Commit graph

2 commits

Author SHA1 Message Date
Randy Heit
2b91f31d86 - Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they
used ZatPointDist instead of PointToDist to calculate the destination
  distance for the plane equation.
- Fixed: Sky scroll positions could "jump" once they wrapped past position
  32767. An fmod now keeps them within range of the sky textures' real widths.

SVN r132 (trunk)
2006-05-20 01:34:31 +00:00
Randy Heit
6863938e67 - Texture animation improvements:
* Animations are now millisecond-accurate, so delays in ANIMDEFS can have
    fractional parts.
  * Cleaned up the animation code and moved it into r_anim.cpp.
  * Blood's oscillating texture animations are now available for use by actual
    supported games by adding the word "oscillate" after a "range" definition
    in ANIMDEFS.
  * Not exactly texture animation, but it's handled in the same function as
    texture animations: Scrolling skies also have millisecond precision.


SVN r125 (trunk)
2006-05-18 01:42:50 +00:00