alexey.lysiuk
2f50d5521a
- fixed aiming camera that didn't follow target
...
https://forum.zdoom.org/viewtopic.php?t=68600
2020-05-18 14:23:43 +02:00
alexey.lysiuk
8dd30ab922
- restored warning about missing aiming camera target
2020-05-18 14:23:41 +02:00
drfrag
2f3be44470
- Restored original colors for player setup icon backdrop.
2020-05-17 14:04:43 +02:00
Major Cooke
36bf930575
Enforce the reflective flag as well.
2020-05-17 02:10:14 +02:00
Major Cooke
ac015c4bb9
Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring.
2020-05-17 02:10:12 +02:00
alexey.lysiuk
898860eebf
- fixed erroneous removal of property flag members
...
https://forum.zdoom.org/viewtopic.php?t=63520
2020-05-17 02:10:10 +02:00
drfrag
88c7f60cbc
- Add updated Brazilian Portuguese translation by Daniel Lemos.
2020-05-08 18:10:15 +02:00
Rachael Alexanderson
f477a1aa47
- force player respawn to call up the player's default class settings before determining where to respawn the player
...
# Conflicts:
# src/g_levellocals.h
# src/p_mobj.cpp
2020-05-08 14:52:58 +02:00
Mekboss
b658d4c225
Fix MSVS compile bug and add offset parameter for SprayDecal
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# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:56 +02:00
Mekboss
6e30ac5f3c
Replace function variables to DVector3
...
# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:53 +02:00
Mekboss
bfe367fb20
Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart
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# Conflicts:
# src/g_shared/a_sharedglobal.h
2020-05-08 14:52:51 +02:00
drfrag
9554958801
- Fixed missing compatibility string.
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# Conflicts:
# wadsrc/static/language.enu
2020-05-03 18:42:53 +02:00
drfrag
6a3f2b59cd
- Fixed compatibility flags not working in scripting.
2020-05-03 18:40:48 +02:00
alexey.lysiuk
80b3f8dcbe
- fixed secondary ammo display in strife status bar
...
https://forum.zdoom.org/viewtopic.php?t=68315
2020-05-03 18:40:45 +02:00
Cacodemon345
19b125ca3a
Fix bouncing missiles not dealing damage when hitting top/bottom ( #1068 )
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* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 11:45:45 +02:00
arookas
dec6a03caf
Add option to invert mouse x
2020-04-30 11:45:43 +02:00
nashmuhandes
81820961d4
Apply alpha to the background texture in DrawBar
2020-04-30 11:45:41 +02:00
nashmuhandes
5ef009bfd5
Add an alpha parameter to StatusBar.DrawBar
2020-04-30 11:45:39 +02:00
Christoph Oelckers
ae882d983a
- fixed ZScript compiler crash with dereferencing null pointers
2020-04-30 11:45:37 +02:00
PaulyB
df1e469163
Properly namespaced UDMF flag
2020-04-28 02:23:07 +02:00
PaulyB
acdf18bc75
Exposed MTF_NOCOUNT to UDMF
2020-04-28 02:23:05 +02:00
Skepticist
1799209052
Added a number of maps that can make use of the MTF_NOCOUNT flag
...
All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-28 02:23:03 +02:00
PaulyB
e59fe8e01f
Added MTF_NOCOUNT to spawn flags
2020-04-28 02:22:44 +02:00
drfrag
0d8d51f0b4
- Bump LASTRUNVERSION for defcvars. Missed this.
2020-04-23 14:03:13 +02:00
alexey.lysiuk
1e9f0700f0
- added validation of game skill when changing a level
2020-04-20 12:47:24 +02:00
alexey.lysiuk
c6514e4438
- fixed potential crash on intermission cast screen
2020-04-20 12:47:23 +02:00
Christoph Oelckers
411b287cd9
- block off the Substitute function by making it private to the 3 classes that really need it.
2020-04-19 21:39:25 +02:00
Christoph Oelckers
11106a08b5
- relax pointer substitution restriction for morphed monsters.
...
# Conflicts:
# src/p_mobj.cpp
2020-04-19 21:39:23 +02:00
Christoph Oelckers
896e4f6d6a
- let TeleportSpecial universally map to Teleport when checking action special names.
2020-04-19 19:50:30 +02:00
Christoph Oelckers
27aa39fb59
- apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400.
2020-04-19 16:13:53 +02:00
Christoph Oelckers
c7a41eb73d
- fixed incorrect value range for particle's depth value, used for sorting.
...
# Conflicts:
# src/hwrenderer/scene/hw_sprites.cpp
2020-04-19 16:12:33 +02:00
Christoph Oelckers
a953578484
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
...
# Conflicts:
# src/maploader/specials.cpp
2020-04-19 15:18:54 +02:00
Christoph Oelckers
9ca1e43292
- fixed text size calculations in the status bar.
...
To avoid errors, all spacing calculations have been added to FFont::StringWidth which already performs proper escape filtering.
# Conflicts:
# src/common/fonts/font.cpp
2020-04-17 01:17:42 +02:00
Christoph Oelckers
086327666f
- fixed: Setting 'noallies' on the level cleared the player's friendly flag.
...
The check was for mobj->player, which at this point wasn't set yet so the check failed.
# Conflicts:
# src/p_mobj.cpp
2020-04-17 01:17:40 +02:00
drfrag
518abb2363
- Missing string.
2020-04-08 23:32:41 +02:00
Blue
86927074c9
Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
2020-04-08 23:32:40 +02:00
Magnus Norddahl
7d4603f4c1
Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events"
...
This reverts commit b4424b2d4d
.
2020-04-08 23:32:38 +02:00
drfrag
6d3fc6b38a
- Clarify error message.
2020-04-06 11:21:54 +02:00
drfrag
7b66bdf35c
- Add hint on error for some Intel cards.
2020-04-04 20:09:33 +02:00
drfrag
0669a3f589
Revert "- Change OS type for stats, but that code is disabled and outdated anyway."
...
This reverts commit 7bc2983ecc
.
Revert "- Removed Win 10 compatibility from the manifest to address a bug in old intel drivers."
This reverts commit 007576416c
.
2020-04-04 19:20:38 +02:00
Erick Tenorio
5ce63a92da
- REQUIEM.WAD fixes ( #1050 )
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Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-04 18:47:41 +02:00
drfrag
6dffeea88c
- Add fake vid_rendermode CVAR.
2020-04-04 18:34:57 +02:00
drfrag
c1f6e70fb3
- Missed a bit for stat screens (fixes Guncaster Vindicated).
2020-04-04 18:17:35 +02:00
drfrag
7bc2983ecc
- Change OS type for stats, but that code is disabled and outdated anyway.
2020-03-30 21:26:36 +02:00
drfrag
007576416c
- Removed Win 10 compatibility from the manifest to address a bug in old intel drivers.
2020-03-30 18:56:12 +02:00
Major Cooke
7b2b7325ab
- Fixed: SPECTRAL flag didn't check for DMG_FORCED before aborting DamageMobj.
2020-03-30 13:00:13 +02:00
Magnus Norddahl
69f50e2056
- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events
...
- Remove the need to center the mouse by specifying RIDEV_INPUTSINK (RIDEV_CAPTUREMOUSE does not take effect unless it is also an input sink)
2020-03-29 13:04:03 +02:00
Christoph Oelckers
9b5b6342ce
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
...
# Conflicts:
# src/win32/i_keyboard.cpp
# src/win32/i_mouse.cpp
2020-03-29 13:03:49 +02:00
drfrag
efe87adcf2
- Fix compilation on Linux.
2020-03-25 15:54:48 +01:00
nashmuhandes
47b4ce1a3e
Don't draw weapon tags when player tries to switch weapons while they're dead
2020-03-25 15:41:39 +01:00