Magnus Norddahl
144c7f4139
Flip sub and revsub TC drawers in the old renderer
2016-11-21 01:56:54 +01:00
Magnus Norddahl
3a7532fd9b
Improve flat mipmap selection
2016-11-06 11:39:28 +01:00
Magnus Norddahl
4b18530047
Add linear filtering to column drawers and fix offsetting bug with wall/span linear filters
2016-11-05 11:29:50 +01:00
Magnus Norddahl
90c8b3370a
Fix mipmap sampling bug
2016-11-03 12:51:07 +01:00
Magnus Norddahl
4ccb69fa61
Palette version of sky drawers
2016-10-19 23:21:09 +02:00
Magnus Norddahl
af937366d1
Added DetectRangeError function
2016-10-17 12:36:01 +02:00
Magnus Norddahl
2534e80a19
Fix vid_hw2d 0 rendering glitch
2016-10-16 16:14:54 +02:00
Magnus Norddahl
f82195bc49
Switch to true color for translated sprites
2016-10-14 12:10:11 +02:00
Magnus Norddahl
aae4571c95
Changed column drawers to use true color textures
2016-10-07 12:45:21 +02:00
raa-eruanna
004c7de89b
Part 1 of code merge
2016-09-14 04:03:39 -04:00
Magnus Norddahl
7705463966
Improved linear filtering of walls
...
Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
698b5f3db1
Simplify drawer code by creating loop iterators
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Fixed blending bug
2016-06-24 11:37:51 +02:00
Magnus Norddahl
e294906d69
Voxel support in true color mode
2016-06-22 00:22:06 +02:00
Magnus Norddahl
c235de5c22
Native mipmap support to FTexture
2016-06-21 21:55:08 +02:00
Magnus Norddahl
d15af1524c
Added mipmap support for floor and ceiling
2016-06-21 09:38:47 +02:00
Magnus Norddahl
c70aa1fe99
Added bilinear filtering
2016-06-20 08:24:02 +02:00
Magnus Norddahl
f53e468f3f
Fixed fill column rgba drawers
2016-06-17 12:38:00 +02:00
Magnus Norddahl
77c4786b9d
Minor code cleanup
2016-06-14 23:05:20 +02:00
Magnus Norddahl
586d5cdf1e
Normalize naming convention a little
2016-06-13 23:33:52 +02:00
Magnus Norddahl
69b2fa72e8
Moved RGBA draw stuff to its own header file
2016-06-13 23:10:54 +02:00
Magnus Norddahl
e31331bed2
Sloped plane adjustments
2016-06-13 19:09:48 +02:00
Magnus Norddahl
5ae8e9e8c2
Fix missing colormap lookup
2016-06-11 16:17:30 +02:00
Magnus Norddahl
05b6fe6174
Added true color texture support for walls and floors
2016-06-10 13:50:34 +02:00
Magnus Norddahl
c5fcfb664f
Changed rgba renderer to use a command queue system for its drawers
2016-06-07 00:55:52 +02:00
alexey.lysiuk
c176d38b7e
Fixed compilation with Clang
2016-06-05 19:41:08 +03:00
Magnus Norddahl
0c8c9e0aea
Added FDynamicColormap support to true color mode
2016-06-05 14:08:03 +02:00
Magnus Norddahl
af02bafdeb
Fixed missing some columns in transparency rendering
2016-06-03 22:57:36 +02:00
Magnus Norddahl
373b59b94f
Fix dovline4 being a define on X64_ASM
2016-06-03 14:06:44 +02:00
Magnus Norddahl
6160675e08
Added a few more SSE drawers
2016-06-03 12:42:08 +02:00
Magnus Norddahl
7142faf41d
Minor compile error fixes when X86_ASM is defined
2016-06-02 21:39:44 +02:00
Magnus Norddahl
41537a50ab
Fix true color light calculation bug for decals
2016-06-02 16:52:41 +02:00
Magnus Norddahl
47f32d03cd
Fixed some light and blending functions for the true color mode
2016-06-02 14:49:03 +02:00
Magnus Norddahl
e929eec80f
Make x86 asm aware of swtruecolor
2016-06-01 05:28:14 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
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Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
045bad1b52
Removed the need for the pixel_canvas_t typedef
2016-05-31 05:31:32 +02:00
Magnus Norddahl
20b7743ec3
Added R_SetColorMapLight and R_SetDSColorMapLight
2016-05-31 01:49:39 +02:00
Magnus Norddahl
7080180d47
Added menu option for toggling true color output on and off
2016-05-30 13:32:24 +02:00
Magnus Norddahl
8aabc26cd9
Created standalone rgba drawing functions
2016-05-30 05:52:15 +02:00
Magnus Norddahl
6e53c1bd12
Change render target output from PAL8 to BGRA8
2016-05-28 20:40:33 +02:00
Randy Heit
44adff459a
Remove halfviewwidth
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- Why I thought I needed this variable in addition to centerx has
long ago left my memory.
2016-04-27 22:49:36 -05:00
Randy Heit
3ef5a678d5
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
Randy Heit
ec8d038c99
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
...
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
66929cbaff
- floatified p_trace, p_slopes and p_udmf.cpp.
...
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
d87f861e87
Merge branch 'master' into floatcvt
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# Conflicts:
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 22:23:41 +02:00
Christoph Oelckers
263051a77b
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
Christoph Oelckers
86d1b2955a
- floatified most of r_data (The interpolations cannot be done yet.)
2016-03-24 14:11:41 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
...
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
cff8e51811
- converted AActor::height to double.
2016-03-20 20:55:06 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00