Commit graph

99 commits

Author SHA1 Message Date
Magnus Norddahl
293f62fcd2 - Striped wall (lightlist) support
- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl
8c146e4e71 - Transfer light support 2017-08-27 17:27:49 +02:00
Magnus Norddahl
45388d8a31 - Clip decals to the wall part 2017-08-27 17:18:39 +02:00
Magnus Norddahl
2f5535dbca - Fix HOM for Line_Horizon specials when used with a skybox 2017-08-19 14:32:34 +02:00
alexey.lysiuk
ec42e30614 Fixed compilation warning reported by Clang
src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Magnus Norddahl
05ca52d693 - Fix texture coordinates for 3d floor walls 2017-08-19 00:53:41 +02:00
Magnus Norddahl
c144eefdad - Draw sloped 3d floors 2017-08-18 20:19:17 +02:00
Magnus Norddahl
8034793193 - Wrap midtex support 2017-08-17 23:14:02 +02:00
Magnus Norddahl
c2fa360bbc - Improve 3d floor and underwater rendering 2017-08-17 22:34:23 +02:00
Magnus Norddahl
7993ad987c - Fix texture coordinates for lines split into multiple segments in softpoly 2017-08-17 20:54:44 +02:00
Magnus Norddahl
3cf5fb45ae - Add camera extra light to flats 2017-08-17 00:28:58 +02:00
Magnus Norddahl
122c56f005 - Add fog boundary support to softpoly 2017-08-17 00:10:43 +02:00
Magnus Norddahl
fbd381988b - Fix wall UV scaling and offsetting bugs in softpoly 2017-08-16 22:26:05 +02:00
alexey.lysiuk
eb52088487 Fixed compilation warnings reported by Clang
src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
Magnus Norddahl
6d6c25bb26 - Add sprite adjustment to softpoly 2017-08-13 01:10:33 +02:00
Magnus Norddahl
bf38fd57b0 - Replace subsector gbuffer in softpoly with a zbuffer 2017-08-12 15:16:31 +02:00
Rachael Alexanderson
b6c15b997a - added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields. 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
712d21e26a - implement per-renderer sprite hiding based on the actor's render feature flags
- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
e1b4bb11ba Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3 - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Rachael Alexanderson
a148212215 Merge commit 'f1ad42c' 2017-06-12 00:22:59 -04:00
Magnus Norddahl
3b8570003a - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
Magnus Norddahl
a0cc78d6aa - Fix softpoly wall clipping bug 2017-06-10 10:16:42 +02:00
Major Cooke
b86aed5b01 Added polysoft render support for PSPF_MIRROR. 2017-06-05 10:39:18 -04:00
Rachael Alexanderson
c18134dbd3 - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Magnus Norddahl
31125486ad - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
Magnus Norddahl
0a4f4aaffd - Stop using sqrt when calculating texture coordinates 2017-05-13 15:48:55 +02:00
Magnus Norddahl
7af11b1963 - Offset sky in softpoly by 180 degrees 2017-05-12 17:59:22 +02:00
Magnus Norddahl
5c6cbd17a1 - Move polyobj rendering to be handled as a special case in RenderPolyScene 2017-05-12 17:26:17 +02:00
Magnus Norddahl
f7d1a2a574 - Add polyobj support to softpoly 2017-05-12 14:05:32 +02:00
Magnus Norddahl
9011f0ed5b - Fix texture coordinates for sloped walls 2017-05-06 18:44:06 +02:00
Magnus Norddahl
aca628acaf - Improve wall texture coordinates in softpoly 2017-05-06 15:48:04 +02:00
Magnus Norddahl
5c1dc900e3 - Slightly improve sky rendering in softpoly 2017-05-06 01:43:05 +02:00
Magnus Norddahl
4fcea96a1c - Improve softpoly sky rendering a little bit 2017-05-05 03:27:22 +02:00
Magnus Norddahl
17108e575a - Add support for drawing decals on 3d floors in softpoly 2017-05-02 22:24:32 +02:00
Christoph Oelckers
1ee9256842 - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.

OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers
e4d2380775 - moved all remaining fields from PClassActor to FActorInfo.
- added a few access functions for FActorInfo variables.

With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
Magnus Norddahl
f049e6145b - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
Christoph Oelckers
1d4ab0cc2a - implemented proper scaling for the status bar itself.
This allows using the UI scale or its own value, like all other scaling values.
In addition there is a choice between preserving equal pixel size or aspect ratio because the squashed non-corrected versions tend to look odd, but since proper scaling requires ununiform pixel sizes it is an option.

- changed how status bar sizes are being handled.

This has to recalculate all scaling and positioning factors, which can cause problems if the drawer leaves with some temporary values that do not reflect the status bar as a whole.
Changed it so that the status bar stores the base values and restores them after drawing is complete.
2017-03-29 19:23:40 +02:00
Magnus Norddahl
e8ba1156af - add rect drawers for softpoly's player sprites 2017-03-28 16:46:22 +02:00
Magnus Norddahl
d15def7d41 - remove TriVertex::NumVaryings as this did not help on readability at all 2017-03-28 10:52:19 +02:00
Magnus Norddahl
5adf7463cd - support render styles on decals 2017-03-27 21:59:43 +02:00
Magnus Norddahl
0537e9c1ba - implement all styles for sprites in softpoly 2017-03-27 21:03:51 +02:00
Magnus Norddahl
e865ba60f5 - support particle styles in softpoly 2017-03-27 11:33:16 +02:00
Magnus Norddahl
84e94f2a32 - change softpoly psprite drawing to do exactly what the software renderer does 2017-03-26 18:55:23 +02:00