Commit graph

19 commits

Author SHA1 Message Date
Christoph Oelckers
78fa0a6f95 - added option to print a map author's name on the summary screen
For now only with font-printed map names. Allowing this with titlepatches will require more work and an option to disable.

# Conflicts:
#	src/g_level.cpp
#	src/gamedata/g_mapinfo.h
#	src/gi.cpp
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-08-06 18:46:23 +02:00
Christoph Oelckers
070dde2e2b - made adjustments to the text placement on the summary screen.
With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.

Without the adjustments, just added GetMaxAscender for compatibility. (drfrag)

# Conflicts:
#	src/gamedata/fonts/font.cpp
#	src/scripting/vmthunks.cpp
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-08-05 13:28:43 +02:00
Major Cooke
7f5a2d3a11 Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.

# Conflicts:
#	src/s_sound.cpp
#	wadsrc/static/zscript/base.zs
2019-07-25 00:06:12 +02:00
Christoph Oelckers
e51f9a6c13 - allow setting the font used for the status screen's content text.
But only works partially for Raven games (hacked). (drfrag)

# Conflicts:
#	src/gi.cpp
#	wadsrc/static/mapinfo/chex.txt
#	wadsrc/static/mapinfo/doomcommon.txt
#	wadsrc/static/mapinfo/heretic.txt
#	wadsrc/static/mapinfo/hexen.txt
#	wadsrc/static/mapinfo/mindefaults.txt
#	wadsrc/static/mapinfo/strife.txt
#	wadsrc/static/zscript/ui/statscreen/statscreen_sp.zs
#	wadsrc_hacxextra/static/zmapinfo.txt
2019-07-18 13:22:44 +02:00
drfrag
1d77f880a4 - Fixed hack: CanPrint must return 0 or it'd signal to the mods that NO FONT can print the text (what Graf said). 2019-07-11 14:07:47 +02:00
drfrag
e5f7bf068c - Some ugly hackery to try to make it more compatible. 2019-07-11 14:07:20 +02:00
alexey.lysiuk
8735dd18ad - exported unconditional level exit to ZScript
Exit_Normal and Exit_Secret specials imply addition conditions to make a decision about proceeding to the next map
A few scriptified actors require a bypass of these conditions in order to work properly
2019-06-17 22:03:28 +02:00
drfrag
4e3f294453 - Extended fake Shape2D. 2019-06-10 20:07:47 +02:00
drfrag
59633d8c72 - Changed deprecations. 2019-05-14 20:10:58 +02:00
Christoph Oelckers
a6491c71b5 - added monospacing support to Screen.DrawText and its native counterparts.
# Conflicts:
#	src/g_statusbar/shared_sbar.cpp
#	src/v_draw.cpp
#	src/v_video.h

Without the HUD modifications. (drfrag)

# Conflicts:
#	src/v_draw.cpp
#	wadsrc/static/zscript/base.zs
2019-05-14 19:50:25 +02:00
Player701
405ece578a - Added "const" qualifiers to the new UTF-8-aware string methods 2019-05-14 19:39:09 +02:00
Christoph Oelckers
0c36ab0651 - added CharUpper and CharLower functions to ZScript.
These, like MakeUpper and MakeLower, use the internal Unicode case conversion tables.

# Conflicts:
#	src/scripting/vmthunks.cpp
2019-05-14 19:37:49 +02:00
Christoph Oelckers
1e0228c13a - added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them. 2019-05-14 19:37:47 +02:00
Christoph Oelckers
6caf1f60c6 - added some UTF-8 utilities to FString.
This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-05-14 19:35:21 +02:00
Christoph Oelckers
f790d48041 - made the menu's text input handler Unicode capable.
Also make sure that the savegame description remains readable. Unlike in-game text this can be done without double-encoding existing UTF-8.
2019-05-14 17:19:19 +02:00
Alexander
c147990452 added MakeScreenShot and MakeAutoSave functions to FLevelLocals
# Conflicts:
#	src/g_game.h
#	wadsrc/static/zscript/base.zs
2019-05-02 19:53:42 +02:00
Major Cooke
d34108f0e9 Renamed to musplaying.
# Conflicts:
#	wadsrc/static/zscript/base.zs
2019-04-28 22:38:25 +02:00
Major Cooke
43eaa03654 Exported MusPlayingInfo to ZScript.
- Allows grabbing the currently playing song, base order, and loop properties.

# Conflicts:
#	wadsrc/static/zscript/base.zs

# Conflicts:
#	wadsrc/static/zscript/base.zs
2019-04-28 22:37:08 +02:00
Christoph Oelckers
961a6fe211 - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
# Conflicts:
#	wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00
Renamed from wadsrc/static/zscript/base.txt (Browse further)