Rachael Alexanderson
e42500c07a
Revert "- ported Linux crash fix to Mac"
...
This reverts commit 6a49251722
.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722
- ported Linux crash fix to Mac
2017-07-25 06:55:29 -04:00
Magnus Norddahl
d8c6966917
- Fixed startup crash on Linux
2017-07-25 11:51:15 +02:00
Magnus Norddahl
1a4cf16168
- Fix swtruecolor cvar messing up the chosen video mode
2017-07-23 20:54:03 +02:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00
Christoph Oelckers
03ed0656e1
- fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
...
This fixes two issues:
* timer related texture animations are not being recreated multiple times if a scene renders multiple viewpoints (e.g. camera textures or portals.)
* interpolation is smoother when maps have a high think time of multiple milliseconds. A good map to see the difference would be ZDCMP2 which has a think time of 4-5 milliseconds. With the timer taken in real time after the thinkers have run and VSync on this resulted in alternating time slices of 11 and 21 ms between frame interpolations instead of an even 16 as should be done for smooth 60 fps because roughly every second frame was offset by those 5 ms.
2017-07-20 14:20:50 +02:00
alexey.lysiuk
c6351825b8
Enable Core Profile on macOS only when OpenGL 3.3 is available
2017-07-13 18:05:58 +03:00
alexey.lysiuk
58b348e75a
Skip autogenerated mouse move events in Cocoa backend regardless of mode
2017-07-08 13:36:55 +03:00
alexey.lysiuk
9292b23bb4
Restore mouse position when entering GUI capture mode in Cocoa backend
2017-07-08 12:46:38 +03:00
alexey.lysiuk
925274ca0c
Added name of upcoming macOS to OS detection
2017-07-01 12:29:25 +03:00
Christoph Oelckers
c74356a1c0
- made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
...
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
svdijk
371a8755c2
vid_glswfb: Prevent defunct windows.
2017-05-20 23:21:51 +02:00
Christoph Oelckers
9fc309d5b5
- stop the music when processing a fatal error.
2017-05-19 12:20:33 +02:00
svdijk
b6ef9fae3e
SDLGLFB: Implement mouse coordinate scaling for the menus.
2017-05-14 12:12:12 +03:00
Chris Robinson
092b339c8f
Replace usleep with nanosleep for macOS too
2017-05-10 09:44:54 +02:00
Chris Robinson
7ad61a97ed
Fix handling long wait times on POSIX's I_WaitVBL
...
usleep only works for sleeping up to one second. The function is also
deprecated and nanosleep should be used instead.
2017-05-09 23:21:32 +02:00
Rachael Alexanderson
65399bf075
- fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor'
2017-04-30 16:35:16 -04:00
Rachael Alexanderson
dfa5a3cd07
- Changed cocoa backend's s_currentRenderer to match PC version's 'currentrenderer' to address a possible Mac compilation issue.
2017-04-30 16:21:11 -04:00
alexey.lysiuk
e78d88094d
Removed obsolete timer workaround from Cocoa backend
2017-04-23 17:35:35 +03:00
alexey.lysiuk
6fb1689d02
Disabled truecolor software renderer on PowerPC by default
...
Performance on such old hardware is not acceptable
2017-04-23 17:35:35 +03:00
alexey.lysiuk
ab8759049d
Enabled GLSW framebuffer in Cocoa backend by default
...
Added fallback to generic Cocoa implementation if it's not available (i.e. without OpenGL Core Profile support)
Value of vid_glswfb CVAR is now saved to configuration file
2017-04-23 17:35:35 +03:00
alexey.lysiuk
bd74cf85a4
Added selection of frame buffer implementation in Cocoa backend
...
Added vid_glswfb CVAR but set it to false by default for compatibility reasons
2017-04-23 14:49:36 +03:00
Christoph Oelckers
57d703236b
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
Christoph Oelckers
47bb29bac6
- check the return value of ogl_LoadFunctions and abort if it indicates failure.
...
If this happens there is normally something very wrong on the system side so continuing is not advised.
2017-04-14 15:32:04 +02:00
Christoph Oelckers
cd180d29c7
- block direct use of 'new' for DObjects.
...
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.
This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.
- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Christoph Oelckers
929affa3cb
- removed MarkACSThinker.
...
The global variable holding a pointer to this thinker should be a weak reference to the instance in the thinker chain, there is no need to mark this global variable, as the thinker's lifetime is only determined by the thinker chain.
- committed a few Posix related file the last commit missed.
2017-04-14 10:59:57 +02:00
Christoph Oelckers
dc5a5419fc
- took DCanvas and all its subtypes out of the DObject tree.
...
I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2.
Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
2017-04-14 10:48:18 +02:00
Magnus Norddahl
df8fa1274a
- Oops, forgot to actually disable vid_glswfb in last commit
2017-04-12 03:22:38 +02:00
Magnus Norddahl
96834fa524
- Turn off vid_glswfb, gl_es on Linux ARM and stop saving it in the config file until it fully works
2017-04-12 03:21:43 +02:00
Rachael Alexanderson
3a36ffee35
- vid_glswfb is now true by default in Linux
2017-04-07 09:53:59 -04:00
alexey.lysiuk
63f85f6b07
Fixed compilation of Cocoa backend
...
Use the same member names in framebuffer class for all backends
2017-04-02 10:11:41 +03:00
alexey.lysiuk
36ad485edd
Proper default value for GL framebuffer lock in Cocoa backend
...
No more error when running with +map command line parameter with classic HUD:
> VM execution aborted: Attempt to draw to screen outside a draw function
> Called from BaseStatusBar.DrawImage [Native]
> Called from DoomStatusBar.DrawFullScreenStuff at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 140
> Called from DoomStatusBar.Draw at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 41
2017-04-01 13:16:31 +03:00
alexey.lysiuk
28be42675d
Fixed build of SDL backend on macOS
2017-03-26 11:49:23 +03:00
alexey.lysiuk
80f3c1ed81
Mouse input can now be disabled completely in Cocoa backend
2017-03-25 11:04:06 +02:00
Christoph Oelckers
61c91f05fc
Merge branch '3.0_work'
...
# Conflicts:
# src/gl/scene/gl_portal.cpp
# src/r_plane.cpp
2017-03-12 20:31:34 +01:00
Magnus Norddahl
5bcdc7d889
Fix compile error on Linux
2017-03-12 18:56:48 +01:00
alexey.lysiuk
23130678a1
Fixed compilation errors and warnings in Mac PowerPC target
...
Tested with GCC 5.2 on 10.4 (32-bit only) and Clang from Xcode 8.2 on 10.12 (64-bit only)
2017-03-12 16:27:02 +02:00
Rachael Alexanderson
d868f79413
- fixed: Froze on startup on Linux.
2017-03-11 11:04:37 -05:00
Rachael Alexanderson
81291e6892
- fixed: Clang on Linux compile
2017-03-11 11:01:30 -05:00
Christoph Oelckers
fec958cc0a
- finally managed to get rid of the DWORD type.
...
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
Christoph Oelckers
8d6fe24945
cleanup of MIDI code dependencies
...
* make the critical section local to the respective platform instead of polluting everything with system specific symbols.
* moved system specific class declarations into the source file instead of having them in the global header.
This commit temporarily disables the Windows system device because it cannot be done without polluting the global header and still needs a bit of refactoring.
2017-03-10 19:08:36 +01:00
Christoph Oelckers
a4710bcdb0
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
Christoph Oelckers
9b87a167d7
- replaced a large batch of DWORDs.
...
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Rachael Alexanderson
cc9a2e5121
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
Christoph Oelckers
ba0f5a3f94
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
Christoph Oelckers
8ab562ef13
- the fourth.
2017-03-08 18:55:54 +01:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
Matthew McAllister
0583691670
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
Rachael Alexanderson
e644adf3b8
- added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date.
2017-02-18 02:46:30 -05:00
Rachael Alexanderson
5dad292c56
Merge remote-tracking branch 'remotes/gzdoom/master'
2017-02-15 05:43:15 -05:00
Rachael Alexanderson
2b8db72cef
Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
...
# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
alexey.lysiuk
dd0f55e8d8
Fixed compilation of Cocoa backend
2017-02-14 22:02:47 +02:00
Christoph Oelckers
2234d36c7a
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
...
# Conflicts:
# src/dobject.h
2017-02-14 19:10:02 +01:00
Rachael Alexanderson
6ed46921c8
Merge https://github.com/coelckers/gzdoom
2017-02-09 11:21:01 -05:00
alexey.lysiuk
7c8babceba
Extended mouse wheel handling in Cocoa backend
...
Horizontal scrolling using mouse wheel with Shift keyboard button hold is no longer ignored
2017-02-09 16:07:28 +02:00
ZZYZX
b833f5a852
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-02-04 10:27:37 +02:00
Rachael Alexanderson
ebb8da563a
Merge https://github.com/coelckers/gzdoom
2017-02-04 02:56:18 -05:00
alexey.lysiuk
c6e42d6fa0
Added handling of modifier keys for mouse events in Cocoa backend
2017-02-03 22:01:34 +02:00
alexey.lysiuk
f04b0d129d
Removed useless assignment in Cocoa backend
2017-02-03 21:56:14 +02:00
ZZYZX
03f7c39ea7
Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
2017-02-03 20:34:34 +02:00
ZZYZX
08f1731ded
Added keyboard modifiers for mouse events in SDL backend.
2017-02-03 17:39:26 +02:00
ZZYZX
6a0103a746
Merged p_setup conflict
2017-02-03 13:02:44 +02:00
ZZYZX
9bb4cf1c03
User input events first take
2017-02-03 12:28:40 +02:00
Christoph Oelckers
1515ab8f4a
- removed the long broken and obsolete PlayMovie code.
2017-02-02 23:21:21 +01:00
Rachael Alexanderson
4e45ea2300
Merge https://github.com/coelckers/gzdoom
2017-01-31 23:04:56 -05:00
alexey.lysiuk
b12c8a8f79
RDTSC-based glcycle_t for macOS
...
Time profiler implementation is now closer to Windows version
2017-01-31 16:00:14 +02:00
alexey.lysiuk
1cdfcb4935
RDTSC-based cycle_t for macOS
...
Windows and macOS now share most of related code
Old implementation using mach_absolute_time() was more precise (at least in theory) but too costly
2017-01-31 15:57:47 +02:00
Magnus Norddahl
9c4b11b671
Add OpenGL ES support to Linux target and enable it for ARM devices
2017-01-25 07:18:26 +01:00
Magnus Norddahl
eb2b5269f9
Fix linux compile errors
2017-01-25 03:28:11 +01:00
Magnus Norddahl
934f6a88bb
Fix compile error
2017-01-24 17:10:28 +01:00
Magnus Norddahl
55d9392fb8
Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB
2017-01-24 01:43:45 +01:00
Rachael Alexanderson
03226e5a0a
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_things.cpp
2017-01-23 00:17:25 -05:00
alexey.lysiuk
da4981ef91
Fixed invisible mouse cursor in SDL backend
...
See https://mantis.zdoom.org/view.php?id=71
2017-01-22 10:25:37 +02:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
alexey.lysiuk
4001e7e6bd
Fixed compilation with macOS SDK earlier than 10.7
2017-01-13 10:52:35 +02:00
Rachael Alexanderson
05662e5c4d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-01-09 09:51:06 -05:00
Kyle Evans
8cc52dab5e
Fix build on GCC/Clang
...
Obtained from: kcat/Csonicgo (IRC)
2017-01-09 10:11:13 +02:00
alexey.lysiuk
2f9d5e285d
Removed deprecated code from macOS SDL backend
2016-12-27 13:18:33 +02:00
alexey.lysiuk
186c7b8814
Removed deprecated code from macOS SDL backend
2016-12-27 12:56:21 +02:00
alexey.lysiuk
96228fd645
Fixed compilation of non-Windows backends
2016-12-27 12:55:26 +02:00
Rachael Alexanderson
2200f6eda3
- fixed: compile error with SDLGLVideo class macro
2016-12-07 13:21:28 +01:00
Christoph Oelckers
56f67726f0
- seems a Linux file was missed when refactoring the IMPLEMENT_CLASS macros.
2016-12-07 00:54:40 +01:00
Rachael Alexanderson
8a23befd4d
- Fixed abstract class macro in SDLGLFB class.
2016-12-06 18:22:36 -05:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
c3fb43db3a
Merge branch 'gz-zscript'
2016-12-06 22:47:37 +01:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
b0ddba2240
Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript
2016-11-27 16:31:26 +01:00
Rachael Alexanderson
383a59259a
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 71b4f57058
, reversing
changes made to 449d4963ae
.
2016-11-25 21:02:18 -05:00
Rachael Alexanderson
509108f8b6
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-24 23:46:33 -05:00
Christoph Oelckers
66d28a24b8
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
...
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Christoph Oelckers
49605bc109
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-24 09:59:48 +01:00
Magnus Norddahl
4eb32a50e3
Add vid_vsync support to Linux target
2016-11-24 09:59:40 +01:00
Christoph Oelckers
aa4b3bb230
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 09:58:29 +01:00
Edoardo Prezioso
68dc3c4f2d
- Preventive fix for future include conflicts.
...
basicinlines.h is only included in m_fixed.h, while basictypes.h is included only in headers, so it's better to respect this convention. OSX compiles fine also without m_fixed.h, even better.
2016-11-24 09:09:09 +01:00
Magnus Norddahl
7b4df20c51
Merge branch 'linux_vsync' into qzdoom
2016-11-24 07:41:58 +01:00
Magnus Norddahl
33958ca5b2
Add vid_vsync support to Linux target
2016-11-24 07:37:15 +01:00
Christoph Oelckers
d1f5d916c2
Merge branch 'master' into zscript
2016-11-23 14:39:14 +01:00
Magnus Norddahl
ff738de279
Bgra support
2016-11-23 01:01:28 +01:00
Magnus Norddahl
f313bfd2cc
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-23 00:56:39 +01:00
Magnus Norddahl
7beac65471
Add Linux support for GLSWFrameBuffer
2016-11-23 00:55:07 +01:00
Rachael Alexanderson
fc011e42dd
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-19 12:46:01 -05:00
alexey.lysiuk
c28bcca3f3
Print unknown if release information is unavailable on macOS
...
At least 10.4 Tiger doesn't support required sysctl name
2016-11-19 16:42:16 +01:00
alexey.lysiuk
60ac12be0a
Fixed compilation warnings in Cocoa backend
2016-11-19 16:42:16 +01:00
Rachael Alexanderson
71b4f57058
Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/posix/sdl/hardware.cpp
# src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson
813030efef
- Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission.
2016-11-15 20:03:50 -05:00
Christoph Oelckers
3a2d0e3486
- copied all necessary adjustments from the test branch in the QZDoom repo.
2016-11-15 11:49:27 +01:00
Christoph Oelckers
6e223ebc21
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Christoph Oelckers
85ff172ee3
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
Rachael Alexanderson
470046ec5a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-13 07:30:34 -05:00
Braden Obrzut
472f35d2ce
- Fixed building with gtk2 headers.
2016-11-13 00:17:09 -05:00
Rachael Alexanderson
87e9ba0f05
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
...
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
- GTK is no longer init'd if the GTK IWAD picker is not used.
- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Leonard2
7dbc4710f1
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
Christoph Oelckers
747b612860
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-03 19:42:03 +01:00
Rachael Alexanderson
de2122e2aa
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-30 21:36:13 -04:00
Kyle Evans
1502eae2ac
Add XPM (X PixMap) version of ZDoom icon
2016-10-30 19:31:32 +01:00
Magnus Norddahl
8b297221fe
Merge branch 'gl_swframebuffer' into qzdoom
2016-10-16 23:18:16 +02:00
Magnus Norddahl
f81d0d3964
macOS support and Intel driver bug fixes
2016-10-16 22:40:08 +02:00
Magnus Norddahl
f37ee3a024
Add bgra support to OpenGLSWFrameBuffer
2016-10-11 15:43:12 +02:00
raa-eruanna
2a7b902a0a
Merge http://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
2016-10-10 10:39:07 -04:00
Christoph Oelckers
14a6e7989b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
alexey.lysiuk
9a72ef1bf1
Added detection of current macOS version
2016-10-08 15:47:16 +03:00
raa-eruanna
0bc54cbda4
Fixed SDL backend. This project is now Linux capable!
2016-09-25 17:40:37 -04:00
alexey.lysiuk
e9b1da57a3
Fixed compilation on macOS
2016-09-25 17:43:52 +03:00
raa-eruanna
2a9e97688d
Merge http://github.com/coelckers/gzdoom
2016-09-22 05:23:02 -04:00
Christoph Oelckers
1e6b99cebd
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-22 09:06:34 +02:00
alexey.lysiuk
2d55f713c2
Fixed support for automatic graphics switching on macOS
...
The corresponding setting in .plist is wrong but Xcode fixes it automatically
This doesn't happen however when building via makefiles
2016-09-22 08:52:43 +02:00
raa-eruanna
d9e60644b1
Some Linux SDL fixes. Will have to do this for Mac, later, too.
2016-09-21 01:08:00 -04:00
raa-eruanna
842558384a
Forgot to set vid_renderer defaults for Linux and Mac.
2016-09-14 07:33:31 -04:00
raa-eruanna
b0029fcd1e
Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project
2016-09-14 06:38:08 -04:00
raa-eruanna
b17b7446cb
Merge http://github.com/coelckers/gzdoom
2016-09-14 03:15:56 -04:00
alexey.lysiuk
66c5121e38
Do not use OpenGL Core Profile for software renderer on macOS
2016-09-10 17:54:19 +03:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
raa-eruanna
32f758de41
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-08 03:19:08 -04:00
alexey.lysiuk
108dcf122a
Updated support for legacy renderer in Cocoa backend
...
Added fallback to legacy profile when creation of pixel format for core context failed
Added handling of -glversion command line switch
2016-09-04 15:25:37 +03:00
Christoph Oelckers
c3ad0a2f16
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-03 17:29:47 +02:00
Christoph Oelckers
f31346968f
- added missing #include.
2016-09-03 17:29:28 +02:00
Christoph Oelckers
e08015a181
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-03 14:02:28 +02:00
Christoph Oelckers
5770e5dfaf
- split up m_specialpaths.cpp to be a separate file for each operating system.
...
The reason for this is that the macOS version uses a deprecated API and in order to correct this, the file needs to be compiled as Objective-C++ which requires a different extension.
2016-09-03 12:00:08 +02:00
alexey.lysiuk
3ba3149df3
Deleted remains of obsolete multisampling in Cocoa backend
2016-08-29 22:08:57 +03:00
alexey.lysiuk
b7ec26335f
Enabled OpenGL Core Profile on macOS
2016-08-29 22:03:25 +03:00
Magnus Norddahl
945d5b154a
Remove gl_vid_multisample
2016-08-28 18:10:39 +02:00
Christoph Oelckers
abafcd5486
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/language.enu
2016-08-28 10:00:19 +02:00
Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
...
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
alexey.lysiuk
f79c442df5
Fixed compilation of SDL backend
2016-08-24 16:44:40 +03:00
Magnus Norddahl
276fb7dbb2
Add vid_maxfps support for Windows and Linux
2016-08-22 22:00:44 +02:00
Magnus Norddahl
0c2db5447c
Save gl_debug in ini file and add support in Linux
2016-08-17 20:57:00 +02:00
Magnus Norddahl
4e38f31a86
Change GetClientWidth/GetClientHeight on macOS to grab size from view.
...
Fix that GetClientWidth/Height returns 0 when queried before initial show.
Allow window to be resizable on macOS.
2016-08-14 09:05:51 +02:00
Magnus Norddahl
c817979eae
Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport
2016-08-14 09:05:48 +02:00
Magnus Norddahl
9953d70eaa
Merge remote-tracking branch 'upstream/master' into truecolor
2016-08-06 20:45:35 +02:00
alexey.lysiuk
d3457f4508
Implemented hardware gamma support for macOS
...
Hardware gamma is limited to main display only, use shader-based correction for other displays
2016-07-31 12:19:08 +03:00
Christoph Oelckers
a69182f9ef
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-31 09:19:36 +02:00
alexey.lysiuk
bd3fd22ac9
Do not use unicode characters in macOS console window
...
The same characters as in stdout are now used to draw bars in console window on macOS
All messages are treated as in ISO Latin 1 encoding and bars looked like garbage output
2016-07-30 16:21:48 +03:00
alexey.lysiuk
c0b86278e3
Removed old cruft from macOS OpenGL backend
...
The only thing left unimplemented is gl_smooth_rendered CVAR
2016-07-30 12:57:30 +03:00
Magnus Norddahl
e82c38e4f9
Update copyright and typo fix
2016-07-27 11:15:20 +02:00
Magnus Norddahl
aeb7df09de
Added hardware gamma option and improved window handling on Windows
2016-07-27 11:15:19 +02:00
Christoph Oelckers
881731d76b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-21 08:28:56 +02:00
Magnus Norddahl
421cd2f403
Merge remote-tracking branch 'upstream/master' into truecolor
2016-07-17 23:36:35 +02:00
alexey.lysiuk
39042dc4bf
macOS application controller is now using proper delegate protocol
...
Fixes compilation error with Xcode 8:
cannot initialize a parameter of type 'id<NSApplicationDelegate> _Nullable' with an lvalue of type 'ApplicationController *'
2016-07-17 08:02:55 +02:00
Magnus Norddahl
40b76dc9b0
Apply gamma when using true color output on Linux and Mac
2016-06-11 18:41:56 +02:00
Magnus Norddahl
9420826094
Merge remote-tracking branch 'upstream/master'
2016-06-10 16:59:20 +02:00
Magnus Norddahl
02a39ef457
Added bgra support to SDL target
2016-06-02 20:05:08 +02:00
Christoph Oelckers
18ebe92cfc
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/g_level.cpp
2016-06-01 11:45:57 +02:00
Magnus Norddahl
4f635983fc
Add bgra support to OS X target
2016-06-01 08:54:39 +02:00
Magnus Norddahl
b9d7a98aec
Change swtruecolor cvar to take effect immediately
2016-06-01 06:02:37 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
...
Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
alexey.lysiuk
89016020a8
Used ISO Latin 1 encoding for title text in startup window on OS X
...
Windows version uses ANSI_CHARSET to handle the corresponding text
This solves the problem like in https://github.com/alexey-lysiuk/gzdoom/issues/63 :
*** Assertion failure in -[NSTextFieldCell _objectValue:forString:errorDescription:], /Library/Caches/com.apple.xbs/Sources/AppKit/AppKit-1404.47/AppKit.subproj/NSCell.m:1684
Invalid parameter not satisfying: aString != nil
2016-05-29 10:58:12 +03:00
Christoph Oelckers
a0dc4ae738
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-24 13:53:52 +02:00
alexey.lysiuk
aa6753383d
Fixed fullscreen mode on non-default monitor in OS X backend
...
Fullscreen window was incorrectly placed on the main screen instead of the current one
Honestly I have no idea what was the reason behind that [NSWindow setFrameOrigin:] call
Apparently it's redundant and moreover it's incorrect for multi-monitor configuration
2016-05-22 13:22:07 +03:00
Christoph Oelckers
0cc57c6141
- fixed: BoundTextureDraw2D must reset the texture mode.
2016-05-10 20:50:01 +02:00
alexey.lysiuk
333560086d
Calculate color values for gamma correction directly in shader
...
Gamma table texture is no longer needed
2016-05-02 11:24:42 +03:00
alexey.lysiuk
44b019413c
Implemented gamma correction in OS X native backend using shader effect
2016-05-02 10:04:09 +03:00
alexey.lysiuk
138c6ea25e
Fixed black screen issue in OS X native backend
...
There was inconsistency with global render state
2016-05-01 11:45:57 +03:00
alexey.lysiuk
8fa5fb6a95
Disabled gamma shader in OS X native backend
2016-04-30 13:35:03 +03:00
alexey.lysiuk
3816b46938
Fixed compilation of OS X with native backend
...
TODO: check Linux build
2016-04-30 11:53:31 +03:00
Christoph Oelckers
6e1b21d513
- added back sprite splitting for low end, plus some dynamic light code.
2016-04-26 21:31:24 +02:00
Christoph Oelckers
7ce670951b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
...
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
alexey.lysiuk
93c334059a
Made title text always visible in OS X startup window
...
Added temporary solution for the same foreground and background colors of the title in OS X startup window
It's used in graphical startup screen, with Hexen style in particular (for example WolfenDoom - Blade of Agony)
Native OS X backend doesn't implement this yet
2016-04-10 14:06:18 +02:00
Christoph Oelckers
12129b0f07
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
Christoph Oelckers
f7553fcd51
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_defs.h
2016-04-02 22:17:33 +02:00
Christoph Oelckers
046ee3e803
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
Christoph Oelckers
8680391e0b
- floatified the global view variables.
...
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
fb8e03d5eb
- floatified FLineOpening.
...
- some smaller fixes.
2016-03-25 18:43:37 +01:00
Christoph Oelckers
609defe078
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_defs.h
2016-03-24 12:48:05 +01:00
Christoph Oelckers
09d8b4af80
- changed I_GetTimeFrac to return a double instead of a fixed_t.
2016-03-24 12:00:21 +01:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
671291227e
- first stage of converting actor angles to float complete
...
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
Christoph Oelckers
f4f489b33d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-14 22:02:58 +01:00
Braden Obrzut
93be5aca05
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
...
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
Christoph Oelckers
0bcbacea53
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
Randy Heit
16d8af6b77
Add some 21:9 resolutions
2016-03-03 17:59:55 -06:00
Randy Heit
79f0714341
Update ratios[] tables for SDL and Cocoa
2016-03-03 17:32:30 -06:00
Michael Labbe
a4705c8404
vid_listmodes crash fix
2016-03-03 17:31:12 -06:00
Michael Labbe
97821a3036
21:9 aspect ratio support
...
- vid_aspect 6 forces 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
e3c06e3df7
Merge commit '165d26baa1569685651baf4575e12e73c8cbfd2e'
...
# Conflicts:
# bzip2/bzip2.vcproj
# game-music-emu/game-music-emu.vcproj
# gdtoa/gdtoa.vcproj
# jpeg-6b/jpeg-6b.vcproj
# src/p_spec.cpp
# src/r_defs.h
# tools/fixrtext/fixrtext.vcproj
# tools/lemon/lemon.vcproj
# tools/updaterevision/updaterevision.vcproj
# tools/zipdir/zipdir.vcproj
# wadsrc/static/xlat/eternity.txt
# wadsrc/wadsrc.vcproj
# zlib/zlib.vcproj
2016-03-01 17:23:35 +01:00
alexey.lysiuk
0822485593
Used ISO Latin 1 encoding for text in startup window on OS X
...
Attempts to output errors with bad characters encountered during text lumps parsing were failed miserably because of UTF-8 conversion
Example: loading of GZ-Models-r16.pk3 with GZDoom caused 'NSConcreteAttributedString initWithString:: nil value' exception
2016-02-28 23:15:23 +01:00
alexey.lysiuk
243f59d96d
Made sure that the last text line is always visible in OS X startup window
...
These case are handled specifically:
* When waiting for clients or host to join
* When showing a fatal error
2016-02-28 23:15:22 +01:00
alexey.lysiuk
067b421f39
Fixed default width of progress bar in OS X startup window
...
If window was resized before progress bar appears it will have hardcoded and so incorrect width
2016-02-28 23:15:21 +01:00
alexey.lysiuk
64f80456ad
Initialized scroll view with the same rectangle as other controls in OS X startup window
2016-02-28 23:15:20 +01:00
alexey.lysiuk
145b7be0a1
Fixed particular slowdown in OS X startup window
...
During loading of .pk3 that stores hundred of .wad's significant amount of time were spent on scrolling text to the last line
The same applies to other cases like output of thousands warnings/errors
2016-02-28 23:15:19 +01:00
alexey.lysiuk
c687394f72
Added generic way to do periodic updates of OS X startup window
...
It's used to avoid updating of window (progress bar in particular) too often
Most of time were spent on UI events processing but not on data loading
2016-02-28 23:15:18 +01:00
alexey.lysiuk
0fba6563c7
Disabled fullscreen mode for OS X startup window
...
There is no use for auxiliary fullscreen window because it behaves really weird
2016-02-28 23:15:17 +01:00
Christoph Oelckers
e305f5211a
Merge branch 'zmaster'
2016-02-27 23:36:52 +01:00
alexey.lysiuk
9e016bbfc3
Removed useless operations from OS X system code
...
No more 'expression result unused' warnings
2016-02-27 12:48:26 +02:00
alexey.lysiuk
202aea61e5
Fixed incorrect comparison in OS X console window
...
No more 'comparison between pointer and integer' error
2016-02-27 12:48:12 +02:00
Christoph Oelckers
e73e26c15a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-31 21:11:21 +01:00
alexey.lysiuk
7b0f557514
Enabled zoom window button on OS X
...
Independently from OS version the game will enter fullscreen mode when zoom button is clicked
Window zooming behavior introduced in Yosemite is available on all supported versions of OS X
2016-01-31 10:42:16 +02:00
Christoph Oelckers
d8d4679471
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-25 21:13:04 +01:00
alexey.lysiuk
4b210a839a
Fixed uninitialized variable in IOKit controller handler
2016-01-24 14:43:55 +02:00
Christoph Oelckers
3f34083e88
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/actor.h
2016-01-17 22:16:27 +01:00
alexey.lysiuk
24501dbc93
Fixed copy to pasteboard on legacy OS X
...
Copy/paste is now implemented using the method available on all supported versions
This fixes 'unrecognized selector' exception on OS X 10.4 and 10.5
2016-01-17 11:58:44 +02:00
alexey.lysiuk
bfc116b2a4
Fixed exit crash on legacy OS X
...
There is no need to close (and thus deallocate) console window explicitly
This will be done by autorelease pool in application controller event loop
OS X with GC and/or ARC was not affected by this issue
Older versions like 10.4 or 10.5 crashed because of double deallocation
2016-01-17 11:51:46 +02:00
Christoph Oelckers
aa69c39ff1
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
2016-01-12 11:23:45 +01:00
Braden Obrzut
0c3b468e42
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
Christoph Oelckers
f391216ab9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-09 19:48:01 +01:00
alexey.lysiuk
b27fdcffb5
Added shortcut to toggle fullscreen on OS X
...
Press Command+F to toggle fullscreen mode in native OS X backend
Set k_allowfullscreentoggle CVAR to false to disable the shortcut
2016-01-09 17:12:58 +02:00
Christoph Oelckers
23ff54c942
Merge branch 'zmaster'
2016-01-09 01:23:45 +01:00
coelckers
500c1623d0
Merge pull request #467 from kevans91/freebsd-build
...
I missed one last spot where a FreeBSD compilation should follow the …
2016-01-08 09:58:55 +01:00
Kyle Evans
d20f18a4bb
I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions
2016-01-07 22:48:25 -06:00
Braden Obrzut
a1e0ac0b71
Merge branch 'osx_start_wnd' of git://github.com/alexey-lysiuk/gzdoom into osx_start_wnd
2016-01-04 22:11:46 -05:00
Christoph Oelckers
0e9eb2f305
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-04 11:55:07 +01:00
alexey.lysiuk
699f274b06
Fixed mouse cursor centering in fullscreen mode
...
Native OS X backed didn't center mouse cursor in fullscreen mode with Retina/HiDPI support enabled
Incorrect size of content view led to placement of cursor in upper right corner of the screen upon releasing of mouse capture
When some action is assigned to this corner using system Hot Corners feature, the given action was triggered on acquiring mouse capture
2016-01-04 10:51:54 +02:00
alexey.lysiuk
94fec26cb6
Fixed runtime warning on OS X 10.4 Tiger
...
The 'invalid pixel format attribute' warning was introduced with automated graphics switching control
2015-12-31 11:00:05 +02:00
alexey.lysiuk
63993dee96
Hid resize indicator on OS X startup window
...
The resize indicator overlapped with progress bar and Quit/Cancel button on 10.6 and older versions
OS X 10.7 and newer don't have this indicator at all
2015-12-30 16:05:16 +02:00
alexey.lysiuk
3466a8c7a9
Disabled miniaturization for OS X startup window
...
Old versions of OS X don't support changing of window style mask
2015-12-30 12:19:50 +02:00
alexey.lysiuk
db207feed1
Added missing header #include for old OS X SDKs
2015-12-30 12:17:38 +02:00
alexey.lysiuk
3af95e0aea
Added native startup window for OS X
2015-12-29 15:19:42 +02:00
alexey.lysiuk
673e1b4faf
Fixed compilation warning when building with OS X 10.11 SDK
...
The warning was 'null passed to a callee that requires a non-null argument'
2015-12-29 15:14:41 +02:00
alexey.lysiuk
2c3d9e3ab8
Fixed mouse capturing when video isn't initialized yet
2015-12-29 14:52:31 +02:00
alexey.lysiuk
15a269db9d
Extended NSWindow with ability to exit application upon closing by user
2015-12-29 14:52:27 +02:00
alexey.lysiuk
3676a42512
Added missing include guard in i_common.h
2015-12-29 14:52:22 +02:00
alexey.lysiuk
0efdccd942
Separated POSIX's i_system.cpp from native OS X implementation
2015-12-29 14:52:18 +02:00
alexey.lysiuk
6f3e04785d
Added preprocessor macros for AppKit framework versions
...
These macros are needed to build with earlier OS X SDKs
2015-12-29 14:52:11 +02:00
Christoph Oelckers
a5b43dfb66
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-03 23:55:41 +01:00
alexey.lysiuk
916b5f796d
Updated list of video resolutions for Cocoa backend
...
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
Christoph Oelckers
61e09da1be
Merge branch 'master' of https://github.com/rheit/zdoom
2015-09-06 08:41:27 +02:00
alexey.lysiuk
677dc8893e
Fixed compilation on non-Windows OSes
2015-08-29 14:55:10 +03:00
Christoph Oelckers
d58d38a1d3
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2015-07-13 21:36:19 +02:00
Braden Obrzut
3adda344b6
- Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa.
2015-07-06 02:58:01 -04:00
Christoph Oelckers
fbefe13bb2
Merge branch 'master' of https://github.com/rheit/zdoom
2015-06-04 09:27:17 +02:00
Braden Obrzut
354ec022b3
- On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier).
2015-05-20 12:32:17 -04:00
Braden Obrzut
4d082d93cd
- Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
...
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Christoph Oelckers
550d1e3421
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-17 21:20:16 +02:00