Commit graph

3428 commits

Author SHA1 Message Date
drfrag
61e198f83d - Missing string for Brazilian Portuguese (Daniel). 2020-06-03 14:50:53 +02:00
drfrag
a695d6ee34 - Change default key bindings: add arrow keys to the left-handed preset and set mouse3 to activate items for the modern presets. 2020-06-03 12:21:01 +02:00
drfrag
049090a314 - Missing string. 2020-06-01 10:39:13 +02:00
Hugo Locurcio
03c9906b55 Add a cvar to control weapon bobbing while firing
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.

The default value of 0 preserves the old behavior.
2020-06-01 10:39:09 +02:00
Christoph Oelckers
b731a0e2c4 - fixed use of Powerup.Strength in PowerInvisibility.
An integer division made the feature useless.
2020-05-26 00:30:09 +02:00
drfrag
aa224a7448 - Fixed jump key in Hexen for the modern keyboard presets. 2020-05-21 20:13:57 +02:00
drfrag
3df769c9d5 - Replace the "IJKL" keyboard preset with "OKL;". 2020-05-19 14:20:57 +02:00
alexey.lysiuk
2f50d5521a - fixed aiming camera that didn't follow target
https://forum.zdoom.org/viewtopic.php?t=68600
2020-05-18 14:23:43 +02:00
alexey.lysiuk
8dd30ab922 - restored warning about missing aiming camera target 2020-05-18 14:23:41 +02:00
drfrag
2f3be44470 - Restored original colors for player setup icon backdrop. 2020-05-17 14:04:43 +02:00
Major Cooke
36bf930575 Enforce the reflective flag as well. 2020-05-17 02:10:14 +02:00
Major Cooke
ac015c4bb9 Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring. 2020-05-17 02:10:12 +02:00
drfrag
88c7f60cbc - Add updated Brazilian Portuguese translation by Daniel Lemos. 2020-05-08 18:10:15 +02:00
Mekboss
b658d4c225 Fix MSVS compile bug and add offset parameter for SprayDecal
# Conflicts:
#	src/g_shared/a_sharedglobal.h
2020-05-08 14:52:56 +02:00
Mekboss
6e30ac5f3c Replace function variables to DVector3
# Conflicts:
#	src/g_shared/a_sharedglobal.h
2020-05-08 14:52:53 +02:00
Mekboss
bfe367fb20 Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart
# Conflicts:
#	src/g_shared/a_sharedglobal.h
2020-05-08 14:52:51 +02:00
drfrag
9554958801 - Fixed missing compatibility string.
# Conflicts:
#	wadsrc/static/language.enu
2020-05-03 18:42:53 +02:00
drfrag
6a3f2b59cd - Fixed compatibility flags not working in scripting. 2020-05-03 18:40:48 +02:00
alexey.lysiuk
80b3f8dcbe - fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
2020-05-03 18:40:45 +02:00
Cacodemon345
19b125ca3a Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 11:45:45 +02:00
arookas
dec6a03caf Add option to invert mouse x 2020-04-30 11:45:43 +02:00
nashmuhandes
81820961d4 Apply alpha to the background texture in DrawBar 2020-04-30 11:45:41 +02:00
nashmuhandes
5ef009bfd5 Add an alpha parameter to StatusBar.DrawBar 2020-04-30 11:45:39 +02:00
Skepticist
1799209052 Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-28 02:23:03 +02:00
PaulyB
e59fe8e01f Added MTF_NOCOUNT to spawn flags 2020-04-28 02:22:44 +02:00
Christoph Oelckers
411b287cd9 - block off the Substitute function by making it private to the 3 classes that really need it. 2020-04-19 21:39:25 +02:00
Christoph Oelckers
a953578484 - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
# Conflicts:
#	src/maploader/specials.cpp
2020-04-19 15:18:54 +02:00
drfrag
518abb2363 - Missing string. 2020-04-08 23:32:41 +02:00
Blue
86927074c9 Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp 2020-04-08 23:32:40 +02:00
Erick Tenorio
5ce63a92da - REQUIEM.WAD fixes (#1050)
Fixes for various maps in the Requiem megawad.

Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-04 18:47:41 +02:00
drfrag
c1f6e70fb3 - Missed a bit for stat screens (fixes Guncaster Vindicated). 2020-04-04 18:17:35 +02:00
Christoph Oelckers
ca18bccb0b - fixed another typo.
# Conflicts:
#	wadsrc/static/zscript/base.zs
2020-03-25 13:58:49 +01:00
drfrag
2f8c959ece - Remove 1K Deaths skill from the menu and restore original Heretic Nightmare. 2020-03-24 02:39:09 +01:00
nashmuhandes
72ecc11e8d Added Actor.CopyBloodColor to copy another existing actor's blood color. 2020-03-24 01:36:58 +01:00
nashmuhandes
315efb2b97 Add help messages for most of the deprecated stuff in ZScript.
# Conflicts:
#	wadsrc/static/zscript/actors/actor.zs
#	wadsrc/static/zscript/base.zs
#	wadsrc/static/zscript/destructible.zs
#	wadsrc/static/zscript/mapdata.zs

# Conflicts:
#	wadsrc/static/zscript/base.zs
2020-03-16 11:07:29 +01:00
alexey.lysiuk
eaa7e392d7 - fixed FLineTraceData scripting definition
https://forum.zdoom.org/viewtopic.php?t=67795

# Conflicts:
#	src/scripting/thingdef_data.cpp
2020-03-14 19:15:27 +01:00
Christoph Oelckers
9fe9552023 - fixed A_FireCGun. 2020-03-11 20:18:45 +01:00
Christoph Oelckers
4e40c4dfa9 - fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 20:18:43 +01:00
Alexander Kromm
c91c542c23 fix Dictionary and DictionaryIterator memory leaks
# Conflicts:
#	src/version.h
2020-03-09 00:33:48 +01:00
Major Cooke
c467539014 Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
2020-03-09 00:28:05 +01:00
Major Cooke
8712d7c237 Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
2020-03-09 00:28:03 +01:00
Rachael Alexanderson
673e52f02f - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-04 09:46:09 +01:00
Rachael Alexanderson
c9476e6188 - remove addition from deprecated A_PlaySound 2020-03-03 10:58:50 +01:00
Rachael Alexanderson
4625925a69 - ported over Nash's startTime for A_StartSound 2020-03-03 10:58:46 +01:00
Major Cooke
45c80916bc Added A_StopSounds(int chanmin, int chanmax).
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
2020-03-01 20:27:03 +01:00
Major Cooke
3e77f9a6bd Added A_StopAllSounds. 2020-02-29 20:02:17 +01:00
drfrag
797037fcde Oops, fixed default bindings not being loaded from pwads.
# Conflicts:
#	src/console/c_bind.cpp
2020-02-28 19:14:52 +01:00
drfrag
bf8a5621eb - Missed bindings for other games. 2020-02-28 16:31:06 +01:00
drfrag
fa5902b538 - Add support for several control layouts. 2020-02-28 12:44:13 +01:00
Major Cooke
116a935b71 Added source, inflictor and damage flags to AbsorbDamage. 2020-02-11 00:55:21 +01:00
Zain Aamer
44ea61a280 Clearscope Index()
For Vertex, Side, Line and Sector
2020-02-11 00:55:17 +01:00
alexey.lysiuk
b8395e5b59 - fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 15:20:35 +01:00
Rachael Alexanderson
76fffe288c - add support for xbox 360 versions of Doom/Doom2
# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt
2020-01-24 15:20:21 +01:00
3saster
5a3e04e2e3 Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix

* Plutonia 2 MAP27 fix

* Plutonia 2 MAP05 fix

* Plutonia 2 MAP23 fix

* Plutonia 2 MAP24 fix
2020-01-22 12:27:53 +01:00
alexey.lysiuk
7d7bf3dee9 - fixed resetting of music volume after closing dialogue
https://forum.zdoom.org/viewtopic.php?t=67035
2020-01-21 12:17:56 +01:00
alexey.lysiuk
7d0df9fe3f - exposed Level.MusicVolume to ZScript 2020-01-21 12:17:54 +01:00
Rachael Alexanderson
f058d62b62 - fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded 2020-01-19 01:33:51 +01:00
Christoph Oelckers
8ffadb64b5 - precache a few sounds being referenced in common game code.
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
2020-01-18 11:23:24 +01:00
Alexander Kromm
dd40d4f6f6 make enter key toggle Option Search mode too 2020-01-17 13:02:12 +01:00
drfrag
004b48d62f - Blind attempt at adding support for 4 XInput controllers. 2020-01-13 13:19:34 +01:00
Rachael Alexanderson
07bc5d233e - implement player setup background by Enjay 2020-01-12 20:51:41 +01:00
Christoph Oelckers
0c2ee0ffea - added missing render style constants to ZScript. 2020-01-12 12:59:46 +01:00
Rachael Alexanderson
ad4770a803 - add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper

# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt
2020-01-12 00:46:44 +01:00
Christoph Oelckers
37db863bab - fixed: menu sounds no longer got the CHANF_UI flag. 2020-01-07 19:55:55 +01:00
Christoph Oelckers
286cda2bb5 - bumped ZScript version to 4.3 and silenced the remaining deprecation warnings.
# Conflicts:
#	wadsrc/static/zscript.txt
2020-01-07 19:37:00 +01:00
Christoph Oelckers
5229a84047 - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
# Conflicts:
#	wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00
Christoph Oelckers
ce1f4427cc - cleaned up the parameters of A_StartSound.
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
Christoph Oelckers
41d192ed98 - fixed two missing commas in DEHSUPP. 2020-01-06 21:57:06 +01:00
Christoph Oelckers
16bd5e9619 - added the Dehacked extensions from Crispy/Doom Retro.
All empty placeholders for mods to fill in, no new functionality.
2020-01-06 21:57:04 +01:00
Alexander Kromm
032c6a534b export dictionary iterator 2020-01-06 21:57:02 +01:00
Cacodemon345
5ed070964c Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
# Conflicts:
#	src/hwrenderer/scene/hw_weapon.cpp
#	src/r_data/models/models.cpp

# Conflicts:
#	src/gl/scene/gl_weapon.cpp
2020-01-06 21:50:14 +01:00
Chronos Ouroboros
b021befba8 Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2020-01-06 19:49:28 +01:00
Alexander Kromm
4f5218cc8f add Dictionary.Remove(String key) function 2020-01-06 19:49:25 +01:00
Christoph Oelckers
7919c86f3e - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2020-01-06 19:49:18 +01:00
Alexander Kromm
a7e6552f0f export TMap<FString, FString> to ZScript
# Conflicts:
#	src/CMakeLists.txt
#	src/serializer.h
2020-01-06 19:18:22 +01:00
Rachael Alexanderson
98b00b0c79 - add vid_scalemode 6 to the menu
# Conflicts:
#	wadsrc/static/menudef.txt
2020-01-06 18:23:29 +01:00
alexey.lysiuk
69d39bcd44 - move setting status bar defaults to proper location
BaseStatusBar.Init() method isn't suitable for this because it will override SBarInfoWrapper setup done in native code

https://forum.zdoom.org/viewtopic.php?t=66676
https://forum.zdoom.org/viewtopic.php?t=66339

# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/statusbar.zs
2020-01-06 17:48:35 +01:00
alexey.lysiuk
47fd36d6ed - set meaningful defaults on initialization of BaseStatusBar
https://forum.zdoom.org/viewtopic.php?t=66339

# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/statusbar.zs
2020-01-06 17:48:32 +01:00
Christoph Oelckers
25288d5cea - renamed IsActorPlayingSomething to IsActorPlayingSound and made it clearscope. 2020-01-06 15:08:26 +01:00
Christoph Oelckers
c3759f389c - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.

# Conflicts:
#	src/bbannouncer.cpp
#	src/fragglescript/t_func.cpp
#	src/g_shared/a_lightning.cpp
#	src/p_effect.cpp
#	src/p_mobj.cpp
#	src/p_switch.cpp
#	src/playsim/p_spec.cpp
#	src/sound/s_doomsound.cpp
#	src/sound/s_doomsound.h
#	wadsrc/static/zscript/base.zs

# Conflicts:
#	src/intermission/intermission.cpp
#	src/sound/s_doomsound.cpp
2020-01-06 15:00:05 +01:00
Christoph Oelckers
8adf2c34cd - continued refactoring on sound code.
The game independent part of the code has been mostly isolated.

# Conflicts:
#	src/sound/s_doomsound.cpp
#	src/sound/s_sound.cpp
#	src/sound/s_sound.h

# Conflicts:
#	src/sound/s_sound.cpp
2020-01-06 13:45:19 +01:00
alexey.lysiuk
1ca7786650 - added 'damageonland' property to terrain definition
This property helps to replicate vanilla Hexen behavior of damaging player right after touching lava floor

https://forum.zdoom.org/viewtopic.php?t=66512
2019-12-12 20:35:44 +01:00
drfrag
e4c1b1413e - Replaced the useless 160x200 scale preset with widescreen 356x200. 2019-12-12 12:57:35 +01:00
Ed the Bat
bc089ebb2b More compat fixes for Swan Fox maps (#982)
* More compat fixes for Swan Fox maps

Found some more issues on maps that already have compat fixes in place

* Missed a dud line

At least I'd commented it out so it was benign, but still...
2019-12-09 21:06:48 +01:00
Rachael Alexanderson
5c4d75e081 - add line_horizon on HOM line in Sapphire.wad 2019-12-09 21:06:46 +01:00
drfrag
efb3465921 - Add option to reset controls to defaults. 2019-12-07 22:23:02 +01:00
drfrag
996ce44d2a - Missing strings. 2019-12-07 00:42:48 +01:00
drfrag
30ced415ce - Delay monster respawning in nightmare Heretic. 2019-12-01 11:21:02 +01:00
Christoph Oelckers
d4a71e3d20 - added null check to the dialogue lines array so that it doesn't crash if the text is never word wrapped. 2019-12-01 10:59:09 +01:00
alexey.lysiuk
332cd0690b - fixed monster teleportation on Ancient Aliens MAP23
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()

https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-29 12:46:23 +01:00
drfrag
4030d22d97 - Swap skill levels, don't replace nightmare anymore. 2019-11-29 12:43:40 +01:00
alexey.lysiuk
ff4924bf8f - made most of AltHud class functions virtual
This allows arbitrary customization of alternative HUD
2019-11-26 16:48:04 +01:00
Christoph Oelckers
10c5b0588b - fixed redundant map name display on alternative HUD's automap HUD.
# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/alt_hud.zs
2019-11-26 16:47:59 +01:00
alexey.lysiuk
1a4f62c54f - added ability to set custom alternative HUD
Use GAMEINFO key 'althudclass' to specify own class derived from AltHud

https://forum.zdoom.org/viewtopic.php?t=66422
2019-11-26 16:47:54 +01:00
Rachael Alexanderson
ed654150eb - add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972)
* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow

* - add menu option for cl_disableinvertedcolormap

* - added customization for invulnerability colormap

* - fixed custom colormap being calculated incorrectly

* - disable custom invulnerability map before the main game loop

# Conflicts:
#	src/d_main.cpp
2019-11-26 14:53:19 +01:00
drfrag
75a8091002 - Remove UM skill from the menu now that i've added the real thing with 2xmonsters in RUDE, still works with skill 4.
https://github.com/drfrag666/chocolate-doom/releases
2019-11-25 20:34:23 +01:00
alexey.lysiuk
7160219b63 - exported several Wads.GetLump...() methods to ZScript
* GetLumpName() returns 8-characters lump name
* GetLumpFullName() returns full name with path and extension
* GetLumpNamespace() returns lump's namespace
* GetNumLumps() returns total number of lumps

https://forum.zdoom.org/viewtopic.php?t=66285
2019-11-25 18:16:42 +01:00
Ed the Bat
b47e331c15 More level_compatibility map fixes
These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-25 12:11:06 +01:00
Rachael Alexanderson
818d9764c5 - fixed a compatibility fix that used 'FlipLine' 2019-11-25 12:11:04 +01:00
Rachael Alexanderson
bbe64ac8c6 - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does
- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
2019-11-25 12:11:01 +01:00