Commit graph

493 commits

Author SHA1 Message Date
Rachael Alexanderson
ed654150eb - add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972)
* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow

* - add menu option for cl_disableinvertedcolormap

* - added customization for invulnerability colormap

* - fixed custom colormap being calculated incorrectly

* - disable custom invulnerability map before the main game loop

# Conflicts:
#	src/d_main.cpp
2019-11-26 14:53:19 +01:00
PaulyB
787f06d7f3 Added 'NoKeyboardCheats' option to IWADINFO
This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 19:34:44 +01:00
alexey.lysiuk
ef06ef5977 - added explicit clearing of global VM stask
When exception is thrown from JITed code, VM stask isn't cleared during unwinding
It needs to be clear explicitly to avoid memory leaks and references to destructed objects on shutdown

https://forum.zdoom.org/viewtopic.php?t=66172

# Conflicts:
#	src/dthinker.cpp
2019-10-22 10:59:25 +02:00
Christoph Oelckers
bd3e8c0a99 - split off all music code from s_sound.cpp
# Conflicts:
#	src/CMakeLists.txt
#	src/fragglescript/t_func.cpp
#	src/fragglescript/t_load.cpp
#	src/g_level.cpp
#	src/g_levellocals.h
#	src/g_shared/a_dynlight.cpp
#	src/intermission/intermission.cpp
#	src/p_saveg.cpp
#	src/posix/cocoa/i_main.mm
#	src/s_sound.cpp
#	src/win32/st_start.cpp

# Conflicts:
#	src/win32/st_start.cpp
2019-09-28 14:20:21 +02:00
Conn O'Griofa
457dc8b5a9 Use signal handler to invoke call_terms() before exit when possible
It's not advisable to rely on atexit() to invoke SDL_Quit(), as it
causes a segmentation fault on exit for the SDL2 KMSDRM driver due to
a conflict with the Mesa drivers* which upstream Mesa may not elect to fix.

The issue can be resolved by replacing the atexit() call with a signal
handler that will interrupt the D_DoomMain() and D_DoomLoop()
functions, then invoke call_terms() within the main thread before exiting.

We can leave the atexit() hook intact to handle edge cases such as abnormal
process exit, or exit methods which do not produce signals such as Alt+F4 or
window close via GUI (neither of which are possible in a KMS context, so
should not affect KMSDRM sessions).

Fixes a segmentation fault/uninterruptible application hang on exit
for all KMS targets, including Raspberry Pi 4B, 3B and Intel i965.

* See: https://bugzilla.libsdl.org/show_bug.cgi?id=4530 and
https://lists.freedesktop.org/archives/mesa-users/2019-March/001519.html
2019-09-12 23:34:17 +02:00
Christoph Oelckers
7757798d22 - moved iwadinfo.txt to zd_extra.pk3.
This was done for two reasons:

1. It forces loading of zd_extra.pk3 for the stock IWADs, eliminating a certain kind of user error.
2. It removes the stock IWAD definitions for custom games that distribute the engine along with their data, so that it doesn't pick up on Steam and GOG installations and shows an inappropriate IWAD picker.
2019-07-18 13:53:20 +02:00
Christoph Oelckers
1fb5361a82 - implemented subtitles for intermission slideshows.
# Conflicts:
#	src/d_main.cpp
#	wadsrc/static/language.csv
2019-07-18 12:30:19 +02:00
Christoph Oelckers
b473fc936c - consolidated the 3 atterm implementations.
Each platform had its own copy. Why?

# Conflicts:
#	src/CMakeLists.txt
#	src/dobjtype.cpp
#	src/g_mapinfo.cpp
#	src/g_statusbar/sbarinfo.cpp
#	src/i_net.cpp
#	src/menu/menudef.cpp
#	src/p_setup.cpp
#	src/posix/cocoa/i_video.mm
#	src/posix/i_system.h
#	src/posix/sdl/i_main.cpp
#	src/r_utility.cpp
#	src/s_advsound.cpp
#	src/s_sound.cpp
#	src/v_video.cpp
#	src/win32/i_input.cpp
#	src/win32/i_system.h

# Conflicts:
#	src/CMakeLists.txt
#	src/doomtype.h
#	src/i_net.cpp
#	src/posix/sdl/i_system.cpp
#	src/win32/i_system.cpp
#	src/win32/win32video.cpp
2019-06-10 20:52:02 +02:00
alexey.lysiuk
1b0d8391c4 - fixed 'Pause by <playername>' message in multiplayer
https://forum.zdoom.org/viewtopic.php?t=64765

# Conflicts:
#	src/d_main.cpp
2019-05-27 11:58:06 +02:00
Christoph Oelckers
8d157f3ced - switched the Windows backend to use the Windows Unicode API.
With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page.
Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page.

So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.

# Conflicts:
#	src/rendering/hwrenderer/postprocessing/hw_postprocess.h
#	src/win32/base_sysfb.cpp
#	src/win32/i_main.cpp
#	src/win32/win32basevideo.cpp
#	src/win32/win32glvideo.cpp

# Conflicts:
#	src/version.h
#	src/win32/i_main.cpp
#	src/win32/i_system.cpp
#	src/win32/optwin32.h
#	src/win32/win32gliface.cpp
#	wadsrc/static/language.enu
2019-05-14 16:17:05 +02:00
alexey.lysiuk
93b7f16e8d - added missing compat flag CVAR for Strife railing
https://forum.zdoom.org/viewtopic.php?t=64627
2019-05-09 16:27:37 +02:00
Christoph Oelckers
a488791add - added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.

# Conflicts:
#	wadsrc/static/language.csv
2019-04-29 19:30:06 +02:00
Christoph Oelckers
34ac0f0985 - localize 'By' 2019-04-29 18:53:37 +02:00
Christoph Oelckers
e70810cfdc - disabled the error message spam from the demo loop
These messages are useful for the playdemo CCMD, but since the demo loop is mostly non-functional anyway they better be disabled there.
2019-04-29 00:06:54 +02:00
Christoph Oelckers
a87e9a0343 - initialize the language right after reading the strings. 2019-04-28 21:24:44 +02:00
Christoph Oelckers
0eef6f031f - fixed: The language ID was set before reading the config.
This essentially rendered saving the language CVAR useless.
2019-04-28 21:20:57 +02:00
alexey.lysiuk
9f0eb35b28 - added compatibility flag for buggy CheckSwitchRange behavior
https://forum.zdoom.org/viewtopic.php?t=63008
https://forum.zdoom.org/viewtopic.php?t=63650
2019-04-28 12:03:52 +02:00
Christoph Oelckers
1c410d4050 - rewrote the language table so that it doesn't have to reload everything on a language change.
It now reads everything into a two-dimensional TMap and creates a list of mappings that apply to the current setting.
The constant need for reloading was the main blocker in redesigning how Dehacked strings get inserted. Currently they override everything, but IWAD-based Dehacked text shouldn't block PWAD overrides from PWADs' LANGUAGE lumps and instead be treated as coming from an [en default] block.

This also renames the main block from [enu default] to [en default], because it should be treated as the English default for all English locales and not just make it fall through to the base default as it did before.

# Conflicts:
#	src/doomstat.cpp

# Conflicts:
#	src/stringtable.cpp
2019-04-27 16:13:21 +02:00
drfrag
c9463c6526 Reverted "- fixed: The light defaults were not fully deleted on an engine restart."
This was not applicable: Warning C4150	deletion of pointer to incomplete type 'FLightDefaults'; no destructor called (compiling source file C:\DEV\lzdoom\src\d_main.cpp)
2019-04-27 14:55:18 +02:00
Christoph Oelckers
9cf9dc1f6b - took the delayed console command execution out of the thinker management.
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.

- pass a const string to AddCommandString.

This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.

# Conflicts:
#	src/c_dispatch.cpp
2019-04-27 13:18:04 +02:00
Christoph Oelckers
f00ec3bfb9 - use TArrays for all local allocations in the map loader.
# Conflicts:
#	src/p_setup.cpp
2019-04-25 12:44:28 +02:00
Christoph Oelckers
dae3d68cce - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
The mod which prompted me to add this is "The Chosen" which is a Dehacked-based TC and repurposes many original actors for something entirely different.
The stock lights are not usable for this and would make it impossible to add a GAMEINFO lump to it because then there is no way to disable loading of lights in the startup screen.
2019-04-18 14:34:23 +02:00
Christoph Oelckers
c0e9530fd0 - fixed: The light defaults were not fully deleted on an engine restart. 2019-04-18 13:12:55 +02:00
Christoph Oelckers
a1615457ac - properly hook up the alt HUD with the status bar.
# Conflicts:
#	src/d_main.cpp
2019-04-16 19:09:14 +02:00
Christoph Oelckers
0d8975ed31 - scriptified the last components of the alternative HUD.
- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions.

All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.

# Conflicts:
#	src/d_main.cpp

# Conflicts:
#	src/info.cpp
2019-04-16 19:03:43 +02:00
Christoph Oelckers
2fe54f4a53 - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
Christoph Oelckers
542da7425c Fixed: DBaseStatusBar::Draw did not use its ticFrac parameter when being called from scripts
Instead it directly went to the global viewpoint again which would be inconsistent.
2018-08-22 01:01:47 +02:00
Christoph Oelckers
b03c329ec6 - moved all GLDEFS parsing into a dedicated source file.
- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.

# Conflicts:
#	src/CMakeLists.txt
#	src/gl/dynlights/gl_glow.cpp
#	src/gl/renderer/gl_postprocess.cpp
#	src/gl/textures/gl_texture.cpp
2018-08-19 20:56:49 +02:00
Christoph Oelckers
d36c839475 - fixed titlepic animation.
It needed more than using the animated accessor. The code here nearly went out of its way to circumvent the texture manager's built in logic.

(cherry picked from commit 79b3c41677)
2018-07-16 01:45:35 +02:00
alexey.lysiuk
4a0ef2edf1 - restore startup game state on restart
At least values of custom server CVARs were not restored because of this

https://forum.zdoom.org/viewtopic.php?t=60711
(cherry picked from commit 36779cf88c)
2018-05-27 18:43:00 +02:00
alexey.lysiuk
94b68e76f6 - garbage collect static event handlers on restart
Remaining object(s) led to a potential crash on the next garbage collection cycle
Assertion failure was triggered during restarting in Debug configuration

(cherry picked from commit e085a8d58a)
2018-05-27 18:42:59 +02:00
alexey.lysiuk
21ce592771 - skip rendering when application is not active
Use vid_activeinbackground CVAR to override this behavior

(cherry picked from commit 2be84dc636)

# Conflicts:
#	src/gl/system/gl_framebuffer.cpp
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/gl_sysfb.h
#	src/posix/sdl/sdlglvideo.cpp
#	src/win32/gl_sysfb.h
#	src/win32/win32gliface.cpp
2018-05-10 21:16:38 +02:00
Christoph Oelckers
4a74c9606a - allow animated title pics.
This also applies to all other images shown in the title loop as well.

(cherry picked from commit af76e9a9c4)
2018-05-10 14:48:45 +02:00
Christoph Oelckers
e89a598b31 - renamed FTexture's UseType flags and gave them a dedicated type.
This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
alexey.lysiuk
bdeae23a56 Added native UI dialog to confirm stats collection
Implemented only for Windows so far
Need good message to explain purpose of this feature
2018-03-14 10:20:46 +02:00
Christoph Oelckers
d2fa4d0ff9 - most stat stuff done. 2018-03-12 19:33:48 +01:00
Rachael Alexanderson
c15e868b0f - implemented anonymous stats collector 2018-03-12 19:33:48 +01:00
Christoph Oelckers
b939836846 - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
Christoph Oelckers
b14ee50d0d - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
Christoph Oelckers
542d3431ff - Start of soundfont refactoring. This does not compile yet! 2018-02-22 07:21:19 +01:00
Neil McPhail
ded0c7805d Fix failure to write under ~/ in confinement
When running in a confined environment (such as a snap) it may not be
possible to write to directories such as ~/.config. By using the $HOME
variable instead of the '~' shortcut, the confined environment can pass
an alternative 'home' directory with write privelges.

I have only changed this for posix/unix and haven't touched code for
MacOS, as I don't know if that behaves differently
2018-01-21 10:52:42 +01:00
alexey.lysiuk
f25a5ea2bc Marked a few commands as unsafe
This process of finding unsafe commands is not complete!
2018-01-07 15:03:49 +02:00
alexey.lysiuk
90c734a39f Fixed VM abort when drawing from ZScript happens during 0 game tic
https://forum.zdoom.org/viewtopic.php?t=58523
https://forum.zdoom.org/viewtopic.php?t=58780
2017-12-19 18:07:29 +02:00
Rachael Alexanderson
a29d9e157c - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
Christoph Oelckers
8627a48b34 - consolidation of 'stat' calls.
Since this is a non-standard function it's better kept to as few places as possible, so now DirEntryExists returns an additional flag to say what type an entry is and is being used nearly everywhere where stat was used, excluding a few low level parts in the POSIX code.
2017-12-02 16:07:09 +01:00
Rachael Alexanderson
6d43c5cdc6 Merge remote-tracking branch 'origin/friendly_window_title' 2017-11-24 14:41:25 -05:00
Rachael Alexanderson
f1405f68a7 Merge remote-tracking branch 'origin/master' into friendly_window_title 2017-11-18 14:08:33 -05:00
Rachael Alexanderson
c3c637a0cc - set i_friendlywindowtitle to true by default 2017-11-18 08:17:18 -05:00
Rachael Alexanderson
e418663a26 - fixed: Reverted an accident in a previous commit where I_StartTic() was moved inappropriately. The new location fixed a mouse stutter, however, it causes net desyncs so it cannot be used here. 2017-11-15 22:20:55 -05:00
Rachael Alexanderson
909daadd75 - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00