Commit graph

14955 commits

Author SHA1 Message Date
Magnus Norddahl
308c884d02 - use a linked list to keep track of all allocated VkHardwareTexture objects 2019-03-01 18:31:33 +01:00
Magnus Norddahl
c691a8fe64 - bind the vertex inputs as specified by its vertex buffer format 2019-03-01 15:37:13 +01:00
Magnus Norddahl
b0fd5db616 - remove misplaced todo 2019-03-01 02:42:24 +01:00
Magnus Norddahl
d4118a755c - load all the shaders and use the right one for each renderpass 2019-03-01 02:40:02 +01:00
Magnus Norddahl
f1f8797d3c - bind the layer textures 2019-03-01 01:30:10 +01:00
Magnus Norddahl
7f3e473f56 - create a render pass for each blend setup 2019-03-01 00:42:51 +01:00
Magnus Norddahl
e472050f36 - use dynamic state for viewport and scissor 2019-02-28 15:45:59 +01:00
Magnus Norddahl
45061e8b44 - no need to debug with a red clear anymore 2019-02-28 01:22:38 +01:00
Magnus Norddahl
9a5112c1c9 - tell the memory allocator when we are going to persistently map something 2019-02-28 01:18:29 +01:00
Magnus Norddahl
2e0b34ca72 - hook up enough of renderstate to enable all of main.vp and main.fp 2019-02-28 00:26:49 +01:00
Magnus Norddahl
c2e0eba270 - hook up vid_vsync and vk_debug 2019-02-27 22:20:18 +01:00
Magnus Norddahl
b4154f1772 - fix palette color problem 2019-02-27 16:28:29 +01:00
Magnus Norddahl
96547713d9 - hook up the software renderer 2019-02-27 15:37:37 +01:00
Magnus Norddahl
a3c21e0b01 - upload some real texture contents 2019-02-26 22:45:18 +01:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Magnus Norddahl
e1d1358249 - add missing field 2019-02-26 20:18:30 +01:00
Magnus Norddahl
19f4133768 - move most push constants to dynamic uniform buffers 2019-02-26 16:50:54 +01:00
Magnus Norddahl
d958c4fec5 - upload and bind some textures 2019-02-26 15:29:08 +01:00
Magnus Norddahl
347339b254 - add a very basic present shader using a blit
- avoid dealing with image layout transitions for the blit by using VK_IMAGE_LAYOUT_GENERAL for now
2019-02-26 12:25:17 +01:00
Magnus Norddahl
854526dee4 - submit the upload commands 2019-02-26 11:58:03 +01:00
Magnus Norddahl
e875198b37 - create raii objects for semaphore and fence 2019-02-26 11:44:29 +01:00
Magnus Norddahl
27e78e7d8d - remove unused code 2019-02-26 11:31:09 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00
Magnus Norddahl
fbfcc30d00 Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-02-26 11:21:42 +01:00
Magnus Norddahl
69229d7719 - add missing forward declarations 2019-02-26 11:20:24 +01:00
Christoph Oelckers
413412f603 Merge branch 'master' into vulkan2 2019-02-23 19:53:38 +01:00
Rachael Alexanderson
7098748e9e - fix building on case sensitive systems 2019-02-23 13:51:24 -05:00
Christoph Oelckers
bae0094039 - fixed the status bar string drawers which weren't UTF-8 capable yet. 2019-02-23 19:44:00 +01:00
Christoph Oelckers
c5156d4598 - moved around a few more files. 2019-02-23 18:57:49 +01:00
Christoph Oelckers
c3890342e6 - moved the 2D drawing code to its own directory under 'rendering'. 2019-02-23 18:08:57 +01:00
Christoph Oelckers
ef3e5ef01e - moved a few parts from g_level.cpp to better fitting places. 2019-02-23 15:21:54 +01:00
Christoph Oelckers
2874a36fbe - added the final missing piece of localization support, i.e. forcing text based menus.
Now a localization mod can disable the graphics patches containing text entirely so that it can properly localize the text based menu variant.
If this flag gets set in MAPINFO, it will override all user settings.
2019-02-23 10:40:07 +01:00
Christoph Oelckers
add10029b9 - fixed chat input. 2019-02-23 09:54:18 +01:00
Christoph Oelckers
a50a0c5b0d - fixed: empty strings cannot be substituted. 2019-02-23 09:20:30 +01:00
Christoph Oelckers
e091369a38 - removed FCriticalSection and replaced all of its uses with std::mutex.
There's really no need for a non-standard solution here anymore with C++11.
This also fixes an unreleased lock in the WildMidi code.
2019-02-22 20:24:24 +01:00
Christoph Oelckers
3d9dce0156 - fixed DHUDMessageTypeOnFadeOut with empty messages. 2019-02-22 19:58:52 +01:00
Christoph Oelckers
f907bb0484 - moved a few more things and deleted the unused v_pfx implementation.
These were pixel format conversion routines used in the D3D backend. Nothing in here is needed anymore - the FBitmap class offers much of the functionality covered here in a far more concise and approachable manner.
2019-02-22 19:48:18 +01:00
Christoph Oelckers
b386603044 - deleted the unused lumpconfigfile.
The chance that this will ever see some use is precisely zero so there's no need keeping this code around.
2019-02-22 19:13:40 +01:00
Christoph Oelckers
8c06a00ee6 - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
Christoph Oelckers
e06aa28620 - fixed the usedcolor array's base type.
The usedcolors array which counts the number of pixels in a given color in a font used bytes as storage, so any color that just happened to have a count that is a multiple of 256 the color was considered not present.
2019-02-22 18:19:26 +01:00
Magnus Norddahl
52460d53d9 - compile main.vp and main.fp for vulkan 2019-02-22 11:30:48 +01:00
Magnus Norddahl
a97d736bd9 - add vulkan renderstate and shadermanager classes 2019-02-21 22:49:00 +01:00
Magnus Norddahl
c606346ae3 - remove dead code 2019-02-21 21:23:44 +01:00
Magnus Norddahl
478ef05a0a - create vulkan buffer objects implementation 2019-02-21 12:31:14 +01:00
Magnus Norddahl
fc79cd1280 - present an empty back buffer while keeping vsync 2019-02-21 10:19:59 +01:00
Christoph Oelckers
2eb312e041 - added a kerning option to FONTDEFS 2019-02-21 01:02:42 +01:00
Christoph Oelckers
2907ba69a0 - implemented OkForLocalization 2019-02-21 00:56:03 +01:00
Christoph Oelckers
48fcdacf06 - more work on graphics substitutiion
* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00
Magnus Norddahl
75403ec744 - hook up the glsl compiler 2019-02-21 00:25:51 +01:00
Christoph Oelckers
8bdbd2e915 - fixed layout of summary screen. 2019-02-21 00:16:48 +01:00