Commit Graph

8946 Commits

Author SHA1 Message Date
yqco 054f5c963e Use verbose error message with DECORATE array indices 2016-08-11 04:22:37 -06:00
Christoph Oelckers 0fdd80eae7 - removed debug Printf. 2016-08-10 16:32:31 +02:00
Christoph Oelckers 0e5a3ebe50 - fixed bad function call in vertex buffer init code. 2016-08-10 00:35:42 +02:00
Christoph Oelckers 36a4352867 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 20:15:35 +02:00
Christoph Oelckers b4e712ab01 - made disabling the push window check a real compatibility option.
No idea why this was a hidden one, this one definitely needs to be in the menu.

- set some required compatibility options for Super Sonic Doom.
2016-08-09 20:15:13 +02:00
Christoph Oelckers 7104b01193 - added Hexen compatible handling to specials that stop perpetual sector movement.
This uses the same logic as Eternity.
2016-08-09 17:09:12 +02:00
Christoph Oelckers 054dd8e5d9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 15:11:41 +02:00
Christoph Oelckers 6b27d0c3ba - fixed: FPolyObj::RecalcActorFloorCeil altered the floorz of all actors in the same blockmap block as the polyobject, even when they were nowhere near its bounding box.
This fix is still incomplete, it should really discard everything outside the polyobject, not outside its bounding box, but at least it eliminates the most severe occurences of dislocated items.
2016-08-09 15:11:11 +02:00
yqco b2a6512981 Fix partial initialization in ACS PickActor function 2016-08-09 02:11:13 -06:00
Christoph Oelckers 30b49572e1 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 10:07:41 +02:00
Christoph Oelckers 19b65195ea - added an internal compatibility option to disable setting the line ID for the Plane_Align special.
There have been reports for some Skulltag maps a few years back and I just ran across an old beta version of a map that got completely broken by this.
2016-08-09 10:07:06 +02:00
Christoph Oelckers 56a60ebe85 - restored a line that got accidentally deleted. 2016-08-08 20:47:54 +02:00
Christoph Oelckers e5f88a9883 - fixed: The textured automap was not using correct light levels.
In order for the externally passed vertex attribute to work the buffer's color attrib array needs to be disabled for these.
2016-08-08 16:18:07 +02:00
Christoph Oelckers 675822004d - use static buffer data and a uniform to handle the texture positioning of the present shader.
That's again one less write access to the buffer. The uniform method was chosen because this way a buffer update can be completely avoided, and setting a single uniform is a lot cheaper and simpler to handle.
2016-08-08 16:06:02 +02:00
Christoph Oelckers 8daaf61160 - predefine the vertex data for the blend overlay which will never change throughout the lifetime of the GLRenderer object. 2016-08-08 14:24:48 +02:00
Christoph Oelckers d7c0dda722 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-08 13:08:41 +02:00
Christoph Oelckers d62d345a7b - fixed: The cosine of 0° is 1, not 0, as the portal code assumed for linked portals. 2016-08-08 13:06:29 +02:00
Christoph Oelckers 9c9edbffdb - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended.
- only disable clip planes on Windows, but not on Linux or macOS.
- If a driver reports full OpenGL 4.5 support, assume that all features are working properly.
2016-08-08 12:55:09 +02:00
Magnus Norddahl 2ac91f0c5a Fix Nvidia driver ignoring wglSwapIntervalEXT 2016-08-08 12:22:40 +02:00
alexey.lysiuk 9ab9548723 Additional fix for splitting of complex wall in compatibility renderer
warp 2720 -200 -32 on Extreme Terror
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/exterror
2016-08-08 12:19:37 +02:00
Christoph Oelckers def3ad7533 - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
Christoph Oelckers 9a5cbbe6d8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-07 22:13:55 +02:00
Leonard2 b97024b710 The return statement now accepts any expression as its return value
So something like 'return ++user_x;' is now possible
Admittedly this needed quite a bit of refactoring mainly due to the fact that return types now have to be checked after resolving the function rather than before
2016-08-07 22:10:02 +02:00
Leonard2 e79c0225ed Added all compound assignment operators to DECORATE 2016-08-07 22:10:02 +02:00
Leonard2 90cc79a902 Added the direct assignment operator to DECORATE 2016-08-07 22:10:01 +02:00
Leonard2 8437313e7c Added post/pre increment/decrement operators to DECORATE 2016-08-07 22:10:01 +02:00
Leonard2 2ef51d0d50 Re-allow casts in sequences 2016-08-07 22:10:00 +02:00
Leonard2 db9f4c1385 Re-allow indexes as state parameter in sequences 2016-08-07 22:10:00 +02:00
Leonard2 a4142ad9fb Re-allow action function calls with no argument list in sequences 2016-08-07 22:09:59 +02:00
Leonard2 078881a941 Parse statements as expressions in sequences
This will be needed for assignment operators to work
2016-08-07 22:09:59 +02:00
Christoph Oelckers ab837b608d - compatibility optioned triggering sector actions by indirectly initiated teleports
There's several old maps depending on this not happening.

- Set the option for Hell's Twisted Influence Part 1.
2016-08-07 22:04:16 +02:00
Edoardo Prezioso 5a66fdf9be - Hide Clang -Winconsistent-missing-override warnings in non-Apple targets, too. 2016-08-07 20:55:16 +02:00
alexey.lysiuk 5b079dd40b Fixed wrong height of player coordinates text 2016-08-07 11:32:55 +02:00
Magnus Norddahl d4615861ae Fix missing FGLRenderBuffers::IsEnabled checks 2016-08-07 00:41:17 +02:00
Christoph Oelckers 04c59b434b - renamed WipeVertexBuffer to FSimpleVertexBuffer because this will be useful elsewhere, too. 2016-08-07 00:40:31 +02:00
Christoph Oelckers 52537b0af2 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-06 20:57:46 +02:00
Christoph Oelckers fd7b833ad5 - added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap. 2016-08-06 19:20:41 +02:00
Christoph Oelckers 8f0629932d - ImmRenderBuffer is not needed anymore. 2016-08-06 14:29:21 +02:00
Christoph Oelckers 6a66d0255d - use a dedicated vertex buffer for rendering the wipes.
- fixed: The postprocessing shaders clobbered the render state's vertex buffer info by bypassing and not notifying it of the change.
2016-08-06 14:12:40 +02:00
Christoph Oelckers 7576e85cef - force use of shaders on all hardware, unless -noshader is specified.
Right it's only for easy testing, so only the code that does the feature checking has been disabled.
2016-08-06 13:06:55 +02:00
Christoph Oelckers 2e555e6dab - use client arrays on compatibility profiles instead of calling glBegin/glEnd.
This eliminates most behavioral differences for FFlatVertexBuffer between both operating modes, now the only difference is where the buffer is located.
2016-08-06 12:03:16 +02:00
Magnus Norddahl 346badf25f Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
Christoph Oelckers 13a2bf57e5 - fixed vertex coordinate ordering for the sky cubemap.
This was done differently for FFlatVertex and FSkyVertex which caused a switch of the y and z coordinates for the skybox image.
2016-08-06 11:47:03 +02:00
Christoph Oelckers 5b201287fa - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
Christoph Oelckers 09e40840b5 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-05 15:15:11 +02:00
Magnus Norddahl a893013dbb Adds HUD quadruple scale and a scale slider for the crosshair 2016-08-05 12:20:34 +02:00
Leonard2 01fb2eaecc Fixed a typo in FxBoolCast::Emit 2016-08-05 12:16:13 +02:00
Leonard2 73d0ed78fe Fixed: the game could crash while resolving expressions in some places 2016-08-05 12:16:13 +02:00
Leonard2 4a859393fe Fixed: the game could crash while parsing expressions in some places 2016-08-05 12:16:12 +02:00
Christoph Oelckers 9229146eeb - fixed: DFloor set the 'gap' for one wrong movement type. 2016-08-05 12:13:47 +02:00