Christoph Oelckers
fb91982da2
- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
2018-11-24 20:32:12 +01:00
Christoph Oelckers
cf9cd58310
- scriptified ModifyDropAmount as a virtual function hierarchy for Inventory and children.
2018-11-24 19:59:24 +01:00
Christoph Oelckers
652606f70b
- scriptified A_Explode and relatives.
2018-11-24 19:29:52 +01:00
Christoph Oelckers
44d51a6de9
- scriptified GetDefaultInventory.
2018-11-24 19:03:33 +01:00
Christoph Oelckers
be100fa5d3
- removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer.
...
In both cases, having this flag on will render the monster-backing-off-check for melee attacks ineffective because it would misinterpret these weapons as close range only - which they aren't. Even for the PhoenixRod the range is longer than what gets checked here.
As a consequence, the bot's check for missile shooting melee weapons has also become pointless because no such weapon is defined anymore.
2018-11-24 18:42:10 +01:00
Christoph Oelckers
814af66864
- exported one FraggleScript function for testing.
2018-11-24 18:33:42 +01:00
Christoph Oelckers
595208f2fd
- exported a few more weapon handling functions so that the native GetDownState stub could be removed.
2018-11-24 18:21:40 +01:00
Christoph Oelckers
d8aa39e03e
- let player_t::Resurrect use P_BringUpWeapon to raise the weapon again instead of doing it directly.
...
This seems a bit safer.
2018-11-24 17:24:08 +01:00
Christoph Oelckers
9584e3bc53
- scriptified P_BringUpWeapon because this was the only native function still referencing AWeapon::GetReadyState.
2018-11-24 17:22:59 +01:00
Christoph Oelckers
b4c272ddff
- scriptified A_SpawnItem(Ex) and A_ThrowGrenade.
...
These were the last native functions referencing AWeapon::DepleteAmmo, so that function is now exclusively on the scripting side.
2018-11-24 17:01:12 +01:00
Christoph Oelckers
6be7fc33f3
- scriptified 3 more functions in stateprovider.
2018-11-24 15:42:43 +01:00
Christoph Oelckers
4c1b3f81ab
- scriptified A_RailAttack.
2018-11-24 15:12:30 +01:00
Christoph Oelckers
5c130737c4
- scriptified A_CustomPunch
2018-11-24 14:48:30 +01:00
Christoph Oelckers
7bb3855439
- scriptified A_FireProjectile
2018-11-24 14:16:08 +01:00
Alexander
1b82e2078d
add monster tags (Friendly Names) for Hexen
2018-11-24 14:02:48 +01:00
Lucy Phipps
ee6f4211c0
tnt1a0 is not a png
2018-11-24 14:01:52 +01:00
Christoph Oelckers
e071be8371
- scriptified A_FireBullets and A_CustomBulletAttack.
2018-11-24 13:50:27 +01:00
Christoph Oelckers
4440bff83a
- deleted redundant native ActivateMorphWeapon method.
2018-11-24 13:08:44 +01:00
Christoph Oelckers
6fc63b9b78
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
...
So far 3 functions for testing implemented.
2018-11-24 13:06:01 +01:00
alexey.lysiuk
f11b20122f
- made ZRock4 solid like in vanilla Hexen
...
9164cc6e0f/INFO.C (L5731)
c0c1771e37/src/hexen/info.c (L5748)
https://forum.zdoom.org/viewtopic.php?t=62660
2018-11-24 12:51:14 +02:00
Christoph Oelckers
ac77ca6474
- scriptified Weapon.CheckAmmo and Weapon.DepleteAmmo
2018-11-24 11:29:57 +01:00
Christoph Oelckers
bd84a60663
- scriptified the rest of the morph code.
2018-11-24 10:47:42 +01:00
Christoph Oelckers
b267252a09
- fixed: Since out types cannot be marked as such in a function prototype (as it'd cause parameter mismatches in the resolving pass) it is necessary to check the argflags as well when determining the register type.
2018-11-24 09:34:53 +01:00
Christoph Oelckers
ac1bffc51b
- scriptified P_MorphMonster.
2018-11-24 09:33:03 +01:00
Christoph Oelckers
3ed7f4066d
- fixed message output.
2018-11-24 08:41:07 +01:00
Christoph Oelckers
cce1bad042
- testing and cleanup of scripted morph code.
2018-11-24 08:39:35 +01:00
Christoph Oelckers
78d6832d14
- P_UndoPlayerMorph scriptified.
...
Not tested yet and still missing a new native interface.
2018-11-24 08:17:30 +01:00
Christoph Oelckers
192104aea2
- scriptified P_MorphPlayer and dependencies.
...
It still needs its counterpart scriptified as well before it can work.
2018-11-24 07:45:49 +01:00
Marrub
2e2fe87445
Fix null pointer access in p_terrain.cpp
2018-11-24 07:29:26 +01:00
Magnus Norddahl
31ed1da4e5
Merge remote-tracking branch 'origin/master' into asmjit
2018-11-23 22:57:11 +01:00
Marisa Kirisame
ee91cf77e4
expose defaultbloodcolor to ZScript.
2018-11-23 22:15:15 +01:00
alexey.lysiuk
dc6ba6bd52
- fixed compilation of POSIX targets
...
src/doomerrors.h:74:14: error: exception specification of overriding function is more lax than base version
src/posix/sdl/i_main.cpp:272:28: error: 'class std::exception' has no member named 'GetMessage'
2018-11-23 15:14:15 +02:00
Magnus Norddahl
4e2cc1f144
- fix missing include statement
2018-11-23 12:13:53 +01:00
Magnus Norddahl
ac62088690
- fix wrong attribute count passed to SetFormat
...
- fix missing include statement
2018-11-23 12:09:36 +01:00
Magnus Norddahl
e02367dd09
- use std::runtime_error instead as the constructor on std::exception is a MSVC extension
2018-11-23 12:06:44 +01:00
Christoph Oelckers
ce46f5165a
Merge branch 'master' into asmjit
2018-11-23 11:12:52 +01:00
Christoph Oelckers
bced30d1e3
- made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL.
...
- Also do not ignore empty exception messages as irrelevant. The only irrelevant exception type is CNoRunExit.
2018-11-23 10:18:52 +01:00
Christoph Oelckers
80c6505eee
- fixed initialization of default parameters in dynamically created function calls like in the MENUDEF parser
2018-11-23 09:34:38 +01:00
Magnus Norddahl
6f397854d0
- inline VBTL opcode
...
- remove old META and CLSS implementations
2018-11-23 05:37:26 +01:00
Magnus Norddahl
9ef7212f54
- add return type to CreateFuncSignature
2018-11-23 05:20:12 +01:00
Magnus Norddahl
be4b217608
- fix typo
2018-11-23 04:50:01 +01:00
Magnus Norddahl
3ba6290419
- add support in the jit compiler to do direct native calls using the x64 calling convention
2018-11-23 04:47:18 +01:00
Magnus Norddahl
d4e630c127
- fix a rendering glitch when changing resolution
2018-11-23 03:00:11 +01:00
Magnus Norddahl
3e9f531b5f
- add NUMA awareness to drawer threads
2018-11-22 14:48:09 +01:00
Rachael Alexanderson
4859c3d301
- fix inverted logic of Intel check
2018-11-22 02:02:37 -05:00
Magnus Norddahl
b4aa4bf0ac
- only use shader cache on Intel
2018-11-22 05:31:10 +01:00
Magnus Norddahl
48fd91227c
- fix compile error
2018-11-21 10:46:13 +01:00
Magnus Norddahl
dd42557e69
- implement a shader cache
2018-11-20 23:12:20 +01:00
Magnus Norddahl
96df21e3dc
- fix typo
2018-11-20 13:54:18 +01:00
Magnus Norddahl
216191c86d
- interpolate the normal for models
2018-11-20 13:41:27 +01:00