Christoph Oelckers
72ecaba50a
- fixed: When vr_quadbuffering is on and context creation fails, first retry without it before falling back on the compatibility handler.
2017-03-14 13:50:33 +01:00
Christoph Oelckers
0ebe98d1e0
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
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- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
fec958cc0a
- finally managed to get rid of the DWORD type.
...
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
Christoph Oelckers
8d6fe24945
cleanup of MIDI code dependencies
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* make the critical section local to the respective platform instead of polluting everything with system specific symbols.
* moved system specific class declarations into the source file instead of having them in the global header.
This commit temporarily disables the Windows system device because it cannot be done without polluting the global header and still needs a bit of refactoring.
2017-03-10 19:08:36 +01:00
Christoph Oelckers
bd7476fb8d
- untangled r_defs.h from actor.h
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Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Christoph Oelckers
cc1241a4b8
Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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# Conflicts:
# src/win32/win32gliface.h
# src/win32/win32iface.h
This compiles but no guarantees otherwise.
2017-03-09 19:09:13 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Christoph Oelckers
e080f0cf89
- removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster.
2017-03-09 13:19:51 +01:00
Christoph Oelckers
396c570a96
- moved Win32GLVideo's definition into the .cpp file, because it isn't needed anywhere else.
2017-03-09 13:09:38 +01:00
Christoph Oelckers
03e1cbcfc0
- removed Windows types from several files which don't need them.
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- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
2017-03-09 12:52:31 +01:00
Rachael Alexanderson
cc9a2e5121
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
Christoph Oelckers
ba0f5a3f94
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
Magnus Norddahl
65f8d65858
Minor code clean up
2017-03-06 23:27:02 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
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- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Rachael Alexanderson
4ebd25171c
- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
2017-03-01 09:58:56 -05:00
Christoph Oelckers
c8db1f151e
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
Christoph Oelckers
d8ebbcfc08
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
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- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Rachael Alexanderson
2b8db72cef
Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
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# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
Rachael Alexanderson
ebb8da563a
Merge https://github.com/coelckers/gzdoom
2017-02-04 02:56:18 -05:00
ZZYZX
03f7c39ea7
Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
2017-02-03 20:34:34 +02:00
ZZYZX
6a0103a746
Merged p_setup conflict
2017-02-03 13:02:44 +02:00
ZZYZX
9bb4cf1c03
User input events first take
2017-02-03 12:28:40 +02:00
Magnus Norddahl
892350ac2e
Add functions to CameraLight
2017-02-03 09:00:46 +01:00
Christoph Oelckers
1515ab8f4a
- removed the long broken and obsolete PlayMovie code.
2017-02-02 23:21:21 +01:00
Rachael Alexanderson
226e5238fc
Merge https://github.com/coelckers/gzdoom
2017-02-01 21:57:37 -05:00
Christoph Oelckers
6d28aa3541
- do not use strtol for parsing critical values that can get large.
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This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
Rachael Alexanderson
0c101102dc
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Christoph Oelckers
ee22a9371b
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
Magnus Norddahl
ed05a2edd3
Create CameraLight class
2017-01-26 10:22:54 +01:00
Magnus Norddahl
e57c6e98a8
Fix typo
2017-01-13 13:31:33 +01:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
Christoph Oelckers
8e19dc8f10
- restored dialog ID and removed commented-out old code.
2017-01-12 11:54:53 +01:00
Christoph Oelckers
23482735a0
- removed PClassAmmo.
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No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers
da43576035
- updated IWAD picker template to the one submitted by Gez for QZDoom.
2017-01-12 10:11:43 +01:00
Rachael Alexanderson
a3ad22a460
Merge https://github.com/coelckers/gzdoom
2017-01-11 18:54:43 -05:00
Christoph Oelckers
ca2ac4e4fd
- reverted debug stuff.
2017-01-11 17:16:07 +01:00
Rachael Alexanderson
82ee9e7399
Merge https://github.com/coelckers/gzdoom
2017-01-11 07:48:45 -05:00
Christoph Oelckers
72101473d0
- fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed.
2017-01-11 10:47:45 +01:00
Rachael Alexanderson
866ee43ec9
Merge https://github.com/coelckers/gzdoom
2017-01-10 11:03:58 -05:00
Christoph Oelckers
5396e8d07d
- fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen.
2017-01-09 21:26:19 +01:00
Rachael Alexanderson
05662e5c4d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-01-09 09:51:06 -05:00
Christoph Oelckers
cd7986b1b1
- refactored global sides array to be more VM friendly.
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- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
Magnus Norddahl
2659090e1c
Move renders into folders
2016-12-27 06:31:55 +01:00
Rachael Alexanderson
3810328193
- More options for the IWAD picker.
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- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
# Conflicts:
# src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cb2c1e591a
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
5fa6094e4f
- Changed QZDoom messages to GZDoom.
2016-12-22 11:26:23 +01:00