Commit graph

3493 commits

Author SHA1 Message Date
alexey.lysiuk
05f36cafc8 - extended level post-processing with special string arguments
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:26 +01:00
alexey.lysiuk
dca15d56c8 - extended level post-processing with thing IDs
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:23 +01:00
alexey.lysiuk
814483f5b8 - level post-processor cleanup
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:21 +01:00
alexey.lysiuk
7f1166e833 - level post-processor can now add new things
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:18 +01:00
alexey.lysiuk
05f0b76f8e - extended level post-processing with specials and arguments
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:16 +01:00
alexey.lysiuk
09e7fe5fb4 - extended level post-processing with editor numbers and angles
# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:13 +01:00
alexey.lysiuk
20098ca90b - added things related getters to level post-processing
New functions cover existing interface only
Unsigned integers are now used instead signed for indices and bitfields

# Conflicts:
#	src/maploader/maploader.cpp
2019-11-13 19:34:11 +01:00
drfrag
91859bc6fa - added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly
(original patch by _mental_)

# Conflicts:
#	src/compatibility.cpp
2019-11-13 19:33:49 +01:00
drfrag
033f0ca43e Revert "- add 'flipline' function to levelcompatibility"
This reverts commit 1a85206983.

Revert "- implement the following functions under LevelCompatibility:"

This reverts commit 6537eca669.
2019-11-13 19:31:42 +01:00
alexey.lysiuk
81010b4fbf - fixed missing fullbright for Berserk
https://forum.zdoom.org/viewtopic.php?t=66307
2019-11-06 17:51:03 +01:00
alexey.lysiuk
c41a44176f - fixed broken walkthrough of Restoring Deimos MAP07 2019-11-02 21:22:19 +01:00
drfrag
9ea43c4b14 - Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
Thanks randi!
2019-10-31 17:05:33 +01:00
alexey.lysiuk
941a5f37a5 - fixed missing frames for axe attack without mana
The target state to jump is S_FAXEATK_5 in the original Hexen, but we were jumping to S_FAXEATK_7
5329fb5d75/src/hexen/info.c (L1298-L1299)

https://forum.zdoom.org/viewtopic.php?t=66216
2019-10-26 12:14:58 +02:00
drfrag
0907972c2f Revert "- allow the language table to supersede the title patches, if appropriate"
This reverts commit 2b51e8d5dd.

# Conflicts:
#	src/g_hub.cpp
#	src/g_level.cpp
#	src/p_setup.cpp
#	src/wi_stuff.cpp
#	src/wi_stuff.h
#	wadsrc/static/zscript/ui/statscreen/types.zs

Revert "- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static"

This reverts commit 4a563f449d.

# Conflicts:
#	src/g_level.cpp

Revert "- Fixed compilation."

This reverts commit 149a294a49.

# Conflicts:
#	src/g_level.cpp

Revert "- Fixed game finales not being shown after the intermission."

This reverts commit 55af0b11c6.

All this didn't make sense without localization and caused problems with intermissions and endings, it was incompatible with the old code without the level refactor.
2019-10-25 16:23:42 +02:00
PaulyB
c9075cc481 Scythe MAP22 Compatibility fix 2019-10-22 10:59:19 +02:00
Christoph Oelckers
f15a52b1e7 - when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor. 2019-10-22 10:59:13 +02:00
alexey.lysiuk
af3fce739d - fixed broken walkthrough of Skulldash MAP04 2019-10-20 11:31:57 +02:00
alexey.lysiuk
f41c0eca12 - fixed broken walkthrough of Restoring Deimos MAP03
# Conflicts:
#	wadsrc/static/zscript/level_compatibility.zs
2019-10-20 11:31:53 +02:00
alexey.lysiuk
0b16eb2cbb - fixed: pickup flash didn't fade out if player was killed by pickup
https://forum.zdoom.org/viewtopic.php?t=66135
2019-10-16 20:56:41 +02:00
Major Cooke
60b6b31542 Added compatibility for Hellbound MAP29
- Some of the ceilings in the monster closets weren't high enough to allow the cyberdemons to pass, making 100% kills impossible. This is caused by the floors not going down far enough and stopping at a certain height above the next closest floor.
2019-10-12 14:35:31 +02:00
drfrag
d25557597b - Added missing string and removed blank line in menu. 2019-09-30 21:49:33 +02:00
Alexander
a44f80c19d add m_quickexit option for quick exit in game menu
Default: off (false)

When this option is enabled (true), then exiting the game from
main menu and by menu_quit command doesn't require confirmation
and doesn't play sound.

# Conflicts:
#	wadsrc/static/menudef.txt
2019-09-30 21:38:51 +02:00
Alexander
b4d10d2f5b fix bug when down arrow gave no result after mouse move in main menu
Steps to reproduce:
1. Load game.
2. Press any key to bring up the main menu.
3. Move the mouse anywhere out of the menu entries.
4. Press Down arrow.

Expected result: the menu cursor sound is played, the first menu element is selected.
Actual result: the menu cursor sound is played, no menu element is selected.

Repeated Down arrow pressing doesn't give any result, either.

If on step 4 Up arrow is pressed, the last element in the menu is selected.
2019-09-30 21:38:48 +02:00
alexey.lysiuk
df05187229 - fixed inventory scroll arrows in alternative HUD
https://forum.zdoom.org/viewtopic.php?t=65976
2019-09-29 18:16:10 +02:00
Rachael Alexanderson
6537eca669 - implement the following functions under LevelCompatibility:
GetNumMapThings, GetMapThingPos, GetMapThingAngle, SetMapThingAngle

# Conflicts:
#	src/maploader/compatibility.cpp
2019-09-28 15:01:23 +02:00
Rachael Alexanderson
1a85206983 - add 'flipline' function to levelcompatibility
# Conflicts:
#	src/maploader/compatibility.cpp
2019-09-28 14:56:12 +02:00
drfrag
7f3616e8d8 Added low detail mode (160x200) to the preset scale modes.
UI looks horizontally stretched tough.
2019-09-25 11:46:55 +02:00
drfrag
a1e19657f9 - Added support for PrtSc and cosmetic changes. 2019-09-22 19:34:56 +02:00
Alexander
6535f837b7 implement taking screen shots in menus
# Conflicts:
#	wadsrc/static/zscript/ui/menu/menu.zs
2019-09-22 12:45:32 +02:00
Marisa Kirisame
aa06b2f62c Squashed commit of the following:
commit 6ecd831eb45a8258995c02664450c3ca8cfe5b48
Merge: a4fb1f61c afbd7f7a2
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Sun Jul 28 22:02:19 2019 +0200

    Merge branch 'master' of github.com:coelckers/gzdoom into f3dfloor_export

commit a4fb1f61c0532d3a6051d4c1fca4ac72ec33e060
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Fri Jul 12 15:43:25 2019 +0200

    Renamed EFFloorType enum in ZScript to the more descriptive EF3DFloorFlags

commit 9ad1c3b5625d53c06229be2a94d44fa0f36f41fd
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Sun Jul 7 20:25:31 2019 +0200

    Add bounds checks to Get3DFloor/GetAttached

commit dd2a7956a887b92ed24ce5e79f10b1a445664d6c
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Sun Jul 7 17:13:44 2019 +0200

    Correct handling of 3d floor plane texture getting.

commit 9b748287892c8fdee9ac67019bf1f66bc4b69eab
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Sun Jul 7 16:14:45 2019 +0200

    Implemented requested changes to F3DFloor exports.
    * Getters for ffloors/attached arrays.
    * Getter for 3D floor top/bottom texture.

commit 6a1482bb0637a70890629e4c13e8759c7a3673f3
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Sat Jul 6 13:42:52 2019 +0200

    Renamed exported extsector pointer in Sector struct to something more descriptive.

commit 7c6783d43b898cbd7a01fb2191fd401ed8e8c300
Merge: ff64e04b2 8d36f0a0c
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Mon Apr 29 12:40:44 2019 +0200

    Merge branch 'master' into f3dfloor_export

commit ff64e04b251f23325d2f72bc25c59f34b4cab6fa
Merge: a90947392 5b6bae409
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Sun Apr 21 16:56:18 2019 +0200

    Merge branch 'master' into f3dfloor_export

commit a90947392a27eb1c2dac7005614592ec2f410274
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Mon Feb 4 17:47:25 2019 +0100

    Export F3DFloor structure and related data.
    Small changes to Trace code to better use this struct.
2019-09-11 14:18:28 +02:00
PaulyB
245326b5ac Added Armor to Hexen fullscreen display
Since the armor icon is much larger than the flask icon, both have been moved to the right slightly
2019-09-11 00:27:25 +02:00
PaulyB
52a9b9d600 Wrong offset on Fighter's Fist 2019-09-10 23:04:56 +02:00
alexey.lysiuk
3081dbca13 - removed useless conditions from options menu 2019-09-08 10:11:23 +02:00
alexey.lysiuk
015f57ed52 - fixed VM abort when entering search menu
https://forum.zdoom.org/viewtopic.php?t=65833
2019-09-08 10:11:21 +02:00
Christoph Oelckers
9097f23286 - the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/doom_sbar.zs
#	wadsrc/static/zscript/ui/statusbar/harm_sbar.zs
2019-09-08 00:08:50 +02:00
Christoph Oelckers
f95f0257b0 - reinstated the old scriptwait implementation as a compatibility option.
Daedalus's MAP19 needs this.
2019-09-07 12:44:43 +02:00
drfrag
fad4a4d829 - Missing strings. 2019-09-07 12:44:40 +02:00
Christoph Oelckers
b894d5d04c - use correct label for "No" text. 2019-09-07 12:44:37 +02:00
drfrag
e94d18ab02 - Change how render cull sliders work: only allow reasonable values. 2019-09-06 20:58:59 +02:00
drfrag
6879817cd8 - Enabled gl_sprite_distance_cull and added slider to menu. 2019-09-04 22:31:56 +02:00
drfrag
d47af90a56 - Enabled gl_line_distance_cull and added slider to menu. 2019-09-04 17:13:11 +02:00
Christoph Oelckers
358718de05 - removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.

In particular, this makes no real sense in case of secondary maps where it should always return false.

# Conflicts:
#	src/fragglescript/t_func.cpp
#	src/g_inventory/a_keys.cpp
#	src/p_acs.cpp
#	src/p_mobj.cpp
#	src/p_user.cpp
#	src/r_data/r_interpolate.cpp
#	src/r_data/r_interpolate.h
2019-09-02 21:17:19 +02:00
alexey.lysiuk
79eadafa6b - fixed initial setup for dynamic light actors
They are attached and actived explicitly during usual actor initialization sequence
Postponed processing applicable to so called user dynamic lights must be skipped for them
RECREATELIGHTS flag handling for dynamic light actors had the opposite effect of deactivating them

https://forum.zdoom.org/viewtopic.php?t=65683
2019-09-02 13:58:49 +02:00
Alexander
9f8241865b add empty line after standard options
Rationale:
When a mod adds a custom option menu, it adds a space before it, like this:
```
AddOptionMenu OptionsMenu
{
  StaticText ""
  Submenu "$MYTITLE", MyOptions
}
```
to prevent custom option menu being in the same block as the last entries in the
standard options list. It's okay.

But when more than one such mod is loaded, each one of them adds a space before
their option menu entry, and Options Menu becomes unnecessary bloated.

This simple edit allows mods to not add a space, still be separated from
standard options.
2019-09-01 00:09:18 +02:00
PaulyB
955c71c773 Level compatibility additions for Scythe 2 and Hell Revealed
# Conflicts:
#	wadsrc/static/zscript/level_compatibility.zs
2019-09-01 00:09:11 +02:00
PaulyB
016d7e5293 Fix typo in Heretic status bar 2019-08-31 10:08:25 +02:00
Rachael Alexanderson
df2eab612d - oops, this didn't get through 2019-08-26 00:51:44 +02:00
PaulyB
8e78f973d0 Let Hexen Cleric and Mage use unique health chains
- (changed slightly by Rachelle)

Hexen's characters incorrectly only used the Fighter's health chain previously.
2019-08-26 00:51:43 +02:00
drfrag
45abf1a5c9 - Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels. 2019-08-21 14:06:29 +02:00
Marisa Kirisame
b08ba350d3 Allow custom status bars to override notifications, centered prints and chat prompt.
# Conflicts:
#	src/c_console.cpp
#	src/ct_chat.cpp
2019-08-20 13:06:52 +02:00