Commit Graph

9474 Commits

Author SHA1 Message Date
Rachael Alexanderson 08a90a13f4 - Moved renderer menu to options menu. Removed duplicate swtruecolor entry in "Truecolor Options" 2016-10-26 00:38:59 -04:00
Rachael Alexanderson e533bc8234 Merge http://github.com/rheit/zdoom 2016-10-25 23:52:25 -04:00
Christoph Oelckers fa8e05d56d - do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name. 2016-10-25 22:40:58 +02:00
MaxED 81449728d7 Allows loading directories as IWADs using "-iwad" command line parameter. 2016-10-25 09:25:57 +02:00
Rachael Alexanderson 623910bd2a - Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea. 2016-10-25 09:25:57 +02:00
Rachael Alexanderson 043e761eec - Implemented sv_singleplayerrespawn 2016-10-25 09:25:56 +02:00
Rachael Alexanderson b460ce31e8 Merge http://github.com/coelckers/gzdoom 2016-10-24 21:02:09 -04:00
Christoph Oelckers f0ee3e3fa3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-25 01:04:43 +02:00
Christoph Oelckers dad89b0783 - fixed: Portals with disconnected parts were not grouped correctly. 2016-10-25 01:03:44 +02:00
Christoph Oelckers 8368272b4d - just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace. 2016-10-24 23:40:37 +02:00
Christoph Oelckers 4e4fd97950 - fixed: Multipatch textures may not set up their patch references until all textures have been loaded.
If done earlier they will not be able to detect overrides of sprites and graphics which are not part of the PATCHES lump. There was some fudging code to work around this problem but it was only partially working.
Now these textures only collect the texture name and use type during setup and resolve them after all textures have been created.
2016-10-24 23:35:18 +02:00
Christoph Oelckers fe909c4e3b Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-24 22:25:04 +02:00
Christoph Oelckers 93ec6eb92e - fixed DACSThinker did not save its LastScript member.
This was probably responsible for some weird behavior recently, but with the addition of the OF_Transient flag this outright crashed because it left NULL pointers on reload in places where they weren't checked for.
2016-10-24 22:23:27 +02:00
Rachael Alexanderson 64ae207fb9 Merge http://github.com/coelckers/gzdoom 2016-10-24 01:07:10 -04:00
Christoph Oelckers bea625a42c - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
Christoph Oelckers fbe2b76705 - fixed checks in sprite sorting logic. There were some missing parentheses. 2016-10-23 19:08:43 +02:00
Christoph Oelckers 10203afa41 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
Magnus Norddahl 6cd214c2b9 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-23 17:43:27 +02:00
Magnus Norddahl 86f36b3081 Add function returning the generated assembly for a given llvm module 2016-10-23 17:43:18 +02:00
Rachael Alexanderson 4934fc5070 - Removed duplicate definition from ZDoom merge 2016-10-23 08:19:29 -04:00
Rachael Alexanderson 7d174e6b3e Merge ../zdoom 2016-10-23 08:17:28 -04:00
Rachael Alexanderson 1e9d3b1917 - Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea. 2016-10-23 08:14:54 -04:00
Rachael Alexanderson a39807eb9a - Implemented sv_singleplayerrespawn 2016-10-23 06:10:24 -04:00
Rachael Alexanderson edf2556ea3 - Implemented sv_singleplayerrespawn 2016-10-23 06:06:59 -04:00
Marisa Heit 5ba5da0dcc Fixed: Loading a savegame momentarily left players with undefined pitch limits
- This was only visible when using a screen wipe because the initial frame wiped
  to would clamp the pitch to whatever undefined pitch range the player
  had before the proper range was received.
2016-10-22 21:02:10 -05:00
Marisa Heit 31f01d076e Fixed: Decals calculated "lighting" wrong
- Instead of calculating lighting based from the left edge of the wall
  segment the decal was on, it was calculated from the left edge of the
  wall instead.
2016-10-22 20:27:02 -05:00
Magnus Norddahl d804f94a5e Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 21:36:29 +02:00
Magnus Norddahl 6c1c0d2972 Improve scene selection for SSAO so that the mainview drawmode always takes precedence 2016-10-22 21:35:49 +02:00
Magnus Norddahl 1f8b2ebd9f Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 21:26:30 +02:00
Magnus Norddahl a3e19bf337 Fixed gl_ssao_portals not having effect 2016-10-22 21:25:29 +02:00
Rachael Alexanderson 02659fab95 Merge http://github.com/rheit/zdoom 2016-10-22 09:06:08 -04:00
Christoph Oelckers 853e49a077 - fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation. 2016-10-22 09:58:56 +02:00
Rachael Alexanderson fb301d5996 Merge http://github.com/rheit/zdoom 2016-10-22 01:36:32 -04:00
Marisa Heit 5c596d3797 Change VM to increment PC after each instruction rather than before
- VC++ generated horribly stupid code for x64 when incrementing pc at the
  beginning of each instruction by storing hundreds of copies of it for
  every opcode executed. Incrementing pc at the end avoids this madness.
- It is possible I messed something up with this change. Hopefully not.
2016-10-21 22:11:23 -05:00
Rachael Alexanderson 9ee34254c8 - fixed: Crashing when using the "restart" ccmd 2016-10-21 19:26:05 -04:00
Rachael Alexanderson f178043b81 Merge branch 'master' of https://github.com/raa-eruanna/QZDoom 2016-10-21 18:19:44 -04:00
Rachael Alexanderson 11a98bec7e - fixed: Compiler error in hardware.cpp (vid_forceddraw) 2016-10-21 18:18:48 -04:00
Magnus Norddahl 2ba7915d1a Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 00:14:35 +02:00
Magnus Norddahl e891911a99 Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
Rachael Alexanderson 16fded31e1 - Show current renderer on startup. This is for diagnostic purposes when we ask people for their startup logs so we know what key settings are being used when there is a problem. 2016-10-21 17:53:21 -04:00
Magnus Norddahl be2c50f11c Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
raa-eruanna 9cf9cc1318 Merge http://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
Christoph Oelckers b1289fa783 - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
nashmuhandes 21b690a3c7 Fixed: Player.ViewBob should be multiplying the bobbing height in P_CalcHeight, not the velocity of the bobbing.
This mimics the act of the user altering their movebob CVar to compensate for non-standard player movement speeds.
2016-10-21 19:24:39 +02:00
raa-eruanna e0efdd97b3 - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
raa-eruanna 513f8312b3 - Renamed menu option for r_fullbrightignoresectorcolor 2016-10-21 08:36:20 -04:00
raa-eruanna ec9dd3f5af - Fixed compiler errors with r_fullbrightignoresectorcolor merge 2016-10-21 07:53:32 -04:00
raa-eruanna 1ae478aacd Merge commit '8678baf6f589a68635939a1063a28231a0aa01a1'
# Conflicts:
#	src/r_data/colormaps.cpp
#	src/r_main.cpp
#	src/r_segs.cpp
#	src/r_things.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2016-10-21 07:42:28 -04:00
raa-eruanna 8678baf6f5 - Fullbright fixes 2016-10-21 07:32:18 -04:00
raa-eruanna df6214b142 - Fixes 2016-10-21 07:21:56 -04:00