Commit graph

13360 commits

Author SHA1 Message Date
Christoph Oelckers
62cbddb7d2 - fixed comparison with previously loaded IWAD. There still was an unnecessary call to ExtractFileBase in there which mangled the name. 2017-08-20 09:28:36 +02:00
alexey.lysiuk
cafd1ca26e Fixed compilation of non-Windows targets 2017-08-20 09:50:51 +03:00
Christoph Oelckers
a6d09596cf - this shouldn't have gotten reverted. 2017-08-20 08:03:48 +02:00
Christoph Oelckers
9878477612 Revert "- fix linux compile"
This reverts commit b8c0e78c91 et al.

Instead, use the already provided access function I_FindName to get the file name from findstate_t.
Also made the contents of findstate_t private so that use of the access functions is required to retrieve the information and direct access triggers a compile error.
2017-08-20 08:01:41 +02:00
Rachael Alexanderson
1ee3239f9e - fixed compile on Clang 2017-08-19 22:57:48 -04:00
Rachael Alexanderson
b7d26b3fa1 - fixed Linux IWAD search thanks to a suggestion by Chris on the forum. Moved the search macros to i_system.h for both platforms. Neither are compatible with the other. This can be improved upon later, but for now, at least the major compile issue is fixed. 2017-08-19 22:10:45 -04:00
raa-eruanna
b8c0e78c91 - fix linux compile 2017-08-19 17:32:10 -04:00
Christoph Oelckers
f3d31e055f - print the version at the start of the log. 2017-08-19 20:13:12 +02:00
Christoph Oelckers
cdff5bdc08 - rewrite of the IWAD loading mechanism.
The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.

(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
Magnus Norddahl
2f5535dbca - Fix HOM for Line_Horizon specials when used with a skybox 2017-08-19 14:32:34 +02:00
Rachael Alexanderson
45d5eac6ad - fix last commit - somehow it pushed an old version of the fix (yet again?...) - this is the proper fix. 2017-08-19 06:03:26 -04:00
Rachael Alexanderson
dae83f989b - fixed: changing 'uiscale' did not always update the screen size properly. 2017-08-19 05:58:04 -04:00
alexey.lysiuk
69e7bb57d4 Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
alexey.lysiuk
ec42e30614 Fixed compilation warning reported by Clang
src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Rachael Alexanderson
1cddd1efaf - RFF_UNCLIPPEDTEX is no longer supported in SoftPoly. 2017-08-18 23:04:11 -04:00
Magnus Norddahl
05ca52d693 - Fix texture coordinates for 3d floor walls 2017-08-19 00:53:41 +02:00
Rachael Alexanderson
b8ab626609 - add sloped 3D floor support to the poly renderer's GetCaps() 2017-08-18 18:33:19 -04:00
Rachael Alexanderson
8a7090b4b7 Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling."
- fixed accidental QZDoom rename

This reverts commit eb425f206a.
2017-08-18 18:19:39 -04:00
Rachael Alexanderson
eb425f206a - In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling. 2017-08-18 18:14:43 -04:00
Magnus Norddahl
dd6e0b63f2 - Fix typo in pal drawers that caused rendering errors for non-64x64 flats 2017-08-18 21:12:44 +02:00
Magnus Norddahl
c144eefdad - Draw sloped 3d floors 2017-08-18 20:19:17 +02:00
alexey.lysiuk
54abe5f5d4 Fixed handling of default arguments in Actor.GiveSecret() 2017-08-18 11:22:18 +03:00
alexey.lysiuk
0696967887 Use old version of VS2017 for Appveyor x64 target
This is a temporary fix for error in Microsoft C++ compiler:
    game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler.
    (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)

MSVC 19.10.25019.0 works fine while 19.11.25506.0 is broken
2017-08-18 09:56:36 +03:00
Magnus Norddahl
8034793193 - Wrap midtex support 2017-08-17 23:14:02 +02:00
Magnus Norddahl
c2fa360bbc - Improve 3d floor and underwater rendering 2017-08-17 22:34:23 +02:00
Magnus Norddahl
7993ad987c - Fix texture coordinates for lines split into multiple segments in softpoly 2017-08-17 20:54:44 +02:00
Magnus Norddahl
3cf5fb45ae - Add camera extra light to flats 2017-08-17 00:28:58 +02:00
Magnus Norddahl
122c56f005 - Add fog boundary support to softpoly 2017-08-17 00:10:43 +02:00
David Carlier
8d8c353465 Attempty to free memory leaks. 2017-08-16 16:31:23 -04:00
Magnus Norddahl
fbd381988b - Fix wall UV scaling and offsetting bugs in softpoly 2017-08-16 22:26:05 +02:00
Magnus Norddahl
c3562fead2 Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
alexey.lysiuk
c7d28b0a24 Fixed incorrect damage flags' checks for A_Kill...() functions
Only GCC 7 reported this as a warning but only for one occurrence:
src/p_actionfunctions.cpp:5909:22: warning: enum constant in boolean context [-Wint-in-bool-context]
2017-08-13 17:48:49 +03:00
alexey.lysiuk
d645e55545 Unified suppression of format warnings for GCC and Clang
This disables the following compilation warning reported by Clang:
src/p_3dfloors.cpp:1002:24: warning: format specifies type 'char *' but the argument has type 'int' [-Wformat]
2017-08-13 17:39:15 +03:00
alexey.lysiuk
eb52088487 Fixed compilation warnings reported by Clang
src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
alexey.lysiuk
b077518c89 Fixed crash when morph item is used from ACS
https://forum.zdoom.org/viewtopic.php?t=57571
2017-08-13 16:15:31 +03:00
Magnus Norddahl
a6d4bfc748 - Added linear and nearest shadowmap filters (enabled with defines) 2017-08-13 13:49:02 +02:00
alexey.lysiuk
4afface97c Fixed camera rotation from FraggleScript
https://forum.zdoom.org/viewtopic.php?t=57559
2017-08-13 12:22:48 +03:00
Magnus Norddahl
6d6c25bb26 - Add sprite adjustment to softpoly 2017-08-13 01:10:33 +02:00
Magnus Norddahl
bf38fd57b0 - Replace subsector gbuffer in softpoly with a zbuffer 2017-08-12 15:16:31 +02:00
Christoph Oelckers
4483d665d4 - fixed: FastProjectile's movement code was missong a portal check. 2017-08-12 13:58:16 +02:00
alexey.lysiuk
89980d9e77 Fixed linking with GCC and Clang toolchains 2017-08-12 14:41:23 +03:00
Christoph Oelckers
ba9cf02385 - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
Christoph Oelckers
f52e767b51 - fixed: a destination-less line portal should be ignored by the sight checking code. 2017-08-12 12:51:45 +02:00
Christoph Oelckers
7cbf45d76d - let PlayerPawn.ForwardThrust use its angle parameter. 2017-08-12 12:35:01 +02:00
Christoph Oelckers
4261a0c592 - print a warning if a decal definition cannot find an animator.
This is important because DECALDEF cannot tentatively find animators declared after the decal.
2017-08-12 12:30:42 +02:00
Christoph Oelckers
aa8424982c - fixed: The color for untranslated font was missing its alpha channel. 2017-08-12 12:04:40 +02:00
Christoph Oelckers
163b10286f - Reset interpolation coordinates for all actors before the current thinking turn instead of at the start of each actor's own Tick function so that indirect actor movement gets properly interpolated. 2017-08-12 11:48:36 +02:00
Christoph Oelckers
c1de32896c - addressed incorrect ACS printbold implementation: For native Hexen maps it will now be correct, but all others will have to set a flag in MAPINFO's 'gameinfo' section to avoid problems with numerous ZDoom maps depending on the incorrect implementation. 2017-08-12 10:20:34 +02:00
Christoph Oelckers
b4fa95ab15 - handle state label resolution in a non-actor cpntext more gracefully.
Note that this is merely a hotfix. Properly handling this to allow universal use of state scopes will require more work in cases where a scoped state is being accessed through a non-self pointer.
2017-08-12 10:04:06 +02:00
Christoph Oelckers
0db79f8dec - removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug. 2017-08-12 09:15:59 +02:00