Christoph Oelckers
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03916d75de
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- cleaned up MD3 rendering and merged RenderFrame and RenderFrameInterpolated into one function.
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2014-06-19 13:58:49 +02:00 |
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Christoph Oelckers
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c39318f406
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- use vertex buffer and reuse of data for stencil drawing. A stencil needs to be drawn multiple times with the same polygons so this is a good place to optimize.
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2014-05-31 09:32:17 +02:00 |
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Christoph Oelckers
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6e6be8ed5b
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Merge branch 'master' into Glew_Version_For_Real
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2014-05-18 12:47:48 +02:00 |
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Christoph Oelckers
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03d4f23a6e
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- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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2014-05-15 19:27:22 +02:00 |
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Christoph Oelckers
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978ace241c
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
- removed cm parameter from many functions.
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2014-05-11 21:47:54 +02:00 |
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Christoph Oelckers
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09f4071436
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Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
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2014-05-11 13:27:51 +02:00 |
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Christoph Oelckers
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a72b94e80c
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- fixed: Warped textures were recreated each time they were bound.
- fixed: Models were never freed.
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2013-10-03 12:12:19 +02:00 |
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Christoph Oelckers
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2885056f46
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
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Christoph Oelckers
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26943fe3fd
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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