Commit graph

17698 commits

Author SHA1 Message Date
alexey.lysiuk
d1541e2cf7 - normalized line endings of HacX MAPINFO
It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
2019-07-14 10:52:16 +03:00
Christoph Oelckers
2fd170b06e - allow setting the font used for the status screen's content text.
This was needed to give Hacx's screen the proper colors.
2019-07-14 09:08:19 +02:00
Christoph Oelckers
f4f53a7943 - adjustments for the level summary screen.
The BigFont needs a kerning of -1 and a defined height so that it gets displayed properly and this sets all available font color properties to the correct colors.
2019-07-13 20:39:35 +02:00
Christoph Oelckers
b087f3f4ed - added Hacx localization support.
Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD.
Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations.
2019-07-13 20:29:29 +02:00
Christoph Oelckers
28d4401f4b - dynamic light definitions for Hacx. 2019-07-13 19:59:44 +02:00
Christoph Oelckers
2e42e4f5fb - fixes to let Hacx load its own extended font.
There were two issues blocking this:

* the Doom BigUpper font was loaded for all Doom-based games. It is only valid for original idgames releases and nothing more.
* Hacx.wad defines its BigFont in FONTDEFS which blocks all custom fonts. Since the Hacx font and GZDoom's base BigFont are very similar, the FONTDEFS lump now gets deleted from the WAD directory.
2019-07-13 16:20:57 +02:00
alexey.lysiuk
aba7132846 - cleaned up language detection leftovers 2019-07-13 15:47:43 +03:00
Christoph Oelckers
0eb9f18e9f - fixed: The countdown for the subtitles display was never counted down so the messages remained forever. 2019-07-12 20:13:45 +02:00
Christoph Oelckers
89db16393e - offset notification messages so that the accents do not get cut off.
This essentially means that the tallest character in a font determines positioning.
2019-07-12 20:09:15 +02:00
Marisa Kirisame
bdb083f457 Shape2D drawing will gracefully abort the VM on any out of bounds access. 2019-07-12 17:44:54 +02:00
alexey.lysiuk
b7e0a8d2c7 - added validation for presence of drop item classes
https://forum.zdoom.org/viewtopic.php?t=65307
2019-07-11 14:11:01 +02:00
Christoph Oelckers
8efe18b3ba - text update and inclusion of Czech and Polish in the menu. 2019-07-10 19:57:40 +02:00
Christoph Oelckers
985afd0a2c - Eastern European characters for the Chex Quest BigFont. 2019-07-10 19:47:52 +02:00
Christoph Oelckers
ce52c9dbed - Eastern European characters for Strife's BigFont. 2019-07-10 18:55:03 +02:00
alexey.lysiuk
73ddab3a59 - do not set crouch player sprites on voodoo dolls
https://forum.zdoom.org/viewtopic.php?t=65257
2019-07-09 22:57:24 +02:00
Christoph Oelckers
e0f52ddf8e - Strife small font characters 2019-07-09 19:34:07 +02:00
Christoph Oelckers
386f107952 - the remaining characters for Strife's SmallFont. 2019-07-08 22:26:03 +02:00
Christoph Oelckers
b2d289bc91 - renamed E with caron to its proper code point. 2019-07-08 20:54:19 +02:00
Nemrtvi
50603686d3 Polish SMALLFONT for Strife + fixed Russian letters 2019-07-08 20:52:17 +02:00
Christoph Oelckers
8d09fe3818 - Eastern European characters for Raven BigFont. 2019-07-08 20:16:12 +02:00
alexey.lysiuk
c3fedd4218 - fixed crash on starting ACS script without level
https://forum.zdoom.org/viewtopic.php?t=65287
2019-07-08 11:17:03 +03:00
alexey.lysiuk
9332a63ce5 - fixed LevelLocals.isFrozen() return value with JIT disabled
No more 'Number of parameters returned differs from what was expected by the caller' assertion failures
2019-07-07 15:31:06 +03:00
alexey.lysiuk
7d88e2ec6b - fixed compilation with GCC 5 and newer
src/r_data/a_dynlightdata.cpp:72:44: error: no matching function for call to ‘FSerializer::Array(const char [5], int [5], int, std::nullptr_t)’
2019-07-07 11:51:34 +03:00
alexey.lysiuk
1aeef146e0 - fixed linking without DYN_FLUIDSYNTH defined
Undefined symbols for architecture x86_64:
  "CreateFluidSynthMIDIDevice(char const*, int)", referenced from:
      MIDIStreamer::CreateMIDIDevice(EMidiDevice, int) in music_midistream.o
2019-07-07 11:39:57 +03:00
Christoph Oelckers
8b4d85f0d7 - tested and fixed the attachable lights. 2019-07-07 09:50:02 +02:00
Christoph Oelckers
5df8919b90 Merge branch 'master' into userlights 2019-07-07 08:11:09 +02:00
Christoph Oelckers
953e388e1c Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-07-07 08:09:14 +02:00
alexey.lysiuk
1533abcb06 - fixed missing dive and surface player sounds
https://forum.zdoom.org/viewtopic.php?t=65233
2019-07-05 10:13:21 +03:00
Dzmitry Malyshau
3467e0edcf Switch command buffers to be one-time-submittable (#885) 2019-07-05 02:15:59 +02:00
Major Cooke
b66b4ae0ec 'Fixed' spacing. 2019-07-03 18:01:45 +02:00
Major Cooke
b4cfea4e4d Re-ordered drawing a little. 2019-07-03 18:01:45 +02:00
Major Cooke
7b698b4a0e Added RenderUnderlay.
- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
2019-07-03 18:01:45 +02:00
Dzmitry Malyshau
e7e46f8c7c vk: Check for the time query support on the graphics queue (#884) 2019-07-03 16:49:06 +02:00
alexey.lysiuk
73f46089cc - added validation of LevelCompatibility.Apply() signature 2019-07-03 13:11:48 +03:00
Rachael Alexanderson
bc88ceea94 - clarify too old ZScript version message 2019-06-30 22:14:23 -04:00
Magnus Norddahl
259909b6dd - fix querying for the wrong interface when the UNICODE define is set 2019-06-30 21:13:56 +02:00
Magnus Norddahl
6e29d81502 - remove dead code 2019-06-30 21:13:15 +02:00
cybermind
1b7aeb35e1 Fixed copy-paste typo in SphericalCoords 2019-06-29 21:32:41 +03:00
Christoph Oelckers
1dcbe43d95 - User definable dynamic lights
This hasn't been tested yet!
2019-06-28 12:35:42 +02:00
alexey.lysiuk
5c29d88058 - updated bzip2 to version 1.0.7
https://www.sourceware.org/bzip2/
https://www.sourceware.org/pub/bzip2/bzip2-1.0.7.tar.gz
2019-06-28 12:24:36 +03:00
alexey.lysiuk
80c20b6a3b - added detection of macOS Catalina 2019-06-28 12:20:52 +03:00
Christoph Oelckers
1b1069dc78 - made the class definitions of the MIDI devices private to the implementations. 2019-06-27 09:56:08 +02:00
Christoph Oelckers
5ef43143f8 - removed unused CVAR_GUID type 2019-06-27 09:16:34 +02:00
Christoph Oelckers
3810d9beb3 - Make HAVE_VULKAN an option so that it can be disabled
Had to compile on a Mac with no MoltenVK and no Vulkan SDK.
2019-06-27 09:10:20 +02:00
Christoph Oelckers
1081338af2 - removed a few obsolete definitions from basictypes.h 2019-06-26 22:13:12 +02:00
Christoph Oelckers
e93de62f98 - eliminated dependency of CVar code on AActor.
As a low level feature, the CVAR management should not access game structures like actors, just to retrieve a player index. The index should be calculated by the calling code instead and passed into the function.

# Conflicts:
#	src/win32/i_specialpaths.cpp
2019-06-26 21:28:45 +02:00
alexey.lysiuk
77ea4a9fb7 - fixed inconsistent wipe state with stereo 3D mode enabled
https://forum.zdoom.org/viewtopic.php?t=65181
2019-06-26 22:26:14 +03:00
Christoph Oelckers
8f00eb54d8 - removed UTF-8 marker. 2019-06-24 05:07:23 +02:00
Rachael Alexanderson
5a77271983 - add missing newline to PrintMiscActorInfo 2019-06-23 21:52:08 -04:00
alexey.lysiuk
841a69d527 - fixed: endgame menu no longer resets player's userinfo
User CVARs can be stored in member variables for quicker access
Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs
Dangling pointers could be accessed during the last game tick, e.g. from event handlers

https://forum.zdoom.org/viewtopic.php?t=65150
2019-06-23 10:48:17 +03:00