alexey.lysiuk
3b240b73e9
Fixed endianness issue with saved games
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See http://forum.zdoom.org/viewtopic.php?t=54272
2016-11-19 16:42:16 +01:00
Major Cooke
f2ec266eec
Fixed: Actors with NOINTERACTION shouldn't waste time continuously applying NOBLOCKMAP if it has it already and not moving.
2016-11-15 11:38:03 -06:00
Christoph Oelckers
0111ec451a
Revert "Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor."
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This reverts commit 02435b46a0
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2016-11-14 15:52:49 +01:00
Christoph Oelckers
109558d74d
- added unsigned char casts to all isspace calls in zstring.cpp
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isspace takes a signed integer as parameter which triggers an assert on any non-ASCII character taken from a signed char array.
2016-11-14 13:14:07 +01:00
Major Cooke
02435b46a0
Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor.
2016-11-13 19:27:59 -06:00
Braden Obrzut
472f35d2ce
- Fixed building with gtk2 headers.
2016-11-13 00:17:09 -05:00
Braden Obrzut
9342898361
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
- GTK is no longer init'd if the GTK IWAD picker is not used.
- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Christoph Oelckers
0c0cb6d69c
- fixed warnings.
2016-11-12 15:36:36 +01:00
Christoph Oelckers
32e0123e1b
- fixed: FResourceLump::LumpNameSetup passed negative numbers to FString::Truncate for extension-less lump names.
2016-11-12 14:01:34 +01:00
Edoardo Prezioso
ffea457d81
- Fixed GCC/Clang warnings with serializer Unicode parser.
2016-11-12 13:35:10 +01:00
Edoardo Prezioso
104030697f
- Rename con_numnotify to con_notifylines.
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Zandronum 1.1 added an option with the same purpose. Use it to avoid duplicates.
2016-11-12 11:08:33 +01:00
Edoardo Prezioso
f123da9385
- Fixed GCC warnings with new history code.
2016-11-12 11:07:39 +01:00
Marisa Heit
c69394fa40
Add con_numnotify cvar to control number of lines of notification text
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- If con_numnotify < 0, then there is no limit on the number of lines of
text.
- If con_numnotify == 0, then any text that would normally be shown in the
notification area is discarded.
- If con_numnotify > 0, then that is the maximum number of lines of
notification text to display.
2016-11-12 00:34:07 -06:00
Marisa Heit
1e497e0b3e
Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer
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- Also, some minor improvements to the strip functions to avoid doing
extra work.
2016-11-12 00:34:07 -06:00
Marisa Heit
513ad7f75f
Use FString to store console atexit commands
2016-11-12 00:34:07 -06:00
Marisa Heit
c5eb28d360
Fix console scrolling too far when page scrolling with scaled text
2016-11-12 00:34:07 -06:00
Marisa Heit
4dce07762b
Change con_scale behavior for value 0
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- Do not use uiscale for con_scale default. A 40 column console when
everything is defaults is maddening. The default is now CleanXfac minus 1.
2016-11-12 00:34:07 -06:00
Marisa Heit
3926ca13b0
Fix console input not scrolling when you hit the side of the screen
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- Also changed the console input buffer into a struct instead of a
frankenstein buffer.
2016-11-12 00:34:07 -06:00
nashmuhandes
fd31c84745
Added a slider to control the intensity of underwater screen blending.
2016-11-11 17:18:39 +08:00
Braden Obrzut
640bf2a6d4
- Fixed: SBarInfo didn't support animated images in some places.
2016-11-06 17:07:44 -05:00
Marisa Heit
55ee78fc0b
Add bottomclip parameter to FillSimplePoly() for the software implementation
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- Polygons will be clipped to bottomclip. If this is zero or below, they
will be clipped to the bottom of the screen instead. This keeps the
polygons from overwriting the status bar border for sofware 2D. The
hardware version ignores it, since it always draws the status bar border
every frame.
2016-11-05 22:49:33 -05:00
Marisa Heit
dbc54fbca0
Fix FillSimplePoly() for 1-pixel tall or wide textures
2016-11-05 22:30:16 -05:00
Marisa Heit
ae28c9b29c
Fix divide by 0 in new wallscan functions with 1-pixel tall textures
2016-11-05 22:09:38 -05:00
Christoph Oelckers
9ab779fd61
Merge commit '60ae4a8568d9fc929c803036fa16fa0f9bfb68a2'
2016-11-05 10:39:13 +01:00
Braden Obrzut
dd1f72bbf9
- Check the version of FMOD in CMake to produce an error on the condition that OpenAL is also enabled and the FMOD version is low enough to also export Xiph symbols.
2016-11-04 23:27:04 -04:00
Magnus Norddahl
60ae4a8568
Replace build wallscan with a rewritten version that tile and scale correctly
2016-11-05 04:02:30 +01:00
Christoph Oelckers
faea61cf01
- fixed: Turbo messages were printed, even when no turbo mode was active.
2016-11-04 12:43:23 +01:00
Christoph Oelckers
540f20882e
- fixed: Degeneration should use the same base health value as all the rest of the engine.
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- also replaced deh.MaxHealth in the bot code which was the only other remaining case where this was used as health limiter.
2016-11-04 11:32:57 +01:00
Christoph Oelckers
7755a3525a
- do not allow menu slider values very close to zero. They not only can produce a glitched number display but also some weird inconsistencies when operating a slider.
2016-11-04 11:17:22 +01:00
Magnus Norddahl
4b4d7a0768
Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns
2016-11-04 10:16:44 +01:00
Magnus Norddahl
b04118032e
Fix wrapping and scaling issue for the U texture coordinate for sprites
2016-11-04 10:15:57 +01:00
Marisa Heit
f8641c0ffb
Fixed: MaxVisForFloor was broken by the switch to floats
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- TODO: See if these visibility limits are even needed anymore.
2016-11-02 00:07:57 -05:00
Marisa Heit
3f32ccada6
Zero In2D before calling Flip()
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- Fixes an assert when resizing the window in windowed mode. Flip() can call
V_OutputResized() in windowed mode.
2016-11-01 22:54:27 -05:00
nashmuhandes
b420347bab
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
Rachael Alexanderson
6755373f46
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
Rachael Alexanderson
f72ebe6768
- Extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the requested ruleset.
2016-11-01 15:09:08 +01:00
Christoph Oelckers
6e0defdc69
- fixed numeric output precision for a few sliders.
2016-11-01 13:48:56 +01:00
Christoph Oelckers
3f57269a8b
- fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing.
2016-11-01 13:36:33 +01:00
Christoph Oelckers
4cf0d76e8c
- fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
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Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:33:18 +01:00
Edoardo Prezioso
46a311b23c
- Fixed a typo in 1 pixel tall support addition.
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Found by Clang -Wparentheses warning.
2016-11-01 09:59:59 +01:00
Marisa Heit
5df21fda68
Fixed: Masked midtexture yscale incorrectly used the texture's X scale
2016-11-01 00:18:56 -05:00
Marisa Heit
9388597443
Add 1 pixel tall and wide texture support to the renderer
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- These require manual detection and overriding of the scaling factors to
0, because a right shift of (32-0) bits wraps around to 0 and results in
no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Marisa Heit
8d7e400f8e
Fixed: DCanvas::FillSimplePoly must set dc_destorg
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- dc_destorg is normally set to the upper-left corner of the view window.
If there is a border, then this won't coincide with the upper-left
corner of the screen, and DCanvas::FillSimplePoly would merrily write off
the end of the screen buffer.
2016-10-31 22:34:46 -05:00
Christoph Oelckers
6e6249f896
- reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
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This is needed so that 'offset(0,32)' does what it is supposed to do.
2016-10-31 18:53:28 +01:00
Braden Obrzut
43b2584f79
- Fixed: Reference to freed stack object in R_FindPlane. This caused a massive slowdown (90% drop in total performance) in R_FindPlane when built with optimizations on in GCC6. Although I don't really understand why since the comparison should have been O(1) regardless of memory contents and even if the check failed every plane it would still be pretty fast, this is what they mean when they say that anything can happen when undefined behavior is triggered.
2016-10-30 23:27:29 -04:00
Christoph Oelckers
ede350ba36
- there seem to be some problems with the line endings...
2016-10-30 23:44:55 +01:00
FishyClockwork
4fc5d527c6
Moved 'goodbye' from usdf.txt to usdf_zdoom.txt
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I have undone all my changes to usdf.txt.
It should look like how it did before commit 0df6ba6
2016-10-30 20:30:32 +01:00
FishyClockwork
7c1f7aa81c
Restricted custom goodbyes to ZSDF
2016-10-30 20:27:07 +01:00
Kyle Evans
1502eae2ac
Add XPM (X PixMap) version of ZDoom icon
2016-10-30 19:31:32 +01:00
FishyClockwork
8f2e9be70c
Changed a description in usdf_zdoom.txt
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Changed a description in usdf_zdoom.txt to be more truthful. It's not just one new field anymore.
(I really should learn to read these things before changing them.)
2016-10-30 19:30:56 +01:00