Commit Graph

19123 Commits

Author SHA1 Message Date
Christoph Oelckers 0b317b432e - split the Doom specific menu extensions into their own file. 2020-10-16 22:57:24 +02:00
Christoph Oelckers e0d8241a50 - use the backend's GameTicRate in the scripts where applicable.
This should replace TICRATE globally as it is the backend's actual ticking speed (still locked to 35, though.)
2020-10-16 22:57:24 +02:00
Alexander Kromm aa16fefd88 add a message for the failure case for resetcvar command 2020-10-14 20:19:07 +02:00
Alexander Kromm 92d68d05db rename reset command to resetcvar and do not create a new CVAR 2020-10-14 20:19:07 +02:00
Alexander Kromm 18a8fafd7d add console command to reset a CVAR to default value
Rationale:
1. Now to reset a CVAR to default, the user doesn't need to remember the default value.
2. If a modder wants to reset a CVAR via menu command, they don't need to keep menudef and cvarinfo in sync.
2020-10-14 20:19:07 +02:00
Nash Muhandes cfbf115c4b
Change A_OverlayTranslation to accept a named translation instead. (#1215)
For more advanced use cases, the Translation member of PSprite can be written to directly.
2020-10-12 11:43:37 -04:00
Nash Muhandes 7bea14e6b2
- Add A_OverlayTranslation to set PSprite translations (#1202)
- Added PSPF_PLAYERTRANSLATED support to the software renderer
2020-10-11 17:14:06 -04:00
Player701 7da9f33cf9 - Fixed truncation warnings in playerdisplay.zs 2020-10-11 09:02:14 +02:00
alexey.lysiuk 787b0d2480 - setup console handlers earlier to make them available during exit cleanup
https://forum.zdoom.org/viewtopic.php?t=70093
2020-10-10 17:28:09 +03:00
alexey.lysiuk 43a3188bdf - fixed compilation warnings reported by GCC and Clang
src/common/filesystem/file_ssi.cpp:78:20: warning: comparison of integers of different signs: 'int' and 'uint32_t' (aka 'unsigned int') [-Wsign-compare]
src/common/filesystem/file_ssi.cpp:130:38: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'int' [-Wsign-compare]
2020-10-10 17:26:51 +03:00
alexey.lysiuk 1959502a0b - clear current levels' snapshots explicitly if saved game loading fails
Levels that are not defined via MAPINFO could keep stalled snapshots data preventing their loading from scratch

https://forum.zdoom.org/viewtopic.php?t=70115
2020-10-10 13:04:08 +03:00
alexey.lysiuk 5ee272a8b9 - fixed: next secret map was ignored in ending sequence
https://forum.zdoom.org/viewtopic.php?t=70132
2020-10-10 12:19:43 +03:00
Player701 4670819ec8 - Fixed a lift in Double Impact E1M7 that could not be used more than twice from the lower area. 2020-10-09 18:40:01 +02:00
Player701 c33b14b55d - Force node rebuilding for Double Impact E1M3 (bad subsector) 2020-10-09 12:11:50 +02:00
Player701 a4b6d5612f
- Force node rebuilding for Akeldama MAP26 (bad subsectors) (#1206) 2020-10-09 01:43:37 -04:00
Rachael Alexanderson a2f0c27651 - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
Player701 4aec72be5d - Do not error out if some states are missing in an abstract weapon class 2020-10-06 20:07:04 +02:00
Christoph Oelckers 756caede51 - fixed misnamed variable and removed restriction for draw pass in GetFullscreenRect. 2020-10-05 18:32:16 +02:00
Christoph Oelckers 9a994482b1 - store extended sector info directly in FLevelLocals.
This is safer than using the first sector's reference.
2020-10-05 00:39:21 +02:00
Christoph Oelckers 497c474fee - transform mouse coordinates for menu with fullscreen scale 2020-10-05 00:03:00 +02:00
Christoph Oelckers 63a338fd73 - changed display in key binding menu to list all bound keys for an action, not just the first two. 2020-10-04 19:28:20 +02:00
Christoph Oelckers f6eac89677 - fixed some text issues with Hacx and Harmony.
One Harmony text had an incorrect label and Hacx must be loaded after the IWAD which has a language lump of its own.
2020-10-04 19:25:50 +02:00
Christoph Oelckers f3d75469c9 - moved two native player menu functions out of the main menu class.
These manipulate entries of that menu and have no business being called from anywhere else than this menu and its subclasses.
2020-10-04 19:08:14 +02:00
Christoph Oelckers 43eb7d61e7 - helper function for setting up the summary screen. 2020-10-04 15:14:30 +02:00
Christoph Oelckers b902440535 - default summary screen's clean scale to false. 2020-10-04 15:14:11 +02:00
Christoph Oelckers ce25b5bc41 - fixed: The scripted DrawFrame export should not be subjected to ui_screenborder_classic_scaling.
This affected the generic player display where the frame was far too wide.
At most it needs to be an option if properly corrected.
2020-10-04 15:05:00 +02:00
Christoph Oelckers f1b0f32786 - add an option to the ListMenu class to draw to a fixed virtual screen size.
This allows proper dimensions in the stock menus and should make menu layout for mods a lot easier because coordinates are more predictable than with the clean factors.
The feature is opt-in for custom content. As long as only stock elements are used, the menu will be able to switch between both on its own, but as soon as custom classes or custom elements are used, the virtual size must be declared explicitly, defaulting to clean scaling.
2020-10-04 15:03:29 +02:00
Christoph Oelckers acd71f7019 - groundwork for menus with a fixed virtual screen size. 2020-10-04 09:16:20 +02:00
Christoph Oelckers 89cc69710c - added config migration handling for the changes to adl_volume_model. 2020-10-04 08:20:42 +02:00
Wohlstand 8f8a30a62b Added new parameters in favor of libADLMIDI and libOPNMIDI update
# Conflicts:
#	wadsrc/static/language.csv
2020-10-04 08:15:33 +02:00
Wohlstand 4bfcbb4b18 libADLMIDI: Fixed a mistake with Volume Model setup
Don't set a bank number instead of a volume model!
2020-10-04 08:14:23 +02:00
Wohlstand 432c01d730 Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
Wohlstand 2d1c16a0d1 Added a short ReadME for all banks 2020-10-04 08:14:22 +02:00
Wohlstand 6d178f9f67 Updated the set of extra FM banks 2020-10-04 08:14:22 +02:00
Wohlstand 8b70c75362 Updated default xg.wopn bank 2020-10-04 08:14:21 +02:00
Christoph Oelckers f9ee465741 - backport of some enhancements for Cyrillic font support for Raze.
Now the identical looking characters can be mapped to their Latin counterpart if they do not have their own glyphs.
2020-10-04 08:11:56 +02:00
Player701 ffb4c52c96 - Added NORANDOMPUFFZ flag to A_Saw 2020-10-04 08:07:13 +02:00
nashmuhandes 56a387ac82 - Fix weapon bobbing interpolation
There was a visual issue where the weapon bobbing would only start interpolating after the player's movement velocity exceeds a certain value.

(Thanks to @Doom2fan for the solution)
2020-10-04 08:06:34 +02:00
Christoph Oelckers ff62d7a8a3 - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
Christoph Oelckers 1b3ef19100 - minor cleanup on "Configure Controls"
* Merged chat and scoreboard bindings into a "Multiplayer" submenu.
* Reordered items by importance. Chat at position #2 was nonsense.
* Moved weapon state actions from "Action" to "Weapon" menu, because the menu was already quite large and these are not standard actions.
2020-10-03 13:52:34 +02:00
Christoph Oelckers 2016f56a7e - added a new scaling mode to the level summary screen to scale to a given size.
In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible.
For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen.
It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
2020-10-03 13:32:18 +02:00
Christoph Oelckers fbf57e0c1d - fixed some scaling inconsistencies in the summary screen.
The background size wasn't taken into account for the splats and the widescreen check never verified the height of the background image.
It will now unconditionally use the new widescreen expansion mode for everything to reduce problems, use the background's display size for positioning overlays and only in the case of 200 pixel tall images perform widescreen positioning adjustment.
2020-10-03 09:07:29 +02:00
Christoph Oelckers bd68ef917e - this too. 2020-10-03 08:54:41 +02:00
Christoph Oelckers 91406aa48b - fixed compilation.
Forgot to save these before the last commit. :(
2020-10-03 08:54:21 +02:00
Christoph Oelckers c1e04b29d1 - AActor size reduction
* a few shorter fields were moved into alignment gaps
* the visible angles are now stored as floats. Since these are only used for rendering the loss of precision is negligible, but this shortens AActor by 16 bytes alone.
2020-10-03 08:23:36 +02:00
Nikolay Ambartsumov a72fdd7e3e Add MaxSlopeSteepness actor property 2020-10-03 07:53:55 +02:00
Nikolay Ambartsumov 5aeda2b139 Add optional filtering to `listmaps` CCMD output 2020-10-03 07:38:03 +02:00
Nikolay Ambartsumov da97b51c35 Show CVar's default value in addition to current 2020-10-03 07:37:08 +02:00
Rachael Alexanderson 9fbfee3b2d - mark `m_noprescale` as removed in defcvars also 2020-10-02 20:09:41 -04:00
alexey.lysiuk 2cb1438f93 - forced node rebuild for two Memento Mori maps
https://forum.zdoom.org/viewtopic.php?t=70037
2020-10-01 11:02:59 +03:00