Commit Graph

14277 Commits

Author SHA1 Message Date
Christoph Oelckers 1fc1fac2c2 - added missing header. 2018-04-07 19:41:21 +02:00
Christoph Oelckers adbeb3f251 Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor 2018-04-07 18:50:24 +02:00
Christoph Oelckers cd00f1fb45 - fixed incorrect check for SW texture recreation. 2018-04-07 18:41:25 +02:00
Christoph Oelckers 5fbc723842 - live switching of the renderer works. 2018-04-07 12:59:04 +02:00
Christoph Oelckers 221beec979 - added palette shader and fixed a few things. 2018-04-07 12:17:23 +02:00
alexey.lysiuk cb3650ed9e Added message for absent explicitly referenced dialog file 2018-04-07 12:52:38 +03:00
alexey.lysiuk 3239a9eaa6 Added loading of ZSDF lumps by full paths
https://forum.zdoom.org/viewtopic.php?t=60139
2018-04-07 12:43:10 +03:00
Christoph Oelckers 211a7f2569 - made the screen blend work for the software renderer.
It may use the same calculations as the hardware renderer but must use the 2D drawer for display.
It should be investigated if the hardware renderer can do this as well.
2018-04-07 10:53:20 +02:00
Christoph Oelckers b34d7f9e08 - added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
2018-04-07 10:20:59 +02:00
alexey.lysiuk 5177868773 Revert "Removed workaround for MSVC 2017 compiler bug"
This reverts commit 9da92facda.
2018-04-07 08:05:50 +03:00
alexey.lysiuk 7bd281ddc9 Added zero initialization of implicit dynamic array items
https://forum.zdoom.org/viewtopic.php?t=60111
2018-04-05 12:22:41 +03:00
Magnus Norddahl b1d33d1bba - Fix mid texture rendering for self-referencing sector lines 2018-04-05 01:40:58 +02:00
alexey.lysiuk b6f184491b Restored vanilla behavior of lightning for original Hexen
https://forum.zdoom.org/viewtopic.php?t=60103
2018-04-04 16:46:01 +03:00
alexey.lysiuk 2e7d196f8b Fixed crash when vid_setmode CCMD is used from command line
It's impossible to validate video mode at such early stage of initialization
Added sanity check for mode's width and height as well

https://forum.zdoom.org/viewtopic.php?t=59990
2018-04-04 11:46:14 +03:00
Christoph Oelckers d474b849a5 - removed the remaining calls from the FRenderer interface from the main game code.
This does not work with a setup where the same backend is driving both renderers.
Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions.
The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module.
2018-04-04 00:21:25 +02:00
Christoph Oelckers 927b351174 - added missing validation to SetCameraToTexture ZScript function. 2018-04-03 23:01:15 +02:00
Christoph Oelckers fcc33f0a09 - moved around more stuff from the FRenderer interface. 2018-04-03 22:50:47 +02:00
Christoph Oelckers 91813ec43d - moved part of the fade init for LEVEL_HASFADETABLE to the common colormap initialization to have all of it in one place.
Otherwise this is easily overlooked when changing things later and potentially causing problems.
2018-04-03 20:55:36 +02:00
Christoph Oelckers 9ba32cb994 - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
Christoph Oelckers 51bf2eb9fa - took GetMaxViewPitch out of renderer interfaces.
With live switching and both renderers on the same backend the old approach will no longer work.
2018-04-03 19:18:16 +02:00
alexey.lysiuk d3cacbf246 Fixed potential crash on usage of Mystic Ambit Incant
https://forum.zdoom.org/viewtopic.php?t=60080
2018-04-03 12:41:51 +03:00
alexey.lysiuk 9da92facda Removed workaround for MSVC 2017 compiler bug
Apparently Microsoft fixed it in the recent update
2018-04-03 12:13:40 +03:00
alexey.lysiuk 5c8a82d6b2 Set proper version numbers in 7-Zip header file
Source code was at 18.01 already, the latest stable version at the moment
2018-04-03 12:13:37 +03:00
alexey.lysiuk de2ad7a5d9 Updated zlib to 1.2.11
https://zlib.net/zlib1211.zip
2018-04-03 11:30:04 +03:00
Christoph Oelckers 9a919960c9 - fixd bad comparators for std::sort 2018-04-03 01:01:10 +02:00
Christoph Oelckers 7589dfda25 - removed test and debug code. 2018-04-03 00:53:45 +02:00
Christoph Oelckers 853903bb7e - removed the border refresh counter.
This was just a relic of DirectDraw as main backend and is no longer needed.
2018-04-03 00:50:40 +02:00
Christoph Oelckers 942460ba55 - changed voxel remapping to make a copy instead of destroying the original.
With live renderer switching both sets of data are needed.
2018-04-03 00:30:02 +02:00
Christoph Oelckers 2f96d3c61a - moved global variable definitions to the top of a few files.
Most of these are not critical because they only get used in non-multithreaded contexts but it's definitely easier to look them up this way.
2018-04-02 23:42:45 +02:00
Christoph Oelckers 821c2ec4c7 - removed access to deleted variable. 2018-04-02 20:38:12 +02:00
Christoph Oelckers b0460eee19 - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
Christoph Oelckers 6641d65237 - use std::sort to sort the draw lists to avoid having to go through global variables. 2018-04-02 20:10:51 +02:00
Christoph Oelckers 5d94af913a - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
Christoph Oelckers 60aebff4a1 - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
alexey.lysiuk c70f9cf833 Reintroduced discarding of custom IWAD duplicates
Detection of duplicated IWADs now works the same for embedded and custom IWADINFO definitions

https://forum.zdoom.org/viewtopic.php?t=58333
2018-04-02 16:16:47 +03:00
alexey.lysiuk 4de9597006 Fixed detection of .ipk7 custom IWADs 2018-04-02 15:32:00 +03:00
alexey.lysiuk ac7e5def32 Forbade dynamic array as the return type of a function
Compiler ignored this case silently but it crashed during code generation
2018-04-02 15:18:30 +03:00
Christoph Oelckers 52c5328412 - made the glow getter functions members of sector_t. 2018-04-02 13:36:28 +02:00
Christoph Oelckers d01bc452ba - moved all variables not related to the hardware renderer's texture state out of gl_info. 2018-04-02 13:00:33 +02:00
Christoph Oelckers 1fc4c9801b - moved all GLDEFS parsing into a dedicated source file.
- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
2018-04-02 12:28:20 +02:00
Christoph Oelckers fd6fbc76c6 - moved the ZDoomGL texshader files to 'unused', where they belong. It is very unlikely that this code will ever be revisited. 2018-04-02 10:24:27 +02:00
Christoph Oelckers 7083103a0e - moved dynlightdata to r_data 2018-04-02 09:51:51 +02:00
Christoph Oelckers 8080e039e0 - moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
- made currentmapsections array something nicer to look at and made it a member of the scene drawer class.
2018-04-02 09:27:40 +02:00
Christoph Oelckers 202d209eb8 - made the MapSectionGenerator a class to remove a global array. 2018-04-02 08:25:07 +02:00
Christoph Oelckers 4357f0dc40 - removed translation hack for alpha textures.
This will cause incorrectly generated textures and the reason for this no longer exists because CreateTexBuffer is doing this as a postprocessing step now.
2018-04-02 03:38:25 +02:00
Christoph Oelckers 524df21d81 - moved portal grouping code out of GL and into r_data. 2018-04-02 00:39:04 +02:00
Christoph Oelckers d84554f093 - deleting some unused stuff 2018-04-02 00:28:25 +02:00
Christoph Oelckers 64b504ee7f - fixed last commit. This was missing an init call for the portal data. 2018-04-02 00:14:53 +02:00
Christoph Oelckers 248a29bf06 - resorted portal render data.
Compiles but does not work...
2018-04-01 22:26:57 +02:00
Christoph Oelckers 8be788a9b3 - moved portal data into FLevelLocals. 2018-04-01 20:17:39 +02:00