Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom
I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
* Instead of using the red channel it now uses the grayscale value. While slower in a few situations, it is also more precise and makes the feature more useful.
* For paletted textures do not use the index as alpha anymore but the actual grayscaled color. This is again to make the feature more consistent and useful.
* To compensate for the above there is now a list of hashes for known alpha textures in patch format, so that they don't get broken.
* IMGZ is now considered a grayscale format. There's only two known textures that use IMGZ for something else than crosshairs and those are explicitly handled.
* several smaller fixes.
* the actual color conversion functions for paletted output are now consolidated in a small number of inlines so that future changes are easier to do.
Note: This hasn't been tested yet and will need further changes in the hardware rendering code. As it is it is not production-ready.
Until now each subclass of FTexture had to implement the entire span generation itself, presumably so that a few classes can use simpler structures.
This does not work if a texture can have more than one pixel buffer as is needed for alpha textures.
Even though it means that some classes will allocate more data now, it's the only way to do it properly.
In addition this removes a significant amount of mostly redundant code from the texture classes.
- added alpha texture processing to all converted classes
As of now this is not active and not tested.
Note that as part of the conversion even those textures that were working as alphatextures will not look correct until the higher level code gets adjusted.
PathExpander has been integrated into the sound font manager and PseudoMidiDevice was only used as the base class for the old Timidity++ device with the external executable.
This source has been heavily edited to remove the deep integration with the provided UI modules and to eliminate use of global variables and puts everything into a small number of C++ classes.
- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.