Magnus Norddahl
1c3440e391
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/r_plane.cpp
# src/r_plane.h
2017-01-16 06:03:21 +01:00
Christoph Oelckers
d207b571d9
- scriptified PowerLightAmp and PowerTorch.
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- allow calling qualified super methods so skipping some levels is possible.
2017-01-16 00:46:15 +01:00
Christoph Oelckers
d2d6e5d486
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
Christoph Oelckers
7503937a84
- scriptified PowerTargeter.
2017-01-15 19:44:43 +01:00
Christoph Oelckers
a597979738
- scriptified ammo.
...
- moved inventory stuff into its own directory.
2017-01-14 21:27:31 +01:00
Christoph Oelckers
e16713492f
- scriptified A_FreezeDeath(Chunks).
2017-01-14 18:26:59 +01:00
Christoph Oelckers
6dc1bb8475
- skriptified the skybox actors.
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- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers
96777273c4
- scriptified ASoundSequence.
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- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
Christoph Oelckers
386c00f17e
- scriptified ASoundEnvironment.
...
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00
Rachael Alexanderson
d707f1c22e
Merge https://github.com/coelckers/gzdoom
2017-01-14 00:38:26 -05:00
Christoph Oelckers
40e7fa5be2
- scriptified the RandomSpawner.
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- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
2017-01-14 02:05:52 +01:00
Magnus Norddahl
1c4e0c6385
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-01-14 01:56:18 +01:00
Christoph Oelckers
f759b6757a
- scriptified the teleport fog.
2017-01-13 23:17:04 +01:00
Christoph Oelckers
4be0767d7b
- scriptified the moving camera.
2017-01-13 22:13:03 +01:00
Christoph Oelckers
51cc7feb4c
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
Rachael Alexanderson
2583c94444
Merge https://github.com/coelckers/gzdoom
2017-01-13 09:15:22 -05:00
Christoph Oelckers
d338ca3ec1
- scriptified the sector actions.
2017-01-13 13:51:47 +01:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Christoph Oelckers
cf39af0642
- consolidated the sector action classes.
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This can be done with a lot less overhead by using one of the object's properties to store the activation flag, so that all the nearly redundant trigger methods can be folded into one.
2017-01-13 01:06:37 +01:00
Christoph Oelckers
85a84b5e94
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
Christoph Oelckers
cc58f13e4e
- scriptified the sector silencer.
2017-01-12 23:35:24 +01:00
Christoph Oelckers
3d73919092
- scriptified CustomBridge.OnDestroy.
2017-01-12 22:56:06 +01:00
Christoph Oelckers
0b94d4e0a3
- scriptified the bridge things, except the Destroy method which still requires work to allow virtually calling this.
2017-01-12 19:55:25 +01:00
Rachael Alexanderson
0362deefc4
Merge commit '6552e5a7a18cb334dfa1000e0c52836df2edec95'
2017-01-10 19:38:15 -05:00
Christoph Oelckers
3f94a15cfe
- added a virtual PostSpawn method to RandomSpawner, this will get called when the actor has been spawned so that the spawner can do some special setup with it.
2017-01-10 20:14:48 +01:00
Christoph Oelckers
3696d34806
- added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9
2017-01-10 19:57:51 +01:00
Rachael Alexanderson
05662e5c4d
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-01-09 09:51:06 -05:00
Christoph Oelckers
7a5171a2e9
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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- fixed several occurences where an 'override' qualifier was missing.
2017-01-08 19:07:26 +01:00
Rachael Alexanderson
13972eed2b
Merge https://github.com/coelckers/gzdoom
2017-01-03 21:31:55 -05:00
Christoph Oelckers
b132782c49
- scriptified PowerBuddha and PowerFrightener.
2017-01-03 21:03:05 +01:00
Christoph Oelckers
15f30886cd
- scriptified the TimeFreezer powerup.
2017-01-03 20:06:20 +01:00
Rachael Alexanderson
2d1a5e6b36
Merge https://github.com/coelckers/gzdoom
2017-01-01 21:44:56 -05:00
Christoph Oelckers
9948189193
- scriptified PowerProtection and PowerDamage.
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- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise.
- small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently.
2017-01-01 23:11:48 +01:00
Christoph Oelckers
66cc68606f
- scriptified the methods of APowerMorph.
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- made some changes to PowerMorph to better deal with recursive calls from UndoPlayerMorph. The flag hackery was only needed because the 'alternative' pointers were cleared far too late.
2017-01-01 19:23:43 +01:00
Rachael Alexanderson
8954efd33c
Merge https://github.com/coelckers/gzdoom
2016-12-30 19:21:51 -05:00
Christoph Oelckers
267b1842b4
- scriptified a few more of the simpler powerups.
2016-12-31 01:08:09 +01:00
Christoph Oelckers
3b524cbed4
- scriptified PowerInfiniteAmmo to test the exported functions.
2016-12-31 00:20:02 +01:00
Christoph Oelckers
fe0f19e1e0
- exported Powerup.InitEffect and EndEffect to scripting.
2016-12-30 23:32:43 +01:00
Magnus Norddahl
e91c5ac54d
Merge branch 'master' into OverlayExtension10
2016-12-27 04:32:13 +01:00
Major Cooke
ff3487d389
Merge branch 'OverlayAlpha' into OverlayExtension9
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# Conflicts:
# src/p_pspr.cpp
# src/r_draw.cpp
# wadsrc/static/actors/actor.txt
# wadsrc/static/actors/constants.txt
2016-12-26 14:37:22 -06:00
Christoph Oelckers
f5883d3f86
- fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist.
2016-12-26 12:04:03 +01:00
Christoph Oelckers
19856d6ccb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-25 22:56:35 +01:00
Christoph Oelckers
89b7cf4262
- fixed: RenderRadius needs to be serialized.
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- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
ZZYZX
38cb7aeaaa
Invisible and Custom bridges now have RenderRadius -1 to prevent excessive linking
2016-12-25 13:43:32 +02:00
Christoph Oelckers
287974968a
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
Christoph Oelckers
1e950d75bd
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
Christoph Oelckers
fbc8d0e83c
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00
Christoph Oelckers
fbf8084999
- corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
...
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association.
- fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly.
2016-12-02 18:52:58 +01:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
47884f8a71
- fixed a few bad declarations.
2016-11-30 16:19:13 +01:00