Cacodemon345
19b125ca3a
Fix bouncing missiles not dealing damage when hitting top/bottom ( #1068 )
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* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 11:45:45 +02:00
arookas
dec6a03caf
Add option to invert mouse x
2020-04-30 11:45:43 +02:00
nashmuhandes
81820961d4
Apply alpha to the background texture in DrawBar
2020-04-30 11:45:41 +02:00
nashmuhandes
5ef009bfd5
Add an alpha parameter to StatusBar.DrawBar
2020-04-30 11:45:39 +02:00
Skepticist
1799209052
Added a number of maps that can make use of the MTF_NOCOUNT flag
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All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-28 02:23:03 +02:00
PaulyB
e59fe8e01f
Added MTF_NOCOUNT to spawn flags
2020-04-28 02:22:44 +02:00
Christoph Oelckers
411b287cd9
- block off the Substitute function by making it private to the 3 classes that really need it.
2020-04-19 21:39:25 +02:00
Christoph Oelckers
a953578484
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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# Conflicts:
# src/maploader/specials.cpp
2020-04-19 15:18:54 +02:00
drfrag
518abb2363
- Missing string.
2020-04-08 23:32:41 +02:00
Blue
86927074c9
Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
2020-04-08 23:32:40 +02:00
Erick Tenorio
5ce63a92da
- REQUIEM.WAD fixes ( #1050 )
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Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-04 18:47:41 +02:00
drfrag
c1f6e70fb3
- Missed a bit for stat screens (fixes Guncaster Vindicated).
2020-04-04 18:17:35 +02:00
Christoph Oelckers
ca18bccb0b
- fixed another typo.
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# Conflicts:
# wadsrc/static/zscript/base.zs
2020-03-25 13:58:49 +01:00
drfrag
2f8c959ece
- Remove 1K Deaths skill from the menu and restore original Heretic Nightmare.
2020-03-24 02:39:09 +01:00
nashmuhandes
72ecc11e8d
Added Actor.CopyBloodColor to copy another existing actor's blood color.
2020-03-24 01:36:58 +01:00
nashmuhandes
315efb2b97
Add help messages for most of the deprecated stuff in ZScript.
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# Conflicts:
# wadsrc/static/zscript/actors/actor.zs
# wadsrc/static/zscript/base.zs
# wadsrc/static/zscript/destructible.zs
# wadsrc/static/zscript/mapdata.zs
# Conflicts:
# wadsrc/static/zscript/base.zs
2020-03-16 11:07:29 +01:00
alexey.lysiuk
eaa7e392d7
- fixed FLineTraceData scripting definition
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https://forum.zdoom.org/viewtopic.php?t=67795
# Conflicts:
# src/scripting/thingdef_data.cpp
2020-03-14 19:15:27 +01:00
Christoph Oelckers
9fe9552023
- fixed A_FireCGun.
2020-03-11 20:18:45 +01:00
Christoph Oelckers
4e40c4dfa9
- fixed: player_t::GetPSprite cannot guarantee success
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As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 20:18:43 +01:00
Alexander Kromm
c91c542c23
fix Dictionary and DictionaryIterator memory leaks
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# Conflicts:
# src/version.h
2020-03-09 00:33:48 +01:00
Major Cooke
c467539014
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
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- 'current' is true for the actor that is the new body, false for the old body.
2020-03-09 00:28:05 +01:00
Major Cooke
8712d7c237
Added Pre(Un)Morph and Post(Un)Morph functions.
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- cls: The other class's cast type which the actor is transitioning from/to.
2020-03-09 00:28:03 +01:00
Rachael Alexanderson
673e52f02f
- fix debug assertion, cleanup vestigial A_PlaySound addition
2020-03-04 09:46:09 +01:00
Rachael Alexanderson
c9476e6188
- remove addition from deprecated A_PlaySound
2020-03-03 10:58:50 +01:00
Rachael Alexanderson
4625925a69
- ported over Nash's startTime for A_StartSound
2020-03-03 10:58:46 +01:00
Major Cooke
45c80916bc
Added A_StopSounds(int chanmin, int chanmax).
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- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
2020-03-01 20:27:03 +01:00
Major Cooke
3e77f9a6bd
Added A_StopAllSounds.
2020-02-29 20:02:17 +01:00
drfrag
797037fcde
Oops, fixed default bindings not being loaded from pwads.
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# Conflicts:
# src/console/c_bind.cpp
2020-02-28 19:14:52 +01:00
drfrag
bf8a5621eb
- Missed bindings for other games.
2020-02-28 16:31:06 +01:00
drfrag
fa5902b538
- Add support for several control layouts.
2020-02-28 12:44:13 +01:00
Major Cooke
116a935b71
Added source, inflictor and damage flags to AbsorbDamage.
2020-02-11 00:55:21 +01:00
Zain Aamer
44ea61a280
Clearscope Index()
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For Vertex, Side, Line and Sector
2020-02-11 00:55:17 +01:00
alexey.lysiuk
b8395e5b59
- fixed wrong arguments of a few A_StartSound() calls
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https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 15:20:35 +01:00
Rachael Alexanderson
76fffe288c
- add support for xbox 360 versions of Doom/Doom2
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# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
2020-01-24 15:20:21 +01:00
3saster
5a3e04e2e3
Plutonia 2 Compatibility Fixes ( #1026 )
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* Plutonia 2 MAP20 fix
* Plutonia 2 MAP27 fix
* Plutonia 2 MAP05 fix
* Plutonia 2 MAP23 fix
* Plutonia 2 MAP24 fix
2020-01-22 12:27:53 +01:00
alexey.lysiuk
7d7bf3dee9
- fixed resetting of music volume after closing dialogue
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https://forum.zdoom.org/viewtopic.php?t=67035
2020-01-21 12:17:56 +01:00
alexey.lysiuk
7d0df9fe3f
- exposed Level.MusicVolume to ZScript
2020-01-21 12:17:54 +01:00
Rachael Alexanderson
f058d62b62
- fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded
2020-01-19 01:33:51 +01:00
Christoph Oelckers
8ffadb64b5
- precache a few sounds being referenced in common game code.
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- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
2020-01-18 11:23:24 +01:00
Alexander Kromm
dd40d4f6f6
make enter key toggle Option Search mode too
2020-01-17 13:02:12 +01:00
drfrag
004b48d62f
- Blind attempt at adding support for 4 XInput controllers.
2020-01-13 13:19:34 +01:00
Rachael Alexanderson
07bc5d233e
- implement player setup background by Enjay
2020-01-12 20:51:41 +01:00
Christoph Oelckers
0c2ee0ffea
- added missing render style constants to ZScript.
2020-01-12 12:59:46 +01:00
Rachael Alexanderson
ad4770a803
- add support for new Bethesda.Net Unity Edition wads
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- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
2020-01-12 00:46:44 +01:00
Christoph Oelckers
37db863bab
- fixed: menu sounds no longer got the CHANF_UI flag.
2020-01-07 19:55:55 +01:00
Christoph Oelckers
286cda2bb5
- bumped ZScript version to 4.3 and silenced the remaining deprecation warnings.
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# Conflicts:
# wadsrc/static/zscript.txt
2020-01-07 19:37:00 +01:00
Christoph Oelckers
5229a84047
- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
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# Conflicts:
# wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00
Christoph Oelckers
ce1f4427cc
- cleaned up the parameters of A_StartSound.
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There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
Christoph Oelckers
41d192ed98
- fixed two missing commas in DEHSUPP.
2020-01-06 21:57:06 +01:00
Christoph Oelckers
16bd5e9619
- added the Dehacked extensions from Crispy/Doom Retro.
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All empty placeholders for mods to fill in, no new functionality.
2020-01-06 21:57:04 +01:00