Christoph Oelckers
235c4c0499
- allow localization of Strife's log text.
2019-02-02 16:56:58 +01:00
Christoph Oelckers
64476cde7e
- fixed: Retriving a key's color did not work.
2019-02-02 16:52:28 +01:00
Nemrtvi
fa53ae21e6
Localized “FIND HELP” in Strife
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The very first quest log that appears in Strife, “FIND HELP”, is located in a source file. This moves it to the language files.
2019-02-02 10:57:14 +01:00
Major Cooke
695eced81a
Added Inventory UNCLEARABLE flag.
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- Allows prevention of ClearInventory without stopping it from being dropped.
2019-02-01 18:29:31 +01:00
alexey.lysiuk
5e9001e7bc
- fixed potentially incomplete list of argument flags for virtual function
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https://forum.zdoom.org/viewtopic.php?t=63450
2019-02-01 17:58:06 +01:00
Major Cooke
b1c508fa6c
Added CheckReplacee.
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- Allows defining of what actor is replacing another for information.
- If multiple arachnotrons, a modder can attribute them as being a replacer of Arachnotron itself, allowing A_BossDeath and GetReplacee to work with it.
2019-01-31 19:05:44 +01:00
Erick Tenorio
b9e71d6db3
- DOOM.WAD fixes
2019-01-31 19:03:57 +01:00
Christoph Oelckers
cfa35f548f
- make the file name of savegame nodes read only.
2019-01-31 17:57:39 +01:00
Christoph Oelckers
7b7334e245
- only activate lights if the light actor isn't dormant, and only create a new one if it doesn't already have one.
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-
2019-01-31 09:01:02 +01:00
Christoph Oelckers
a2065cae4b
- fixed: RecreateAllAttachedLights must activate the lights it creates.
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This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
2019-01-30 20:21:00 +01:00
alexey.lysiuk
95679c36b2
- added virtual destructor to FDelayedCommand
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src/c_dispatch.cpp:143:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:582:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
src/tarray.h:574:5: warning: delete called on 'FDelayedCommand' that is abstract but has non-virtual destructor [-Wdelete-non-virtual-dtor]
2019-01-27 17:38:10 +02:00
Christoph Oelckers
9bb4ea34e7
- fixed: When A_SpawnProjectile got fixed, this fix broke the old A_CustomMissile function because the added workaround was overlooked.
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This now separates the code more clearly into the twp paths to make the differences easier to see and compare.
2019-01-27 14:00:23 +01:00
Christoph Oelckers
39f53a4de0
- took the delayed console command execution out of the thinker management.
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Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.
- pass a const string to AddCommandString.
This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.
# Conflicts:
# src/c_dispatch.cpp
2019-01-27 10:24:49 +01:00
Rachael Alexanderson
2f84de9c37
- fixed indentations caused by conflict resolution in cherry-picked commit d911fa99a1
2019-01-25 13:02:30 -05:00
nashmuhandes
06e7ca4170
Missed "Abnt_C2" in the keybind name array.
2019-01-25 03:51:39 -05:00
Rachael Alexanderson
1407d0a7c5
- add 'cl_blockcheats' - useful for people who use debugging keys, allows a user to consciously turn off cheats without affecting the server
2019-01-24 22:09:09 -05:00
Christoph Oelckers
b2ee99c7cc
- call level compatibility handlers for all levels and pass the map name as a second parameter.
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This is for user-made handlers for which the checksum is rather useless both for deciding whether to call the handler and for identifying the map.
2019-01-25 00:56:15 +01:00
nashmuhandes
68f0cf111d
Punctuated the input strings in UpperCamelCase format.
2019-01-24 04:07:34 -05:00
Nemrtvi
92045bea0e
Improved Strife’s BIGFONT file
2019-01-24 04:01:34 -05:00
Christoph Oelckers
83d464d1be
- fixed code emission for constant ZScript function arguments
2019-01-23 22:37:16 +01:00
Christoph Oelckers
77cbd0c238
- copied the changes to DFlashFader in master.
2019-01-23 22:35:48 +01:00
Christoph Oelckers
a78daa8937
- fixed flicker light selection of light radius.
2019-01-23 22:31:22 +01:00
Christoph Oelckers
d60707c71e
- added the fix for BuiltinNew which I missed when cherry-picking.
2019-01-23 22:02:13 +01:00
Christoph Oelckers
ceb38751f0
- fixed some merging issues.
2019-01-23 22:01:37 +01:00
Christoph Oelckers
5c8ae72453
- fixed: ScriptUtil.PlayerAmmo must be declared static.
2019-01-23 21:50:11 +01:00
Christoph Oelckers
3f835cd124
- removed now unused BuildGammaTable function
2019-01-23 21:50:11 +01:00
Rachael Alexanderson
dc27011370
- remove vid_hwgamma, force always use shader gamma
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*** note to drfrag: Please don't cherry-pick this commit. Systems that do not use renderbuffers will still need this feature!
2019-01-23 21:50:11 +01:00
Christoph Oelckers
477560e1ef
- swapped order of checks for picking up an item.
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Failure must take precedence over the morph check because this does not return a proper toucher.
2019-01-23 21:50:10 +01:00
Christoph Oelckers
12c10b5156
- fixed Identifier resolving for static functions
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This entered the code path which warned about ambiguous use of variables in action functions and as a result ran afoul of subsequent error checks.
Since ZScript has no global scope resolution operator, this needs to ignore all non-static class symbols and try to look up any of these as global identifiers.
2019-01-23 21:50:10 +01:00
Rachael Alexanderson
6a9322e677
- force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes
2019-01-23 21:50:10 +01:00
alexey.lysiuk
2c77051369
- updated LZMA to version 18.06
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https://www.7-zip.org/a/lzma1806.7z
2019-01-23 21:50:10 +01:00
alexey.lysiuk
bcd03cc533
- moved LZMA docs to the same location as in SDK distribution
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Updated them to the actual version 18.05 as well
2019-01-23 21:50:10 +01:00
Christoph Oelckers
f6ce5f59ae
- fixed armor bonus giving in A_CustomPunch
2019-01-23 21:49:18 +01:00
Christoph Oelckers
5a054da4d9
- removed incorrect assert.
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This assert disallowed pointers to non GC'd objects, which on some occasions can happen and must be allowed.
2019-01-23 21:48:59 +01:00
nashmuhandes
d911fa99a1
Move the "time" string in saved game comment into the LANGUAGE lump.
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# Conflicts:
# src/g_game.cpp
2019-01-23 21:48:30 +01:00
alexey.lysiuk
0dbd591812
- fixed 'overriding core lump' error
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Wrong container was reported for overriding lump
2019-01-23 21:47:19 +01:00
alexey.lysiuk
12db808307
- fixed 'missing interpolation point' warning
2019-01-23 21:46:46 +01:00
Rachael Alexanderson
b378b29421
- modify the wording in the preset scaling menu to imply that all it does is pixel scaling, not change the actual screen resolution
2019-01-23 21:45:26 +01:00
Rachael Alexanderson
45d94ee993
- set resolution selector to auto detected resolution at startup, remove the entries from the config file
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- committing a change for fullscreen sets scaling to 1.0 to guarantee the selected number of pixels are actually used
2019-01-23 21:45:09 +01:00
Christoph Oelckers
057b746e58
- fixed: The rail attack only considered the puff's decal if it had ALWAYSPUFF set.
2019-01-23 21:44:39 +01:00
Rachael Alexanderson
8f7038aa53
- add 4k UHD resolution to presets
2019-01-23 21:44:27 +01:00
Rachael Alexanderson
c280457635
- fix spacing on one of the resolution preset entries
2019-01-23 21:44:14 +01:00
alexey.lysiuk
09d1a42c60
- reverted GME Kss_Cpu.cpp to previous version
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Update to GME 0.6.2 broke playback of MSX .kss files
https://forum.zdoom.org/viewtopic.php?t=63206
2019-01-23 21:43:36 +01:00
alexey.lysiuk
4c3192fb28
- applied proper use type to font textures
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Font upscaling no longer depends on texture resizing setting
https://forum.zdoom.org/viewtopic.php?t=63184
2019-01-23 21:43:06 +01:00
Christoph Oelckers
33f8b697ce
- fixed: application of fake contrast should never result in a light level of 0 unless the sector's own light level is 0.
2019-01-23 21:42:26 +01:00
Christoph Oelckers
f61150a75e
- fixed: TVector3::Pitch() got the sign inverted.
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This caused bad calculations with CMF_OFFSETPITCH. Note that to compensate for the fix, the SphericalCoords function had to have its own inversion of the value removed so that it calculates the same result as before.
2019-01-23 21:42:09 +01:00
Christoph Oelckers
7d3c577c2c
- normalize the pitch in ACS's SetActorPitch.
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Apparently some people have to pass positive numbers in here to get a negative pitch, e.g. 350.0 instead of -10.0...
This prevents clamping of such out-of-range values that would otherwise constitute valid pitches with the wraparound in place.
2019-01-23 21:41:52 +01:00
alexey.lysiuk
e8f45fad40
- workaround MSVC 2015 code generation issue, x64 only
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With optimization turned on illegal instructions were generated for turbo CVAR handler function
https://forum.zdoom.org/viewtopic.php?t=63157
2019-01-23 21:41:20 +01:00
alexey.lysiuk
7d4765b5cd
- workaround code generation issue in PlayerPawn.FindMostRecentWeapon()
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Multiple values in returned from a subfunction cannot be used directly as a function result
https://forum.zdoom.org/viewtopic.php?t=63284
2019-01-23 21:41:03 +01:00
alexey.lysiuk
8aa47e664e
- fixed disappearing inventory after morphing pickup
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When player is picked up item that does morph, the corresponding toucher actor is changed in process
Previously, morhing item was removed from original actor leaving player's inventory in inconsistent state
https://forum.zdoom.org/viewtopic.php?t=63124
2019-01-23 21:40:44 +01:00