 - Fixed bug introduced by removing a little bit too much from the rect drawers 2017-11-22 19:02:25 +01:00
Magnus Norddahl
9052ee6bc8 - Added scaled fuzz to softpoly pal drawer 2017-11-22 18:54:49 +01:00
Magnus Norddahl
f04fca75f7 - Add scaled fuzz to softpoly sse2 drawer 2017-11-22 18:46:45 +01:00
Magnus Norddahl
4e4f94db2f - Implement newer scaled fuzz in softpoly's truecolor non-sse drawer 2017-11-22 06:32:55 +01:00
Magnus Norddahl
5532266b14 - Fix softpoly sprite positioning bug 2017-11-20 22:43:44 +01:00
Magnus Norddahl
e71e4b6dc8 - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
Magnus Norddahl
0ee021a972 - Improve transfer heights support in softpoly 2017-09-29 05:23:17 +02:00
Magnus Norddahl
d7164ba4e1 - Don't apply dynamic light to fullbright sprites 2017-09-23 16:22:22 +02:00
Magnus Norddahl
5ffd26abeb - Add dynamic lights to the non-sse true color drawer 2017-09-23 15:51:40 +02:00
Magnus Norddahl
f3ba92f03c - Add dynamic light to sprites 2017-09-23 14:14:59 +02:00
Magnus Norddahl
789214200c - Attenuated lights support 2017-09-23 02:27:39 +02:00
Magnus Norddahl
ca2ef805b8 - Implement the affine part of the dynamic lights in the softpoly TC SSE2 drawer 2017-09-22 00:57:51 +02:00
Magnus Norddahl
94a33229cc - Remove unused function argument 2017-09-22 00:56:14 +02:00
Magnus Norddahl
dd8a114bb8 - Initial dynamic light support for softpoly 2017-09-21 05:39:16 +02:00
Magnus Norddahl
59ee89b622 - Make the relationship between TriMatrix, TriVertex and ShadedTriVertex more clean 2017-09-21 01:21:21 +02:00
Magnus Norddahl
afab50b489 - Added subdivision coverage testing and an alternative triangle renderer for speed comparison 2017-09-16 15:48:39 +02:00