Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
0e904286e8 - moved renderinfo.cpp entriely into the map loader. 2018-12-28 15:51:32 +01:00
Christoph Oelckers
326e4d8559 - store the master pointer for the subsector lists in sector_t and the seg lists in side_t in FLevelLocals as a TArray instead of relying on the first element's pointer for this.
This simply way bad style.
2018-12-28 14:24:22 +01:00
Christoph Oelckers
ebaabcfb4f - a few more explicit local buffer allocations removed. 2018-12-21 12:40:05 +01:00
Christoph Oelckers
a73c065811 - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
Christoph Oelckers
bad2a7c49b - silenced debug message in standard mode. 2018-11-07 00:43:11 +01:00
Christoph Oelckers
625eb1e76a - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
Christoph Oelckers
0deb388a75 - automatically create sections and store them with the level data.
- added subsector indexing to sections.

This is needed for finding a section from a point.
2018-11-04 22:19:11 +01:00
Christoph Oelckers
49bfdbef9f - create an intermediate structure between sectors and subsectors.
A section is a continuous part of a sector or in some case of several nearby continuous parts. For sectors with far away parts multiple sections will be created, especially when they lie in disjoint parts of the map.
This is mainly supposed to cut down on time for linking dynamic lights. Since they need to traverse subsectors to find all touching sidedefs a more coarse data structure that only contains the info needed for this is more suitable. In particular, this does not contain any intra-sector lines, i.e. those with both sides in the same sector.
2018-11-04 20:10:51 +01:00
Christoph Oelckers
c0837f42bd - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
Christoph Oelckers
7aea010892 - added a sector index to the subsector struct.
This will be used to process dynamic lights for flats in the processing pass, allowing to remove the lights-only pass entirely.
2018-04-30 23:48:16 +02:00
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Christoph Oelckers
8080e039e0 - moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
- made currentmapsections array something nicer to look at and made it a member of the scene drawer class.
2018-04-02 09:27:40 +02:00
Renamed from src/gl/data/gl_setup.cpp (Browse further)