Magnus Norddahl
057060022a
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-11-27 09:59:57 +01:00
Christoph Oelckers
49605bc109
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-24 09:59:48 +01:00
Magnus Norddahl
4eb32a50e3
Add vid_vsync support to Linux target
2016-11-24 09:59:40 +01:00
Christoph Oelckers
aa4b3bb230
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 09:58:29 +01:00
Edoardo Prezioso
ae382f4005
- Fixed the spline/cubic crashes for FMOD 4.24 64-bit, too.
2016-11-24 09:26:39 +01:00
Edoardo Prezioso
68dc3c4f2d
- Preventive fix for future include conflicts.
...
basicinlines.h is only included in m_fixed.h, while basictypes.h is included only in headers, so it's better to respect this convention. OSX compiles fine also without m_fixed.h, even better.
2016-11-24 09:09:09 +01:00
Braden Obrzut
dc11b63157
- Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation.
2016-11-24 00:47:53 -05:00
Christoph Oelckers
9bd19c2d2e
- ensure that the MAPINFO parser never mixes HexenHack parsing with the new format.
2016-11-23 14:38:45 +01:00
alexey.lysiuk
e138a3ffbc
Fixed infinite recursion with self-referencing multipatch textures
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See http://forum.zdoom.org/viewtopic.php?t=54355
2016-11-23 14:33:31 +01:00
Christoph Oelckers
5b059971f0
- fixed: P_SpawnMapThing forced gravity instead of disabling it when being given Gravity = 0 from UDMF.
2016-11-23 14:32:18 +01:00
Christoph Oelckers
6ae266c76e
- fixed: The check for identical floor planes on an opening should never allow it to be narrowed down.
...
This can cause problems in rare situations where a sloped plane is checked outside its sector boundaries.
2016-11-23 14:27:08 +01:00
Edoardo Prezioso
0489b6e7c5
- Fixed missing newlines to the conversation error message.
2016-11-23 10:19:52 +01:00
Christoph Oelckers
649c96261a
- clarified error messages for bogus conversation scripts.
2016-11-23 10:13:50 +01:00
Braden Obrzut
789315bb4a
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
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- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
alexey.lysiuk
c28bcca3f3
Print unknown if release information is unavailable on macOS
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At least 10.4 Tiger doesn't support required sysctl name
2016-11-19 16:42:16 +01:00
alexey.lysiuk
60ac12be0a
Fixed compilation warnings in Cocoa backend
2016-11-19 16:42:16 +01:00
alexey.lysiuk
3b240b73e9
Fixed endianness issue with saved games
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See http://forum.zdoom.org/viewtopic.php?t=54272
2016-11-19 16:42:16 +01:00
Christoph Oelckers
b3b5cb2fa4
- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
2016-11-17 23:13:17 +01:00
Major Cooke
f2ec266eec
Fixed: Actors with NOINTERACTION shouldn't waste time continuously applying NOBLOCKMAP if it has it already and not moving.
2016-11-15 11:38:03 -06:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Christoph Oelckers
0111ec451a
Revert "Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor."
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This reverts commit 02435b46a0
.
2016-11-14 15:52:49 +01:00
Christoph Oelckers
109558d74d
- added unsigned char casts to all isspace calls in zstring.cpp
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isspace takes a signed integer as parameter which triggers an assert on any non-ASCII character taken from a signed char array.
2016-11-14 13:14:07 +01:00
Major Cooke
02435b46a0
Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor.
2016-11-13 19:27:59 -06:00
Braden Obrzut
472f35d2ce
- Fixed building with gtk2 headers.
2016-11-13 00:17:09 -05:00
Braden Obrzut
9342898361
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
- GTK is no longer init'd if the GTK IWAD picker is not used.
- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Christoph Oelckers
0c0cb6d69c
- fixed warnings.
2016-11-12 15:36:36 +01:00
Christoph Oelckers
32e0123e1b
- fixed: FResourceLump::LumpNameSetup passed negative numbers to FString::Truncate for extension-less lump names.
2016-11-12 14:01:34 +01:00
Edoardo Prezioso
ffea457d81
- Fixed GCC/Clang warnings with serializer Unicode parser.
2016-11-12 13:35:10 +01:00
Edoardo Prezioso
104030697f
- Rename con_numnotify to con_notifylines.
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Zandronum 1.1 added an option with the same purpose. Use it to avoid duplicates.
2016-11-12 11:08:33 +01:00
Edoardo Prezioso
f123da9385
- Fixed GCC warnings with new history code.
2016-11-12 11:07:39 +01:00
Marisa Heit
c69394fa40
Add con_numnotify cvar to control number of lines of notification text
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- If con_numnotify < 0, then there is no limit on the number of lines of
text.
- If con_numnotify == 0, then any text that would normally be shown in the
notification area is discarded.
- If con_numnotify > 0, then that is the maximum number of lines of
notification text to display.
2016-11-12 00:34:07 -06:00
Marisa Heit
1e497e0b3e
Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer
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- Also, some minor improvements to the strip functions to avoid doing
extra work.
2016-11-12 00:34:07 -06:00
Marisa Heit
513ad7f75f
Use FString to store console atexit commands
2016-11-12 00:34:07 -06:00
Marisa Heit
c5eb28d360
Fix console scrolling too far when page scrolling with scaled text
2016-11-12 00:34:07 -06:00
Marisa Heit
4dce07762b
Change con_scale behavior for value 0
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- Do not use uiscale for con_scale default. A 40 column console when
everything is defaults is maddening. The default is now CleanXfac minus 1.
2016-11-12 00:34:07 -06:00
Marisa Heit
3926ca13b0
Fix console input not scrolling when you hit the side of the screen
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- Also changed the console input buffer into a struct instead of a
frankenstein buffer.
2016-11-12 00:34:07 -06:00
nashmuhandes
970c750daa
Added OpenGL support to the underwater view blend scalar option.
2016-11-11 18:08:47 +08:00
nashmuhandes
fd31c84745
Added a slider to control the intensity of underwater screen blending.
2016-11-11 17:18:39 +08:00
Rachael Alexanderson
d36993a03b
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:05:23 -05:00
Christoph Oelckers
5c7affd102
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-08 14:31:10 +01:00
Braden Obrzut
640bf2a6d4
- Fixed: SBarInfo didn't support animated images in some places.
2016-11-06 17:07:44 -05:00
Marisa Heit
55ee78fc0b
Add bottomclip parameter to FillSimplePoly() for the software implementation
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- Polygons will be clipped to bottomclip. If this is zero or below, they
will be clipped to the bottom of the screen instead. This keeps the
polygons from overwriting the status bar border for sofware 2D. The
hardware version ignores it, since it always draws the status bar border
every frame.
2016-11-05 22:49:33 -05:00
Marisa Heit
dbc54fbca0
Fix FillSimplePoly() for 1-pixel tall or wide textures
2016-11-05 22:30:16 -05:00
Marisa Heit
ae28c9b29c
Fix divide by 0 in new wallscan functions with 1-pixel tall textures
2016-11-05 22:09:38 -05:00
Christoph Oelckers
9ab779fd61
Merge commit '60ae4a8568d9fc929c803036fa16fa0f9bfb68a2'
2016-11-05 10:39:13 +01:00
Braden Obrzut
dd1f72bbf9
- Check the version of FMOD in CMake to produce an error on the condition that OpenAL is also enabled and the FMOD version is low enough to also export Xiph symbols.
2016-11-04 23:27:04 -04:00
Magnus Norddahl
60ae4a8568
Replace build wallscan with a rewritten version that tile and scale correctly
2016-11-05 04:02:30 +01:00
Christoph Oelckers
faea61cf01
- fixed: Turbo messages were printed, even when no turbo mode was active.
2016-11-04 12:43:23 +01:00
Christoph Oelckers
540f20882e
- fixed: Degeneration should use the same base health value as all the rest of the engine.
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- also replaced deh.MaxHealth in the bot code which was the only other remaining case where this was used as health limiter.
2016-11-04 11:32:57 +01:00
Christoph Oelckers
7755a3525a
- do not allow menu slider values very close to zero. They not only can produce a glitched number display but also some weird inconsistencies when operating a slider.
2016-11-04 11:17:22 +01:00