drfrag
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2f8c959ece
|
- Remove 1K Deaths skill from the menu and restore original Heretic Nightmare.
|
2020-03-24 02:39:09 +01:00 |
|
nashmuhandes
|
72ecc11e8d
|
Added Actor.CopyBloodColor to copy another existing actor's blood color.
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2020-03-24 01:36:58 +01:00 |
|
nashmuhandes
|
105d14358e
|
Move the opaqueBlood member definition so that object size remains unchanged
|
2020-03-24 01:36:56 +01:00 |
|
nashmuhandes
|
1f0f9e1d9b
|
Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF
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2020-03-24 01:36:55 +01:00 |
|
nashmuhandes
|
152ae71a4f
|
Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF.
# Conflicts:
# src/g_shared/a_decals.cpp
# src/g_shared/a_sharedglobal.h
# src/p_map.cpp
|
2020-03-24 01:36:53 +01:00 |
|
Magnus Norddahl
|
1770cead0c
|
Fix compile error when using std::sort with Visual Studio 16.5.0
|
2020-03-24 01:36:39 +01:00 |
|
Christoph Oelckers
|
f4995a2005
|
- block StaticPointerSubstitution for non-player objects.
The only safe use of this function is to swap out PlayerPawns for morphing or respawning.
|
2020-03-24 01:36:37 +01:00 |
|
Nash Muhandes
|
2f2cb9c1c5
|
Print weapon name tag when switching with "slot" command (#1048)
|
2020-03-16 11:07:35 +01:00 |
|
nashmuhandes
|
315efb2b97
|
Add help messages for most of the deprecated stuff in ZScript.
# Conflicts:
# wadsrc/static/zscript/actors/actor.zs
# wadsrc/static/zscript/base.zs
# wadsrc/static/zscript/destructible.zs
# wadsrc/static/zscript/mapdata.zs
# Conflicts:
# wadsrc/static/zscript/base.zs
|
2020-03-16 11:07:29 +01:00 |
|
alexey.lysiuk
|
eaa7e392d7
|
- fixed FLineTraceData scripting definition
https://forum.zdoom.org/viewtopic.php?t=67795
# Conflicts:
# src/scripting/thingdef_data.cpp
|
2020-03-14 19:15:27 +01:00 |
|
alexey.lysiuk
|
e276f70dfa
|
- replaced assert() in ZScript fields compilation code
Field pointer can be null if error occurred while compiling its definition
|
2020-03-14 19:11:45 +01:00 |
|
alexey.lysiuk
|
6622801ad5
|
- added line break to 'No GENMIDI lump' message
'ST_Init: Init startup screen.' is no longer concatenated with the given line
|
2020-03-14 19:11:43 +01:00 |
|
Christoph Oelckers
|
9fe9552023
|
- fixed A_FireCGun.
|
2020-03-11 20:18:45 +01:00 |
|
Christoph Oelckers
|
4e40c4dfa9
|
- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
|
2020-03-11 20:18:43 +01:00 |
|
Christoph Oelckers
|
89ed287918
|
- added autonames for the shareware games
They still need to access some internal filters, despite blocking loading addons.
# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
|
2020-03-11 20:18:41 +01:00 |
|
Christoph Oelckers
|
8b976e4222
|
- default terrain's DamageTimeMask to a reasonable value.
Use 31, which is the default for damaging floor specials instead of 0.
|
2020-03-11 20:18:39 +01:00 |
|
Alexander Kromm
|
e3baacd9f6
|
bring minimal save version back, as most of the savegames load fine
# Conflicts:
# src/version.h
|
2020-03-09 00:36:55 +01:00 |
|
Alexander Kromm
|
dee1e6d675
|
aggregate TMap into Dictionary instead of deriving from it
|
2020-03-09 00:33:51 +01:00 |
|
Alexander Kromm
|
c91c542c23
|
fix Dictionary and DictionaryIterator memory leaks
# Conflicts:
# src/version.h
|
2020-03-09 00:33:48 +01:00 |
|
Major Cooke
|
c467539014
|
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
|
2020-03-09 00:28:05 +01:00 |
|
Major Cooke
|
8712d7c237
|
Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
|
2020-03-09 00:28:03 +01:00 |
|
drfrag
|
dde31dcac4
|
- Forgot the defines.
|
2020-03-06 15:36:37 +01:00 |
|
drfrag
|
d8d72f5d75
|
- Blind attempt at fixing wrong mouse position in OpenGLFrameBuffer and OpenGLSWFrameBuffer
|
2020-03-06 13:57:52 +01:00 |
|
alexey.lysiuk
|
5946744039
|
- fixed infinite loop reporting '... before first state' errors
https://forum.zdoom.org/viewtopic.php?t=67729
|
2020-03-06 13:38:21 +01:00 |
|
Rachael Alexanderson
|
673e52f02f
|
- fix debug assertion, cleanup vestigial A_PlaySound addition
|
2020-03-04 09:46:09 +01:00 |
|
Rachael Alexanderson
|
c72b64790b
|
- fixed: removed startTime from the wrong function internally.
|
2020-03-03 10:58:51 +01:00 |
|
Rachael Alexanderson
|
c9476e6188
|
- remove addition from deprecated A_PlaySound
|
2020-03-03 10:58:50 +01:00 |
|
Rachael Alexanderson
|
19233e6a82
|
- add checking in S_StartSound for startTime length
|
2020-03-03 10:58:48 +01:00 |
|
Rachael Alexanderson
|
4625925a69
|
- ported over Nash's startTime for A_StartSound
|
2020-03-03 10:58:46 +01:00 |
|
Major Cooke
|
45c80916bc
|
Added A_StopSounds(int chanmin, int chanmax).
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
|
2020-03-01 20:27:03 +01:00 |
|
Major Cooke
|
3e77f9a6bd
|
Added A_StopAllSounds.
|
2020-02-29 20:02:17 +01:00 |
|
drfrag
|
6fd642ed48
|
Revert "Revert "Stop sources immediately when the sound is forced to stop""
This reverts commit 82c4750710 .
|
2020-02-29 19:35:22 +01:00 |
|
drfrag
|
767a9b6e1b
|
- This is 3.85.
|
2020-02-29 13:35:05 +01:00 |
|
drfrag
|
797037fcde
|
Oops, fixed default bindings not being loaded from pwads.
# Conflicts:
# src/console/c_bind.cpp
|
2020-02-28 19:14:52 +01:00 |
|
drfrag
|
bf8a5621eb
|
- Missed bindings for other games.
|
2020-02-28 16:31:06 +01:00 |
|
drfrag
|
fa5902b538
|
- Add support for several control layouts.
|
2020-02-28 12:44:13 +01:00 |
|
alexey.lysiuk
|
bbf72c2891
|
- fixed switching of subsong for already playing GME song
https://forum.zdoom.org/viewtopic.php?t=67564
|
2020-02-26 12:49:23 +01:00 |
|
Christoph Oelckers
|
c57e16edf8
|
- use C++11 features to delete unwanted methods.
|
2020-02-26 12:49:21 +01:00 |
|
Christoph Oelckers
|
08f5a941c5
|
- fixed: StreamSong did not flag itself as stopped when non-looping playback ended.
|
2020-02-26 12:49:20 +01:00 |
|
Christoph Oelckers
|
6a2b4c5bef
|
- fixed uninitialized variables in decoders.
|
2020-02-26 12:49:18 +01:00 |
|
Christoph Oelckers
|
d27d2b0e1c
|
- fixed: Windows must call the wide version of _mkdir for Unicode support.
|
2020-02-26 12:49:15 +01:00 |
|
alexey.lysiuk
|
b99da999a5
|
- stop all sounds after exiting level regardless of intermission screen
https://forum.zdoom.org/viewtopic.php?t=67521
# Conflicts:
# src/g_level.cpp
# src/wi_stuff.cpp
|
2020-02-23 18:46:36 +01:00 |
|
alexey.lysiuk
|
ffc3c4a530
|
- fixed comparison with uninitialized data in MAPINFO parser
This issue was reported by Valgrind
|
2020-02-23 18:46:34 +01:00 |
|
Rachael Alexanderson
|
dfcd5d1dd5
|
- use GAMENAMELOWERCASE macro for music config defaults
# Conflicts:
# src/sound/music/music_config.cpp
|
2020-02-23 11:59:04 +01:00 |
|
alexey.lysiuk
|
d1786bc0c0
|
- fixed arguments order for ZMusic_Start() function
|
2020-02-23 11:59:02 +01:00 |
|
drfrag
|
82c4750710
|
Revert "Stop sources immediately when the sound is forced to stop"
This reverts commit 6b8cebe979 .
|
2020-02-18 15:35:03 +01:00 |
|
drfrag
|
f5f766b948
|
- Rename the soundfont.
|
2020-02-17 19:46:48 +01:00 |
|
Christoph Oelckers
|
87875a52ba
|
- backported a few sound code fixes from Raze.
|
2020-02-15 17:55:42 +01:00 |
|
Christoph Oelckers
|
462368b61d
|
- use floats for sprite depth sorting in the hardware renderer.
Fixed point is clearly insufficient here.
# Conflicts:
# src/hwrenderer/scene/hw_drawlist.cpp
# src/hwrenderer/scene/hw_drawstructs.h
# Conflicts:
# src/hwrenderer/scene/hw_drawlist.cpp
# src/hwrenderer/scene/hw_sprites.cpp
|
2020-02-15 17:55:41 +01:00 |
|
Chronos Ouroboros
|
2d1e19dc4b
|
Fixed a crash when trying to include a missing mixin.
|
2020-02-15 17:55:40 +01:00 |
|