Randy Heit
65977c2d0c
- Restore the original Doom algorithm for calculating xtoviewangle[] for the inner 90 degrees
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of the field of vision, since it reduces the chances of duplicate sky columns output next to
each other compared to a straight tangent-to-angle calculation.
SVN r3189 (trunk)
2011-04-24 17:05:50 +00:00
Randy Heit
fd225e168c
- Fixed: PIT_CheckLine() always called CheckForPushSpecial() with the front of the line, even if
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the actor was hitting it from the back.
SVN r3188 (trunk)
2011-04-22 03:38:09 +00:00
Randy Heit
dc1f5f0220
- Add more information when trying to load old savegames.
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- When loading a game from the menu, do not hide the fullscreen console until we know we can
load the save. Otherwise, the gamestate goes invalid if the save is no good.
SVN r3187 (trunk)
2011-04-17 17:27:31 +00:00
Randy Heit
2effba9504
- Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
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SVN r3186 (trunk)
2011-04-17 17:10:47 +00:00
Randy Heit
619634c1f8
- Move the call to DrawLetterbox() into D3DFB::Flip() so that it is the last thing that happens
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before the scene is presented. Now it properly obscures 2D graphics.
SVN r3183 (trunk)
2011-04-17 04:04:34 +00:00
Randy Heit
ef69e2bbf0
- Fix overflows in AM_clipMline().
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SVN r3182 (trunk)
2011-04-17 03:43:42 +00:00
Randy Heit
37b7595db7
- Oh my goodness, maybe I need to try compiling things before committing them!
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SVN r3181 (trunk)
2011-04-14 21:48:48 +00:00
Randy Heit
dd5e8e9333
- Add fix for MUS volume controller changes with 8-bit values.
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SVN r3180 (trunk)
2011-04-14 16:29:57 +00:00
Randy Heit
6ce9228150
- Fix brokenness of preceding commit.
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SVN r3179 (trunk)
2011-04-14 04:24:07 +00:00
Randy Heit
0d39257eaf
- Apply kgsws-CZ's fixes:
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* Added new cvar, r_3dfloors for testing, so for example, you can see the FPS difference.
* ds_p->bkup is not always allocated.
* Fixed particles visible through 3D floors.
* Fixed FAKE3D flag names.
SVN r3178 (trunk)
2011-04-13 02:34:48 +00:00
Randy Heit
7ae888e726
- Add $edfoverride to SNDINFO for the sake of ignorability.
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SVN r3174 (trunk)
2011-03-29 05:25:06 +00:00
Randy Heit
d3b44a4172
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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- Disable the missing field initializers warnings that -Wextra produces from GCC.
SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit
ddac7de3fe
- Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function).
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SVN r3171 (trunk)
2011-03-24 04:14:27 +00:00
Randy Heit
3344fa9f30
- Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
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not hardware accelerate weapon sprites that use them. (see Harmony)
SVN r3170 (trunk)
2011-03-19 04:45:59 +00:00
Christoph Oelckers
820554d636
- added FDARI's pointer operation submission.
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SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Randy Heit
c52d9ec1b9
- Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
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SVN r3166 (trunk)
2011-03-13 04:45:35 +00:00
Braden Obrzut
c8e8edb1c5
- Added a prefix option to drawnumber.
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- Added a flag to remove the cap on drawnumber (this means on the lower length numbers will be drawn).
SVN r3165 (trunk)
2011-03-12 02:20:31 +00:00
Randy Heit
f96dd8ff8a
- Make GCC happy.
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SVN r3164 (trunk)
2011-03-11 00:44:38 +00:00
Randy Heit
9ab6ac39a0
- Undo unintentional commit of src/CMakeLists.txt.
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SVN r3163 (trunk)
2011-03-10 22:52:34 +00:00
Christoph Oelckers
b8f4592ad5
- added A_FaceTracer/A_FaceMaster submission.
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SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers
4eaa7b1aaf
- fixed: The shareware -file check wasn't working anymore.
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SVN r3156 (trunk)
2011-02-20 08:27:48 +00:00
Christoph Oelckers
1b93b56f46
- damn integer type confusion... :(
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SVN r3155 (trunk)
2011-02-19 13:35:11 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
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SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Christoph Oelckers
1ea5cc8bd8
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
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SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Braden Obrzut
99df7354b1
- Fixed: Menu mouse navigation didn't work in fullscreen on Linux.
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SVN r3151 (trunk)
2011-02-13 06:32:10 +00:00
Christoph Oelckers
1806e47e43
- fixed: Sector_SetLink did incorrect checks for the returned control sector
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- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.
SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers
16878f6bb4
- fixed compile warnings in savegame menu code.
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- fixed: plane specific lighting values were no longer used when generating the visplanes.
SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Randy Heit
bb67f6d0a2
- Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
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SVN r3131 (trunk)
2011-02-02 02:11:15 +00:00
Randy Heit
060d740275
- Fixed: Fake floor's validcounts were not initialized.
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- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
without ds->bkup being set to something valid. I do not immediately know how this should be fixed.
SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00
Christoph Oelckers
82bac3ad22
- fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
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SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Christoph Oelckers
e523e12d91
- fixed: Not all exit conditions in dialogues unset the MF5_INCONVERSATION flag.
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SVN r3125 (trunk)
2011-01-29 18:06:25 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
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SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Christoph Oelckers
a2acc382df
- added a 'block sight' line flag.
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- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers
a8167b3110
- fixed: 3DMidtextures did not work correctly in sectors with slopes.
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SVN r3120 (trunk)
2011-01-23 09:03:55 +00:00
Christoph Oelckers
6056393af7
- added a check to output a clear error message if no IWAD definitions could be loaded.
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SVN r3119 (trunk)
2011-01-23 08:49:30 +00:00
Christoph Oelckers
07eed2f2be
- added Gez's fix for timing of the boss cube while a time freezer is active.
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SVN r3118 (trunk)
2011-01-23 08:33:30 +00:00
Braden Obrzut
f942cd0bf3
- Added cursor support for SDL.
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SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Randy Heit
a5fb5c7fb4
- Let's not be so quick to break savegame compatibility...
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SVN r3116 (trunk)
2011-01-23 02:32:38 +00:00
Christoph Oelckers
c22ce824a5
- fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
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SVN r3115 (trunk)
2011-01-23 00:22:08 +00:00
Christoph Oelckers
5e50e15d5e
- fixed: text colore for thing-based secrets was wrong.
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SVN r3114 (trunk)
2011-01-22 17:05:02 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
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SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Braden Obrzut
7ed7e9f755
- Enable menu mouse navigation on SDL systems.
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SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
622d1ebe6a
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
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- fixed: When teleporting an actor the destination must be checked with the new z position, not the old one.
SVN r3111 (trunk)
2011-01-20 11:40:05 +00:00
Christoph Oelckers
b3a7c70c01
- changed ACS Checkweapon to compare names instead of strings.
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SVN r3107 (trunk)
2011-01-17 00:33:20 +00:00
Christoph Oelckers
e4b236cbcc
- added DavidPH's A_SetMass submission.
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SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
090922e1c2
- added ACS SpawnForced function.
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SVN r3104 (trunk)
2011-01-14 10:40:59 +00:00
Christoph Oelckers
17ab63a39f
- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
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SVN r3103 (trunk)
2011-01-14 09:43:03 +00:00
Christoph Oelckers
5e5ddd8cc8
- fixed: The help screens were stretched on 16:9 displays
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- fixed: The bunny scroller did not advance its animation to the end when aborted.
SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers
7db7886a0e
- fixed: DLevelScript always initialized the first 3 local variables, even if less were allocated.
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SVN r3101 (trunk)
2011-01-14 09:07:00 +00:00
Christoph Oelckers
789c937635
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
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- fixed FSharedStringArena::FreeAll did not NULL TopBlock.
- bumped savegame version for above changes.
SVN r3100 (trunk)
2011-01-12 00:17:13 +00:00
Christoph Oelckers
5d79cfd303
- fixed: The internal blockmap builder still used 16 bit WORDs to reference linedefs so it failed on USMF maps which exceed this value.
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SVN r3092 (trunk)
2011-01-09 11:01:04 +00:00
Christoph Oelckers
5ddd2ecffa
- fixed: Hexen's chess ending should never use the cluster's endtext.
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SVN r3091 (trunk)
2011-01-05 22:45:25 +00:00
Randy Heit
37658cb4f7
- Make the assembly span drawers compatible with newer NASM's default optimization level.
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SVN r3090 (trunk)
2011-01-05 04:26:04 +00:00
Christoph Oelckers
82d0a0a98c
- added Chris's second crashcatcher patch.
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SVN r3089 (trunk)
2011-01-04 09:12:20 +00:00
Randy Heit
46ad4ec4bd
- Added "special" console command for executing action specials.
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- Fixed buffer overflow attack for DEM_RUNSCRIPT(2).
SVN r3088 (trunk)
2011-01-02 18:54:57 +00:00
Randy Heit
869b9c9ccc
- Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
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on the window_size, so for large numbers of output channels, it would not allocate enough
space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and
write junk on the stack when drawing the spectrums, causing a crash.
SVN r3087 (trunk)
2011-01-02 18:11:48 +00:00
Randy Heit
2add3fb381
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
e90b86acce
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
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- bumped savegame version for flechette type changes.
SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
2b0262d111
- added Chris's KDE IWAD picker submission.
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SVN r3083 (trunk)
2011-01-01 09:24:56 +00:00
Christoph Oelckers
898b0d679d
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
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- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.
SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers
f35b3b84af
- fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
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SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers
cc287d35a6
- cleaned up p_ceiling.cpp
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SVN r3077 (trunk)
2010-12-26 00:21:19 +00:00
Christoph Oelckers
231e7a1c6d
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
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- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.
SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e46183d836
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
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SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
e27179afd0
- added Chris's crashcatcher improvements.
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SVN r3071 (trunk)
2010-12-21 14:15:19 +00:00
Christoph Oelckers
f6c1f359e1
- fixed: CreateCachedNodes did not free its file buffer.
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SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut
bada44a291
- Fixed: The background on some bars was cliped incorrectly.
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SVN r3065 (trunk)
2010-12-20 22:29:15 +00:00
Christoph Oelckers
fb7a45efe4
- backport ACS CheckActorProperty fix from GZDoom.
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SVN r3064 (trunk)
2010-12-20 19:13:12 +00:00
Christoph Oelckers
bd0378a44b
- added Gez's Hexenarmor on AltHud submission.
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SVN r3061 (trunk)
2010-12-20 10:07:44 +00:00
Christoph Oelckers
c7c4377600
- clamp parameter to P_GiveBody to prevent overflows.
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SVN r3058 (trunk)
2010-12-17 22:30:47 +00:00
Christoph Oelckers
42de20a7e4
- fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
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- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.
SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers
6d614af4f4
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
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SVN r3050 (trunk)
2010-12-16 09:13:06 +00:00
Christoph Oelckers
a06b88fa50
- added new IF_UNTOSSABLE flag for items that should be removable by any inventory function but not be droppable by the 'drop' CCMD.
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SVN r3049 (trunk)
2010-12-16 08:21:38 +00:00
Christoph Oelckers
19b8e15af4
- added APROP_Dormant actor property for ACS (read only!)
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- fixed_ When performing a restart menus and intermissions need to be closed first.
SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers
7e503d2f70
- fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
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SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers
e33d1a989f
- set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
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SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers
419a998bdf
- warning removal
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SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers
b42952b85c
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4
- fixed handling of missing backgrounds for intermission text screens for real this time.
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SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
e7eb43a343
- added Gez's automap patch to mark trigger lines.
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SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers
770a879f6a
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
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- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.
SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
79c5080dda
- added DavidPH's submission for specifying vertex heights directly in UDMF.
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SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
f0f17e531c
- move static AM color initialization into the AM_StaticInit function.
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- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)
SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut
ee20d0ea7a
- Fixed: GCC compiler warnings.
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- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.
SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
c6525a2271
- changed some data init code to delete the data it wants to initialize first.
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- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.
SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers
99b5fe29f7
- cleaned up D_DoomMain a little. It's still far too large though.
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- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.
SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers
ececec1c65
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
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SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers
572bc4620a
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
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- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.
SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers
0715b7dfc6
- cleaned up switch code and fixed several problems:
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* savegames stored an index in the switch table and performed no validation when loading a savegame.
* setting of a random switch animation duration was broken.
* separated the 2 values stored in the Time variable into 2 separate variables.
* defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.
SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers
e257c4cb64
- moved animated door definitions into texture manager and split all associated code off p_doors.cpp
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SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers
d851040ad6
- fixed GCC compilation.
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SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers
24ab37613a
- moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
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SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0
- moved texture counting code into FTextureManager.
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- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.
SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers
c9a33edee0
- fixed: Portal setup did some incorrect validity checks.
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SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers
092f53d875
- fixed: The 'secret' CCMD used FStrings directly as printf parameters.
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SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers
d54ee47656
- fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
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SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
9ad2a2b00e
- fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
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SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers
e7bbca8e33
- expanded compat_trace flag to apply also to sight checks.
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- Set trace compatibility for Real World MAP11.
SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut
72f589c8c3
- Fixed what appears to be a copy/paste error in the CMakeLists.txt.
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SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers
007fae107e
- fix last commit
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SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers
74822572da
- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
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SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers
5bc4bc90bb
- fixed: A new episode definition for a map that already had one defined did not replace the old definition.
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- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.
SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Randy Heit
d9c811fc61
- Increase MAX_SKYBOX_PLANES to 1000.
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SVN r3016 (trunk)
2010-12-02 02:08:54 +00:00
Christoph Oelckers
86516ecfac
- fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
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SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers
ce8be35000
- fixed: Normal skyboxes should not block spawning of a portal.
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SVN r3014 (trunk)
2010-11-30 09:36:36 +00:00
Christoph Oelckers
5ad9e0c3b8
- added code submission for printing secret information.
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- added missing TRXTCOLOR_CYAN #define.
- changed bridge things to be completely immobile towards sector plane movement. This problem again reared its ugly head in 007LTSD where the oversized bridges got messed up by some opening doors and lowering lifts. Now any plane trying to move such a thing will get blocked. Moving these things by other means still works normally, of course
SVN r3013 (trunk)
2010-11-30 08:18:11 +00:00
Christoph Oelckers
14f4a9e835
- added some fudging to make sectors that are neighboring a portal plane but share the same texture properties actual parts of the portal. This is only done when portals are defined with portal things. This was necessary to preserve an effect that depended on incomplete checks in the renderer that could not be preserved with the implementation of linedef based portals.
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SVN r3012 (trunk)
2010-11-29 12:43:52 +00:00
Randy Heit
f7fa3c8dbb
- Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
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make the pointer change instant instead of waiting until the next mouse event.
SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Randy Heit
54163bc81c
- Changed sprite-on-drawseg calculations to use untransformed coordinates. Build does it like
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this. I don't recall what Doom did.
SVN r3009 (trunk)
2010-11-19 04:01:15 +00:00
Christoph Oelckers
c5f5bcc432
- added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
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SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Braden Obrzut
c8eb4bbc8d
- Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5.
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SVN r3007 (trunk)
2010-11-11 00:22:36 +00:00
Braden Obrzut
a00730c160
- Fixed: Cocoa IWAD picker was not updated. Also changed instances of the deprecated stringWithCString to stringWithUTF8String.
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- Fixed: Mac OS X should be case insensitive like Windows.
SVN r3005 (trunk)
2010-11-10 23:39:34 +00:00
Christoph Oelckers
340ffc08d6
- fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
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SVN r3004 (trunk)
2010-11-10 11:25:34 +00:00
Christoph Oelckers
5e7753d7e8
- fixed: The floor plane's alpha was not initialized.
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SVN r3003 (trunk)
2010-11-08 20:18:06 +00:00
Christoph Oelckers
2fcf1af21b
- added a $musicalias command to SNDINFO that allows remapping of music tracks. Mapping to 'none' means that starting the remapped song will have no effect at all. There's one limitation though: If you load a WAD with the same music name after the one with the SNDINFO lump the mapping will be ignored. This is so that music resources can use this command without interfering with WADs that replace the music with their own.
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SVN r3002 (trunk)
2010-11-08 17:24:27 +00:00
Christoph Oelckers
1f43f4e961
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
2f06007ad4
- added Edward-san's fix for the turbo CCMD.
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SVN r2998 (trunk)
2010-11-07 23:50:21 +00:00
Christoph Oelckers
332d9b9ad1
- Changed savegame versioning for SVN-less builds to use a SAVEVER value of 999999 so that it is guaranteed that such a build can load its own savegames - even if it is at the cost of losing the ability to handle older savegames. People should build ZDoom with revision info anyway. ;)
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SVN r2997 (trunk)
2010-11-07 23:48:55 +00:00
Christoph Oelckers
ad18c7396e
- fixed: Sector_SetPortal did not set the portal's alpha value.
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SVN r2996 (trunk)
2010-11-07 23:37:03 +00:00
Christoph Oelckers
9278375064
- added 'flooralpha' and 'ceilingalpha' sector properties. They only have meaning if a sector stack portal is defined in this sector. If set to anything less than 1.0 these will override the alpha set by a portal. This is mostly for Sector_SetPortal to avoid defining multiple portals that only differ by their plane translucency.
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SVN r2995 (trunk)
2010-11-07 22:12:38 +00:00
Christoph Oelckers
12d2124700
- fixed: Explosions may not spawn splashes in sectors with a Transfer_Heights effect. Due to the way it handles floor textures it cannot spawn them correctly there.
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SVN r2994 (trunk)
2010-11-07 20:18:52 +00:00
Christoph Oelckers
ef133dc682
- changed skybox code to use the alpha from the sector plane.
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- removed alpha from skybox viewpoints.
SVN r2993 (trunk)
2010-11-07 17:05:21 +00:00
Christoph Oelckers
492bead360
- add alpha property to sector_t::splane. Not used yet.
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SVN r2992 (trunk)
2010-11-07 16:17:14 +00:00
Christoph Oelckers
c31c4755fa
- add an alpha parameter to R_FindPlane.
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- fixed: R_FindPlane must do a full visplane comparison for stacked sectors with a non-0 alpha for the sector plane.
SVN r2991 (trunk)
2010-11-07 16:11:42 +00:00
Christoph Oelckers
669ce73272
- made the alpha used by stacked sectors part of the visplane. This will be needed to fix the merging of stacks with the same displacement but different alpha values.
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SVN r2990 (trunk)
2010-11-07 15:30:41 +00:00
Christoph Oelckers
7dd8a0fce9
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
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SVN r2989 (trunk)
2010-11-07 14:39:09 +00:00
Christoph Oelckers
dff4553663
- fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
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SVN r2988 (trunk)
2010-11-07 14:25:08 +00:00
Christoph Oelckers
b771426ea2
- added Demolisher's APROP_Waterlevel patch.
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SVN r2986 (trunk)
2010-11-07 07:31:58 +00:00
Christoph Oelckers
efe70a0799
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
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SVN r2985 (trunk)
2010-11-07 07:29:23 +00:00
Christoph Oelckers
72192397ad
- added some initial configurability to statistics intermission screen:
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* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit
4a9892725d
- Use the so-called SafeTerminateProcess() function to kill the child TiMidity++ process instead
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of signaling an event. I would have preferred to use GenerateConsoleCtrlEvent(), but since it
requires the caller be attached to the same console as the process it wants to kill, it's
pretty much worthless. We will continue to look for the presence of the event name in the
TiMidity++ binary despite no longer using it, because standard TiMidity++ builds do not write
to stdout in binary mode on Windows systems.
SVN r2980 (trunk)
2010-11-04 03:47:49 +00:00
Randy Heit
ad200d8a56
- Tweaked jumpTics again. As before, it now counts down whenever it is non-zero. If the player
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is on the ground and it counts below -18, it is zeroed so that the player can jump again. This
handles cases where either the player did not actually jump when they pressed +jump (because
there was a ceiling in the way) or when they land on something other than the floor.
SVN r2979 (trunk)
2010-11-04 02:19:34 +00:00
Christoph Oelckers
d45262f96b
- fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
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SVN r2978 (trunk)
2010-11-03 23:43:34 +00:00
Christoph Oelckers
c02339501c
- fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
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SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Christoph Oelckers
2f61653cae
- fixed: AdjustPusher compared a sector's index with a tag to check for existing pushers in that sector.
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SVN r2976 (trunk)
2010-11-03 23:27:31 +00:00
Randy Heit
0604d308d5
- Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
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SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit
18205c82a6
- Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
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for it to aim at players, who cannot be spawned with TIDs.
SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
Randy Heit
db2147c700
- Fixed: Options selected in Strife dialogues using the number keys were off by one.
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SVN r2972 (trunk)
2010-11-03 02:17:08 +00:00
Randy Heit
810ca55e2a
- Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
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SVN r2971 (trunk)
2010-11-03 02:11:06 +00:00
Randy Heit
92d11da8a5
- Revised usage of jumpTics. In Hexen, it went like this:
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* When you jump, it gets set to 18.
* When you land, it gets set to 7.
* As long as it is non-zero, it counts down, and you cannot jump.
Of note here, is that setting it to 18 upon jumping seems useless, since you can't jump unless
you're on the ground, and when you reach the ground, it will always be set to 7. With that in
mind, the new behavior is:
* When you jump, it gets set to -1.
* When you land, if it is less than zero or you fall far enough to squat, jumpTics will
be set to 7. Otherwise, jumpTics is left alone.
* If jumpTics is positive, it will count down each tic.
* As long as JumpTics is non-zero, you cannot jump.
SVN r2970 (trunk)
2010-11-03 02:07:56 +00:00
Christoph Oelckers
48e17ccf1c
- fixed: The cast call could not handle actors with changing sprites
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- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.
SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Randy Heit
1287c9419a
- Fixed: Controller buttons were still translated to menu buttons when the controls menu was
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waiting for a button press, making it impossible to bind buttons that have special meaning to
the menu from the menu.
SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers
b0c7ac6868
- made "follow player" automap option a CVAR and added a menu item for it.
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SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers
2a0c4b9f32
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
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- made all crosshair related CVARs game specific. They were all global to all supportesd games.
SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers
40c75b811d
- fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
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SVN r2963 (trunk)
2010-10-23 23:05:56 +00:00
Christoph Oelckers
747f3dd97a
- fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.)
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SVN r2962 (trunk)
2010-10-23 22:42:53 +00:00
Christoph Oelckers
c9adcb0f47
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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- added STTPRCNT to HUDFONT_DOOM
SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers
0497171bc0
- fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
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SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers
f318653a11
- fixed: The intermission data was never freed.
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SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers
fe0c7bc7f9
- Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
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SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00