Commit Graph

14578 Commits

Author SHA1 Message Date
Christoph Oelckers 3069b53804 - disable shader storage blocks if none get reported for vertex shaders. 2018-05-20 00:16:06 +02:00
alexey.lysiuk c6f7d92c76 - added forced automap style to linedef, UDMF only
https://forum.zdoom.org/viewtopic.php?t=59808
2018-05-19 17:09:26 +02:00
RockstarRaccoon 90cb0b3215 - added 'revealed on automap' linedef flag, UDMF only
https://forum.zdoom.org/viewtopic.php?t=59808
2018-05-19 17:09:26 +02:00
Marisa Kirisame 0c4a08460f Cleaned UE1 math by using FVector classes.
Reversed winding order on vertex buffer creation as UE1 uses CCW.
2018-05-19 17:09:06 +02:00
alexey.lysiuk 9257c9cc0c - fixed compilation warnings reported by GCC/Clang
src/r_data/models/models.cpp:418:33: warning: comparison of integers of different signs: 'long' and 'unsigned long' [-Wsign-compare]
src/r_data/models/models.cpp:427:38: warning: comparison of integers of different signs: 'long' and 'unsigned long' [-Wsign-compare]
src/r_data/models/models_ue1.cpp:49:37: warning: comparison of integers of different signs: 'long' and 'unsigned long' [-Wsign-compare]
2018-05-19 13:28:53 +03:00
alexey.lysiuk ace5ee3c41 - fixed crash after saving a screenshot
https://forum.zdoom.org/viewtopic.php?t=60616
2018-05-19 13:19:24 +03:00
Christoph Oelckers 5ec47d8b4f - removed some leftover data in sector_t. 2018-05-19 08:25:26 +02:00
Christoph Oelckers ab3bacdaf5 - added missing files to project. 2018-05-18 23:00:10 +02:00
Christoph Oelckers ebbe52082a - fixed vr_enable_quadbuffered for real
I did not consider that this is an init-only option. So changing the CVAR may not affect game behavior at all. Instead its value must be moved to some globally accessible variable on startup that never gets changed again.
2018-05-18 08:44:32 +02:00
Rachael Alexanderson f2e6ca4ced - add 'vid_showcurrentscaling' ccmd, expanded output for 'vid_scaletowidth' and 'vid_scaletoheight' commands
- made the vid_scaleto____ commands less hacky - after finding out I could route the calls through screen->, found the correct screen-> commands, and do scaling based on the real screen dimensions
2018-05-17 19:25:32 -04:00
Christoph Oelckers 1656bbf9ec - route the BlurScene call in the menu through DFrameBuffer.
Game code should never ever call the renderer directly. This must be done through the video interface so that it can also work with other framebuffers later.
2018-05-18 00:22:57 +02:00
Christoph Oelckers 2962fe9f08 - silence some warnings. 2018-05-18 00:12:58 +02:00
Christoph Oelckers b197bfc964 - avoid checking for vr_enable_quadbuffered directly.
This option only exists on Windows, so on the other platforms it should not be in the menu and not affect the setup of the VR mode.
2018-05-18 00:12:45 +02:00
Christoph Oelckers 3f56e02352 Revert "- fix compile on non-Windows targets"
This reverts commit 781cc62f89.

This gets in the way of a real fix.
2018-05-18 00:03:58 +02:00
Rachael Alexanderson 781cc62f89 - fix compile on non-Windows targets 2018-05-17 17:47:42 -04:00
Rachael Alexanderson 872cd529c7 - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
Christoph Oelckers 46a57fdfa1 - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
Christoph Oelckers ea98fe3c4d - moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer. 2018-05-17 20:23:01 +02:00
Christoph Oelckers da1cdf65c3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-05-17 20:12:44 +02:00
Rachael Alexanderson bcadd2bf04 - also remove unused forward declarations 2018-05-17 06:30:36 -04:00
Rachael Alexanderson 0f36b9d63f - cleaned up vid_scaleto____ code a bit, also set a sane lower limit for vid_scalefactor, removed some code redundancy 2018-05-17 06:24:21 -04:00
alexey.lysiuk 42668c6a5a - fixed seeking end of file in memory reader
https://forum.zdoom.org/viewtopic.php?t=60611
2018-05-17 10:19:29 +03:00
Christoph Oelckers c0837f42bd - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
Christoph Oelckers 401c9ab8ca - moved gl_interface.cpp/h to gl_load folder.
These files are not part of the actual renderer but part of the system code.
This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else.
2018-05-16 23:21:21 +02:00
Christoph Oelckers 6e20ece3f4 - moved vr_enable_quadbuffered definition to win32gliface.cpp because this is where it gets used. 2018-05-16 23:14:30 +02:00
Christoph Oelckers fb876852bb - fix warnings. 2018-05-16 22:56:02 +02:00
Marisa Kirisame 1bb00ed4f0 Fix for Unreal meshes that don't have sequential texture numbers 2018-05-16 22:11:24 +02:00
Christoph Oelckers 44dd48c7fa - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
alexey.lysiuk fc91827900 - trigger WorldThingDamaged event before WorldThingDied
https://forum.zdoom.org/viewtopic.php?t=60597
2018-05-16 20:48:59 +02:00
Jonathan Russell e9050a38b3 - added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors 2018-05-16 20:47:43 +02:00
Marisa Kirisame 98f279b651 Remove unnecessary checks. 2018-05-16 20:47:11 +02:00
Marisa Kirisame ffc12eec29 Discarded "UMSH" packed format, now loads _d.3d + _a.3d pairs 2018-05-16 20:47:11 +02:00
Marisa Kirisame f285e550d6 Add support for packed Unreal Engine 1 vertex mesh format.
(concatenated "UMSH" signature + datafile + anivfile)
This is pretty much 100% functional by now.
Hasn't been tested on platforms other than Linux yet, though.
Code definitely deserves some cleaning.
2018-05-16 20:47:11 +02:00
Rachael Alexanderson 0fae13bab4 - added vid_scaletowidth and vid_scaletoheight to calculate vid_scalefactor to reach a certain value on screen dynamics 2018-05-16 11:54:35 -04:00
alexey.lysiuk e1e441091d - fixed potential crash on startup, Windows only
At least one version of Windows SDK (10.0.17134.0) has broken _pgmptr/_get_pgmptr()
It points to an empty string for multi-byte character set applications
GetModuleFileName() is now used instead regardless of compiler/toolchain
Added extra guard against unexpected program paths to avoid crashes

https://forum.zdoom.org/viewtopic.php?t=60598
2018-05-16 11:44:49 +03:00
alexey.lysiuk 751e318c4e - fixed wrong line number in error message
Parser of MAPINFO editor number definitions didn't assign line numbers, so 'Unknown actor class' fatal error displayed some garbage
2018-05-14 14:42:31 +03:00
alexey.lysiuk fa5f936371 - fixed missing saved game picture in software modes
https://forum.zdoom.org/viewtopic.php?t=60574
2018-05-13 16:11:05 +03:00
Christoph Oelckers 8f96729e06 - fixed portal benchmarking and added separate output for 2D and finishing the main scene. 2018-05-13 09:48:19 +02:00
alexey.lysiuk 8a6ae503be - use map axes in bad sound position/velocity warning
https://forum.zdoom.org/viewtopic.php?t=60578
2018-05-13 10:13:59 +03:00
Christoph Oelckers 142368d958 - fixed alpha of weapon sprite. 2018-05-12 18:45:12 +02:00
Christoph Oelckers c2a7a4bf30 - moved viewport code to DFrameBuffer. 2018-05-12 17:23:56 +02:00
alexey.lysiuk f17f8c9359 - added end line to various messages
so they don't screw up further output anymore
2018-05-11 18:03:57 +03:00
Magnus Norddahl 643828f5fa - move 3d floor code into functions 2018-05-11 17:00:12 +02:00
Magnus Norddahl e4d740e586 - more pointless complexity removal 2018-05-11 14:27:09 +02:00
Magnus Norddahl acf9f55849 - remove pointless code 2018-05-11 13:29:24 +02:00
Magnus Norddahl b0cc472e85 - fixed sloped drawer crash 2018-05-11 12:28:10 +02:00
alexey.lysiuk 2c2b19bb7f - fixed crash during autoloading of material textures
https://forum.zdoom.org/viewtopic.php?t=60546
2018-05-10 18:01:29 +03:00
alexey.lysiuk a7e7db1fe9 - fixed calculation of glow color
Width and pitch were mixed up for RGB format texture, pixel data were read outside of designated buffer

https://forum.zdoom.org/viewtopic.php?t=60538
2018-05-10 15:45:29 +03:00
Magnus Norddahl 46e2e0b57c - reduce the number of direct OpenGL calls done by the post processing steps 2018-05-10 14:43:34 +02:00
landfillbaby ba9a340c1f fix highlighting in snd_listmididevices 2018-05-10 11:51:23 +03:00