Christoph Oelckers
040cb17370
- moved third party library projects to a subfolder to reduce size of the root.
...
# Conflicts:
# CMakeLists.txt
# libraries/glslang/OGLCompilersDLL/CMakeLists.txt
# libraries/glslang/OGLCompilersDLL/InitializeDll.cpp
# libraries/glslang/OGLCompilersDLL/InitializeDll.h
# libraries/glslang/glslang/CMakeLists.txt
# libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp
# libraries/glslang/glslang/GenericCodeGen/Link.cpp
# libraries/glslang/glslang/Include/BaseTypes.h
# libraries/glslang/glslang/Include/Common.h
# libraries/glslang/glslang/Include/ConstantUnion.h
# libraries/glslang/glslang/Include/InfoSink.h
# libraries/glslang/glslang/Include/InitializeGlobals.h
# libraries/glslang/glslang/Include/PoolAlloc.h
# libraries/glslang/glslang/Include/ResourceLimits.h
# libraries/glslang/glslang/Include/ShHandle.h
# libraries/glslang/glslang/Include/Types.h
# libraries/glslang/glslang/Include/arrays.h
# libraries/glslang/glslang/Include/intermediate.h
# libraries/glslang/glslang/Include/revision.h
# libraries/glslang/glslang/Include/revision.template
# libraries/glslang/glslang/MachineIndependent/Constant.cpp
# libraries/glslang/glslang/MachineIndependent/InfoSink.cpp
# libraries/glslang/glslang/MachineIndependent/Initialize.cpp
# libraries/glslang/glslang/MachineIndependent/Initialize.h
# libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp
# libraries/glslang/glslang/MachineIndependent/Intermediate.cpp
# libraries/glslang/glslang/MachineIndependent/LiveTraverser.h
# libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp
# libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp
# libraries/glslang/glslang/MachineIndependent/ParseHelper.h
# libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp
# libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp
# libraries/glslang/glslang/MachineIndependent/RemoveTree.h
# libraries/glslang/glslang/MachineIndependent/Scan.cpp
# libraries/glslang/glslang/MachineIndependent/Scan.h
# libraries/glslang/glslang/MachineIndependent/ScanContext.h
# libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp
# libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp
# libraries/glslang/glslang/MachineIndependent/SymbolTable.h
# libraries/glslang/glslang/MachineIndependent/Versions.cpp
# libraries/glslang/glslang/MachineIndependent/Versions.h
# libraries/glslang/glslang/MachineIndependent/attribute.cpp
# libraries/glslang/glslang/MachineIndependent/attribute.h
# libraries/glslang/glslang/MachineIndependent/gl_types.h
# libraries/glslang/glslang/MachineIndependent/glslang.y
# libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp
# libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h
# libraries/glslang/glslang/MachineIndependent/intermOut.cpp
# libraries/glslang/glslang/MachineIndependent/iomapper.cpp
# libraries/glslang/glslang/MachineIndependent/iomapper.h
# libraries/glslang/glslang/MachineIndependent/limits.cpp
# libraries/glslang/glslang/MachineIndependent/linkValidate.cpp
# libraries/glslang/glslang/MachineIndependent/localintermediate.h
# libraries/glslang/glslang/MachineIndependent/parseConst.cpp
# libraries/glslang/glslang/MachineIndependent/parseVersions.h
# libraries/glslang/glslang/MachineIndependent/pch.cpp
# libraries/glslang/glslang/MachineIndependent/pch.h
# libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h
# libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
# libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h
# libraries/glslang/glslang/MachineIndependent/reflection.cpp
# libraries/glslang/glslang/MachineIndependent/reflection.h
# libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt
# libraries/glslang/glslang/OSDependent/Unix/ossource.cpp
# libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt
# libraries/glslang/glslang/OSDependent/Windows/main.cpp
# libraries/glslang/glslang/OSDependent/Windows/ossource.cpp
# libraries/glslang/glslang/OSDependent/osinclude.h
# libraries/glslang/glslang/Public/ShaderLang.h
# libraries/glslang/glslang/updateGrammar
# libraries/glslang/spirv/CMakeLists.txt
# libraries/glslang/spirv/GLSL.ext.AMD.h
# libraries/glslang/spirv/GLSL.ext.EXT.h
# libraries/glslang/spirv/GLSL.ext.KHR.h
# libraries/glslang/spirv/GLSL.ext.NV.h
# libraries/glslang/spirv/GLSL.std.450.h
# libraries/glslang/spirv/GlslangToSpv.cpp
# libraries/glslang/spirv/GlslangToSpv.h
# libraries/glslang/spirv/InReadableOrder.cpp
# libraries/glslang/spirv/Logger.cpp
# libraries/glslang/spirv/Logger.h
# libraries/glslang/spirv/SPVRemapper.cpp
# libraries/glslang/spirv/SPVRemapper.h
# libraries/glslang/spirv/SpvBuilder.cpp
# libraries/glslang/spirv/SpvBuilder.h
# libraries/glslang/spirv/SpvPostProcess.cpp
# libraries/glslang/spirv/SpvTools.cpp
# libraries/glslang/spirv/SpvTools.h
# libraries/glslang/spirv/bitutils.h
# libraries/glslang/spirv/disassemble.cpp
# libraries/glslang/spirv/disassemble.h
# libraries/glslang/spirv/doc.cpp
# libraries/glslang/spirv/doc.h
# libraries/glslang/spirv/hex_float.h
# libraries/glslang/spirv/spirv.hpp
# libraries/glslang/spirv/spvIR.h
# src/CMakeLists.txt
2020-01-04 21:30:08 +01:00
Vitaly Novichkov
a1c7ec4c61
Update GME up to 0.6.2 version
2018-11-02 13:06:59 +01:00
Edoardo Prezioso
3d3bc8e40e
- Game-Music-Emu: Merge commits b1948ac, 8af6ba4, eb5f592 and 56d43f4.
...
Commit titles:
b1948ac - 'Describe CMake addition for static libs in changelog.'
8af6ba4 - 'Bump version in CMakeLists as well.'
eb5f592 - 'Update readme for repo move and next version.'
56d43f4 - 'Update readme as well now.'
2016-12-18 11:52:24 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Randy Heit
fbddfbe576
Upgrade game-music-emu to version 0.6.0
2014-04-03 09:19:51 -05:00
Randy Heit
a8de4fc2da
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
...
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.
SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00