Commit Graph

7158 Commits

Author SHA1 Message Date
Chris Robinson 0b7b78c5d2 Better handle channel configs when monoizing in LoadSound 2016-05-05 21:00:29 +02:00
Chris Robinson e298f8389b Avoid divide-by-0 when the area sound radius is less than the max distance 2016-05-05 21:00:29 +02:00
Chris Robinson 66c61a7c8b Set the appropriate start offset for non-3D sounds too 2016-05-05 21:00:28 +02:00
Chris Robinson 26a8a8a1ba Pause OpenAL processing using ALC_SOFT_pause_device when inactive 2016-05-05 21:00:28 +02:00
Chris Robinson e1c8890c5e Set the appropriate start offset for restarted sounds 2016-05-05 21:00:27 +02:00
Chris Robinson c3cef91a4f Properly sum the channels being downmixed to mono 2016-05-05 21:00:27 +02:00
Chris Robinson 12c9281a7e Avoid redundantly setting DistanceScale 2016-05-05 21:00:26 +02:00
Chris Robinson bf5ac9b476 Use AL_EXT_SOURCE_RADIUS for area sounds 2016-05-05 21:00:26 +02:00
Chris Robinson 55294c5806 Use the correct OpenAL lib name on Linux 2016-05-05 21:00:25 +02:00
Edoardo Prezioso 52995f8fc2 - Fixed missing sector light clamp in DFlicker.
For some reason, this code didn't care about the sector light limits. Found by code inspection.
2016-05-05 21:00:08 +02:00
Christoph Oelckers c193bb7799 - removed the special case 0 in A_SpawnItem, meaning 'in front of the player'.
As it turned out this has been broken for many, many years, so one can assume that most content using this function depends on this special case not working. I could track it down to at least 2008.
2016-05-05 20:12:26 +02:00
Christoph Oelckers 0b833be06e - removed accidentally added GZDoom specials. 2016-05-04 14:37:52 +02:00
Christoph Oelckers 2c88816577 - fixed parameters for warp type 2. 2016-05-04 13:25:26 +02:00
Christoph Oelckers be3b126f7b - fixed: Order of skybox and portal initialization was not well defined. It was always the last item to get initialized that got set. Changed it so that skyboxes cannot override portals at all. 2016-05-03 19:42:53 +02:00
Christoph Oelckers a576243ff2 - fixed: ThrustThing should add to the velocity, not set it. 2016-05-03 10:26:29 +02:00
Randy Heit 4fbe77fb82 Very minor optimization for ACS str(i)cmp
- If the two strings compared both point to the same location in memory,
  then we know they are the same string without having to bother actually
  comparing their contents. Note that the opposite is not neccessarily
  true: If they point to two different locations, they could still match a
  case-sensitive comparison because there are still two ACS string tables:
  the one that belongs to the map's script and the one that belongs to
  everything else.
2016-05-01 16:55:28 -05:00
Christoph Oelckers 65e1589543 - allow specifying actor classes whose graphics to precache through MAPINFO.
- some reorganization of texture precaching so that the renderer can decide what to do with actors.

Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Chris Robinson 0d402618a3 Load mono copies of multichannel sounds that are used in 3D 2016-05-01 21:44:03 +02:00
Christoph Oelckers b443ac8f71 - let Trace() be a bit smarter about checking 3D slopes. If one matches right up with the floor or ceiling at the line where the trace enters a sector, check a second point to see whether we deal with something inside valid sector bounds or not. 2016-05-01 19:30:51 +02:00
Edoardo Prezioso 3aee8a3eee - Fixed a mistake in GiveInventory refactoring.
'give item' stopped working because commit 7b35f32f3d and 6aca7604eb didn't take account that give cheat with zero amount should not touch the item amount.
2016-05-01 17:07:39 +02:00
Edoardo Prezioso a17ec55d0d - Fixed drop style gameinfo inconsistency.
The gameinfo option was ignored when deciding the initial spawn height position.
2016-05-01 11:30:09 +02:00
Randy Heit 7d03ed4dc7 Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
Randy Heit 265783e1f6 Use doubles for intermediates in the nodebuilder's FindMapBounds() 2016-04-30 21:28:41 -05:00
Christoph Oelckers f387199442 - extended the voxeldef parser to allow negative numbers where appropriate. 2016-04-30 14:33:15 +02:00
Christoph Oelckers 86b647ed41 - added map name display to IDMYPOS. 2016-04-30 13:03:08 +02:00
Christoph Oelckers 2161ad2c4b - fixed: P_GetMapColorForKey did not check for keys that worked as an alias defined through their species. 2016-04-30 12:48:51 +02:00
Christoph Oelckers c3759646e7 - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function.
Ideally the warping shouldn't be a property of the texture class itself but an effect processor that can get added to a texture. Unfortunately the current setup will not allow this, requiring some significant refactoring of texture access first.
2016-04-30 12:36:55 +02:00
Randy Heit a95c6b9644 Draw upper/lower textures on two-sided portal lines 2016-04-29 21:54:29 -05:00
Randy Heit 09730bff73 Fix incorrect texture mapping vectors for slopes 2016-04-29 20:35:55 -05:00
Christoph Oelckers 8309d8f634 - fixed coordinate typo. 2016-04-29 23:14:04 +02:00
MajorCooke b9687b4a57 Compiler fix 2016-04-29 06:33:38 -05:00
Christoph Oelckers 4a72c7d2f1 - fixed: Decals may not be serialized before thinkers.
Since decals may have thinkers attached this will crash when such a savegame gets loaded, because the thinker lists get reset in P_SerializeThinkers, deleting any thinker that already was processed.
I also added an error message that immediately aborts the save process if such an out-of-sequence thinker is attempted to be written out.
This obviously breaks savegame compatibility again...
2016-04-29 11:44:17 +02:00
Randy Heit f3d273c94f Fixed: Tiled midtextures could go up past the ceiling when a 3D floor is in view 2016-04-28 22:06:57 -05:00
Randy Heit 8f3921190f Keep values in floats longer for visplane drawing 2016-04-28 21:21:49 -05:00
Randy Heit 96228ca15f Trying to fix some rounding, not sure it's actually correct yet 2016-04-28 21:14:48 -05:00
Christoph Oelckers 3bbb5c7237 - moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well. 2016-04-28 18:17:18 +02:00
Christoph Oelckers af2a1769d8 - use the FP2005 method to calculate xtoviewangle, because it is far more straightforward than the old version. 2016-04-28 16:27:28 +02:00
Christoph Oelckers ef98757c7c - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers 9f0c5d5909 -let's better be cautious about precision and use the CRT sin and cos functions for rotated plane textures. 2016-04-28 14:49:59 +02:00
Christoph Oelckers 027b8d29b8 - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
Christoph Oelckers f301cf7c57 - don't use finetangent for generating xviewtoangle. 2016-04-28 13:03:48 +02:00
Christoph Oelckers 26f54b0ba4 - eliminated tantoangle and cleaned up r_tables.h 2016-04-28 12:18:33 +02:00
Christoph Oelckers 8171637a57 - removed the last remaining uses of the finesine table from the rendering code. 2016-04-28 11:37:02 +02:00
Randy Heit ae7d048057 Store FTransform in visplane_t, not just a pointer
- The transform values passed to R_CheckPlane might live on the stack, so
  it's not safe to only store a pointer to them.
2016-04-27 23:07:25 -05:00
Randy Heit 44adff459a Remove halfviewwidth
- Why I thought I needed this variable in addition to centerx has
  long ago left my memory.
2016-04-27 22:49:36 -05:00
Randy Heit 31d842a894 Store FTransform in visplanes instead of converting to fixed_t 2016-04-27 22:17:33 -05:00
Randy Heit ac69ed3361 Minimal wallmost changes
- Add comments
- Fixed: When WallMost() finds a line entirely above the screen, it should
  set the most array to 0, not -1.
2016-04-27 22:17:33 -05:00
MajorCooke 6f11a65893 - Converted rollIntensity from int to double.
- It was already a double in the save version serialization so nothing had to be changed there.
2016-04-27 12:58:18 -05:00
MajorCooke 64d01a3bb1 Forgot to undo this. 2016-04-27 10:26:06 -05:00
MajorCooke 0fc7055f51 - Fixed: Quakes with rolling were not unique; they borrowed from any other quakes that didn't have rolling, thus preventing the rolling from falling off properly. 2016-04-27 10:13:30 -05:00